var createModule = (() => {
  var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
  return (
async function(moduleArg = {}) {
  var moduleRtn;

// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;

// Set up the promise that indicates the Module is initialized
var readyPromiseResolve, readyPromiseReject;

var readyPromise = new Promise((resolve, reject) => {
  readyPromiseResolve = resolve;
  readyPromiseReject = reject;
});

// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == "object";

var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != "undefined";

// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == "object" && typeof process.versions == "object" && typeof process.versions.node == "string" && process.type != "renderer";

var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;

// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -sPROXY_TO_WORKER) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && self.name?.startsWith("em-pthread");

if (ENVIRONMENT_IS_PTHREAD) {
  assert(!globalThis.moduleLoaded, "module should only be loaded once on each pthread worker");
  globalThis.moduleLoaded = true;
}

// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
var arguments_ = [];

var thisProgram = "./this.program";

var quit_ = (status, toThrow) => {
  throw toThrow;
};

if (ENVIRONMENT_IS_WORKER) {
  _scriptName = self.location.href;
}

// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = "";

function locateFile(path) {
  if (Module["locateFile"]) {
    return Module["locateFile"](path, scriptDirectory);
  }
  return scriptDirectory + path;
}

// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;

if (ENVIRONMENT_IS_SHELL) {
  if ((typeof process == "object" && typeof require === "function") || typeof window == "object" || typeof WorkerGlobalScope != "undefined") throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");
} else // Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  try {
    scriptDirectory = new URL(".", _scriptName).href;
  } catch {}
  if (!(typeof window == "object" || typeof WorkerGlobalScope != "undefined")) throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");
  {
    // include: web_or_worker_shell_read.js
    if (ENVIRONMENT_IS_WORKER) {
      readBinary = url => {
        var xhr = new XMLHttpRequest;
        xhr.open("GET", url, false);
        xhr.responseType = "arraybuffer";
        xhr.send(null);
        return new Uint8Array(/** @type{!ArrayBuffer} */ (xhr.response));
      };
    }
    readAsync = async url => {
      assert(!isFileURI(url), "readAsync does not work with file:// URLs");
      var response = await fetch(url, {
        credentials: "same-origin"
      });
      if (response.ok) {
        return response.arrayBuffer();
      }
      throw new Error(response.status + " : " + response.url);
    };
  }
} else {
  throw new Error("environment detection error");
}

var out = console.log.bind(console);

var err = console.error.bind(console);

var IDBFS = "IDBFS is no longer included by default; build with -lidbfs.js";

var PROXYFS = "PROXYFS is no longer included by default; build with -lproxyfs.js";

var WORKERFS = "WORKERFS is no longer included by default; build with -lworkerfs.js";

var FETCHFS = "FETCHFS is no longer included by default; build with -lfetchfs.js";

var ICASEFS = "ICASEFS is no longer included by default; build with -licasefs.js";

var JSFILEFS = "JSFILEFS is no longer included by default; build with -ljsfilefs.js";

var OPFS = "OPFS is no longer included by default; build with -lopfs.js";

var NODEFS = "NODEFS is no longer included by default; build with -lnodefs.js";

// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
assert(ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER || ENVIRONMENT_IS_NODE, "Pthreads do not work in this environment yet (need Web Workers, or an alternative to them)");

assert(!ENVIRONMENT_IS_NODE, "node environment detected but not enabled at build time.  Add `node` to `-sENVIRONMENT` to enable.");

assert(!ENVIRONMENT_IS_SHELL, "shell environment detected but not enabled at build time.  Add `shell` to `-sENVIRONMENT` to enable.");

// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
//    site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
//    site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;

if (typeof WebAssembly != "object") {
  err("no native wasm support detected");
}

// Wasm globals
var wasmMemory;

// For sending to workers.
var wasmModule;

//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;

// set by exit() and abort().  Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;

// In STRICT mode, we only define assert() when ASSERTIONS is set.  i.e. we
// don't define it at all in release modes.  This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */ function assert(condition, text) {
  if (!condition) {
    abort("Assertion failed" + (text ? ": " + text : ""));
  }
}

// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
// Memory management
var HEAP, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /* BigInt64Array type is not correctly defined in closure
/** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure
/** not-t@type {!BigUint64Array} */ HEAPU64, /** @type {!Float64Array} */ HEAPF64;

var runtimeInitialized = false;

/**
 * Indicates whether filename is delivered via file protocol (as opposed to http/https)
 * @noinline
 */ var isFileURI = filename => filename.startsWith("file://");

// include: runtime_shared.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
  var max = _emscripten_stack_get_end();
  assert((max & 3) == 0);
  // If the stack ends at address zero we write our cookies 4 bytes into the
  // stack.  This prevents interference with SAFE_HEAP and ASAN which also
  // monitor writes to address zero.
  if (max == 0) {
    max += 4;
  }
  // The stack grow downwards towards _emscripten_stack_get_end.
  // We write cookies to the final two words in the stack and detect if they are
  // ever overwritten.
  GROWABLE_HEAP_U32()[((max) >> 2)] = 34821223;
  GROWABLE_HEAP_U32()[(((max) + (4)) >> 2)] = 2310721022;
  // Also test the global address 0 for integrity.
  GROWABLE_HEAP_U32()[((0) >> 2)] = 1668509029;
}

function checkStackCookie() {
  if (ABORT) return;
  var max = _emscripten_stack_get_end();
  // See writeStackCookie().
  if (max == 0) {
    max += 4;
  }
  var cookie1 = GROWABLE_HEAP_U32()[((max) >> 2)];
  var cookie2 = GROWABLE_HEAP_U32()[(((max) + (4)) >> 2)];
  if (cookie1 != 34821223 || cookie2 != 2310721022) {
    abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
  }
  // Also test the global address 0 for integrity.
  if (GROWABLE_HEAP_U32()[((0) >> 2)] != 1668509029) {
    abort("Runtime error: The application has corrupted its heap memory area (address zero)!");
  }
}

// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
var runtimeDebug = true;

// Switch to false at runtime to disable logging at the right times
// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
  if (!runtimeDebug && typeof runtimeDebug != "undefined") return;
  // TODO(sbc): Make this configurable somehow.  Its not always convenient for
  // logging to show up as warnings.
  console.warn(...args);
}

// Endianness check
(() => {
  var h16 = new Int16Array(1);
  var h8 = new Int8Array(h16.buffer);
  h16[0] = 25459;
  if (h8[0] !== 115 || h8[1] !== 99) throw "Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)";
})();

function consumedModuleProp(prop) {
  if (!Object.getOwnPropertyDescriptor(Module, prop)) {
    Object.defineProperty(Module, prop, {
      configurable: true,
      set() {
        abort(`Attempt to set \`Module.${prop}\` after it has already been processed.  This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
      }
    });
  }
}

function ignoredModuleProp(prop) {
  if (Object.getOwnPropertyDescriptor(Module, prop)) {
    abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
  }
}

// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
  return name === "FS_createPath" || name === "FS_createDataFile" || name === "FS_createPreloadedFile" || name === "FS_unlink" || name === "addRunDependency" || // The old FS has some functionality that WasmFS lacks.
  name === "FS_createLazyFile" || name === "FS_createDevice" || name === "removeRunDependency";
}

/**
 * Intercept access to a global symbol.  This enables us to give informative
 * warnings/errors when folks attempt to use symbols they did not include in
 * their build, or no symbols that no longer exist.
 */ function hookGlobalSymbolAccess(sym, func) {}

function missingGlobal(sym, msg) {
  hookGlobalSymbolAccess(sym, () => {
    warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
  });
}

missingGlobal("buffer", "Please use HEAP8.buffer or wasmMemory.buffer");

missingGlobal("asm", "Please use wasmExports instead");

function missingLibrarySymbol(sym) {
  hookGlobalSymbolAccess(sym, () => {
    // Can't `abort()` here because it would break code that does runtime
    // checks.  e.g. `if (typeof SDL === 'undefined')`.
    var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
    // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
    // library.js, which means $name for a JS name with no prefix, or name
    // for a JS name like _name.
    var librarySymbol = sym;
    if (!librarySymbol.startsWith("_")) {
      librarySymbol = "$" + sym;
    }
    msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
    if (isExportedByForceFilesystem(sym)) {
      msg += ". Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you";
    }
    warnOnce(msg);
  });
  // Any symbol that is not included from the JS library is also (by definition)
  // not exported on the Module object.
  unexportedRuntimeSymbol(sym);
}

function unexportedRuntimeSymbol(sym) {
  if (ENVIRONMENT_IS_PTHREAD) {
    return;
  }
  if (!Object.getOwnPropertyDescriptor(Module, sym)) {
    Object.defineProperty(Module, sym, {
      configurable: true,
      get() {
        var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
        if (isExportedByForceFilesystem(sym)) {
          msg += ". Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you";
        }
        abort(msg);
      }
    });
  }
}

/**
 * Override `err`/`out`/`dbg` to report thread / worker information
 */ function initWorkerLogging() {
  function getLogPrefix() {
    var t = 0;
    if (runtimeInitialized && typeof _pthread_self != "undefined") {
      t = _pthread_self();
    }
    return `w:${workerID},t:${ptrToString(t)}:`;
  }
  // Prefix all dbg() messages with the calling thread info.
  var origDbg = dbg;
  dbg = (...args) => origDbg(getLogPrefix(), ...args);
}

initWorkerLogging();

// end include: runtime_debug.js
// include: memoryprofiler.js
// end include: memoryprofiler.js
// include: growableHeap.js
// Support for growable heap + pthreads, where the buffer may change, so JS views
// must be updated.
function GROWABLE_HEAP_I8() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAP8;
}

function GROWABLE_HEAP_U8() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAPU8;
}

function GROWABLE_HEAP_I16() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAP16;
}

function GROWABLE_HEAP_U16() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAPU16;
}

function GROWABLE_HEAP_I32() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAP32;
}

function GROWABLE_HEAP_U32() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAPU32;
}

function GROWABLE_HEAP_I64() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAP64;
}

function GROWABLE_HEAP_U64() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAPU64;
}

function GROWABLE_HEAP_F32() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAPF32;
}

function GROWABLE_HEAP_F64() {
  if (wasmMemory.buffer != HEAP8.buffer) {
    updateMemoryViews();
  }
  return HEAPF64;
}

// end include: growableHeap.js
var wasmModuleReceived;

// include: runtime_pthread.js
// Pthread Web Worker handling code.
// This code runs only on pthread web workers and handles pthread setup
// and communication with the main thread via postMessage.
// Unique ID of the current pthread worker (zero on non-pthread-workers
// including the main thread).
var workerID = 0;

if (ENVIRONMENT_IS_PTHREAD) {
  // Thread-local guard variable for one-time init of the JS state
  var initializedJS = false;
  // Turn unhandled rejected promises into errors so that the main thread will be
  // notified about them.
  self.onunhandledrejection = e => {
    throw e.reason || e;
  };
  function handleMessage(e) {
    try {
      var msgData = e["data"];
      //dbg('msgData: ' + Object.keys(msgData));
      var cmd = msgData.cmd;
      if (cmd === "load") {
        // Preload command that is called once per worker to parse and load the Emscripten code.
        workerID = msgData.workerID;
        // Until we initialize the runtime, queue up any further incoming messages.
        let messageQueue = [];
        self.onmessage = e => messageQueue.push(e);
        // And add a callback for when the runtime is initialized.
        self.startWorker = instance => {
          // Notify the main thread that this thread has loaded.
          postMessage({
            cmd: "loaded"
          });
          // Process any messages that were queued before the thread was ready.
          for (let msg of messageQueue) {
            handleMessage(msg);
          }
          // Restore the real message handler.
          self.onmessage = handleMessage;
        };
        // Use `const` here to ensure that the variable is scoped only to
        // that iteration, allowing safe reference from a closure.
        for (const handler of msgData.handlers) {
          // The the main module has a handler for a certain even, but no
          // handler exists on the pthread worker, then proxy that handler
          // back to the main thread.
          if (!Module[handler] || Module[handler].proxy) {
            Module[handler] = (...args) => {
              postMessage({
                cmd: "callHandler",
                handler,
                args
              });
            };
            // Rebind the out / err handlers if needed
            if (handler == "print") out = Module[handler];
            if (handler == "printErr") err = Module[handler];
          }
        }
        wasmMemory = msgData.wasmMemory;
        updateMemoryViews();
        wasmModuleReceived(msgData.wasmModule);
      } else if (cmd === "run") {
        assert(msgData.pthread_ptr);
        // Call inside JS module to set up the stack frame for this pthread in JS module scope.
        // This needs to be the first thing that we do, as we cannot call to any C/C++ functions
        // until the thread stack is initialized.
        establishStackSpace(msgData.pthread_ptr);
        // Pass the thread address to wasm to store it for fast access.
        __emscripten_thread_init(msgData.pthread_ptr, /*is_main=*/ 0, /*is_runtime=*/ 0, /*can_block=*/ 1, 0, 0);
        PThread.threadInitTLS();
        // Await mailbox notifications with `Atomics.waitAsync` so we can start
        // using the fast `Atomics.notify` notification path.
        __emscripten_thread_mailbox_await(msgData.pthread_ptr);
        if (!initializedJS) {
          // Embind must initialize itself on all threads, as it generates support JS.
          // We only do this once per worker since they get reused
          __embind_initialize_bindings();
          initializedJS = true;
        }
        try {
          invokeEntryPoint(msgData.start_routine, msgData.arg);
        } catch (ex) {
          if (ex != "unwind") {
            // The pthread "crashed".  Do not call `_emscripten_thread_exit` (which
            // would make this thread joinable).  Instead, re-throw the exception
            // and let the top level handler propagate it back to the main thread.
            throw ex;
          }
        }
      } else if (msgData.target === "setimmediate") {} else if (cmd === "checkMailbox") {
        if (initializedJS) {
          checkMailbox();
        }
      } else if (cmd) {
        // The received message looks like something that should be handled by this message
        // handler, (since there is a cmd field present), but is not one of the
        // recognized commands:
        err(`worker: received unknown command ${cmd}`);
        err(msgData);
      }
    } catch (ex) {
      err(`worker: onmessage() captured an uncaught exception: ${ex}`);
      if (ex?.stack) err(ex.stack);
      __emscripten_thread_crashed();
      throw ex;
    }
  }
  self.onmessage = handleMessage;
}

// ENVIRONMENT_IS_PTHREAD
// end include: runtime_pthread.js
function updateMemoryViews() {
  var b = wasmMemory.buffer;
  HEAP8 = new Int8Array(b);
  HEAP16 = new Int16Array(b);
  HEAPU8 = new Uint8Array(b);
  HEAPU16 = new Uint16Array(b);
  HEAP32 = new Int32Array(b);
  HEAPU32 = new Uint32Array(b);
  HEAPF32 = new Float32Array(b);
  HEAPF64 = new Float64Array(b);
  HEAP64 = new BigInt64Array(b);
  HEAPU64 = new BigUint64Array(b);
}

// end include: runtime_shared.js
assert(typeof Int32Array != "undefined" && typeof Float64Array !== "undefined" && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, "JS engine does not provide full typed array support");

// In non-standalone/normal mode, we create the memory here.
// include: runtime_init_memory.js
// Create the wasm memory. (Note: this only applies if IMPORTED_MEMORY is defined)
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
function initMemory() {
  if ((ENVIRONMENT_IS_PTHREAD)) {
    return;
  }
  if (Module["wasmMemory"]) {
    wasmMemory = Module["wasmMemory"];
  } else {
    var INITIAL_MEMORY = Module["INITIAL_MEMORY"] || 16777216;
    assert(INITIAL_MEMORY >= 65536, "INITIAL_MEMORY should be larger than STACK_SIZE, was " + INITIAL_MEMORY + "! (STACK_SIZE=" + 65536 + ")");
    /** @suppress {checkTypes} */ wasmMemory = new WebAssembly.Memory({
      "initial": INITIAL_MEMORY / 65536,
      // In theory we should not need to emit the maximum if we want "unlimited"
      // or 4GB of memory, but VMs error on that atm, see
      // https://github.com/emscripten-core/emscripten/issues/14130
      // And in the pthreads case we definitely need to emit a maximum. So
      // always emit one.
      "maximum": 32768,
      "shared": true
    });
  }
  updateMemoryViews();
}

// end include: runtime_init_memory.js
function preRun() {
  assert(!ENVIRONMENT_IS_PTHREAD);
  // PThreads reuse the runtime from the main thread.
  if (Module["preRun"]) {
    if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ];
    while (Module["preRun"].length) {
      addOnPreRun(Module["preRun"].shift());
    }
  }
  consumedModuleProp("preRun");
  // Begin ATPRERUNS hooks
  callRuntimeCallbacks(onPreRuns);
}

function initRuntime() {
  assert(!runtimeInitialized);
  runtimeInitialized = true;
  if (ENVIRONMENT_IS_PTHREAD) return startWorker(Module);
  checkStackCookie();
  // Begin ATINITS hooks
  if (!Module["noFSInit"] && !FS.initialized) FS.init();
  TTY.init();
  // End ATINITS hooks
  wasmExports["__wasm_call_ctors"]();
  // Begin ATPOSTCTORS hooks
  FS.ignorePermissions = false;
}

function preMain() {
  checkStackCookie();
}

function postRun() {
  checkStackCookie();
  if ((ENVIRONMENT_IS_PTHREAD)) {
    return;
  }
  // PThreads reuse the runtime from the main thread.
  if (Module["postRun"]) {
    if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ];
    while (Module["postRun"].length) {
      addOnPostRun(Module["postRun"].shift());
    }
  }
  consumedModuleProp("postRun");
  // Begin ATPOSTRUNS hooks
  callRuntimeCallbacks(onPostRuns);
}

// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;

var dependenciesFulfilled = null;

// overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};

var runDependencyWatcher = null;

function getUniqueRunDependency(id) {
  var orig = id;
  while (1) {
    if (!runDependencyTracking[id]) return id;
    id = orig + Math.random();
  }
}

function addRunDependency(id) {
  runDependencies++;
  Module["monitorRunDependencies"]?.(runDependencies);
  if (id) {
    assert(!runDependencyTracking[id]);
    runDependencyTracking[id] = 1;
    if (runDependencyWatcher === null && typeof setInterval != "undefined") {
      // Check for missing dependencies every few seconds
      runDependencyWatcher = setInterval(() => {
        if (ABORT) {
          clearInterval(runDependencyWatcher);
          runDependencyWatcher = null;
          return;
        }
        var shown = false;
        for (var dep in runDependencyTracking) {
          if (!shown) {
            shown = true;
            err("still waiting on run dependencies:");
          }
          err(`dependency: ${dep}`);
        }
        if (shown) {
          err("(end of list)");
        }
      }, 1e4);
    }
  } else {
    err("warning: run dependency added without ID");
  }
}

function removeRunDependency(id) {
  runDependencies--;
  Module["monitorRunDependencies"]?.(runDependencies);
  if (id) {
    assert(runDependencyTracking[id]);
    delete runDependencyTracking[id];
  } else {
    err("warning: run dependency removed without ID");
  }
  if (runDependencies == 0) {
    if (runDependencyWatcher !== null) {
      clearInterval(runDependencyWatcher);
      runDependencyWatcher = null;
    }
    if (dependenciesFulfilled) {
      var callback = dependenciesFulfilled;
      dependenciesFulfilled = null;
      callback();
    }
  }
}

/** @param {string|number=} what */ function abort(what) {
  Module["onAbort"]?.(what);
  what = "Aborted(" + what + ")";
  // TODO(sbc): Should we remove printing and leave it up to whoever
  // catches the exception?
  err(what);
  ABORT = true;
  // Use a wasm runtime error, because a JS error might be seen as a foreign
  // exception, which means we'd run destructors on it. We need the error to
  // simply make the program stop.
  // FIXME This approach does not work in Wasm EH because it currently does not assume
  // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
  // a trap or not based on a hidden field within the object. So at the moment
  // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
  // allows this in the wasm spec.
  // Suppress closure compiler warning here. Closure compiler's builtin extern
  // definition for WebAssembly.RuntimeError claims it takes no arguments even
  // though it can.
  // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
  /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what);
  readyPromiseReject(e);
  // Throw the error whether or not MODULARIZE is set because abort is used
  // in code paths apart from instantiation where an exception is expected
  // to be thrown when abort is called.
  throw e;
}

function createExportWrapper(name, nargs) {
  return (...args) => {
    assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
    var f = wasmExports[name];
    assert(f, `exported native function \`${name}\` not found`);
    // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
    assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
    return f(...args);
  };
}

var wasmBinaryFile;

function findWasmBinary() {
  return locateFile("projectm-v.02-thread.wasm");
}

function getBinarySync(file) {
  if (file == wasmBinaryFile && wasmBinary) {
    return new Uint8Array(wasmBinary);
  }
  if (readBinary) {
    return readBinary(file);
  }
  throw "both async and sync fetching of the wasm failed";
}

async function getWasmBinary(binaryFile) {
  // If we don't have the binary yet, load it asynchronously using readAsync.
  if (!wasmBinary) {
    // Fetch the binary using readAsync
    try {
      var response = await readAsync(binaryFile);
      return new Uint8Array(response);
    } catch {}
  }
  // Otherwise, getBinarySync should be able to get it synchronously
  return getBinarySync(binaryFile);
}

async function instantiateArrayBuffer(binaryFile, imports) {
  try {
    var binary = await getWasmBinary(binaryFile);
    var instance = await WebAssembly.instantiate(binary, imports);
    return instance;
  } catch (reason) {
    err(`failed to asynchronously prepare wasm: ${reason}`);
    // Warn on some common problems.
    if (isFileURI(wasmBinaryFile)) {
      err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
    }
    abort(reason);
  }
}

async function instantiateAsync(binary, binaryFile, imports) {
  if (!binary && typeof WebAssembly.instantiateStreaming == "function") {
    try {
      var response = fetch(binaryFile, {
        credentials: "same-origin"
      });
      var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
      return instantiationResult;
    } catch (reason) {
      // We expect the most common failure cause to be a bad MIME type for the binary,
      // in which case falling back to ArrayBuffer instantiation should work.
      err(`wasm streaming compile failed: ${reason}`);
      err("falling back to ArrayBuffer instantiation");
    }
  }
  return instantiateArrayBuffer(binaryFile, imports);
}

function getWasmImports() {
  assignWasmImports();
  // prepare imports
  return {
    "env": wasmImports,
    "wasi_snapshot_preview1": wasmImports
  };
}

// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
  // Load the wasm module and create an instance of using native support in the JS engine.
  // handle a generated wasm instance, receiving its exports and
  // performing other necessary setup
  /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) {
    wasmExports = instance.exports;
    registerTLSInit(wasmExports["_emscripten_tls_init"]);
    wasmTable = wasmExports["__indirect_function_table"];
    assert(wasmTable, "table not found in wasm exports");
    // We now have the Wasm module loaded up, keep a reference to the compiled module so we can post it to the workers.
    wasmModule = module;
    removeRunDependency("wasm-instantiate");
    return wasmExports;
  }
  // wait for the pthread pool (if any)
  addRunDependency("wasm-instantiate");
  // Prefer streaming instantiation if available.
  // Async compilation can be confusing when an error on the page overwrites Module
  // (for example, if the order of elements is wrong, and the one defining Module is
  // later), so we save Module and check it later.
  var trueModule = Module;
  function receiveInstantiationResult(result) {
    // 'result' is a ResultObject object which has both the module and instance.
    // receiveInstance() will swap in the exports (to Module.asm) so they can be called
    assert(Module === trueModule, "the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?");
    trueModule = null;
    return receiveInstance(result["instance"], result["module"]);
  }
  var info = getWasmImports();
  // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
  // to manually instantiate the Wasm module themselves. This allows pages to
  // run the instantiation parallel to any other async startup actions they are
  // performing.
  // Also pthreads and wasm workers initialize the wasm instance through this
  // path.
  if (Module["instantiateWasm"]) {
    return new Promise((resolve, reject) => {
      try {
        Module["instantiateWasm"](info, (mod, inst) => {
          resolve(receiveInstance(mod, inst));
        });
      } catch (e) {
        err(`Module.instantiateWasm callback failed with error: ${e}`);
        reject(e);
      }
    });
  }
  if ((ENVIRONMENT_IS_PTHREAD)) {
    return new Promise(resolve => {
      wasmModuleReceived = module => {
        // Instantiate from the module posted from the main thread.
        // We can just use sync instantiation in the worker.
        var instance = new WebAssembly.Instance(module, getWasmImports());
        resolve(receiveInstance(instance, module));
      };
    });
  }
  wasmBinaryFile ??= findWasmBinary();
  try {
    var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
    var exports = receiveInstantiationResult(result);
    return exports;
  } catch (e) {
    // If instantiation fails, reject the module ready promise.
    readyPromiseReject(e);
    return Promise.reject(e);
  }
}

// end include: preamble.js
// Begin JS library code
class ExitStatus {
  name="ExitStatus";
  constructor(status) {
    this.message = `Program terminated with exit(${status})`;
    this.status = status;
  }
}

var terminateWorker = worker => {
  worker.terminate();
  // terminate() can be asynchronous, so in theory the worker can continue
  // to run for some amount of time after termination.  However from our POV
  // the worker now dead and we don't want to hear from it again, so we stub
  // out its message handler here.  This avoids having to check in each of
  // the onmessage handlers if the message was coming from valid worker.
  worker.onmessage = e => {
    var cmd = e["data"].cmd;
    err(`received "${cmd}" command from terminated worker: ${worker.workerID}`);
  };
};

var cleanupThread = pthread_ptr => {
  assert(!ENVIRONMENT_IS_PTHREAD, "Internal Error! cleanupThread() can only ever be called from main application thread!");
  assert(pthread_ptr, "Internal Error! Null pthread_ptr in cleanupThread!");
  var worker = PThread.pthreads[pthread_ptr];
  assert(worker);
  PThread.returnWorkerToPool(worker);
};

var callRuntimeCallbacks = callbacks => {
  while (callbacks.length > 0) {
    // Pass the module as the first argument.
    callbacks.shift()(Module);
  }
};

var onPreRuns = [];

var addOnPreRun = cb => onPreRuns.push(cb);

var spawnThread = threadParams => {
  assert(!ENVIRONMENT_IS_PTHREAD, "Internal Error! spawnThread() can only ever be called from main application thread!");
  assert(threadParams.pthread_ptr, "Internal error, no pthread ptr!");
  var worker = PThread.getNewWorker();
  if (!worker) {
    // No available workers in the PThread pool.
    return 6;
  }
  assert(!worker.pthread_ptr, "Internal error!");
  PThread.runningWorkers.push(worker);
  // Add to pthreads map
  PThread.pthreads[threadParams.pthread_ptr] = worker;
  worker.pthread_ptr = threadParams.pthread_ptr;
  var msg = {
    cmd: "run",
    start_routine: threadParams.startRoutine,
    arg: threadParams.arg,
    pthread_ptr: threadParams.pthread_ptr
  };
  // Ask the worker to start executing its pthread entry point function.
  worker.postMessage(msg, threadParams.transferList);
  return 0;
};

var runtimeKeepaliveCounter = 0;

var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;

var stackSave = () => _emscripten_stack_get_current();

var stackRestore = val => __emscripten_stack_restore(val);

var stackAlloc = sz => __emscripten_stack_alloc(sz);

/** @type{function(number, (number|boolean), ...number)} */ var proxyToMainThread = (funcIndex, emAsmAddr, sync, ...callArgs) => {
  // EM_ASM proxying is done by passing a pointer to the address of the EM_ASM
  // content as `emAsmAddr`.  JS library proxying is done by passing an index
  // into `proxiedJSCallArgs` as `funcIndex`. If `emAsmAddr` is non-zero then
  // `funcIndex` will be ignored.
  // Additional arguments are passed after the first three are the actual
  // function arguments.
  // The serialization buffer contains the number of call params, and then
  // all the args here.
  // We also pass 'sync' to C separately, since C needs to look at it.
  // Allocate a buffer, which will be copied by the C code.
  // First passed parameter specifies the number of arguments to the function.
  // When BigInt support is enabled, we must handle types in a more complex
  // way, detecting at runtime if a value is a BigInt or not (as we have no
  // type info here). To do that, add a "prefix" before each value that
  // indicates if it is a BigInt, which effectively doubles the number of
  // values we serialize for proxying. TODO: pack this?
  var serializedNumCallArgs = callArgs.length * 2;
  var sp = stackSave();
  var args = stackAlloc(serializedNumCallArgs * 8);
  var b = ((args) >> 3);
  for (var i = 0; i < callArgs.length; i++) {
    var arg = callArgs[i];
    if (typeof arg == "bigint") {
      // The prefix is non-zero to indicate a bigint.
      GROWABLE_HEAP_I64()[b + 2 * i] = 1n;
      GROWABLE_HEAP_I64()[b + 2 * i + 1] = arg;
    } else {
      // The prefix is zero to indicate a JS Number.
      GROWABLE_HEAP_I64()[b + 2 * i] = 0n;
      GROWABLE_HEAP_F64()[b + 2 * i + 1] = arg;
    }
  }
  var rtn = __emscripten_run_on_main_thread_js(funcIndex, emAsmAddr, serializedNumCallArgs, args, sync);
  stackRestore(sp);
  return rtn;
};

function _proc_exit(code) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(0, 0, 1, code);
  EXITSTATUS = code;
  if (!keepRuntimeAlive()) {
    PThread.terminateAllThreads();
    Module["onExit"]?.(code);
    ABORT = true;
  }
  quit_(code, new ExitStatus(code));
}

function exitOnMainThread(returnCode) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(1, 0, 0, returnCode);
  _exit(returnCode);
}

/** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => {
  EXITSTATUS = status;
  checkUnflushedContent();
  if (ENVIRONMENT_IS_PTHREAD) {
    // implicit exit can never happen on a pthread
    assert(!implicit);
    // When running in a pthread we propagate the exit back to the main thread
    // where it can decide if the whole process should be shut down or not.
    // The pthread may have decided not to exit its own runtime, for example
    // because it runs a main loop, but that doesn't affect the main thread.
    exitOnMainThread(status);
    throw "unwind";
  }
  // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
  if (keepRuntimeAlive() && !implicit) {
    var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
    readyPromiseReject(msg);
    err(msg);
  }
  _proc_exit(status);
};

var _exit = exitJS;

var ptrToString = ptr => {
  assert(typeof ptr === "number");
  // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
  ptr >>>= 0;
  return "0x" + ptr.toString(16).padStart(8, "0");
};

var PThread = {
  unusedWorkers: [],
  runningWorkers: [],
  tlsInitFunctions: [],
  pthreads: {},
  nextWorkerID: 1,
  init() {
    if ((!(ENVIRONMENT_IS_PTHREAD))) {
      PThread.initMainThread();
    }
  },
  initMainThread() {
    // MINIMAL_RUNTIME takes care of calling loadWasmModuleToAllWorkers
    // in postamble_minimal.js
    addOnPreRun(() => {
      addRunDependency("loading-workers");
      PThread.loadWasmModuleToAllWorkers(() => removeRunDependency("loading-workers"));
    });
  },
  terminateAllThreads: () => {
    assert(!ENVIRONMENT_IS_PTHREAD, "Internal Error! terminateAllThreads() can only ever be called from main application thread!");
    // Attempt to kill all workers.  Sadly (at least on the web) there is no
    // way to terminate a worker synchronously, or to be notified when a
    // worker in actually terminated.  This means there is some risk that
    // pthreads will continue to be executing after `worker.terminate` has
    // returned.  For this reason, we don't call `returnWorkerToPool` here or
    // free the underlying pthread data structures.
    for (var worker of PThread.runningWorkers) {
      terminateWorker(worker);
    }
    for (var worker of PThread.unusedWorkers) {
      terminateWorker(worker);
    }
    PThread.unusedWorkers = [];
    PThread.runningWorkers = [];
    PThread.pthreads = {};
  },
  returnWorkerToPool: worker => {
    // We don't want to run main thread queued calls here, since we are doing
    // some operations that leave the worker queue in an invalid state until
    // we are completely done (it would be bad if free() ends up calling a
    // queued pthread_create which looks at the global data structures we are
    // modifying). To achieve that, defer the free() til the very end, when
    // we are all done.
    var pthread_ptr = worker.pthread_ptr;
    delete PThread.pthreads[pthread_ptr];
    // Note: worker is intentionally not terminated so the pool can
    // dynamically grow.
    PThread.unusedWorkers.push(worker);
    PThread.runningWorkers.splice(PThread.runningWorkers.indexOf(worker), 1);
    // Not a running Worker anymore
    // Detach the worker from the pthread object, and return it to the
    // worker pool as an unused worker.
    worker.pthread_ptr = 0;
    // Finally, free the underlying (and now-unused) pthread structure in
    // linear memory.
    __emscripten_thread_free_data(pthread_ptr);
  },
  threadInitTLS() {
    // Call thread init functions (these are the _emscripten_tls_init for each
    // module loaded.
    PThread.tlsInitFunctions.forEach(f => f());
  },
  loadWasmModuleToWorker: worker => new Promise(onFinishedLoading => {
    worker.onmessage = e => {
      var d = e["data"];
      var cmd = d.cmd;
      // If this message is intended to a recipient that is not the main
      // thread, forward it to the target thread.
      if (d.targetThread && d.targetThread != _pthread_self()) {
        var targetWorker = PThread.pthreads[d.targetThread];
        if (targetWorker) {
          targetWorker.postMessage(d, d.transferList);
        } else {
          err(`Internal error! Worker sent a message "${cmd}" to target pthread ${d.targetThread}, but that thread no longer exists!`);
        }
        return;
      }
      if (cmd === "checkMailbox") {
        checkMailbox();
      } else if (cmd === "spawnThread") {
        spawnThread(d);
      } else if (cmd === "cleanupThread") {
        cleanupThread(d.thread);
      } else if (cmd === "loaded") {
        worker.loaded = true;
        onFinishedLoading(worker);
      } else if (d.target === "setimmediate") {
        // Worker wants to postMessage() to itself to implement setImmediate()
        // emulation.
        worker.postMessage(d);
      } else if (cmd === "callHandler") {
        Module[d.handler](...d.args);
      } else if (cmd) {
        // The received message looks like something that should be handled by this message
        // handler, (since there is a e.data.cmd field present), but is not one of the
        // recognized commands:
        err(`worker sent an unknown command ${cmd}`);
      }
    };
    worker.onerror = e => {
      var message = "worker sent an error!";
      if (worker.pthread_ptr) {
        message = `Pthread ${ptrToString(worker.pthread_ptr)} sent an error!`;
      }
      err(`${message} ${e.filename}:${e.lineno}: ${e.message}`);
      throw e;
    };
    assert(wasmMemory instanceof WebAssembly.Memory, "WebAssembly memory should have been loaded by now!");
    assert(wasmModule instanceof WebAssembly.Module, "WebAssembly Module should have been loaded by now!");
    // When running on a pthread, none of the incoming parameters on the module
    // object are present. Proxy known handlers back to the main thread if specified.
    var handlers = [];
    var knownHandlers = [ "onExit", "onAbort", "print", "printErr" ];
    for (var handler of knownHandlers) {
      if (Module.propertyIsEnumerable(handler)) {
        handlers.push(handler);
      }
    }
    // Ask the new worker to load up the Emscripten-compiled page. This is a heavy operation.
    worker.postMessage({
      cmd: "load",
      handlers,
      wasmMemory,
      wasmModule,
      "workerID": worker.workerID
    });
  }),
  loadWasmModuleToAllWorkers(onMaybeReady) {
    onMaybeReady();
  },
  allocateUnusedWorker() {
    var worker;
    var pthreadMainJs = _scriptName;
    // We can't use makeModuleReceiveWithVar here since we want to also
    // call URL.createObjectURL on the mainScriptUrlOrBlob.
    if (Module["mainScriptUrlOrBlob"]) {
      pthreadMainJs = Module["mainScriptUrlOrBlob"];
      if (typeof pthreadMainJs != "string") {
        pthreadMainJs = URL.createObjectURL(pthreadMainJs);
      }
    }
    worker = new Worker(pthreadMainJs, {
      // This is the way that we signal to the Web Worker that it is hosting
      // a pthread.
      "name": "em-pthread-" + PThread.nextWorkerID
    });
    worker.workerID = PThread.nextWorkerID++;
    PThread.unusedWorkers.push(worker);
  },
  getNewWorker() {
    if (PThread.unusedWorkers.length == 0) {
      // PTHREAD_POOL_SIZE_STRICT should show a warning and, if set to level `2`, return from the function.
      // However, if we're in Node.js, then we can create new workers on the fly and PTHREAD_POOL_SIZE_STRICT
      // should be ignored altogether.
      err("Tried to spawn a new thread, but the thread pool is exhausted.\n" + "This might result in a deadlock unless some threads eventually exit or the code explicitly breaks out to the event loop.\n" + "If you want to increase the pool size, use setting `-sPTHREAD_POOL_SIZE=...`." + "\nIf you want to throw an explicit error instead of the risk of deadlocking in those cases, use setting `-sPTHREAD_POOL_SIZE_STRICT=2`.");
      PThread.allocateUnusedWorker();
      PThread.loadWasmModuleToWorker(PThread.unusedWorkers[0]);
    }
    return PThread.unusedWorkers.pop();
  }
};

var onPostRuns = [];

var addOnPostRun = cb => onPostRuns.push(cb);

var establishStackSpace = pthread_ptr => {
  // If memory growth is enabled, the memory views may have gotten out of date,
  // so resync them before accessing the pthread ptr below.
  updateMemoryViews();
  var stackHigh = GROWABLE_HEAP_U32()[(((pthread_ptr) + (52)) >> 2)];
  var stackSize = GROWABLE_HEAP_U32()[(((pthread_ptr) + (56)) >> 2)];
  var stackLow = stackHigh - stackSize;
  assert(stackHigh != 0);
  assert(stackLow != 0);
  assert(stackHigh > stackLow, "stackHigh must be higher then stackLow");
  // Set stack limits used by `emscripten/stack.h` function.  These limits are
  // cached in wasm-side globals to make checks as fast as possible.
  _emscripten_stack_set_limits(stackHigh, stackLow);
  // Call inside wasm module to set up the stack frame for this pthread in wasm module scope
  stackRestore(stackHigh);
  // Write the stack cookie last, after we have set up the proper bounds and
  // current position of the stack.
  writeStackCookie();
};

/**
     * @param {number} ptr
     * @param {string} type
     */ function getValue(ptr, type = "i8") {
  if (type.endsWith("*")) type = "*";
  switch (type) {
   case "i1":
    return GROWABLE_HEAP_I8()[ptr];

   case "i8":
    return GROWABLE_HEAP_I8()[ptr];

   case "i16":
    return GROWABLE_HEAP_I16()[((ptr) >> 1)];

   case "i32":
    return GROWABLE_HEAP_I32()[((ptr) >> 2)];

   case "i64":
    return GROWABLE_HEAP_I64()[((ptr) >> 3)];

   case "float":
    return GROWABLE_HEAP_F32()[((ptr) >> 2)];

   case "double":
    return GROWABLE_HEAP_F64()[((ptr) >> 3)];

   case "*":
    return GROWABLE_HEAP_U32()[((ptr) >> 2)];

   default:
    abort(`invalid type for getValue: ${type}`);
  }
}

var wasmTableMirror = [];

/** @type {WebAssembly.Table} */ var wasmTable;

var getWasmTableEntry = funcPtr => {
  var func = wasmTableMirror[funcPtr];
  if (!func) {
    /** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
  }
  /** @suppress {checkTypes} */ assert(wasmTable.get(funcPtr) == func, "JavaScript-side Wasm function table mirror is out of date!");
  return func;
};

var invokeEntryPoint = (ptr, arg) => {
  // An old thread on this worker may have been canceled without returning the
  // `runtimeKeepaliveCounter` to zero. Reset it now so the new thread won't
  // be affected.
  runtimeKeepaliveCounter = 0;
  // Same for noExitRuntime.  The default for pthreads should always be false
  // otherwise pthreads would never complete and attempts to pthread_join to
  // them would block forever.
  // pthreads can still choose to set `noExitRuntime` explicitly, or
  // call emscripten_unwind_to_js_event_loop to extend their lifetime beyond
  // their main function.  See comment in src/runtime_pthread.js for more.
  noExitRuntime = 0;
  // pthread entry points are always of signature 'void *ThreadMain(void *arg)'
  // Native codebases sometimes spawn threads with other thread entry point
  // signatures, such as void ThreadMain(void *arg), void *ThreadMain(), or
  // void ThreadMain().  That is not acceptable per C/C++ specification, but
  // x86 compiler ABI extensions enable that to work. If you find the
  // following line to crash, either change the signature to "proper" void
  // *ThreadMain(void *arg) form, or try linking with the Emscripten linker
  // flag -sEMULATE_FUNCTION_POINTER_CASTS to add in emulation for this x86
  // ABI extension.
  var result = getWasmTableEntry(ptr)(arg);
  checkStackCookie();
  function finish(result) {
    if (keepRuntimeAlive()) {
      EXITSTATUS = result;
    } else {
      __emscripten_thread_exit(result);
    }
  }
  finish(result);
};

var noExitRuntime = true;

var registerTLSInit = tlsInitFunc => PThread.tlsInitFunctions.push(tlsInitFunc);

/**
     * @param {number} ptr
     * @param {number} value
     * @param {string} type
     */ function setValue(ptr, value, type = "i8") {
  if (type.endsWith("*")) type = "*";
  switch (type) {
   case "i1":
    GROWABLE_HEAP_I8()[ptr] = value;
    break;

   case "i8":
    GROWABLE_HEAP_I8()[ptr] = value;
    break;

   case "i16":
    GROWABLE_HEAP_I16()[((ptr) >> 1)] = value;
    break;

   case "i32":
    GROWABLE_HEAP_I32()[((ptr) >> 2)] = value;
    break;

   case "i64":
    GROWABLE_HEAP_I64()[((ptr) >> 3)] = BigInt(value);
    break;

   case "float":
    GROWABLE_HEAP_F32()[((ptr) >> 2)] = value;
    break;

   case "double":
    GROWABLE_HEAP_F64()[((ptr) >> 3)] = value;
    break;

   case "*":
    GROWABLE_HEAP_U32()[((ptr) >> 2)] = value;
    break;

   default:
    abort(`invalid type for setValue: ${type}`);
  }
}

var warnOnce = text => {
  warnOnce.shown ||= {};
  if (!warnOnce.shown[text]) {
    warnOnce.shown[text] = 1;
    err(text);
  }
};

var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined;

/**
     * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
     * array that contains uint8 values, returns a copy of that string as a
     * Javascript String object.
     * heapOrArray is either a regular array, or a JavaScript typed array view.
     * @param {number=} idx
     * @param {number=} maxBytesToRead
     * @return {string}
     */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
  var endIdx = idx + maxBytesToRead;
  var endPtr = idx;
  // TextDecoder needs to know the byte length in advance, it doesn't stop on
  // null terminator by itself.  Also, use the length info to avoid running tiny
  // strings through TextDecoder, since .subarray() allocates garbage.
  // (As a tiny code save trick, compare endPtr against endIdx using a negation,
  // so that undefined/NaN means Infinity)
  while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
  if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
    return UTF8Decoder.decode(heapOrArray.buffer instanceof ArrayBuffer ? heapOrArray.subarray(idx, endPtr) : heapOrArray.slice(idx, endPtr));
  }
  var str = "";
  // If building with TextDecoder, we have already computed the string length
  // above, so test loop end condition against that
  while (idx < endPtr) {
    // For UTF8 byte structure, see:
    // http://en.wikipedia.org/wiki/UTF-8#Description
    // https://www.ietf.org/rfc/rfc2279.txt
    // https://tools.ietf.org/html/rfc3629
    var u0 = heapOrArray[idx++];
    if (!(u0 & 128)) {
      str += String.fromCharCode(u0);
      continue;
    }
    var u1 = heapOrArray[idx++] & 63;
    if ((u0 & 224) == 192) {
      str += String.fromCharCode(((u0 & 31) << 6) | u1);
      continue;
    }
    var u2 = heapOrArray[idx++] & 63;
    if ((u0 & 240) == 224) {
      u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
    } else {
      if ((u0 & 248) != 240) warnOnce("Invalid UTF-8 leading byte " + ptrToString(u0) + " encountered when deserializing a UTF-8 string in wasm memory to a JS string!");
      u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
    }
    if (u0 < 65536) {
      str += String.fromCharCode(u0);
    } else {
      var ch = u0 - 65536;
      str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023));
    }
  }
  return str;
};

/**
     * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
     * emscripten HEAP, returns a copy of that string as a Javascript String object.
     *
     * @param {number} ptr
     * @param {number=} maxBytesToRead - An optional length that specifies the
     *   maximum number of bytes to read. You can omit this parameter to scan the
     *   string until the first 0 byte. If maxBytesToRead is passed, and the string
     *   at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
     *   string will cut short at that byte index (i.e. maxBytesToRead will not
     *   produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
     *   frequent uses of UTF8ToString() with and without maxBytesToRead may throw
     *   JS JIT optimizations off, so it is worth to consider consistently using one
     * @return {string}
     */ var UTF8ToString = (ptr, maxBytesToRead) => {
  assert(typeof ptr == "number", `UTF8ToString expects a number (got ${typeof ptr})`);
  return ptr ? UTF8ArrayToString(GROWABLE_HEAP_U8(), ptr, maxBytesToRead) : "";
};

var ___assert_fail = (condition, filename, line, func) => abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [ filename ? UTF8ToString(filename) : "unknown filename", line, func ? UTF8ToString(func) : "unknown function" ]);

var ___call_sighandler = (fp, sig) => getWasmTableEntry(fp)(sig);

var exceptionCaught = [];

var uncaughtExceptionCount = 0;

var ___cxa_begin_catch = ptr => {
  var info = new ExceptionInfo(ptr);
  if (!info.get_caught()) {
    info.set_caught(true);
    uncaughtExceptionCount--;
  }
  info.set_rethrown(false);
  exceptionCaught.push(info);
  ___cxa_increment_exception_refcount(ptr);
  return ___cxa_get_exception_ptr(ptr);
};

var exceptionLast = 0;

var ___cxa_end_catch = () => {
  // Clear state flag.
  _setThrew(0, 0);
  assert(exceptionCaught.length > 0);
  // Call destructor if one is registered then clear it.
  var info = exceptionCaught.pop();
  ___cxa_decrement_exception_refcount(info.excPtr);
  exceptionLast = 0;
};

class ExceptionInfo {
  // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
  constructor(excPtr) {
    this.excPtr = excPtr;
    this.ptr = excPtr - 24;
  }
  set_type(type) {
    GROWABLE_HEAP_U32()[(((this.ptr) + (4)) >> 2)] = type;
  }
  get_type() {
    return GROWABLE_HEAP_U32()[(((this.ptr) + (4)) >> 2)];
  }
  set_destructor(destructor) {
    GROWABLE_HEAP_U32()[(((this.ptr) + (8)) >> 2)] = destructor;
  }
  get_destructor() {
    return GROWABLE_HEAP_U32()[(((this.ptr) + (8)) >> 2)];
  }
  set_caught(caught) {
    caught = caught ? 1 : 0;
    GROWABLE_HEAP_I8()[(this.ptr) + (12)] = caught;
  }
  get_caught() {
    return GROWABLE_HEAP_I8()[(this.ptr) + (12)] != 0;
  }
  set_rethrown(rethrown) {
    rethrown = rethrown ? 1 : 0;
    GROWABLE_HEAP_I8()[(this.ptr) + (13)] = rethrown;
  }
  get_rethrown() {
    return GROWABLE_HEAP_I8()[(this.ptr) + (13)] != 0;
  }
  // Initialize native structure fields. Should be called once after allocated.
  init(type, destructor) {
    this.set_adjusted_ptr(0);
    this.set_type(type);
    this.set_destructor(destructor);
  }
  set_adjusted_ptr(adjustedPtr) {
    GROWABLE_HEAP_U32()[(((this.ptr) + (16)) >> 2)] = adjustedPtr;
  }
  get_adjusted_ptr() {
    return GROWABLE_HEAP_U32()[(((this.ptr) + (16)) >> 2)];
  }
}

var setTempRet0 = val => __emscripten_tempret_set(val);

var findMatchingCatch = args => {
  var thrown = exceptionLast;
  if (!thrown) {
    // just pass through the null ptr
    setTempRet0(0);
    return 0;
  }
  var info = new ExceptionInfo(thrown);
  info.set_adjusted_ptr(thrown);
  var thrownType = info.get_type();
  if (!thrownType) {
    // just pass through the thrown ptr
    setTempRet0(0);
    return thrown;
  }
  // can_catch receives a **, add indirection
  // The different catch blocks are denoted by different types.
  // Due to inheritance, those types may not precisely match the
  // type of the thrown object. Find one which matches, and
  // return the type of the catch block which should be called.
  for (var caughtType of args) {
    if (caughtType === 0 || caughtType === thrownType) {
      // Catch all clause matched or exactly the same type is caught
      break;
    }
    var adjusted_ptr_addr = info.ptr + 16;
    if (___cxa_can_catch(caughtType, thrownType, adjusted_ptr_addr)) {
      setTempRet0(caughtType);
      return thrown;
    }
  }
  setTempRet0(thrownType);
  return thrown;
};

var ___cxa_find_matching_catch_2 = () => findMatchingCatch([]);

var ___cxa_find_matching_catch_3 = arg0 => findMatchingCatch([ arg0 ]);

var ___cxa_find_matching_catch_4 = (arg0, arg1) => findMatchingCatch([ arg0, arg1 ]);

var ___cxa_find_matching_catch_5 = (arg0, arg1, arg2) => findMatchingCatch([ arg0, arg1, arg2 ]);

var ___cxa_rethrow = () => {
  var info = exceptionCaught.pop();
  if (!info) {
    abort("no exception to throw");
  }
  var ptr = info.excPtr;
  if (!info.get_rethrown()) {
    // Only pop if the corresponding push was through rethrow_primary_exception
    exceptionCaught.push(info);
    info.set_rethrown(true);
    info.set_caught(false);
    uncaughtExceptionCount++;
  }
  exceptionLast = ptr;
  assert(false, "Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.");
};

var ___cxa_throw = (ptr, type, destructor) => {
  var info = new ExceptionInfo(ptr);
  // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
  info.init(type, destructor);
  exceptionLast = ptr;
  uncaughtExceptionCount++;
  assert(false, "Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.");
};

function pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(2, 0, 1, pthread_ptr, attr, startRoutine, arg);
  return ___pthread_create_js(pthread_ptr, attr, startRoutine, arg);
}

var _emscripten_has_threading_support = () => typeof SharedArrayBuffer != "undefined";

var ___pthread_create_js = (pthread_ptr, attr, startRoutine, arg) => {
  if (!_emscripten_has_threading_support()) {
    dbg("pthread_create: environment does not support SharedArrayBuffer, pthreads are not available");
    return 6;
  }
  // List of JS objects that will transfer ownership to the Worker hosting the thread
  var transferList = [];
  var error = 0;
  // Synchronously proxy the thread creation to main thread if possible. If we
  // need to transfer ownership of objects, then proxy asynchronously via
  // postMessage.
  if (ENVIRONMENT_IS_PTHREAD && (transferList.length === 0 || error)) {
    return pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg);
  }
  // If on the main thread, and accessing Canvas/OffscreenCanvas failed, abort
  // with the detected error.
  if (error) return error;
  var threadParams = {
    startRoutine,
    pthread_ptr,
    arg,
    transferList
  };
  if (ENVIRONMENT_IS_PTHREAD) {
    // The prepopulated pool of web workers that can host pthreads is stored
    // in the main JS thread. Therefore if a pthread is attempting to spawn a
    // new thread, the thread creation must be deferred to the main JS thread.
    threadParams.cmd = "spawnThread";
    postMessage(threadParams, transferList);
    // When we defer thread creation this way, we have no way to detect thread
    // creation synchronously today, so we have to assume success and return 0.
    return 0;
  }
  // We are the main thread, so we have the pthread warmup pool in this
  // thread and can fire off JS thread creation directly ourselves.
  return spawnThread(threadParams);
};

var ___resumeException = ptr => {
  if (!exceptionLast) {
    exceptionLast = ptr;
  }
  assert(false, "Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.");
};

/** @suppress {duplicate } */ var syscallGetVarargI = () => {
  assert(SYSCALLS.varargs != undefined);
  // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
  var ret = GROWABLE_HEAP_I32()[((+SYSCALLS.varargs) >> 2)];
  SYSCALLS.varargs += 4;
  return ret;
};

var syscallGetVarargP = syscallGetVarargI;

var PATH = {
  isAbs: path => path.charAt(0) === "/",
  splitPath: filename => {
    var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
    return splitPathRe.exec(filename).slice(1);
  },
  normalizeArray: (parts, allowAboveRoot) => {
    // if the path tries to go above the root, `up` ends up > 0
    var up = 0;
    for (var i = parts.length - 1; i >= 0; i--) {
      var last = parts[i];
      if (last === ".") {
        parts.splice(i, 1);
      } else if (last === "..") {
        parts.splice(i, 1);
        up++;
      } else if (up) {
        parts.splice(i, 1);
        up--;
      }
    }
    // if the path is allowed to go above the root, restore leading ..s
    if (allowAboveRoot) {
      for (;up; up--) {
        parts.unshift("..");
      }
    }
    return parts;
  },
  normalize: path => {
    var isAbsolute = PATH.isAbs(path), trailingSlash = path.slice(-1) === "/";
    // Normalize the path
    path = PATH.normalizeArray(path.split("/").filter(p => !!p), !isAbsolute).join("/");
    if (!path && !isAbsolute) {
      path = ".";
    }
    if (path && trailingSlash) {
      path += "/";
    }
    return (isAbsolute ? "/" : "") + path;
  },
  dirname: path => {
    var result = PATH.splitPath(path), root = result[0], dir = result[1];
    if (!root && !dir) {
      // No dirname whatsoever
      return ".";
    }
    if (dir) {
      // It has a dirname, strip trailing slash
      dir = dir.slice(0, -1);
    }
    return root + dir;
  },
  basename: path => path && path.match(/([^\/]+|\/)\/*$/)[1],
  join: (...paths) => PATH.normalize(paths.join("/")),
  join2: (l, r) => PATH.normalize(l + "/" + r)
};

var initRandomFill = () => view => view.set(crypto.getRandomValues(new Uint8Array(view.byteLength)));

var randomFill = view => {
  // Lazily init on the first invocation.
  (randomFill = initRandomFill())(view);
};

var PATH_FS = {
  resolve: (...args) => {
    var resolvedPath = "", resolvedAbsolute = false;
    for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
      var path = (i >= 0) ? args[i] : FS.cwd();
      // Skip empty and invalid entries
      if (typeof path != "string") {
        throw new TypeError("Arguments to path.resolve must be strings");
      } else if (!path) {
        return "";
      }
      resolvedPath = path + "/" + resolvedPath;
      resolvedAbsolute = PATH.isAbs(path);
    }
    // At this point the path should be resolved to a full absolute path, but
    // handle relative paths to be safe (might happen when process.cwd() fails)
    resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter(p => !!p), !resolvedAbsolute).join("/");
    return ((resolvedAbsolute ? "/" : "") + resolvedPath) || ".";
  },
  relative: (from, to) => {
    from = PATH_FS.resolve(from).slice(1);
    to = PATH_FS.resolve(to).slice(1);
    function trim(arr) {
      var start = 0;
      for (;start < arr.length; start++) {
        if (arr[start] !== "") break;
      }
      var end = arr.length - 1;
      for (;end >= 0; end--) {
        if (arr[end] !== "") break;
      }
      if (start > end) return [];
      return arr.slice(start, end - start + 1);
    }
    var fromParts = trim(from.split("/"));
    var toParts = trim(to.split("/"));
    var length = Math.min(fromParts.length, toParts.length);
    var samePartsLength = length;
    for (var i = 0; i < length; i++) {
      if (fromParts[i] !== toParts[i]) {
        samePartsLength = i;
        break;
      }
    }
    var outputParts = [];
    for (var i = samePartsLength; i < fromParts.length; i++) {
      outputParts.push("..");
    }
    outputParts = outputParts.concat(toParts.slice(samePartsLength));
    return outputParts.join("/");
  }
};

var FS_stdin_getChar_buffer = [];

var lengthBytesUTF8 = str => {
  var len = 0;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
    // unit, not a Unicode code point of the character! So decode
    // UTF16->UTF32->UTF8.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var c = str.charCodeAt(i);
    // possibly a lead surrogate
    if (c <= 127) {
      len++;
    } else if (c <= 2047) {
      len += 2;
    } else if (c >= 55296 && c <= 57343) {
      len += 4;
      ++i;
    } else {
      len += 3;
    }
  }
  return len;
};

var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
  assert(typeof str === "string", `stringToUTF8Array expects a string (got ${typeof str})`);
  // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
  // undefined and false each don't write out any bytes.
  if (!(maxBytesToWrite > 0)) return 0;
  var startIdx = outIdx;
  var endIdx = outIdx + maxBytesToWrite - 1;
  // -1 for string null terminator.
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
    // unit, not a Unicode code point of the character! So decode
    // UTF16->UTF32->UTF8.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
    // and https://www.ietf.org/rfc/rfc2279.txt
    // and https://tools.ietf.org/html/rfc3629
    var u = str.charCodeAt(i);
    // possibly a lead surrogate
    if (u >= 55296 && u <= 57343) {
      var u1 = str.charCodeAt(++i);
      u = 65536 + ((u & 1023) << 10) | (u1 & 1023);
    }
    if (u <= 127) {
      if (outIdx >= endIdx) break;
      heap[outIdx++] = u;
    } else if (u <= 2047) {
      if (outIdx + 1 >= endIdx) break;
      heap[outIdx++] = 192 | (u >> 6);
      heap[outIdx++] = 128 | (u & 63);
    } else if (u <= 65535) {
      if (outIdx + 2 >= endIdx) break;
      heap[outIdx++] = 224 | (u >> 12);
      heap[outIdx++] = 128 | ((u >> 6) & 63);
      heap[outIdx++] = 128 | (u & 63);
    } else {
      if (outIdx + 3 >= endIdx) break;
      if (u > 1114111) warnOnce("Invalid Unicode code point " + ptrToString(u) + " encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).");
      heap[outIdx++] = 240 | (u >> 18);
      heap[outIdx++] = 128 | ((u >> 12) & 63);
      heap[outIdx++] = 128 | ((u >> 6) & 63);
      heap[outIdx++] = 128 | (u & 63);
    }
  }
  // Null-terminate the pointer to the buffer.
  heap[outIdx] = 0;
  return outIdx - startIdx;
};

/** @type {function(string, boolean=, number=)} */ var intArrayFromString = (stringy, dontAddNull, length) => {
  var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
  var u8array = new Array(len);
  var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
  if (dontAddNull) u8array.length = numBytesWritten;
  return u8array;
};

var FS_stdin_getChar = () => {
  if (!FS_stdin_getChar_buffer.length) {
    var result = null;
    if (typeof window != "undefined" && typeof window.prompt == "function") {
      // Browser.
      result = window.prompt("Input: ");
      // returns null on cancel
      if (result !== null) {
        result += "\n";
      }
    } else {}
    if (!result) {
      return null;
    }
    FS_stdin_getChar_buffer = intArrayFromString(result, true);
  }
  return FS_stdin_getChar_buffer.shift();
};

var TTY = {
  ttys: [],
  init() {},
  shutdown() {},
  register(dev, ops) {
    TTY.ttys[dev] = {
      input: [],
      output: [],
      ops
    };
    FS.registerDevice(dev, TTY.stream_ops);
  },
  stream_ops: {
    open(stream) {
      var tty = TTY.ttys[stream.node.rdev];
      if (!tty) {
        throw new FS.ErrnoError(43);
      }
      stream.tty = tty;
      stream.seekable = false;
    },
    close(stream) {
      // flush any pending line data
      stream.tty.ops.fsync(stream.tty);
    },
    fsync(stream) {
      stream.tty.ops.fsync(stream.tty);
    },
    read(stream, buffer, offset, length, pos) {
      if (!stream.tty || !stream.tty.ops.get_char) {
        throw new FS.ErrnoError(60);
      }
      var bytesRead = 0;
      for (var i = 0; i < length; i++) {
        var result;
        try {
          result = stream.tty.ops.get_char(stream.tty);
        } catch (e) {
          throw new FS.ErrnoError(29);
        }
        if (result === undefined && bytesRead === 0) {
          throw new FS.ErrnoError(6);
        }
        if (result === null || result === undefined) break;
        bytesRead++;
        buffer[offset + i] = result;
      }
      if (bytesRead) {
        stream.node.atime = Date.now();
      }
      return bytesRead;
    },
    write(stream, buffer, offset, length, pos) {
      if (!stream.tty || !stream.tty.ops.put_char) {
        throw new FS.ErrnoError(60);
      }
      try {
        for (var i = 0; i < length; i++) {
          stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
        }
      } catch (e) {
        throw new FS.ErrnoError(29);
      }
      if (length) {
        stream.node.mtime = stream.node.ctime = Date.now();
      }
      return i;
    }
  },
  default_tty_ops: {
    get_char(tty) {
      return FS_stdin_getChar();
    },
    put_char(tty, val) {
      if (val === null || val === 10) {
        out(UTF8ArrayToString(tty.output));
        tty.output = [];
      } else {
        if (val != 0) tty.output.push(val);
      }
    },
    fsync(tty) {
      if (tty.output?.length > 0) {
        out(UTF8ArrayToString(tty.output));
        tty.output = [];
      }
    },
    ioctl_tcgets(tty) {
      // typical setting
      return {
        c_iflag: 25856,
        c_oflag: 5,
        c_cflag: 191,
        c_lflag: 35387,
        c_cc: [ 3, 28, 127, 21, 4, 0, 1, 0, 17, 19, 26, 0, 18, 15, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
      };
    },
    ioctl_tcsets(tty, optional_actions, data) {
      // currently just ignore
      return 0;
    },
    ioctl_tiocgwinsz(tty) {
      return [ 24, 80 ];
    }
  },
  default_tty1_ops: {
    put_char(tty, val) {
      if (val === null || val === 10) {
        err(UTF8ArrayToString(tty.output));
        tty.output = [];
      } else {
        if (val != 0) tty.output.push(val);
      }
    },
    fsync(tty) {
      if (tty.output?.length > 0) {
        err(UTF8ArrayToString(tty.output));
        tty.output = [];
      }
    }
  }
};

var mmapAlloc = size => {
  abort("internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported");
};

var MEMFS = {
  ops_table: null,
  mount(mount) {
    return MEMFS.createNode(null, "/", 16895, 0);
  },
  createNode(parent, name, mode, dev) {
    if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
      // no supported
      throw new FS.ErrnoError(63);
    }
    MEMFS.ops_table ||= {
      dir: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr,
          lookup: MEMFS.node_ops.lookup,
          mknod: MEMFS.node_ops.mknod,
          rename: MEMFS.node_ops.rename,
          unlink: MEMFS.node_ops.unlink,
          rmdir: MEMFS.node_ops.rmdir,
          readdir: MEMFS.node_ops.readdir,
          symlink: MEMFS.node_ops.symlink
        },
        stream: {
          llseek: MEMFS.stream_ops.llseek
        }
      },
      file: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr
        },
        stream: {
          llseek: MEMFS.stream_ops.llseek,
          read: MEMFS.stream_ops.read,
          write: MEMFS.stream_ops.write,
          mmap: MEMFS.stream_ops.mmap,
          msync: MEMFS.stream_ops.msync
        }
      },
      link: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr,
          readlink: MEMFS.node_ops.readlink
        },
        stream: {}
      },
      chrdev: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr
        },
        stream: FS.chrdev_stream_ops
      }
    };
    var node = FS.createNode(parent, name, mode, dev);
    if (FS.isDir(node.mode)) {
      node.node_ops = MEMFS.ops_table.dir.node;
      node.stream_ops = MEMFS.ops_table.dir.stream;
      node.contents = {};
    } else if (FS.isFile(node.mode)) {
      node.node_ops = MEMFS.ops_table.file.node;
      node.stream_ops = MEMFS.ops_table.file.stream;
      node.usedBytes = 0;
      // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
      // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
      // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
      // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
      node.contents = null;
    } else if (FS.isLink(node.mode)) {
      node.node_ops = MEMFS.ops_table.link.node;
      node.stream_ops = MEMFS.ops_table.link.stream;
    } else if (FS.isChrdev(node.mode)) {
      node.node_ops = MEMFS.ops_table.chrdev.node;
      node.stream_ops = MEMFS.ops_table.chrdev.stream;
    }
    node.atime = node.mtime = node.ctime = Date.now();
    // add the new node to the parent
    if (parent) {
      parent.contents[name] = node;
      parent.atime = parent.mtime = parent.ctime = node.atime;
    }
    return node;
  },
  getFileDataAsTypedArray(node) {
    if (!node.contents) return new Uint8Array(0);
    if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes);
    // Make sure to not return excess unused bytes.
    return new Uint8Array(node.contents);
  },
  expandFileStorage(node, newCapacity) {
    var prevCapacity = node.contents ? node.contents.length : 0;
    if (prevCapacity >= newCapacity) return;
    // No need to expand, the storage was already large enough.
    // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
    // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
    // avoid overshooting the allocation cap by a very large margin.
    var CAPACITY_DOUBLING_MAX = 1024 * 1024;
    newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125)) >>> 0);
    if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256);
    // At minimum allocate 256b for each file when expanding.
    var oldContents = node.contents;
    node.contents = new Uint8Array(newCapacity);
    // Allocate new storage.
    if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0);
  },
  resizeFileStorage(node, newSize) {
    if (node.usedBytes == newSize) return;
    if (newSize == 0) {
      node.contents = null;
      // Fully decommit when requesting a resize to zero.
      node.usedBytes = 0;
    } else {
      var oldContents = node.contents;
      node.contents = new Uint8Array(newSize);
      // Allocate new storage.
      if (oldContents) {
        node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes)));
      }
      node.usedBytes = newSize;
    }
  },
  node_ops: {
    getattr(node) {
      var attr = {};
      // device numbers reuse inode numbers.
      attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
      attr.ino = node.id;
      attr.mode = node.mode;
      attr.nlink = 1;
      attr.uid = 0;
      attr.gid = 0;
      attr.rdev = node.rdev;
      if (FS.isDir(node.mode)) {
        attr.size = 4096;
      } else if (FS.isFile(node.mode)) {
        attr.size = node.usedBytes;
      } else if (FS.isLink(node.mode)) {
        attr.size = node.link.length;
      } else {
        attr.size = 0;
      }
      attr.atime = new Date(node.atime);
      attr.mtime = new Date(node.mtime);
      attr.ctime = new Date(node.ctime);
      // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
      //       but this is not required by the standard.
      attr.blksize = 4096;
      attr.blocks = Math.ceil(attr.size / attr.blksize);
      return attr;
    },
    setattr(node, attr) {
      for (const key of [ "mode", "atime", "mtime", "ctime" ]) {
        if (attr[key] != null) {
          node[key] = attr[key];
        }
      }
      if (attr.size !== undefined) {
        MEMFS.resizeFileStorage(node, attr.size);
      }
    },
    lookup(parent, name) {
      throw new FS.ErrnoError(44);
    },
    mknod(parent, name, mode, dev) {
      return MEMFS.createNode(parent, name, mode, dev);
    },
    rename(old_node, new_dir, new_name) {
      var new_node;
      try {
        new_node = FS.lookupNode(new_dir, new_name);
      } catch (e) {}
      if (new_node) {
        if (FS.isDir(old_node.mode)) {
          // if we're overwriting a directory at new_name, make sure it's empty.
          for (var i in new_node.contents) {
            throw new FS.ErrnoError(55);
          }
        }
        FS.hashRemoveNode(new_node);
      }
      // do the internal rewiring
      delete old_node.parent.contents[old_node.name];
      new_dir.contents[new_name] = old_node;
      old_node.name = new_name;
      new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
    },
    unlink(parent, name) {
      delete parent.contents[name];
      parent.ctime = parent.mtime = Date.now();
    },
    rmdir(parent, name) {
      var node = FS.lookupNode(parent, name);
      for (var i in node.contents) {
        throw new FS.ErrnoError(55);
      }
      delete parent.contents[name];
      parent.ctime = parent.mtime = Date.now();
    },
    readdir(node) {
      return [ ".", "..", ...Object.keys(node.contents) ];
    },
    symlink(parent, newname, oldpath) {
      var node = MEMFS.createNode(parent, newname, 511 | 40960, 0);
      node.link = oldpath;
      return node;
    },
    readlink(node) {
      if (!FS.isLink(node.mode)) {
        throw new FS.ErrnoError(28);
      }
      return node.link;
    }
  },
  stream_ops: {
    read(stream, buffer, offset, length, position) {
      var contents = stream.node.contents;
      if (position >= stream.node.usedBytes) return 0;
      var size = Math.min(stream.node.usedBytes - position, length);
      assert(size >= 0);
      if (size > 8 && contents.subarray) {
        // non-trivial, and typed array
        buffer.set(contents.subarray(position, position + size), offset);
      } else {
        for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
      }
      return size;
    },
    write(stream, buffer, offset, length, position, canOwn) {
      // The data buffer should be a typed array view
      assert(!(buffer instanceof ArrayBuffer));
      // If the buffer is located in main memory (HEAP), and if
      // memory can grow, we can't hold on to references of the
      // memory buffer, as they may get invalidated. That means we
      // need to do copy its contents.
      if (buffer.buffer === GROWABLE_HEAP_I8().buffer) {
        canOwn = false;
      }
      if (!length) return 0;
      var node = stream.node;
      node.mtime = node.ctime = Date.now();
      if (buffer.subarray && (!node.contents || node.contents.subarray)) {
        // This write is from a typed array to a typed array?
        if (canOwn) {
          assert(position === 0, "canOwn must imply no weird position inside the file");
          node.contents = buffer.subarray(offset, offset + length);
          node.usedBytes = length;
          return length;
        } else if (node.usedBytes === 0 && position === 0) {
          // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
          node.contents = buffer.slice(offset, offset + length);
          node.usedBytes = length;
          return length;
        } else if (position + length <= node.usedBytes) {
          // Writing to an already allocated and used subrange of the file?
          node.contents.set(buffer.subarray(offset, offset + length), position);
          return length;
        }
      }
      // Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
      MEMFS.expandFileStorage(node, position + length);
      if (node.contents.subarray && buffer.subarray) {
        // Use typed array write which is available.
        node.contents.set(buffer.subarray(offset, offset + length), position);
      } else {
        for (var i = 0; i < length; i++) {
          node.contents[position + i] = buffer[offset + i];
        }
      }
      node.usedBytes = Math.max(node.usedBytes, position + length);
      return length;
    },
    llseek(stream, offset, whence) {
      var position = offset;
      if (whence === 1) {
        position += stream.position;
      } else if (whence === 2) {
        if (FS.isFile(stream.node.mode)) {
          position += stream.node.usedBytes;
        }
      }
      if (position < 0) {
        throw new FS.ErrnoError(28);
      }
      return position;
    },
    mmap(stream, length, position, prot, flags) {
      if (!FS.isFile(stream.node.mode)) {
        throw new FS.ErrnoError(43);
      }
      var ptr;
      var allocated;
      var contents = stream.node.contents;
      // Only make a new copy when MAP_PRIVATE is specified.
      if (!(flags & 2) && contents && contents.buffer === GROWABLE_HEAP_I8().buffer) {
        // We can't emulate MAP_SHARED when the file is not backed by the
        // buffer we're mapping to (e.g. the HEAP buffer).
        allocated = false;
        ptr = contents.byteOffset;
      } else {
        allocated = true;
        ptr = mmapAlloc(length);
        if (!ptr) {
          throw new FS.ErrnoError(48);
        }
        if (contents) {
          // Try to avoid unnecessary slices.
          if (position > 0 || position + length < contents.length) {
            if (contents.subarray) {
              contents = contents.subarray(position, position + length);
            } else {
              contents = Array.prototype.slice.call(contents, position, position + length);
            }
          }
          GROWABLE_HEAP_I8().set(contents, ptr);
        }
      }
      return {
        ptr,
        allocated
      };
    },
    msync(stream, buffer, offset, length, mmapFlags) {
      MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
      // should we check if bytesWritten and length are the same?
      return 0;
    }
  }
};

var asyncLoad = async url => {
  var arrayBuffer = await readAsync(url);
  assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
  return new Uint8Array(arrayBuffer);
};

var FS_createDataFile = (...args) => FS.createDataFile(...args);

var preloadPlugins = [];

var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => {
  // Ensure plugins are ready.
  if (typeof Browser != "undefined") Browser.init();
  var handled = false;
  preloadPlugins.forEach(plugin => {
    if (handled) return;
    if (plugin["canHandle"](fullname)) {
      plugin["handle"](byteArray, fullname, finish, onerror);
      handled = true;
    }
  });
  return handled;
};

var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
  // TODO we should allow people to just pass in a complete filename instead
  // of parent and name being that we just join them anyways
  var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
  var dep = getUniqueRunDependency(`cp ${fullname}`);
  // might have several active requests for the same fullname
  function processData(byteArray) {
    function finish(byteArray) {
      preFinish?.();
      if (!dontCreateFile) {
        FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
      }
      onload?.();
      removeRunDependency(dep);
    }
    if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => {
      onerror?.();
      removeRunDependency(dep);
    })) {
      return;
    }
    finish(byteArray);
  }
  addRunDependency(dep);
  if (typeof url == "string") {
    asyncLoad(url).then(processData, onerror);
  } else {
    processData(url);
  }
};

var FS_modeStringToFlags = str => {
  var flagModes = {
    "r": 0,
    "r+": 2,
    "w": 512 | 64 | 1,
    "w+": 512 | 64 | 2,
    "a": 1024 | 64 | 1,
    "a+": 1024 | 64 | 2
  };
  var flags = flagModes[str];
  if (typeof flags == "undefined") {
    throw new Error(`Unknown file open mode: ${str}`);
  }
  return flags;
};

var FS_getMode = (canRead, canWrite) => {
  var mode = 0;
  if (canRead) mode |= 292 | 73;
  if (canWrite) mode |= 146;
  return mode;
};

var strError = errno => UTF8ToString(_strerror(errno));

var ERRNO_CODES = {
  "EPERM": 63,
  "ENOENT": 44,
  "ESRCH": 71,
  "EINTR": 27,
  "EIO": 29,
  "ENXIO": 60,
  "E2BIG": 1,
  "ENOEXEC": 45,
  "EBADF": 8,
  "ECHILD": 12,
  "EAGAIN": 6,
  "EWOULDBLOCK": 6,
  "ENOMEM": 48,
  "EACCES": 2,
  "EFAULT": 21,
  "ENOTBLK": 105,
  "EBUSY": 10,
  "EEXIST": 20,
  "EXDEV": 75,
  "ENODEV": 43,
  "ENOTDIR": 54,
  "EISDIR": 31,
  "EINVAL": 28,
  "ENFILE": 41,
  "EMFILE": 33,
  "ENOTTY": 59,
  "ETXTBSY": 74,
  "EFBIG": 22,
  "ENOSPC": 51,
  "ESPIPE": 70,
  "EROFS": 69,
  "EMLINK": 34,
  "EPIPE": 64,
  "EDOM": 18,
  "ERANGE": 68,
  "ENOMSG": 49,
  "EIDRM": 24,
  "ECHRNG": 106,
  "EL2NSYNC": 156,
  "EL3HLT": 107,
  "EL3RST": 108,
  "ELNRNG": 109,
  "EUNATCH": 110,
  "ENOCSI": 111,
  "EL2HLT": 112,
  "EDEADLK": 16,
  "ENOLCK": 46,
  "EBADE": 113,
  "EBADR": 114,
  "EXFULL": 115,
  "ENOANO": 104,
  "EBADRQC": 103,
  "EBADSLT": 102,
  "EDEADLOCK": 16,
  "EBFONT": 101,
  "ENOSTR": 100,
  "ENODATA": 116,
  "ETIME": 117,
  "ENOSR": 118,
  "ENONET": 119,
  "ENOPKG": 120,
  "EREMOTE": 121,
  "ENOLINK": 47,
  "EADV": 122,
  "ESRMNT": 123,
  "ECOMM": 124,
  "EPROTO": 65,
  "EMULTIHOP": 36,
  "EDOTDOT": 125,
  "EBADMSG": 9,
  "ENOTUNIQ": 126,
  "EBADFD": 127,
  "EREMCHG": 128,
  "ELIBACC": 129,
  "ELIBBAD": 130,
  "ELIBSCN": 131,
  "ELIBMAX": 132,
  "ELIBEXEC": 133,
  "ENOSYS": 52,
  "ENOTEMPTY": 55,
  "ENAMETOOLONG": 37,
  "ELOOP": 32,
  "EOPNOTSUPP": 138,
  "EPFNOSUPPORT": 139,
  "ECONNRESET": 15,
  "ENOBUFS": 42,
  "EAFNOSUPPORT": 5,
  "EPROTOTYPE": 67,
  "ENOTSOCK": 57,
  "ENOPROTOOPT": 50,
  "ESHUTDOWN": 140,
  "ECONNREFUSED": 14,
  "EADDRINUSE": 3,
  "ECONNABORTED": 13,
  "ENETUNREACH": 40,
  "ENETDOWN": 38,
  "ETIMEDOUT": 73,
  "EHOSTDOWN": 142,
  "EHOSTUNREACH": 23,
  "EINPROGRESS": 26,
  "EALREADY": 7,
  "EDESTADDRREQ": 17,
  "EMSGSIZE": 35,
  "EPROTONOSUPPORT": 66,
  "ESOCKTNOSUPPORT": 137,
  "EADDRNOTAVAIL": 4,
  "ENETRESET": 39,
  "EISCONN": 30,
  "ENOTCONN": 53,
  "ETOOMANYREFS": 141,
  "EUSERS": 136,
  "EDQUOT": 19,
  "ESTALE": 72,
  "ENOTSUP": 138,
  "ENOMEDIUM": 148,
  "EILSEQ": 25,
  "EOVERFLOW": 61,
  "ECANCELED": 11,
  "ENOTRECOVERABLE": 56,
  "EOWNERDEAD": 62,
  "ESTRPIPE": 135
};

var FS = {
  root: null,
  mounts: [],
  devices: {},
  streams: [],
  nextInode: 1,
  nameTable: null,
  currentPath: "/",
  initialized: false,
  ignorePermissions: true,
  filesystems: null,
  syncFSRequests: 0,
  readFiles: {},
  ErrnoError: class extends Error {
    name="ErrnoError";
    // We set the `name` property to be able to identify `FS.ErrnoError`
    // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
    // - when using PROXYFS, an error can come from an underlying FS
    // as different FS objects have their own FS.ErrnoError each,
    // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
    // we'll use the reliable test `err.name == "ErrnoError"` instead
    constructor(errno) {
      super(runtimeInitialized ? strError(errno) : "");
      this.errno = errno;
      for (var key in ERRNO_CODES) {
        if (ERRNO_CODES[key] === errno) {
          this.code = key;
          break;
        }
      }
    }
  },
  FSStream: class {
    shared={};
    get object() {
      return this.node;
    }
    set object(val) {
      this.node = val;
    }
    get isRead() {
      return (this.flags & 2097155) !== 1;
    }
    get isWrite() {
      return (this.flags & 2097155) !== 0;
    }
    get isAppend() {
      return (this.flags & 1024);
    }
    get flags() {
      return this.shared.flags;
    }
    set flags(val) {
      this.shared.flags = val;
    }
    get position() {
      return this.shared.position;
    }
    set position(val) {
      this.shared.position = val;
    }
  },
  FSNode: class {
    node_ops={};
    stream_ops={};
    readMode=292 | 73;
    writeMode=146;
    mounted=null;
    constructor(parent, name, mode, rdev) {
      if (!parent) {
        parent = this;
      }
      this.parent = parent;
      this.mount = parent.mount;
      this.id = FS.nextInode++;
      this.name = name;
      this.mode = mode;
      this.rdev = rdev;
      this.atime = this.mtime = this.ctime = Date.now();
    }
    get read() {
      return (this.mode & this.readMode) === this.readMode;
    }
    set read(val) {
      val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
    }
    get write() {
      return (this.mode & this.writeMode) === this.writeMode;
    }
    set write(val) {
      val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
    }
    get isFolder() {
      return FS.isDir(this.mode);
    }
    get isDevice() {
      return FS.isChrdev(this.mode);
    }
  },
  lookupPath(path, opts = {}) {
    if (!path) {
      throw new FS.ErrnoError(44);
    }
    opts.follow_mount ??= true;
    if (!PATH.isAbs(path)) {
      path = FS.cwd() + "/" + path;
    }
    // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
    linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
      // split the absolute path
      var parts = path.split("/").filter(p => !!p);
      // start at the root
      var current = FS.root;
      var current_path = "/";
      for (var i = 0; i < parts.length; i++) {
        var islast = (i === parts.length - 1);
        if (islast && opts.parent) {
          // stop resolving
          break;
        }
        if (parts[i] === ".") {
          continue;
        }
        if (parts[i] === "..") {
          current_path = PATH.dirname(current_path);
          if (FS.isRoot(current)) {
            path = current_path + "/" + parts.slice(i + 1).join("/");
            continue linkloop;
          } else {
            current = current.parent;
          }
          continue;
        }
        current_path = PATH.join2(current_path, parts[i]);
        try {
          current = FS.lookupNode(current, parts[i]);
        } catch (e) {
          // if noent_okay is true, suppress a ENOENT in the last component
          // and return an object with an undefined node. This is needed for
          // resolving symlinks in the path when creating a file.
          if ((e?.errno === 44) && islast && opts.noent_okay) {
            return {
              path: current_path
            };
          }
          throw e;
        }
        // jump to the mount's root node if this is a mountpoint
        if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
          current = current.mounted.root;
        }
        // by default, lookupPath will not follow a symlink if it is the final path component.
        // setting opts.follow = true will override this behavior.
        if (FS.isLink(current.mode) && (!islast || opts.follow)) {
          if (!current.node_ops.readlink) {
            throw new FS.ErrnoError(52);
          }
          var link = current.node_ops.readlink(current);
          if (!PATH.isAbs(link)) {
            link = PATH.dirname(current_path) + "/" + link;
          }
          path = link + "/" + parts.slice(i + 1).join("/");
          continue linkloop;
        }
      }
      return {
        path: current_path,
        node: current
      };
    }
    throw new FS.ErrnoError(32);
  },
  getPath(node) {
    var path;
    while (true) {
      if (FS.isRoot(node)) {
        var mount = node.mount.mountpoint;
        if (!path) return mount;
        return mount[mount.length - 1] !== "/" ? `${mount}/${path}` : mount + path;
      }
      path = path ? `${node.name}/${path}` : node.name;
      node = node.parent;
    }
  },
  hashName(parentid, name) {
    var hash = 0;
    for (var i = 0; i < name.length; i++) {
      hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
    }
    return ((parentid + hash) >>> 0) % FS.nameTable.length;
  },
  hashAddNode(node) {
    var hash = FS.hashName(node.parent.id, node.name);
    node.name_next = FS.nameTable[hash];
    FS.nameTable[hash] = node;
  },
  hashRemoveNode(node) {
    var hash = FS.hashName(node.parent.id, node.name);
    if (FS.nameTable[hash] === node) {
      FS.nameTable[hash] = node.name_next;
    } else {
      var current = FS.nameTable[hash];
      while (current) {
        if (current.name_next === node) {
          current.name_next = node.name_next;
          break;
        }
        current = current.name_next;
      }
    }
  },
  lookupNode(parent, name) {
    var errCode = FS.mayLookup(parent);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    var hash = FS.hashName(parent.id, name);
    for (var node = FS.nameTable[hash]; node; node = node.name_next) {
      var nodeName = node.name;
      if (node.parent.id === parent.id && nodeName === name) {
        return node;
      }
    }
    // if we failed to find it in the cache, call into the VFS
    return FS.lookup(parent, name);
  },
  createNode(parent, name, mode, rdev) {
    assert(typeof parent == "object");
    var node = new FS.FSNode(parent, name, mode, rdev);
    FS.hashAddNode(node);
    return node;
  },
  destroyNode(node) {
    FS.hashRemoveNode(node);
  },
  isRoot(node) {
    return node === node.parent;
  },
  isMountpoint(node) {
    return !!node.mounted;
  },
  isFile(mode) {
    return (mode & 61440) === 32768;
  },
  isDir(mode) {
    return (mode & 61440) === 16384;
  },
  isLink(mode) {
    return (mode & 61440) === 40960;
  },
  isChrdev(mode) {
    return (mode & 61440) === 8192;
  },
  isBlkdev(mode) {
    return (mode & 61440) === 24576;
  },
  isFIFO(mode) {
    return (mode & 61440) === 4096;
  },
  isSocket(mode) {
    return (mode & 49152) === 49152;
  },
  flagsToPermissionString(flag) {
    var perms = [ "r", "w", "rw" ][flag & 3];
    if ((flag & 512)) {
      perms += "w";
    }
    return perms;
  },
  nodePermissions(node, perms) {
    if (FS.ignorePermissions) {
      return 0;
    }
    // return 0 if any user, group or owner bits are set.
    if (perms.includes("r") && !(node.mode & 292)) {
      return 2;
    } else if (perms.includes("w") && !(node.mode & 146)) {
      return 2;
    } else if (perms.includes("x") && !(node.mode & 73)) {
      return 2;
    }
    return 0;
  },
  mayLookup(dir) {
    if (!FS.isDir(dir.mode)) return 54;
    var errCode = FS.nodePermissions(dir, "x");
    if (errCode) return errCode;
    if (!dir.node_ops.lookup) return 2;
    return 0;
  },
  mayCreate(dir, name) {
    if (!FS.isDir(dir.mode)) {
      return 54;
    }
    try {
      var node = FS.lookupNode(dir, name);
      return 20;
    } catch (e) {}
    return FS.nodePermissions(dir, "wx");
  },
  mayDelete(dir, name, isdir) {
    var node;
    try {
      node = FS.lookupNode(dir, name);
    } catch (e) {
      return e.errno;
    }
    var errCode = FS.nodePermissions(dir, "wx");
    if (errCode) {
      return errCode;
    }
    if (isdir) {
      if (!FS.isDir(node.mode)) {
        return 54;
      }
      if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
        return 10;
      }
    } else {
      if (FS.isDir(node.mode)) {
        return 31;
      }
    }
    return 0;
  },
  mayOpen(node, flags) {
    if (!node) {
      return 44;
    }
    if (FS.isLink(node.mode)) {
      return 32;
    } else if (FS.isDir(node.mode)) {
      if (FS.flagsToPermissionString(flags) !== "r" || (flags & (512 | 64))) {
        // TODO: check for O_SEARCH? (== search for dir only)
        return 31;
      }
    }
    return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
  },
  checkOpExists(op, err) {
    if (!op) {
      throw new FS.ErrnoError(err);
    }
    return op;
  },
  MAX_OPEN_FDS: 4096,
  nextfd() {
    for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
      if (!FS.streams[fd]) {
        return fd;
      }
    }
    throw new FS.ErrnoError(33);
  },
  getStreamChecked(fd) {
    var stream = FS.getStream(fd);
    if (!stream) {
      throw new FS.ErrnoError(8);
    }
    return stream;
  },
  getStream: fd => FS.streams[fd],
  createStream(stream, fd = -1) {
    assert(fd >= -1);
    // clone it, so we can return an instance of FSStream
    stream = Object.assign(new FS.FSStream, stream);
    if (fd == -1) {
      fd = FS.nextfd();
    }
    stream.fd = fd;
    FS.streams[fd] = stream;
    return stream;
  },
  closeStream(fd) {
    FS.streams[fd] = null;
  },
  dupStream(origStream, fd = -1) {
    var stream = FS.createStream(origStream, fd);
    stream.stream_ops?.dup?.(stream);
    return stream;
  },
  doSetAttr(stream, node, attr) {
    var setattr = stream?.stream_ops.setattr;
    var arg = setattr ? stream : node;
    setattr ??= node.node_ops.setattr;
    FS.checkOpExists(setattr, 63);
    setattr(arg, attr);
  },
  chrdev_stream_ops: {
    open(stream) {
      var device = FS.getDevice(stream.node.rdev);
      // override node's stream ops with the device's
      stream.stream_ops = device.stream_ops;
      // forward the open call
      stream.stream_ops.open?.(stream);
    },
    llseek() {
      throw new FS.ErrnoError(70);
    }
  },
  major: dev => ((dev) >> 8),
  minor: dev => ((dev) & 255),
  makedev: (ma, mi) => ((ma) << 8 | (mi)),
  registerDevice(dev, ops) {
    FS.devices[dev] = {
      stream_ops: ops
    };
  },
  getDevice: dev => FS.devices[dev],
  getMounts(mount) {
    var mounts = [];
    var check = [ mount ];
    while (check.length) {
      var m = check.pop();
      mounts.push(m);
      check.push(...m.mounts);
    }
    return mounts;
  },
  syncfs(populate, callback) {
    if (typeof populate == "function") {
      callback = populate;
      populate = false;
    }
    FS.syncFSRequests++;
    if (FS.syncFSRequests > 1) {
      err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
    }
    var mounts = FS.getMounts(FS.root.mount);
    var completed = 0;
    function doCallback(errCode) {
      assert(FS.syncFSRequests > 0);
      FS.syncFSRequests--;
      return callback(errCode);
    }
    function done(errCode) {
      if (errCode) {
        if (!done.errored) {
          done.errored = true;
          return doCallback(errCode);
        }
        return;
      }
      if (++completed >= mounts.length) {
        doCallback(null);
      }
    }
    // sync all mounts
    mounts.forEach(mount => {
      if (!mount.type.syncfs) {
        return done(null);
      }
      mount.type.syncfs(mount, populate, done);
    });
  },
  mount(type, opts, mountpoint) {
    if (typeof type == "string") {
      // The filesystem was not included, and instead we have an error
      // message stored in the variable.
      throw type;
    }
    var root = mountpoint === "/";
    var pseudo = !mountpoint;
    var node;
    if (root && FS.root) {
      throw new FS.ErrnoError(10);
    } else if (!root && !pseudo) {
      var lookup = FS.lookupPath(mountpoint, {
        follow_mount: false
      });
      mountpoint = lookup.path;
      // use the absolute path
      node = lookup.node;
      if (FS.isMountpoint(node)) {
        throw new FS.ErrnoError(10);
      }
      if (!FS.isDir(node.mode)) {
        throw new FS.ErrnoError(54);
      }
    }
    var mount = {
      type,
      opts,
      mountpoint,
      mounts: []
    };
    // create a root node for the fs
    var mountRoot = type.mount(mount);
    mountRoot.mount = mount;
    mount.root = mountRoot;
    if (root) {
      FS.root = mountRoot;
    } else if (node) {
      // set as a mountpoint
      node.mounted = mount;
      // add the new mount to the current mount's children
      if (node.mount) {
        node.mount.mounts.push(mount);
      }
    }
    return mountRoot;
  },
  unmount(mountpoint) {
    var lookup = FS.lookupPath(mountpoint, {
      follow_mount: false
    });
    if (!FS.isMountpoint(lookup.node)) {
      throw new FS.ErrnoError(28);
    }
    // destroy the nodes for this mount, and all its child mounts
    var node = lookup.node;
    var mount = node.mounted;
    var mounts = FS.getMounts(mount);
    Object.keys(FS.nameTable).forEach(hash => {
      var current = FS.nameTable[hash];
      while (current) {
        var next = current.name_next;
        if (mounts.includes(current.mount)) {
          FS.destroyNode(current);
        }
        current = next;
      }
    });
    // no longer a mountpoint
    node.mounted = null;
    // remove this mount from the child mounts
    var idx = node.mount.mounts.indexOf(mount);
    assert(idx !== -1);
    node.mount.mounts.splice(idx, 1);
  },
  lookup(parent, name) {
    return parent.node_ops.lookup(parent, name);
  },
  mknod(path, mode, dev) {
    var lookup = FS.lookupPath(path, {
      parent: true
    });
    var parent = lookup.node;
    var name = PATH.basename(path);
    if (!name) {
      throw new FS.ErrnoError(28);
    }
    if (name === "." || name === "..") {
      throw new FS.ErrnoError(20);
    }
    var errCode = FS.mayCreate(parent, name);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.mknod) {
      throw new FS.ErrnoError(63);
    }
    return parent.node_ops.mknod(parent, name, mode, dev);
  },
  statfs(path) {
    return FS.statfsNode(FS.lookupPath(path, {
      follow: true
    }).node);
  },
  statfsStream(stream) {
    // We keep a separate statfsStream function because noderawfs overrides
    // it. In noderawfs, stream.node is sometimes null. Instead, we need to
    // look at stream.path.
    return FS.statfsNode(stream.node);
  },
  statfsNode(node) {
    // NOTE: None of the defaults here are true. We're just returning safe and
    //       sane values. Currently nodefs and rawfs replace these defaults,
    //       other file systems leave them alone.
    var rtn = {
      bsize: 4096,
      frsize: 4096,
      blocks: 1e6,
      bfree: 5e5,
      bavail: 5e5,
      files: FS.nextInode,
      ffree: FS.nextInode - 1,
      fsid: 42,
      flags: 2,
      namelen: 255
    };
    if (node.node_ops.statfs) {
      Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
    }
    return rtn;
  },
  create(path, mode = 438) {
    mode &= 4095;
    mode |= 32768;
    return FS.mknod(path, mode, 0);
  },
  mkdir(path, mode = 511) {
    mode &= 511 | 512;
    mode |= 16384;
    return FS.mknod(path, mode, 0);
  },
  mkdirTree(path, mode) {
    var dirs = path.split("/");
    var d = "";
    for (var dir of dirs) {
      if (!dir) continue;
      if (d || PATH.isAbs(path)) d += "/";
      d += dir;
      try {
        FS.mkdir(d, mode);
      } catch (e) {
        if (e.errno != 20) throw e;
      }
    }
  },
  mkdev(path, mode, dev) {
    if (typeof dev == "undefined") {
      dev = mode;
      mode = 438;
    }
    mode |= 8192;
    return FS.mknod(path, mode, dev);
  },
  symlink(oldpath, newpath) {
    if (!PATH_FS.resolve(oldpath)) {
      throw new FS.ErrnoError(44);
    }
    var lookup = FS.lookupPath(newpath, {
      parent: true
    });
    var parent = lookup.node;
    if (!parent) {
      throw new FS.ErrnoError(44);
    }
    var newname = PATH.basename(newpath);
    var errCode = FS.mayCreate(parent, newname);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.symlink) {
      throw new FS.ErrnoError(63);
    }
    return parent.node_ops.symlink(parent, newname, oldpath);
  },
  rename(old_path, new_path) {
    var old_dirname = PATH.dirname(old_path);
    var new_dirname = PATH.dirname(new_path);
    var old_name = PATH.basename(old_path);
    var new_name = PATH.basename(new_path);
    // parents must exist
    var lookup, old_dir, new_dir;
    // let the errors from non existent directories percolate up
    lookup = FS.lookupPath(old_path, {
      parent: true
    });
    old_dir = lookup.node;
    lookup = FS.lookupPath(new_path, {
      parent: true
    });
    new_dir = lookup.node;
    if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
    // need to be part of the same mount
    if (old_dir.mount !== new_dir.mount) {
      throw new FS.ErrnoError(75);
    }
    // source must exist
    var old_node = FS.lookupNode(old_dir, old_name);
    // old path should not be an ancestor of the new path
    var relative = PATH_FS.relative(old_path, new_dirname);
    if (relative.charAt(0) !== ".") {
      throw new FS.ErrnoError(28);
    }
    // new path should not be an ancestor of the old path
    relative = PATH_FS.relative(new_path, old_dirname);
    if (relative.charAt(0) !== ".") {
      throw new FS.ErrnoError(55);
    }
    // see if the new path already exists
    var new_node;
    try {
      new_node = FS.lookupNode(new_dir, new_name);
    } catch (e) {}
    // early out if nothing needs to change
    if (old_node === new_node) {
      return;
    }
    // we'll need to delete the old entry
    var isdir = FS.isDir(old_node.mode);
    var errCode = FS.mayDelete(old_dir, old_name, isdir);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    // need delete permissions if we'll be overwriting.
    // need create permissions if new doesn't already exist.
    errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!old_dir.node_ops.rename) {
      throw new FS.ErrnoError(63);
    }
    if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
      throw new FS.ErrnoError(10);
    }
    // if we are going to change the parent, check write permissions
    if (new_dir !== old_dir) {
      errCode = FS.nodePermissions(old_dir, "w");
      if (errCode) {
        throw new FS.ErrnoError(errCode);
      }
    }
    // remove the node from the lookup hash
    FS.hashRemoveNode(old_node);
    // do the underlying fs rename
    try {
      old_dir.node_ops.rename(old_node, new_dir, new_name);
      // update old node (we do this here to avoid each backend
      // needing to)
      old_node.parent = new_dir;
    } catch (e) {
      throw e;
    } finally {
      // add the node back to the hash (in case node_ops.rename
      // changed its name)
      FS.hashAddNode(old_node);
    }
  },
  rmdir(path) {
    var lookup = FS.lookupPath(path, {
      parent: true
    });
    var parent = lookup.node;
    var name = PATH.basename(path);
    var node = FS.lookupNode(parent, name);
    var errCode = FS.mayDelete(parent, name, true);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.rmdir) {
      throw new FS.ErrnoError(63);
    }
    if (FS.isMountpoint(node)) {
      throw new FS.ErrnoError(10);
    }
    parent.node_ops.rmdir(parent, name);
    FS.destroyNode(node);
  },
  readdir(path) {
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    var node = lookup.node;
    var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
    return readdir(node);
  },
  unlink(path) {
    var lookup = FS.lookupPath(path, {
      parent: true
    });
    var parent = lookup.node;
    if (!parent) {
      throw new FS.ErrnoError(44);
    }
    var name = PATH.basename(path);
    var node = FS.lookupNode(parent, name);
    var errCode = FS.mayDelete(parent, name, false);
    if (errCode) {
      // According to POSIX, we should map EISDIR to EPERM, but
      // we instead do what Linux does (and we must, as we use
      // the musl linux libc).
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.unlink) {
      throw new FS.ErrnoError(63);
    }
    if (FS.isMountpoint(node)) {
      throw new FS.ErrnoError(10);
    }
    parent.node_ops.unlink(parent, name);
    FS.destroyNode(node);
  },
  readlink(path) {
    var lookup = FS.lookupPath(path);
    var link = lookup.node;
    if (!link) {
      throw new FS.ErrnoError(44);
    }
    if (!link.node_ops.readlink) {
      throw new FS.ErrnoError(28);
    }
    return link.node_ops.readlink(link);
  },
  stat(path, dontFollow) {
    var lookup = FS.lookupPath(path, {
      follow: !dontFollow
    });
    var node = lookup.node;
    var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
    return getattr(node);
  },
  fstat(fd) {
    var stream = FS.getStreamChecked(fd);
    var node = stream.node;
    var getattr = stream.stream_ops.getattr;
    var arg = getattr ? stream : node;
    getattr ??= node.node_ops.getattr;
    FS.checkOpExists(getattr, 63);
    return getattr(arg);
  },
  lstat(path) {
    return FS.stat(path, true);
  },
  doChmod(stream, node, mode, dontFollow) {
    FS.doSetAttr(stream, node, {
      mode: (mode & 4095) | (node.mode & ~4095),
      ctime: Date.now(),
      dontFollow
    });
  },
  chmod(path, mode, dontFollow) {
    var node;
    if (typeof path == "string") {
      var lookup = FS.lookupPath(path, {
        follow: !dontFollow
      });
      node = lookup.node;
    } else {
      node = path;
    }
    FS.doChmod(null, node, mode, dontFollow);
  },
  lchmod(path, mode) {
    FS.chmod(path, mode, true);
  },
  fchmod(fd, mode) {
    var stream = FS.getStreamChecked(fd);
    FS.doChmod(stream, stream.node, mode, false);
  },
  doChown(stream, node, dontFollow) {
    FS.doSetAttr(stream, node, {
      timestamp: Date.now(),
      dontFollow
    });
  },
  chown(path, uid, gid, dontFollow) {
    var node;
    if (typeof path == "string") {
      var lookup = FS.lookupPath(path, {
        follow: !dontFollow
      });
      node = lookup.node;
    } else {
      node = path;
    }
    FS.doChown(null, node, dontFollow);
  },
  lchown(path, uid, gid) {
    FS.chown(path, uid, gid, true);
  },
  fchown(fd, uid, gid) {
    var stream = FS.getStreamChecked(fd);
    FS.doChown(stream, stream.node, false);
  },
  doTruncate(stream, node, len) {
    if (FS.isDir(node.mode)) {
      throw new FS.ErrnoError(31);
    }
    if (!FS.isFile(node.mode)) {
      throw new FS.ErrnoError(28);
    }
    var errCode = FS.nodePermissions(node, "w");
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    FS.doSetAttr(stream, node, {
      size: len,
      timestamp: Date.now()
    });
  },
  truncate(path, len) {
    if (len < 0) {
      throw new FS.ErrnoError(28);
    }
    var node;
    if (typeof path == "string") {
      var lookup = FS.lookupPath(path, {
        follow: true
      });
      node = lookup.node;
    } else {
      node = path;
    }
    FS.doTruncate(null, node, len);
  },
  ftruncate(fd, len) {
    var stream = FS.getStreamChecked(fd);
    if (len < 0 || (stream.flags & 2097155) === 0) {
      throw new FS.ErrnoError(28);
    }
    FS.doTruncate(stream, stream.node, len);
  },
  utime(path, atime, mtime) {
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    var node = lookup.node;
    var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
    setattr(node, {
      atime,
      mtime
    });
  },
  open(path, flags, mode = 438) {
    if (path === "") {
      throw new FS.ErrnoError(44);
    }
    flags = typeof flags == "string" ? FS_modeStringToFlags(flags) : flags;
    if ((flags & 64)) {
      mode = (mode & 4095) | 32768;
    } else {
      mode = 0;
    }
    var node;
    var isDirPath;
    if (typeof path == "object") {
      node = path;
    } else {
      isDirPath = path.endsWith("/");
      // noent_okay makes it so that if the final component of the path
      // doesn't exist, lookupPath returns `node: undefined`. `path` will be
      // updated to point to the target of all symlinks.
      var lookup = FS.lookupPath(path, {
        follow: !(flags & 131072),
        noent_okay: true
      });
      node = lookup.node;
      path = lookup.path;
    }
    // perhaps we need to create the node
    var created = false;
    if ((flags & 64)) {
      if (node) {
        // if O_CREAT and O_EXCL are set, error out if the node already exists
        if ((flags & 128)) {
          throw new FS.ErrnoError(20);
        }
      } else if (isDirPath) {
        throw new FS.ErrnoError(31);
      } else {
        // node doesn't exist, try to create it
        // Ignore the permission bits here to ensure we can `open` this new
        // file below. We use chmod below the apply the permissions once the
        // file is open.
        node = FS.mknod(path, mode | 511, 0);
        created = true;
      }
    }
    if (!node) {
      throw new FS.ErrnoError(44);
    }
    // can't truncate a device
    if (FS.isChrdev(node.mode)) {
      flags &= ~512;
    }
    // if asked only for a directory, then this must be one
    if ((flags & 65536) && !FS.isDir(node.mode)) {
      throw new FS.ErrnoError(54);
    }
    // check permissions, if this is not a file we just created now (it is ok to
    // create and write to a file with read-only permissions; it is read-only
    // for later use)
    if (!created) {
      var errCode = FS.mayOpen(node, flags);
      if (errCode) {
        throw new FS.ErrnoError(errCode);
      }
    }
    // do truncation if necessary
    if ((flags & 512) && !created) {
      FS.truncate(node, 0);
    }
    // we've already handled these, don't pass down to the underlying vfs
    flags &= ~(128 | 512 | 131072);
    // register the stream with the filesystem
    var stream = FS.createStream({
      node,
      path: FS.getPath(node),
      // we want the absolute path to the node
      flags,
      seekable: true,
      position: 0,
      stream_ops: node.stream_ops,
      // used by the file family libc calls (fopen, fwrite, ferror, etc.)
      ungotten: [],
      error: false
    });
    // call the new stream's open function
    if (stream.stream_ops.open) {
      stream.stream_ops.open(stream);
    }
    if (created) {
      FS.chmod(node, mode & 511);
    }
    if (Module["logReadFiles"] && !(flags & 1)) {
      if (!(path in FS.readFiles)) {
        FS.readFiles[path] = 1;
      }
    }
    return stream;
  },
  close(stream) {
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if (stream.getdents) stream.getdents = null;
    // free readdir state
    try {
      if (stream.stream_ops.close) {
        stream.stream_ops.close(stream);
      }
    } catch (e) {
      throw e;
    } finally {
      FS.closeStream(stream.fd);
    }
    stream.fd = null;
  },
  isClosed(stream) {
    return stream.fd === null;
  },
  llseek(stream, offset, whence) {
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if (!stream.seekable || !stream.stream_ops.llseek) {
      throw new FS.ErrnoError(70);
    }
    if (whence != 0 && whence != 1 && whence != 2) {
      throw new FS.ErrnoError(28);
    }
    stream.position = stream.stream_ops.llseek(stream, offset, whence);
    stream.ungotten = [];
    return stream.position;
  },
  read(stream, buffer, offset, length, position) {
    assert(offset >= 0);
    if (length < 0 || position < 0) {
      throw new FS.ErrnoError(28);
    }
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if ((stream.flags & 2097155) === 1) {
      throw new FS.ErrnoError(8);
    }
    if (FS.isDir(stream.node.mode)) {
      throw new FS.ErrnoError(31);
    }
    if (!stream.stream_ops.read) {
      throw new FS.ErrnoError(28);
    }
    var seeking = typeof position != "undefined";
    if (!seeking) {
      position = stream.position;
    } else if (!stream.seekable) {
      throw new FS.ErrnoError(70);
    }
    var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
    if (!seeking) stream.position += bytesRead;
    return bytesRead;
  },
  write(stream, buffer, offset, length, position, canOwn) {
    assert(offset >= 0);
    if (length < 0 || position < 0) {
      throw new FS.ErrnoError(28);
    }
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if ((stream.flags & 2097155) === 0) {
      throw new FS.ErrnoError(8);
    }
    if (FS.isDir(stream.node.mode)) {
      throw new FS.ErrnoError(31);
    }
    if (!stream.stream_ops.write) {
      throw new FS.ErrnoError(28);
    }
    if (stream.seekable && stream.flags & 1024) {
      // seek to the end before writing in append mode
      FS.llseek(stream, 0, 2);
    }
    var seeking = typeof position != "undefined";
    if (!seeking) {
      position = stream.position;
    } else if (!stream.seekable) {
      throw new FS.ErrnoError(70);
    }
    var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
    if (!seeking) stream.position += bytesWritten;
    return bytesWritten;
  },
  mmap(stream, length, position, prot, flags) {
    // User requests writing to file (prot & PROT_WRITE != 0).
    // Checking if we have permissions to write to the file unless
    // MAP_PRIVATE flag is set. According to POSIX spec it is possible
    // to write to file opened in read-only mode with MAP_PRIVATE flag,
    // as all modifications will be visible only in the memory of
    // the current process.
    if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) {
      throw new FS.ErrnoError(2);
    }
    if ((stream.flags & 2097155) === 1) {
      throw new FS.ErrnoError(2);
    }
    if (!stream.stream_ops.mmap) {
      throw new FS.ErrnoError(43);
    }
    if (!length) {
      throw new FS.ErrnoError(28);
    }
    return stream.stream_ops.mmap(stream, length, position, prot, flags);
  },
  msync(stream, buffer, offset, length, mmapFlags) {
    assert(offset >= 0);
    if (!stream.stream_ops.msync) {
      return 0;
    }
    return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
  },
  ioctl(stream, cmd, arg) {
    if (!stream.stream_ops.ioctl) {
      throw new FS.ErrnoError(59);
    }
    return stream.stream_ops.ioctl(stream, cmd, arg);
  },
  readFile(path, opts = {}) {
    opts.flags = opts.flags || 0;
    opts.encoding = opts.encoding || "binary";
    if (opts.encoding !== "utf8" && opts.encoding !== "binary") {
      throw new Error(`Invalid encoding type "${opts.encoding}"`);
    }
    var ret;
    var stream = FS.open(path, opts.flags);
    var stat = FS.stat(path);
    var length = stat.size;
    var buf = new Uint8Array(length);
    FS.read(stream, buf, 0, length, 0);
    if (opts.encoding === "utf8") {
      ret = UTF8ArrayToString(buf);
    } else if (opts.encoding === "binary") {
      ret = buf;
    }
    FS.close(stream);
    return ret;
  },
  writeFile(path, data, opts = {}) {
    opts.flags = opts.flags || 577;
    var stream = FS.open(path, opts.flags, opts.mode);
    if (typeof data == "string") {
      var buf = new Uint8Array(lengthBytesUTF8(data) + 1);
      var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
      FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
    } else if (ArrayBuffer.isView(data)) {
      FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
    } else {
      throw new Error("Unsupported data type");
    }
    FS.close(stream);
  },
  cwd: () => FS.currentPath,
  chdir(path) {
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    if (lookup.node === null) {
      throw new FS.ErrnoError(44);
    }
    if (!FS.isDir(lookup.node.mode)) {
      throw new FS.ErrnoError(54);
    }
    var errCode = FS.nodePermissions(lookup.node, "x");
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    FS.currentPath = lookup.path;
  },
  createDefaultDirectories() {
    FS.mkdir("/tmp");
    FS.mkdir("/home");
    FS.mkdir("/home/web_user");
  },
  createDefaultDevices() {
    // create /dev
    FS.mkdir("/dev");
    // setup /dev/null
    FS.registerDevice(FS.makedev(1, 3), {
      read: () => 0,
      write: (stream, buffer, offset, length, pos) => length,
      llseek: () => 0
    });
    FS.mkdev("/dev/null", FS.makedev(1, 3));
    // setup /dev/tty and /dev/tty1
    // stderr needs to print output using err() rather than out()
    // so we register a second tty just for it.
    TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
    TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
    FS.mkdev("/dev/tty", FS.makedev(5, 0));
    FS.mkdev("/dev/tty1", FS.makedev(6, 0));
    // setup /dev/[u]random
    // use a buffer to avoid overhead of individual crypto calls per byte
    var randomBuffer = new Uint8Array(1024), randomLeft = 0;
    var randomByte = () => {
      if (randomLeft === 0) {
        randomFill(randomBuffer);
        randomLeft = randomBuffer.byteLength;
      }
      return randomBuffer[--randomLeft];
    };
    FS.createDevice("/dev", "random", randomByte);
    FS.createDevice("/dev", "urandom", randomByte);
    // we're not going to emulate the actual shm device,
    // just create the tmp dirs that reside in it commonly
    FS.mkdir("/dev/shm");
    FS.mkdir("/dev/shm/tmp");
  },
  createSpecialDirectories() {
    // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
    // name of the stream for fd 6 (see test_unistd_ttyname)
    FS.mkdir("/proc");
    var proc_self = FS.mkdir("/proc/self");
    FS.mkdir("/proc/self/fd");
    FS.mount({
      mount() {
        var node = FS.createNode(proc_self, "fd", 16895, 73);
        node.stream_ops = {
          llseek: MEMFS.stream_ops.llseek
        };
        node.node_ops = {
          lookup(parent, name) {
            var fd = +name;
            var stream = FS.getStreamChecked(fd);
            var ret = {
              parent: null,
              mount: {
                mountpoint: "fake"
              },
              node_ops: {
                readlink: () => stream.path
              },
              id: fd + 1
            };
            ret.parent = ret;
            // make it look like a simple root node
            return ret;
          },
          readdir() {
            return Array.from(FS.streams.entries()).filter(([k, v]) => v).map(([k, v]) => k.toString());
          }
        };
        return node;
      }
    }, {}, "/proc/self/fd");
  },
  createStandardStreams(input, output, error) {
    // TODO deprecate the old functionality of a single
    // input / output callback and that utilizes FS.createDevice
    // and instead require a unique set of stream ops
    // by default, we symlink the standard streams to the
    // default tty devices. however, if the standard streams
    // have been overwritten we create a unique device for
    // them instead.
    if (input) {
      FS.createDevice("/dev", "stdin", input);
    } else {
      FS.symlink("/dev/tty", "/dev/stdin");
    }
    if (output) {
      FS.createDevice("/dev", "stdout", null, output);
    } else {
      FS.symlink("/dev/tty", "/dev/stdout");
    }
    if (error) {
      FS.createDevice("/dev", "stderr", null, error);
    } else {
      FS.symlink("/dev/tty1", "/dev/stderr");
    }
    // open default streams for the stdin, stdout and stderr devices
    var stdin = FS.open("/dev/stdin", 0);
    var stdout = FS.open("/dev/stdout", 1);
    var stderr = FS.open("/dev/stderr", 1);
    assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
    assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
    assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
  },
  staticInit() {
    FS.nameTable = new Array(4096);
    FS.mount(MEMFS, {}, "/");
    FS.createDefaultDirectories();
    FS.createDefaultDevices();
    FS.createSpecialDirectories();
    FS.filesystems = {
      "MEMFS": MEMFS
    };
  },
  init(input, output, error) {
    assert(!FS.initialized, "FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)");
    FS.initialized = true;
    // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
    input ??= Module["stdin"];
    output ??= Module["stdout"];
    error ??= Module["stderr"];
    FS.createStandardStreams(input, output, error);
  },
  quit() {
    FS.initialized = false;
    // force-flush all streams, so we get musl std streams printed out
    _fflush(0);
    // close all of our streams
    for (var stream of FS.streams) {
      if (stream) {
        FS.close(stream);
      }
    }
  },
  findObject(path, dontResolveLastLink) {
    var ret = FS.analyzePath(path, dontResolveLastLink);
    if (!ret.exists) {
      return null;
    }
    return ret.object;
  },
  analyzePath(path, dontResolveLastLink) {
    // operate from within the context of the symlink's target
    try {
      var lookup = FS.lookupPath(path, {
        follow: !dontResolveLastLink
      });
      path = lookup.path;
    } catch (e) {}
    var ret = {
      isRoot: false,
      exists: false,
      error: 0,
      name: null,
      path: null,
      object: null,
      parentExists: false,
      parentPath: null,
      parentObject: null
    };
    try {
      var lookup = FS.lookupPath(path, {
        parent: true
      });
      ret.parentExists = true;
      ret.parentPath = lookup.path;
      ret.parentObject = lookup.node;
      ret.name = PATH.basename(path);
      lookup = FS.lookupPath(path, {
        follow: !dontResolveLastLink
      });
      ret.exists = true;
      ret.path = lookup.path;
      ret.object = lookup.node;
      ret.name = lookup.node.name;
      ret.isRoot = lookup.path === "/";
    } catch (e) {
      ret.error = e.errno;
    }
    return ret;
  },
  createPath(parent, path, canRead, canWrite) {
    parent = typeof parent == "string" ? parent : FS.getPath(parent);
    var parts = path.split("/").reverse();
    while (parts.length) {
      var part = parts.pop();
      if (!part) continue;
      var current = PATH.join2(parent, part);
      try {
        FS.mkdir(current);
      } catch (e) {
        if (e.errno != 20) throw e;
      }
      parent = current;
    }
    return current;
  },
  createFile(parent, name, properties, canRead, canWrite) {
    var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
    var mode = FS_getMode(canRead, canWrite);
    return FS.create(path, mode);
  },
  createDataFile(parent, name, data, canRead, canWrite, canOwn) {
    var path = name;
    if (parent) {
      parent = typeof parent == "string" ? parent : FS.getPath(parent);
      path = name ? PATH.join2(parent, name) : parent;
    }
    var mode = FS_getMode(canRead, canWrite);
    var node = FS.create(path, mode);
    if (data) {
      if (typeof data == "string") {
        var arr = new Array(data.length);
        for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
        data = arr;
      }
      // make sure we can write to the file
      FS.chmod(node, mode | 146);
      var stream = FS.open(node, 577);
      FS.write(stream, data, 0, data.length, 0, canOwn);
      FS.close(stream);
      FS.chmod(node, mode);
    }
  },
  createDevice(parent, name, input, output) {
    var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
    var mode = FS_getMode(!!input, !!output);
    FS.createDevice.major ??= 64;
    var dev = FS.makedev(FS.createDevice.major++, 0);
    // Create a fake device that a set of stream ops to emulate
    // the old behavior.
    FS.registerDevice(dev, {
      open(stream) {
        stream.seekable = false;
      },
      close(stream) {
        // flush any pending line data
        if (output?.buffer?.length) {
          output(10);
        }
      },
      read(stream, buffer, offset, length, pos) {
        var bytesRead = 0;
        for (var i = 0; i < length; i++) {
          var result;
          try {
            result = input();
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
          if (result === undefined && bytesRead === 0) {
            throw new FS.ErrnoError(6);
          }
          if (result === null || result === undefined) break;
          bytesRead++;
          buffer[offset + i] = result;
        }
        if (bytesRead) {
          stream.node.atime = Date.now();
        }
        return bytesRead;
      },
      write(stream, buffer, offset, length, pos) {
        for (var i = 0; i < length; i++) {
          try {
            output(buffer[offset + i]);
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
        }
        if (length) {
          stream.node.mtime = stream.node.ctime = Date.now();
        }
        return i;
      }
    });
    return FS.mkdev(path, mode, dev);
  },
  forceLoadFile(obj) {
    if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
    if (typeof XMLHttpRequest != "undefined") {
      throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
    } else {
      // Command-line.
      try {
        obj.contents = readBinary(obj.url);
        obj.usedBytes = obj.contents.length;
      } catch (e) {
        throw new FS.ErrnoError(29);
      }
    }
  },
  createLazyFile(parent, name, url, canRead, canWrite) {
    // Lazy chunked Uint8Array (implements get and length from Uint8Array).
    // Actual getting is abstracted away for eventual reuse.
    class LazyUint8Array {
      lengthKnown=false;
      chunks=[];
      // Loaded chunks. Index is the chunk number
      get(idx) {
        if (idx > this.length - 1 || idx < 0) {
          return undefined;
        }
        var chunkOffset = idx % this.chunkSize;
        var chunkNum = (idx / this.chunkSize) | 0;
        return this.getter(chunkNum)[chunkOffset];
      }
      setDataGetter(getter) {
        this.getter = getter;
      }
      cacheLength() {
        // Find length
        var xhr = new XMLHttpRequest;
        xhr.open("HEAD", url, false);
        xhr.send(null);
        if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
        var datalength = Number(xhr.getResponseHeader("Content-length"));
        var header;
        var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
        var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
        var chunkSize = 1024 * 1024;
        // Chunk size in bytes
        if (!hasByteServing) chunkSize = datalength;
        // Function to get a range from the remote URL.
        var doXHR = (from, to) => {
          if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
          if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!");
          // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
          var xhr = new XMLHttpRequest;
          xhr.open("GET", url, false);
          if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
          // Some hints to the browser that we want binary data.
          xhr.responseType = "arraybuffer";
          if (xhr.overrideMimeType) {
            xhr.overrideMimeType("text/plain; charset=x-user-defined");
          }
          xhr.send(null);
          if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
          if (xhr.response !== undefined) {
            return new Uint8Array(/** @type{Array<number>} */ (xhr.response || []));
          }
          return intArrayFromString(xhr.responseText || "", true);
        };
        var lazyArray = this;
        lazyArray.setDataGetter(chunkNum => {
          var start = chunkNum * chunkSize;
          var end = (chunkNum + 1) * chunkSize - 1;
          // including this byte
          end = Math.min(end, datalength - 1);
          // if datalength-1 is selected, this is the last block
          if (typeof lazyArray.chunks[chunkNum] == "undefined") {
            lazyArray.chunks[chunkNum] = doXHR(start, end);
          }
          if (typeof lazyArray.chunks[chunkNum] == "undefined") throw new Error("doXHR failed!");
          return lazyArray.chunks[chunkNum];
        });
        if (usesGzip || !datalength) {
          // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
          chunkSize = datalength = 1;
          // this will force getter(0)/doXHR do download the whole file
          datalength = this.getter(0).length;
          chunkSize = datalength;
          out("LazyFiles on gzip forces download of the whole file when length is accessed");
        }
        this._length = datalength;
        this._chunkSize = chunkSize;
        this.lengthKnown = true;
      }
      get length() {
        if (!this.lengthKnown) {
          this.cacheLength();
        }
        return this._length;
      }
      get chunkSize() {
        if (!this.lengthKnown) {
          this.cacheLength();
        }
        return this._chunkSize;
      }
    }
    if (typeof XMLHttpRequest != "undefined") {
      if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";
      var lazyArray = new LazyUint8Array;
      var properties = {
        isDevice: false,
        contents: lazyArray
      };
    } else {
      var properties = {
        isDevice: false,
        url
      };
    }
    var node = FS.createFile(parent, name, properties, canRead, canWrite);
    // This is a total hack, but I want to get this lazy file code out of the
    // core of MEMFS. If we want to keep this lazy file concept I feel it should
    // be its own thin LAZYFS proxying calls to MEMFS.
    if (properties.contents) {
      node.contents = properties.contents;
    } else if (properties.url) {
      node.contents = null;
      node.url = properties.url;
    }
    // Add a function that defers querying the file size until it is asked the first time.
    Object.defineProperties(node, {
      usedBytes: {
        get: function() {
          return this.contents.length;
        }
      }
    });
    // override each stream op with one that tries to force load the lazy file first
    var stream_ops = {};
    var keys = Object.keys(node.stream_ops);
    keys.forEach(key => {
      var fn = node.stream_ops[key];
      stream_ops[key] = (...args) => {
        FS.forceLoadFile(node);
        return fn(...args);
      };
    });
    function writeChunks(stream, buffer, offset, length, position) {
      var contents = stream.node.contents;
      if (position >= contents.length) return 0;
      var size = Math.min(contents.length - position, length);
      assert(size >= 0);
      if (contents.slice) {
        // normal array
        for (var i = 0; i < size; i++) {
          buffer[offset + i] = contents[position + i];
        }
      } else {
        for (var i = 0; i < size; i++) {
          // LazyUint8Array from sync binary XHR
          buffer[offset + i] = contents.get(position + i);
        }
      }
      return size;
    }
    // use a custom read function
    stream_ops.read = (stream, buffer, offset, length, position) => {
      FS.forceLoadFile(node);
      return writeChunks(stream, buffer, offset, length, position);
    };
    // use a custom mmap function
    stream_ops.mmap = (stream, length, position, prot, flags) => {
      FS.forceLoadFile(node);
      var ptr = mmapAlloc(length);
      if (!ptr) {
        throw new FS.ErrnoError(48);
      }
      writeChunks(stream, GROWABLE_HEAP_I8(), ptr, length, position);
      return {
        ptr,
        allocated: true
      };
    };
    node.stream_ops = stream_ops;
    return node;
  },
  absolutePath() {
    abort("FS.absolutePath has been removed; use PATH_FS.resolve instead");
  },
  createFolder() {
    abort("FS.createFolder has been removed; use FS.mkdir instead");
  },
  createLink() {
    abort("FS.createLink has been removed; use FS.symlink instead");
  },
  joinPath() {
    abort("FS.joinPath has been removed; use PATH.join instead");
  },
  mmapAlloc() {
    abort("FS.mmapAlloc has been replaced by the top level function mmapAlloc");
  },
  standardizePath() {
    abort("FS.standardizePath has been removed; use PATH.normalize instead");
  }
};

var SYSCALLS = {
  DEFAULT_POLLMASK: 5,
  calculateAt(dirfd, path, allowEmpty) {
    if (PATH.isAbs(path)) {
      return path;
    }
    // relative path
    var dir;
    if (dirfd === -100) {
      dir = FS.cwd();
    } else {
      var dirstream = SYSCALLS.getStreamFromFD(dirfd);
      dir = dirstream.path;
    }
    if (path.length == 0) {
      if (!allowEmpty) {
        throw new FS.ErrnoError(44);
      }
      return dir;
    }
    return dir + "/" + path;
  },
  writeStat(buf, stat) {
    GROWABLE_HEAP_I32()[((buf) >> 2)] = stat.dev;
    GROWABLE_HEAP_I32()[(((buf) + (4)) >> 2)] = stat.mode;
    GROWABLE_HEAP_U32()[(((buf) + (8)) >> 2)] = stat.nlink;
    GROWABLE_HEAP_I32()[(((buf) + (12)) >> 2)] = stat.uid;
    GROWABLE_HEAP_I32()[(((buf) + (16)) >> 2)] = stat.gid;
    GROWABLE_HEAP_I32()[(((buf) + (20)) >> 2)] = stat.rdev;
    GROWABLE_HEAP_I64()[(((buf) + (24)) >> 3)] = BigInt(stat.size);
    GROWABLE_HEAP_I32()[(((buf) + (32)) >> 2)] = 4096;
    GROWABLE_HEAP_I32()[(((buf) + (36)) >> 2)] = stat.blocks;
    var atime = stat.atime.getTime();
    var mtime = stat.mtime.getTime();
    var ctime = stat.ctime.getTime();
    GROWABLE_HEAP_I64()[(((buf) + (40)) >> 3)] = BigInt(Math.floor(atime / 1e3));
    GROWABLE_HEAP_U32()[(((buf) + (48)) >> 2)] = (atime % 1e3) * 1e3 * 1e3;
    GROWABLE_HEAP_I64()[(((buf) + (56)) >> 3)] = BigInt(Math.floor(mtime / 1e3));
    GROWABLE_HEAP_U32()[(((buf) + (64)) >> 2)] = (mtime % 1e3) * 1e3 * 1e3;
    GROWABLE_HEAP_I64()[(((buf) + (72)) >> 3)] = BigInt(Math.floor(ctime / 1e3));
    GROWABLE_HEAP_U32()[(((buf) + (80)) >> 2)] = (ctime % 1e3) * 1e3 * 1e3;
    GROWABLE_HEAP_I64()[(((buf) + (88)) >> 3)] = BigInt(stat.ino);
    return 0;
  },
  writeStatFs(buf, stats) {
    GROWABLE_HEAP_I32()[(((buf) + (4)) >> 2)] = stats.bsize;
    GROWABLE_HEAP_I32()[(((buf) + (40)) >> 2)] = stats.bsize;
    GROWABLE_HEAP_I32()[(((buf) + (8)) >> 2)] = stats.blocks;
    GROWABLE_HEAP_I32()[(((buf) + (12)) >> 2)] = stats.bfree;
    GROWABLE_HEAP_I32()[(((buf) + (16)) >> 2)] = stats.bavail;
    GROWABLE_HEAP_I32()[(((buf) + (20)) >> 2)] = stats.files;
    GROWABLE_HEAP_I32()[(((buf) + (24)) >> 2)] = stats.ffree;
    GROWABLE_HEAP_I32()[(((buf) + (28)) >> 2)] = stats.fsid;
    GROWABLE_HEAP_I32()[(((buf) + (44)) >> 2)] = stats.flags;
    // ST_NOSUID
    GROWABLE_HEAP_I32()[(((buf) + (36)) >> 2)] = stats.namelen;
  },
  doMsync(addr, stream, len, flags, offset) {
    if (!FS.isFile(stream.node.mode)) {
      throw new FS.ErrnoError(43);
    }
    if (flags & 2) {
      // MAP_PRIVATE calls need not to be synced back to underlying fs
      return 0;
    }
    var buffer = GROWABLE_HEAP_U8().slice(addr, addr + len);
    FS.msync(stream, buffer, offset, len, flags);
  },
  getStreamFromFD(fd) {
    var stream = FS.getStreamChecked(fd);
    return stream;
  },
  varargs: undefined,
  getStr(ptr) {
    var ret = UTF8ToString(ptr);
    return ret;
  }
};

function ___syscall_fcntl64(fd, cmd, varargs) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(3, 0, 1, fd, cmd, varargs);
  SYSCALLS.varargs = varargs;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    switch (cmd) {
     case 0:
      {
        var arg = syscallGetVarargI();
        if (arg < 0) {
          return -28;
        }
        while (FS.streams[arg]) {
          arg++;
        }
        var newStream;
        newStream = FS.dupStream(stream, arg);
        return newStream.fd;
      }

     case 1:
     case 2:
      return 0;

     // FD_CLOEXEC makes no sense for a single process.
      case 3:
      return stream.flags;

     case 4:
      {
        var arg = syscallGetVarargI();
        stream.flags |= arg;
        return 0;
      }

     case 12:
      {
        var arg = syscallGetVarargP();
        var offset = 0;
        // We're always unlocked.
        GROWABLE_HEAP_I16()[(((arg) + (offset)) >> 1)] = 2;
        return 0;
      }

     case 13:
     case 14:
      // Pretend that the locking is successful. These are process-level locks,
      // and Emscripten programs are a single process. If we supported linking a
      // filesystem between programs, we'd need to do more here.
      // See https://github.com/emscripten-core/emscripten/issues/23697
      return 0;
    }
    return -28;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_fstat64(fd, buf) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(4, 0, 1, fd, buf);
  try {
    return SYSCALLS.writeStat(buf, FS.fstat(fd));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
  assert(typeof maxBytesToWrite == "number", "stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
  return stringToUTF8Array(str, GROWABLE_HEAP_U8(), outPtr, maxBytesToWrite);
};

function ___syscall_getdents64(fd, dirp, count) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(5, 0, 1, fd, dirp, count);
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    stream.getdents ||= FS.readdir(stream.path);
    var struct_size = 280;
    var pos = 0;
    var off = FS.llseek(stream, 0, 1);
    var startIdx = Math.floor(off / struct_size);
    var endIdx = Math.min(stream.getdents.length, startIdx + Math.floor(count / struct_size));
    for (var idx = startIdx; idx < endIdx; idx++) {
      var id;
      var type;
      var name = stream.getdents[idx];
      if (name === ".") {
        id = stream.node.id;
        type = 4;
      } else if (name === "..") {
        var lookup = FS.lookupPath(stream.path, {
          parent: true
        });
        id = lookup.node.id;
        type = 4;
      } else {
        var child;
        try {
          child = FS.lookupNode(stream.node, name);
        } catch (e) {
          // If the entry is not a directory, file, or symlink, nodefs
          // lookupNode will raise EINVAL. Skip these and continue.
          if (e?.errno === 28) {
            continue;
          }
          throw e;
        }
        id = child.id;
        type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device.
        FS.isDir(child.mode) ? 4 : // DT_DIR, directory.
        FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link.
        8;
      }
      assert(id);
      GROWABLE_HEAP_I64()[((dirp + pos) >> 3)] = BigInt(id);
      GROWABLE_HEAP_I64()[(((dirp + pos) + (8)) >> 3)] = BigInt((idx + 1) * struct_size);
      GROWABLE_HEAP_I16()[(((dirp + pos) + (16)) >> 1)] = 280;
      GROWABLE_HEAP_I8()[(dirp + pos) + (18)] = type;
      stringToUTF8(name, dirp + pos + 19, 256);
      pos += struct_size;
    }
    FS.llseek(stream, idx * struct_size, 0);
    return pos;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_ioctl(fd, op, varargs) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(6, 0, 1, fd, op, varargs);
  SYSCALLS.varargs = varargs;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    switch (op) {
     case 21509:
      {
        if (!stream.tty) return -59;
        return 0;
      }

     case 21505:
      {
        if (!stream.tty) return -59;
        if (stream.tty.ops.ioctl_tcgets) {
          var termios = stream.tty.ops.ioctl_tcgets(stream);
          var argp = syscallGetVarargP();
          GROWABLE_HEAP_I32()[((argp) >> 2)] = termios.c_iflag || 0;
          GROWABLE_HEAP_I32()[(((argp) + (4)) >> 2)] = termios.c_oflag || 0;
          GROWABLE_HEAP_I32()[(((argp) + (8)) >> 2)] = termios.c_cflag || 0;
          GROWABLE_HEAP_I32()[(((argp) + (12)) >> 2)] = termios.c_lflag || 0;
          for (var i = 0; i < 32; i++) {
            GROWABLE_HEAP_I8()[(argp + i) + (17)] = termios.c_cc[i] || 0;
          }
          return 0;
        }
        return 0;
      }

     case 21510:
     case 21511:
     case 21512:
      {
        if (!stream.tty) return -59;
        return 0;
      }

     case 21506:
     case 21507:
     case 21508:
      {
        if (!stream.tty) return -59;
        if (stream.tty.ops.ioctl_tcsets) {
          var argp = syscallGetVarargP();
          var c_iflag = GROWABLE_HEAP_I32()[((argp) >> 2)];
          var c_oflag = GROWABLE_HEAP_I32()[(((argp) + (4)) >> 2)];
          var c_cflag = GROWABLE_HEAP_I32()[(((argp) + (8)) >> 2)];
          var c_lflag = GROWABLE_HEAP_I32()[(((argp) + (12)) >> 2)];
          var c_cc = [];
          for (var i = 0; i < 32; i++) {
            c_cc.push(GROWABLE_HEAP_I8()[(argp + i) + (17)]);
          }
          return stream.tty.ops.ioctl_tcsets(stream.tty, op, {
            c_iflag,
            c_oflag,
            c_cflag,
            c_lflag,
            c_cc
          });
        }
        return 0;
      }

     case 21519:
      {
        if (!stream.tty) return -59;
        var argp = syscallGetVarargP();
        GROWABLE_HEAP_I32()[((argp) >> 2)] = 0;
        return 0;
      }

     case 21520:
      {
        if (!stream.tty) return -59;
        return -28;
      }

     case 21531:
      {
        var argp = syscallGetVarargP();
        return FS.ioctl(stream, op, argp);
      }

     case 21523:
      {
        // TODO: in theory we should write to the winsize struct that gets
        // passed in, but for now musl doesn't read anything on it
        if (!stream.tty) return -59;
        if (stream.tty.ops.ioctl_tiocgwinsz) {
          var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
          var argp = syscallGetVarargP();
          GROWABLE_HEAP_I16()[((argp) >> 1)] = winsize[0];
          GROWABLE_HEAP_I16()[(((argp) + (2)) >> 1)] = winsize[1];
        }
        return 0;
      }

     case 21524:
      {
        // TODO: technically, this ioctl call should change the window size.
        // but, since emscripten doesn't have any concept of a terminal window
        // yet, we'll just silently throw it away as we do TIOCGWINSZ
        if (!stream.tty) return -59;
        return 0;
      }

     case 21515:
      {
        if (!stream.tty) return -59;
        return 0;
      }

     default:
      return -28;
    }
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_lstat64(path, buf) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(7, 0, 1, path, buf);
  try {
    path = SYSCALLS.getStr(path);
    return SYSCALLS.writeStat(buf, FS.lstat(path));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_newfstatat(dirfd, path, buf, flags) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(8, 0, 1, dirfd, path, buf, flags);
  try {
    path = SYSCALLS.getStr(path);
    var nofollow = flags & 256;
    var allowEmpty = flags & 4096;
    flags = flags & (~6400);
    assert(!flags, `unknown flags in __syscall_newfstatat: ${flags}`);
    path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
    return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_openat(dirfd, path, flags, varargs) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(9, 0, 1, dirfd, path, flags, varargs);
  SYSCALLS.varargs = varargs;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    var mode = varargs ? syscallGetVarargI() : 0;
    return FS.open(path, flags, mode).fd;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_readlinkat(dirfd, path, buf, bufsize) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(10, 0, 1, dirfd, path, buf, bufsize);
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    if (bufsize <= 0) return -28;
    var ret = FS.readlink(path);
    var len = Math.min(bufsize, lengthBytesUTF8(ret));
    var endChar = GROWABLE_HEAP_I8()[buf + len];
    stringToUTF8(ret, buf, bufsize + 1);
    // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!)
    // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write.
    GROWABLE_HEAP_I8()[buf + len] = endChar;
    return len;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_stat64(path, buf) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(11, 0, 1, path, buf);
  try {
    path = SYSCALLS.getStr(path);
    return SYSCALLS.writeStat(buf, FS.stat(path));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var __abort_js = () => abort("native code called abort()");

var embind_init_charCodes = () => {
  var codes = new Array(256);
  for (var i = 0; i < 256; ++i) {
    codes[i] = String.fromCharCode(i);
  }
  embind_charCodes = codes;
};

var embind_charCodes;

var readLatin1String = ptr => {
  var ret = "";
  var c = ptr;
  while (GROWABLE_HEAP_U8()[c]) {
    ret += embind_charCodes[GROWABLE_HEAP_U8()[c++]];
  }
  return ret;
};

var awaitingDependencies = {};

var registeredTypes = {};

var typeDependencies = {};

var BindingError = class BindingError extends Error {
  constructor(message) {
    super(message);
    this.name = "BindingError";
  }
};

var throwBindingError = message => {
  throw new BindingError(message);
};

/** @param {Object=} options */ function sharedRegisterType(rawType, registeredInstance, options = {}) {
  var name = registeredInstance.name;
  if (!rawType) {
    throwBindingError(`type "${name}" must have a positive integer typeid pointer`);
  }
  if (registeredTypes.hasOwnProperty(rawType)) {
    if (options.ignoreDuplicateRegistrations) {
      return;
    } else {
      throwBindingError(`Cannot register type '${name}' twice`);
    }
  }
  registeredTypes[rawType] = registeredInstance;
  delete typeDependencies[rawType];
  if (awaitingDependencies.hasOwnProperty(rawType)) {
    var callbacks = awaitingDependencies[rawType];
    delete awaitingDependencies[rawType];
    callbacks.forEach(cb => cb());
  }
}

/** @param {Object=} options */ function registerType(rawType, registeredInstance, options = {}) {
  if (registeredInstance.argPackAdvance === undefined) {
    throw new TypeError("registerType registeredInstance requires argPackAdvance");
  }
  return sharedRegisterType(rawType, registeredInstance, options);
}

var integerReadValueFromPointer = (name, width, signed) => {
  // integers are quite common, so generate very specialized functions
  switch (width) {
   case 1:
    return signed ? pointer => GROWABLE_HEAP_I8()[pointer] : pointer => GROWABLE_HEAP_U8()[pointer];

   case 2:
    return signed ? pointer => GROWABLE_HEAP_I16()[((pointer) >> 1)] : pointer => GROWABLE_HEAP_U16()[((pointer) >> 1)];

   case 4:
    return signed ? pointer => GROWABLE_HEAP_I32()[((pointer) >> 2)] : pointer => GROWABLE_HEAP_U32()[((pointer) >> 2)];

   case 8:
    return signed ? pointer => GROWABLE_HEAP_I64()[((pointer) >> 3)] : pointer => GROWABLE_HEAP_U64()[((pointer) >> 3)];

   default:
    throw new TypeError(`invalid integer width (${width}): ${name}`);
  }
};

var embindRepr = v => {
  if (v === null) {
    return "null";
  }
  var t = typeof v;
  if (t === "object" || t === "array" || t === "function") {
    return v.toString();
  } else {
    return "" + v;
  }
};

var assertIntegerRange = (typeName, value, minRange, maxRange) => {
  if (value < minRange || value > maxRange) {
    throw new TypeError(`Passing a number "${embindRepr(value)}" from JS side to C/C++ side to an argument of type "${typeName}", which is outside the valid range [${minRange}, ${maxRange}]!`);
  }
};

/** @suppress {globalThis} */ var __embind_register_bigint = (primitiveType, name, size, minRange, maxRange) => {
  name = readLatin1String(name);
  const isUnsignedType = minRange === 0n;
  let fromWireType = value => value;
  if (isUnsignedType) {
    // uint64 get converted to int64 in ABI, fix them up like we do for 32-bit integers.
    const bitSize = size * 8;
    fromWireType = value => BigInt.asUintN(bitSize, value);
    maxRange = fromWireType(maxRange);
  }
  registerType(primitiveType, {
    name,
    "fromWireType": fromWireType,
    "toWireType": (destructors, value) => {
      if (typeof value == "number") {
        value = BigInt(value);
      } else if (typeof value != "bigint") {
        throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${this.name}`);
      }
      assertIntegerRange(name, value, minRange, maxRange);
      return value;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": integerReadValueFromPointer(name, size, !isUnsignedType),
    destructorFunction: null
  });
};

var GenericWireTypeSize = 8;

/** @suppress {globalThis} */ var __embind_register_bool = (rawType, name, trueValue, falseValue) => {
  name = readLatin1String(name);
  registerType(rawType, {
    name,
    "fromWireType": function(wt) {
      // ambiguous emscripten ABI: sometimes return values are
      // true or false, and sometimes integers (0 or 1)
      return !!wt;
    },
    "toWireType": function(destructors, o) {
      return o ? trueValue : falseValue;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": function(pointer) {
      return this["fromWireType"](GROWABLE_HEAP_U8()[pointer]);
    },
    destructorFunction: null
  });
};

var emval_freelist = [];

var emval_handles = [ 0, 1, , 1, null, 1, true, 1, false, 1 ];

var __emval_decref = handle => {
  if (handle > 9 && 0 === --emval_handles[handle + 1]) {
    assert(emval_handles[handle] !== undefined, `Decref for unallocated handle.`);
    emval_handles[handle] = undefined;
    emval_freelist.push(handle);
  }
};

var Emval = {
  toValue: handle => {
    if (!handle) {
      throwBindingError(`Cannot use deleted val. handle = ${handle}`);
    }
    // handle 2 is supposed to be `undefined`.
    assert(handle === 2 || emval_handles[handle] !== undefined && handle % 2 === 0, `invalid handle: ${handle}`);
    return emval_handles[handle];
  },
  toHandle: value => {
    switch (value) {
     case undefined:
      return 2;

     case null:
      return 4;

     case true:
      return 6;

     case false:
      return 8;

     default:
      {
        const handle = emval_freelist.pop() || emval_handles.length;
        emval_handles[handle] = value;
        emval_handles[handle + 1] = 1;
        return handle;
      }
    }
  }
};

/** @suppress {globalThis} */ function readPointer(pointer) {
  return this["fromWireType"](GROWABLE_HEAP_U32()[((pointer) >> 2)]);
}

var EmValType = {
  name: "emscripten::val",
  "fromWireType": handle => {
    var rv = Emval.toValue(handle);
    __emval_decref(handle);
    return rv;
  },
  "toWireType": (destructors, value) => Emval.toHandle(value),
  argPackAdvance: GenericWireTypeSize,
  "readValueFromPointer": readPointer,
  destructorFunction: null
};

var __embind_register_emval = rawType => registerType(rawType, EmValType);

var floatReadValueFromPointer = (name, width) => {
  switch (width) {
   case 4:
    return function(pointer) {
      return this["fromWireType"](GROWABLE_HEAP_F32()[((pointer) >> 2)]);
    };

   case 8:
    return function(pointer) {
      return this["fromWireType"](GROWABLE_HEAP_F64()[((pointer) >> 3)]);
    };

   default:
    throw new TypeError(`invalid float width (${width}): ${name}`);
  }
};

var __embind_register_float = (rawType, name, size) => {
  name = readLatin1String(name);
  registerType(rawType, {
    name,
    "fromWireType": value => value,
    "toWireType": (destructors, value) => {
      if (typeof value != "number" && typeof value != "boolean") {
        throw new TypeError(`Cannot convert ${embindRepr(value)} to ${this.name}`);
      }
      // The VM will perform JS to Wasm value conversion, according to the spec:
      // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
      return value;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": floatReadValueFromPointer(name, size),
    destructorFunction: null
  });
};

var createNamedFunction = (name, func) => Object.defineProperty(func, "name", {
  value: name
});

var runDestructors = destructors => {
  while (destructors.length) {
    var ptr = destructors.pop();
    var del = destructors.pop();
    del(ptr);
  }
};

function usesDestructorStack(argTypes) {
  // Skip return value at index 0 - it's not deleted here.
  for (var i = 1; i < argTypes.length; ++i) {
    // The type does not define a destructor function - must use dynamic stack
    if (argTypes[i] !== null && argTypes[i].destructorFunction === undefined) {
      return true;
    }
  }
  return false;
}

function checkArgCount(numArgs, minArgs, maxArgs, humanName, throwBindingError) {
  if (numArgs < minArgs || numArgs > maxArgs) {
    var argCountMessage = minArgs == maxArgs ? minArgs : `${minArgs} to ${maxArgs}`;
    throwBindingError(`function ${humanName} called with ${numArgs} arguments, expected ${argCountMessage}`);
  }
}

function createJsInvoker(argTypes, isClassMethodFunc, returns, isAsync) {
  var needsDestructorStack = usesDestructorStack(argTypes);
  var argCount = argTypes.length - 2;
  var argsList = [];
  var argsListWired = [ "fn" ];
  if (isClassMethodFunc) {
    argsListWired.push("thisWired");
  }
  for (var i = 0; i < argCount; ++i) {
    argsList.push(`arg${i}`);
    argsListWired.push(`arg${i}Wired`);
  }
  argsList = argsList.join(",");
  argsListWired = argsListWired.join(",");
  var invokerFnBody = `return function (${argsList}) {\n`;
  invokerFnBody += "checkArgCount(arguments.length, minArgs, maxArgs, humanName, throwBindingError);\n";
  if (needsDestructorStack) {
    invokerFnBody += "var destructors = [];\n";
  }
  var dtorStack = needsDestructorStack ? "destructors" : "null";
  var args1 = [ "humanName", "throwBindingError", "invoker", "fn", "runDestructors", "retType", "classParam" ];
  if (isClassMethodFunc) {
    invokerFnBody += `var thisWired = classParam['toWireType'](${dtorStack}, this);\n`;
  }
  for (var i = 0; i < argCount; ++i) {
    invokerFnBody += `var arg${i}Wired = argType${i}['toWireType'](${dtorStack}, arg${i});\n`;
    args1.push(`argType${i}`);
  }
  invokerFnBody += (returns || isAsync ? "var rv = " : "") + `invoker(${argsListWired});\n`;
  var returnVal = returns ? "rv" : "";
  if (needsDestructorStack) {
    invokerFnBody += "runDestructors(destructors);\n";
  } else {
    for (var i = isClassMethodFunc ? 1 : 2; i < argTypes.length; ++i) {
      // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method.
      var paramName = (i === 1 ? "thisWired" : ("arg" + (i - 2) + "Wired"));
      if (argTypes[i].destructorFunction !== null) {
        invokerFnBody += `${paramName}_dtor(${paramName});\n`;
        args1.push(`${paramName}_dtor`);
      }
    }
  }
  if (returns) {
    invokerFnBody += "var ret = retType['fromWireType'](rv);\n" + "return ret;\n";
  } else {}
  invokerFnBody += "}\n";
  args1.push("checkArgCount", "minArgs", "maxArgs");
  invokerFnBody = `if (arguments.length !== ${args1.length}){ throw new Error(humanName + "Expected ${args1.length} closure arguments " + arguments.length + " given."); }\n${invokerFnBody}`;
  return [ args1, invokerFnBody ];
}

function getRequiredArgCount(argTypes) {
  var requiredArgCount = argTypes.length - 2;
  for (var i = argTypes.length - 1; i >= 2; --i) {
    if (!argTypes[i].optional) {
      break;
    }
    requiredArgCount--;
  }
  return requiredArgCount;
}

function craftInvokerFunction(humanName, argTypes, classType, cppInvokerFunc, cppTargetFunc, /** boolean= */ isAsync) {
  // humanName: a human-readable string name for the function to be generated.
  // argTypes: An array that contains the embind type objects for all types in the function signature.
  //    argTypes[0] is the type object for the function return value.
  //    argTypes[1] is the type object for function this object/class type, or null if not crafting an invoker for a class method.
  //    argTypes[2...] are the actual function parameters.
  // classType: The embind type object for the class to be bound, or null if this is not a method of a class.
  // cppInvokerFunc: JS Function object to the C++-side function that interops into C++ code.
  // cppTargetFunc: Function pointer (an integer to FUNCTION_TABLE) to the target C++ function the cppInvokerFunc will end up calling.
  // isAsync: Optional. If true, returns an async function. Async bindings are only supported with JSPI.
  var argCount = argTypes.length;
  if (argCount < 2) {
    throwBindingError("argTypes array size mismatch! Must at least get return value and 'this' types!");
  }
  assert(!isAsync, "Async bindings are only supported with JSPI.");
  var isClassMethodFunc = (argTypes[1] !== null && classType !== null);
  // Free functions with signature "void function()" do not need an invoker that marshalls between wire types.
  // TODO: This omits argument count check - enable only at -O3 or similar.
  //    if (ENABLE_UNSAFE_OPTS && argCount == 2 && argTypes[0].name == "void" && !isClassMethodFunc) {
  //       return FUNCTION_TABLE[fn];
  //    }
  // Determine if we need to use a dynamic stack to store the destructors for the function parameters.
  // TODO: Remove this completely once all function invokers are being dynamically generated.
  var needsDestructorStack = usesDestructorStack(argTypes);
  var returns = (argTypes[0].name !== "void");
  var expectedArgCount = argCount - 2;
  var minArgs = getRequiredArgCount(argTypes);
  // Builld the arguments that will be passed into the closure around the invoker
  // function.
  var closureArgs = [ humanName, throwBindingError, cppInvokerFunc, cppTargetFunc, runDestructors, argTypes[0], argTypes[1] ];
  for (var i = 0; i < argCount - 2; ++i) {
    closureArgs.push(argTypes[i + 2]);
  }
  if (!needsDestructorStack) {
    // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method.
    for (var i = isClassMethodFunc ? 1 : 2; i < argTypes.length; ++i) {
      if (argTypes[i].destructorFunction !== null) {
        closureArgs.push(argTypes[i].destructorFunction);
      }
    }
  }
  closureArgs.push(checkArgCount, minArgs, expectedArgCount);
  let [args, invokerFnBody] = createJsInvoker(argTypes, isClassMethodFunc, returns, isAsync);
  var invokerFn = new Function(...args, invokerFnBody)(...closureArgs);
  return createNamedFunction(humanName, invokerFn);
}

var ensureOverloadTable = (proto, methodName, humanName) => {
  if (undefined === proto[methodName].overloadTable) {
    var prevFunc = proto[methodName];
    // Inject an overload resolver function that routes to the appropriate overload based on the number of arguments.
    proto[methodName] = function(...args) {
      // TODO This check can be removed in -O3 level "unsafe" optimizations.
      if (!proto[methodName].overloadTable.hasOwnProperty(args.length)) {
        throwBindingError(`Function '${humanName}' called with an invalid number of arguments (${args.length}) - expects one of (${proto[methodName].overloadTable})!`);
      }
      return proto[methodName].overloadTable[args.length].apply(this, args);
    };
    // Move the previous function into the overload table.
    proto[methodName].overloadTable = [];
    proto[methodName].overloadTable[prevFunc.argCount] = prevFunc;
  }
};

/** @param {number=} numArguments */ var exposePublicSymbol = (name, value, numArguments) => {
  if (Module.hasOwnProperty(name)) {
    if (undefined === numArguments || (undefined !== Module[name].overloadTable && undefined !== Module[name].overloadTable[numArguments])) {
      throwBindingError(`Cannot register public name '${name}' twice`);
    }
    // We are exposing a function with the same name as an existing function. Create an overload table and a function selector
    // that routes between the two.
    ensureOverloadTable(Module, name, name);
    if (Module[name].overloadTable.hasOwnProperty(numArguments)) {
      throwBindingError(`Cannot register multiple overloads of a function with the same number of arguments (${numArguments})!`);
    }
    // Add the new function into the overload table.
    Module[name].overloadTable[numArguments] = value;
  } else {
    Module[name] = value;
    Module[name].argCount = numArguments;
  }
};

var heap32VectorToArray = (count, firstElement) => {
  var array = [];
  for (var i = 0; i < count; i++) {
    // TODO(https://github.com/emscripten-core/emscripten/issues/17310):
    // Find a way to hoist the `>> 2` or `>> 3` out of this loop.
    array.push(GROWABLE_HEAP_U32()[(((firstElement) + (i * 4)) >> 2)]);
  }
  return array;
};

var InternalError = class InternalError extends Error {
  constructor(message) {
    super(message);
    this.name = "InternalError";
  }
};

var throwInternalError = message => {
  throw new InternalError(message);
};

/** @param {number=} numArguments */ var replacePublicSymbol = (name, value, numArguments) => {
  if (!Module.hasOwnProperty(name)) {
    throwInternalError("Replacing nonexistent public symbol");
  }
  // If there's an overload table for this symbol, replace the symbol in the overload table instead.
  if (undefined !== Module[name].overloadTable && undefined !== numArguments) {
    Module[name].overloadTable[numArguments] = value;
  } else {
    Module[name] = value;
    Module[name].argCount = numArguments;
  }
};

var embind__requireFunction = (signature, rawFunction, isAsync = false) => {
  assert(!isAsync, "Async bindings are only supported with JSPI.");
  signature = readLatin1String(signature);
  function makeDynCaller() {
    var rtn = getWasmTableEntry(rawFunction);
    return rtn;
  }
  var fp = makeDynCaller();
  if (typeof fp != "function") {
    throwBindingError(`unknown function pointer with signature ${signature}: ${rawFunction}`);
  }
  return fp;
};

class UnboundTypeError extends Error {}

var getTypeName = type => {
  var ptr = ___getTypeName(type);
  var rv = readLatin1String(ptr);
  _free(ptr);
  return rv;
};

var throwUnboundTypeError = (message, types) => {
  var unboundTypes = [];
  var seen = {};
  function visit(type) {
    if (seen[type]) {
      return;
    }
    if (registeredTypes[type]) {
      return;
    }
    if (typeDependencies[type]) {
      typeDependencies[type].forEach(visit);
      return;
    }
    unboundTypes.push(type);
    seen[type] = true;
  }
  types.forEach(visit);
  throw new UnboundTypeError(`${message}: ` + unboundTypes.map(getTypeName).join([ ", " ]));
};

var whenDependentTypesAreResolved = (myTypes, dependentTypes, getTypeConverters) => {
  myTypes.forEach(type => typeDependencies[type] = dependentTypes);
  function onComplete(typeConverters) {
    var myTypeConverters = getTypeConverters(typeConverters);
    if (myTypeConverters.length !== myTypes.length) {
      throwInternalError("Mismatched type converter count");
    }
    for (var i = 0; i < myTypes.length; ++i) {
      registerType(myTypes[i], myTypeConverters[i]);
    }
  }
  var typeConverters = new Array(dependentTypes.length);
  var unregisteredTypes = [];
  var registered = 0;
  dependentTypes.forEach((dt, i) => {
    if (registeredTypes.hasOwnProperty(dt)) {
      typeConverters[i] = registeredTypes[dt];
    } else {
      unregisteredTypes.push(dt);
      if (!awaitingDependencies.hasOwnProperty(dt)) {
        awaitingDependencies[dt] = [];
      }
      awaitingDependencies[dt].push(() => {
        typeConverters[i] = registeredTypes[dt];
        ++registered;
        if (registered === unregisteredTypes.length) {
          onComplete(typeConverters);
        }
      });
    }
  });
  if (0 === unregisteredTypes.length) {
    onComplete(typeConverters);
  }
};

var getFunctionName = signature => {
  signature = signature.trim();
  const argsIndex = signature.indexOf("(");
  if (argsIndex === -1) return signature;
  assert(signature.endsWith(")"), "Parentheses for argument names should match.");
  return signature.slice(0, argsIndex);
};

var __embind_register_function = (name, argCount, rawArgTypesAddr, signature, rawInvoker, fn, isAsync, isNonnullReturn) => {
  var argTypes = heap32VectorToArray(argCount, rawArgTypesAddr);
  name = readLatin1String(name);
  name = getFunctionName(name);
  rawInvoker = embind__requireFunction(signature, rawInvoker, isAsync);
  exposePublicSymbol(name, function() {
    throwUnboundTypeError(`Cannot call ${name} due to unbound types`, argTypes);
  }, argCount - 1);
  whenDependentTypesAreResolved([], argTypes, argTypes => {
    var invokerArgsArray = [ argTypes[0], null ].concat(argTypes.slice(1));
    replacePublicSymbol(name, craftInvokerFunction(name, invokerArgsArray, null, rawInvoker, fn, isAsync), argCount - 1);
    return [];
  });
};

/** @suppress {globalThis} */ var __embind_register_integer = (primitiveType, name, size, minRange, maxRange) => {
  name = readLatin1String(name);
  const isUnsignedType = minRange === 0;
  let fromWireType = value => value;
  if (isUnsignedType) {
    var bitshift = 32 - 8 * size;
    fromWireType = value => (value << bitshift) >>> bitshift;
    maxRange = fromWireType(maxRange);
  }
  registerType(primitiveType, {
    name,
    "fromWireType": fromWireType,
    "toWireType": (destructors, value) => {
      if (typeof value != "number" && typeof value != "boolean") {
        throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${name}`);
      }
      assertIntegerRange(name, value, minRange, maxRange);
      // The VM will perform JS to Wasm value conversion, according to the spec:
      // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
      return value;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": integerReadValueFromPointer(name, size, minRange !== 0),
    destructorFunction: null
  });
};

var __embind_register_memory_view = (rawType, dataTypeIndex, name) => {
  var typeMapping = [ Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, BigInt64Array, BigUint64Array ];
  var TA = typeMapping[dataTypeIndex];
  function decodeMemoryView(handle) {
    var size = GROWABLE_HEAP_U32()[((handle) >> 2)];
    var data = GROWABLE_HEAP_U32()[(((handle) + (4)) >> 2)];
    return new TA(GROWABLE_HEAP_I8().buffer, data, size);
  }
  name = readLatin1String(name);
  registerType(rawType, {
    name,
    "fromWireType": decodeMemoryView,
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": decodeMemoryView
  }, {
    ignoreDuplicateRegistrations: true
  });
};

var __embind_register_std_string = (rawType, name) => {
  name = readLatin1String(name);
  var stdStringIsUTF8 = true;
  registerType(rawType, {
    name,
    // For some method names we use string keys here since they are part of
    // the public/external API and/or used by the runtime-generated code.
    "fromWireType"(value) {
      var length = GROWABLE_HEAP_U32()[((value) >> 2)];
      var payload = value + 4;
      var str;
      if (stdStringIsUTF8) {
        var decodeStartPtr = payload;
        // Looping here to support possible embedded '0' bytes
        for (var i = 0; i <= length; ++i) {
          var currentBytePtr = payload + i;
          if (i == length || GROWABLE_HEAP_U8()[currentBytePtr] == 0) {
            var maxRead = currentBytePtr - decodeStartPtr;
            var stringSegment = UTF8ToString(decodeStartPtr, maxRead);
            if (str === undefined) {
              str = stringSegment;
            } else {
              str += String.fromCharCode(0);
              str += stringSegment;
            }
            decodeStartPtr = currentBytePtr + 1;
          }
        }
      } else {
        var a = new Array(length);
        for (var i = 0; i < length; ++i) {
          a[i] = String.fromCharCode(GROWABLE_HEAP_U8()[payload + i]);
        }
        str = a.join("");
      }
      _free(value);
      return str;
    },
    "toWireType"(destructors, value) {
      if (value instanceof ArrayBuffer) {
        value = new Uint8Array(value);
      }
      var length;
      var valueIsOfTypeString = (typeof value == "string");
      // We accept `string` or array views with single byte elements
      if (!(valueIsOfTypeString || (ArrayBuffer.isView(value) && value.BYTES_PER_ELEMENT == 1))) {
        throwBindingError("Cannot pass non-string to std::string");
      }
      if (stdStringIsUTF8 && valueIsOfTypeString) {
        length = lengthBytesUTF8(value);
      } else {
        length = value.length;
      }
      // assumes POINTER_SIZE alignment
      var base = _malloc(4 + length + 1);
      var ptr = base + 4;
      GROWABLE_HEAP_U32()[((base) >> 2)] = length;
      if (valueIsOfTypeString) {
        if (stdStringIsUTF8) {
          stringToUTF8(value, ptr, length + 1);
        } else {
          for (var i = 0; i < length; ++i) {
            var charCode = value.charCodeAt(i);
            if (charCode > 255) {
              _free(base);
              throwBindingError("String has UTF-16 code units that do not fit in 8 bits");
            }
            GROWABLE_HEAP_U8()[ptr + i] = charCode;
          }
        }
      } else {
        GROWABLE_HEAP_U8().set(value, ptr);
      }
      if (destructors !== null) {
        destructors.push(_free, base);
      }
      return base;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": readPointer,
    destructorFunction(ptr) {
      _free(ptr);
    }
  });
};

var UTF16Decoder = typeof TextDecoder != "undefined" ? new TextDecoder("utf-16le") : undefined;

var UTF16ToString = (ptr, maxBytesToRead) => {
  assert(ptr % 2 == 0, "Pointer passed to UTF16ToString must be aligned to two bytes!");
  var endPtr = ptr;
  // TextDecoder needs to know the byte length in advance, it doesn't stop on
  // null terminator by itself.
  // Also, use the length info to avoid running tiny strings through
  // TextDecoder, since .subarray() allocates garbage.
  var idx = endPtr >> 1;
  var maxIdx = idx + maxBytesToRead / 2;
  // If maxBytesToRead is not passed explicitly, it will be undefined, and this
  // will always evaluate to true. This saves on code size.
  while (!(idx >= maxIdx) && GROWABLE_HEAP_U16()[idx]) ++idx;
  endPtr = idx << 1;
  if (endPtr - ptr > 32 && UTF16Decoder) return UTF16Decoder.decode(GROWABLE_HEAP_U8().slice(ptr, endPtr));
  // Fallback: decode without UTF16Decoder
  var str = "";
  // If maxBytesToRead is not passed explicitly, it will be undefined, and the
  // for-loop's condition will always evaluate to true. The loop is then
  // terminated on the first null char.
  for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
    var codeUnit = GROWABLE_HEAP_I16()[(((ptr) + (i * 2)) >> 1)];
    if (codeUnit == 0) break;
    // fromCharCode constructs a character from a UTF-16 code unit, so we can
    // pass the UTF16 string right through.
    str += String.fromCharCode(codeUnit);
  }
  return str;
};

var stringToUTF16 = (str, outPtr, maxBytesToWrite) => {
  assert(outPtr % 2 == 0, "Pointer passed to stringToUTF16 must be aligned to two bytes!");
  assert(typeof maxBytesToWrite == "number", "stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  maxBytesToWrite ??= 2147483647;
  if (maxBytesToWrite < 2) return 0;
  maxBytesToWrite -= 2;
  // Null terminator.
  var startPtr = outPtr;
  var numCharsToWrite = (maxBytesToWrite < str.length * 2) ? (maxBytesToWrite / 2) : str.length;
  for (var i = 0; i < numCharsToWrite; ++i) {
    // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
    var codeUnit = str.charCodeAt(i);
    // possibly a lead surrogate
    GROWABLE_HEAP_I16()[((outPtr) >> 1)] = codeUnit;
    outPtr += 2;
  }
  // Null-terminate the pointer to the HEAP.
  GROWABLE_HEAP_I16()[((outPtr) >> 1)] = 0;
  return outPtr - startPtr;
};

var lengthBytesUTF16 = str => str.length * 2;

var UTF32ToString = (ptr, maxBytesToRead) => {
  assert(ptr % 4 == 0, "Pointer passed to UTF32ToString must be aligned to four bytes!");
  var i = 0;
  var str = "";
  // If maxBytesToRead is not passed explicitly, it will be undefined, and this
  // will always evaluate to true. This saves on code size.
  while (!(i >= maxBytesToRead / 4)) {
    var utf32 = GROWABLE_HEAP_I32()[(((ptr) + (i * 4)) >> 2)];
    if (utf32 == 0) break;
    ++i;
    // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    if (utf32 >= 65536) {
      var ch = utf32 - 65536;
      str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023));
    } else {
      str += String.fromCharCode(utf32);
    }
  }
  return str;
};

var stringToUTF32 = (str, outPtr, maxBytesToWrite) => {
  assert(outPtr % 4 == 0, "Pointer passed to stringToUTF32 must be aligned to four bytes!");
  assert(typeof maxBytesToWrite == "number", "stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  maxBytesToWrite ??= 2147483647;
  if (maxBytesToWrite < 4) return 0;
  var startPtr = outPtr;
  var endPtr = startPtr + maxBytesToWrite - 4;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var codeUnit = str.charCodeAt(i);
    // possibly a lead surrogate
    if (codeUnit >= 55296 && codeUnit <= 57343) {
      var trailSurrogate = str.charCodeAt(++i);
      codeUnit = 65536 + ((codeUnit & 1023) << 10) | (trailSurrogate & 1023);
    }
    GROWABLE_HEAP_I32()[((outPtr) >> 2)] = codeUnit;
    outPtr += 4;
    if (outPtr + 4 > endPtr) break;
  }
  // Null-terminate the pointer to the HEAP.
  GROWABLE_HEAP_I32()[((outPtr) >> 2)] = 0;
  return outPtr - startPtr;
};

var lengthBytesUTF32 = str => {
  var len = 0;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var codeUnit = str.charCodeAt(i);
    if (codeUnit >= 55296 && codeUnit <= 57343) ++i;
    // possibly a lead surrogate, so skip over the tail surrogate.
    len += 4;
  }
  return len;
};

var __embind_register_std_wstring = (rawType, charSize, name) => {
  name = readLatin1String(name);
  var decodeString, encodeString, readCharAt, lengthBytesUTF;
  if (charSize === 2) {
    decodeString = UTF16ToString;
    encodeString = stringToUTF16;
    lengthBytesUTF = lengthBytesUTF16;
    readCharAt = pointer => GROWABLE_HEAP_U16()[((pointer) >> 1)];
  } else if (charSize === 4) {
    decodeString = UTF32ToString;
    encodeString = stringToUTF32;
    lengthBytesUTF = lengthBytesUTF32;
    readCharAt = pointer => GROWABLE_HEAP_U32()[((pointer) >> 2)];
  }
  registerType(rawType, {
    name,
    "fromWireType": value => {
      // Code mostly taken from _embind_register_std_string fromWireType
      var length = GROWABLE_HEAP_U32()[((value) >> 2)];
      var str;
      var decodeStartPtr = value + 4;
      // Looping here to support possible embedded '0' bytes
      for (var i = 0; i <= length; ++i) {
        var currentBytePtr = value + 4 + i * charSize;
        if (i == length || readCharAt(currentBytePtr) == 0) {
          var maxReadBytes = currentBytePtr - decodeStartPtr;
          var stringSegment = decodeString(decodeStartPtr, maxReadBytes);
          if (str === undefined) {
            str = stringSegment;
          } else {
            str += String.fromCharCode(0);
            str += stringSegment;
          }
          decodeStartPtr = currentBytePtr + charSize;
        }
      }
      _free(value);
      return str;
    },
    "toWireType": (destructors, value) => {
      if (!(typeof value == "string")) {
        throwBindingError(`Cannot pass non-string to C++ string type ${name}`);
      }
      // assumes POINTER_SIZE alignment
      var length = lengthBytesUTF(value);
      var ptr = _malloc(4 + length + charSize);
      GROWABLE_HEAP_U32()[((ptr) >> 2)] = length / charSize;
      encodeString(value, ptr + 4, length + charSize);
      if (destructors !== null) {
        destructors.push(_free, ptr);
      }
      return ptr;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": readPointer,
    destructorFunction(ptr) {
      _free(ptr);
    }
  });
};

var __embind_register_void = (rawType, name) => {
  name = readLatin1String(name);
  registerType(rawType, {
    isVoid: true,
    // void return values can be optimized out sometimes
    name,
    argPackAdvance: 0,
    "fromWireType": () => undefined,
    // TODO: assert if anything else is given?
    "toWireType": (destructors, o) => undefined
  });
};

var __emscripten_init_main_thread_js = tb => {
  // Pass the thread address to the native code where they stored in wasm
  // globals which act as a form of TLS. Global constructors trying
  // to access this value will read the wrong value, but that is UB anyway.
  __emscripten_thread_init(tb, /*is_main=*/ !ENVIRONMENT_IS_WORKER, /*is_runtime=*/ 1, /*can_block=*/ !ENVIRONMENT_IS_WEB, /*default_stacksize=*/ 65536, /*start_profiling=*/ false);
  PThread.threadInitTLS();
};

var handleException = e => {
  // Certain exception types we do not treat as errors since they are used for
  // internal control flow.
  // 1. ExitStatus, which is thrown by exit()
  // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
  //    that wish to return to JS event loop.
  if (e instanceof ExitStatus || e == "unwind") {
    return EXITSTATUS;
  }
  checkStackCookie();
  if (e instanceof WebAssembly.RuntimeError) {
    if (_emscripten_stack_get_current() <= 0) {
      err("Stack overflow detected.  You can try increasing -sSTACK_SIZE (currently set to 65536)");
    }
  }
  quit_(1, e);
};

var maybeExit = () => {
  if (!keepRuntimeAlive()) {
    try {
      if (ENVIRONMENT_IS_PTHREAD) __emscripten_thread_exit(EXITSTATUS); else _exit(EXITSTATUS);
    } catch (e) {
      handleException(e);
    }
  }
};

var callUserCallback = func => {
  if (ABORT) {
    err("user callback triggered after runtime exited or application aborted.  Ignoring.");
    return;
  }
  try {
    func();
    maybeExit();
  } catch (e) {
    handleException(e);
  }
};

var __emscripten_thread_mailbox_await = pthread_ptr => {
  if (typeof Atomics.waitAsync === "function") {
    // Wait on the pthread's initial self-pointer field because it is easy and
    // safe to access from sending threads that need to notify the waiting
    // thread.
    // TODO: How to make this work with wasm64?
    var wait = Atomics.waitAsync(GROWABLE_HEAP_I32(), ((pthread_ptr) >> 2), pthread_ptr);
    assert(wait.async);
    wait.value.then(checkMailbox);
    var waitingAsync = pthread_ptr + 128;
    Atomics.store(GROWABLE_HEAP_I32(), ((waitingAsync) >> 2), 1);
  }
};

var checkMailbox = () => {
  // Only check the mailbox if we have a live pthread runtime. We implement
  // pthread_self to return 0 if there is no live runtime.
  var pthread_ptr = _pthread_self();
  if (pthread_ptr) {
    // If we are using Atomics.waitAsync as our notification mechanism, wait
    // for a notification before processing the mailbox to avoid missing any
    // work that could otherwise arrive after we've finished processing the
    // mailbox and before we're ready for the next notification.
    __emscripten_thread_mailbox_await(pthread_ptr);
    callUserCallback(__emscripten_check_mailbox);
  }
};

var __emscripten_notify_mailbox_postmessage = (targetThread, currThreadId) => {
  if (targetThread == currThreadId) {
    setTimeout(checkMailbox);
  } else if (ENVIRONMENT_IS_PTHREAD) {
    postMessage({
      targetThread,
      cmd: "checkMailbox"
    });
  } else {
    var worker = PThread.pthreads[targetThread];
    if (!worker) {
      err(`Cannot send message to thread with ID ${targetThread}, unknown thread ID!`);
      return;
    }
    worker.postMessage({
      cmd: "checkMailbox"
    });
  }
};

var proxiedJSCallArgs = [];

var __emscripten_receive_on_main_thread_js = (funcIndex, emAsmAddr, callingThread, numCallArgs, args) => {
  // Sometimes we need to backproxy events to the calling thread (e.g.
  // HTML5 DOM events handlers such as
  // emscripten_set_mousemove_callback()), so keep track in a globally
  // accessible variable about the thread that initiated the proxying.
  numCallArgs /= 2;
  proxiedJSCallArgs.length = numCallArgs;
  var b = ((args) >> 3);
  for (var i = 0; i < numCallArgs; i++) {
    if (GROWABLE_HEAP_I64()[b + 2 * i]) {
      // It's a BigInt.
      proxiedJSCallArgs[i] = GROWABLE_HEAP_I64()[b + 2 * i + 1];
    } else {
      // It's a Number.
      proxiedJSCallArgs[i] = GROWABLE_HEAP_F64()[b + 2 * i + 1];
    }
  }
  // Proxied JS library funcs use funcIndex and EM_ASM functions use emAsmAddr
  var func = emAsmAddr ? ASM_CONSTS[emAsmAddr] : proxiedFunctionTable[funcIndex];
  assert(!(funcIndex && emAsmAddr));
  assert(func.length == numCallArgs, "Call args mismatch in _emscripten_receive_on_main_thread_js");
  PThread.currentProxiedOperationCallerThread = callingThread;
  var rtn = func(...proxiedJSCallArgs);
  PThread.currentProxiedOperationCallerThread = 0;
  // Proxied functions can return any type except bigint.  All other types
  // cooerce to f64/double (the return type of this function in C) but not
  // bigint.
  assert(typeof rtn != "bigint");
  return rtn;
};

var __emscripten_runtime_keepalive_clear = () => {
  noExitRuntime = false;
  runtimeKeepaliveCounter = 0;
};

var __emscripten_thread_cleanup = thread => {
  // Called when a thread needs to be cleaned up so it can be reused.
  // A thread is considered reusable when it either returns from its
  // entry point, calls pthread_exit, or acts upon a cancellation.
  // Detached threads are responsible for calling this themselves,
  // otherwise pthread_join is responsible for calling this.
  if (!ENVIRONMENT_IS_PTHREAD) cleanupThread(thread); else postMessage({
    cmd: "cleanupThread",
    thread
  });
};

var __emscripten_thread_set_strongref = thread => {};

var __tzset_js = (timezone, daylight, std_name, dst_name) => {
  // TODO: Use (malleable) environment variables instead of system settings.
  var currentYear = (new Date).getFullYear();
  var winter = new Date(currentYear, 0, 1);
  var summer = new Date(currentYear, 6, 1);
  var winterOffset = winter.getTimezoneOffset();
  var summerOffset = summer.getTimezoneOffset();
  // Local standard timezone offset. Local standard time is not adjusted for
  // daylight savings.  This code uses the fact that getTimezoneOffset returns
  // a greater value during Standard Time versus Daylight Saving Time (DST).
  // Thus it determines the expected output during Standard Time, and it
  // compares whether the output of the given date the same (Standard) or less
  // (DST).
  var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
  // timezone is specified as seconds west of UTC ("The external variable
  // `timezone` shall be set to the difference, in seconds, between
  // Coordinated Universal Time (UTC) and local standard time."), the same
  // as returned by stdTimezoneOffset.
  // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
  GROWABLE_HEAP_U32()[((timezone) >> 2)] = stdTimezoneOffset * 60;
  GROWABLE_HEAP_I32()[((daylight) >> 2)] = Number(winterOffset != summerOffset);
  var extractZone = timezoneOffset => {
    // Why inverse sign?
    // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
    var sign = timezoneOffset >= 0 ? "-" : "+";
    var absOffset = Math.abs(timezoneOffset);
    var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
    var minutes = String(absOffset % 60).padStart(2, "0");
    return `UTC${sign}${hours}${minutes}`;
  };
  var winterName = extractZone(winterOffset);
  var summerName = extractZone(summerOffset);
  assert(winterName);
  assert(summerName);
  assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`);
  assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`);
  if (summerOffset < winterOffset) {
    // Northern hemisphere
    stringToUTF8(winterName, std_name, 17);
    stringToUTF8(summerName, dst_name, 17);
  } else {
    stringToUTF8(winterName, dst_name, 17);
    stringToUTF8(summerName, std_name, 17);
  }
};

var _emscripten_get_now = () => performance.timeOrigin + performance.now();

var _emscripten_date_now = () => Date.now();

var nowIsMonotonic = 1;

var checkWasiClock = clock_id => clock_id >= 0 && clock_id <= 3;

var INT53_MAX = 9007199254740992;

var INT53_MIN = -9007199254740992;

var bigintToI53Checked = num => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);

function _clock_time_get(clk_id, ignored_precision, ptime) {
  ignored_precision = bigintToI53Checked(ignored_precision);
  if (!checkWasiClock(clk_id)) {
    return 28;
  }
  var now;
  // all wasi clocks but realtime are monotonic
  if (clk_id === 0) {
    now = _emscripten_date_now();
  } else if (nowIsMonotonic) {
    now = _emscripten_get_now();
  } else {
    return 52;
  }
  // "now" is in ms, and wasi times are in ns.
  var nsec = Math.round(now * 1e3 * 1e3);
  GROWABLE_HEAP_I64()[((ptime) >> 3)] = BigInt(nsec);
  return 0;
}

var runtimeKeepalivePush = () => {
  runtimeKeepaliveCounter += 1;
};

var runtimeKeepalivePop = () => {
  assert(runtimeKeepaliveCounter > 0);
  runtimeKeepaliveCounter -= 1;
};

/** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => {
  runtimeKeepalivePush();
  return setTimeout(() => {
    runtimeKeepalivePop();
    callUserCallback(func);
  }, timeout);
};

var Browser = {
  useWebGL: false,
  isFullscreen: false,
  pointerLock: false,
  moduleContextCreatedCallbacks: [],
  workers: [],
  preloadedImages: {},
  preloadedAudios: {},
  getCanvas: () => Module["canvas"],
  init() {
    if (Browser.initted) return;
    Browser.initted = true;
    // Support for plugins that can process preloaded files. You can add more of these to
    // your app by creating and appending to preloadPlugins.
    // Each plugin is asked if it can handle a file based on the file's name. If it can,
    // it is given the file's raw data. When it is done, it calls a callback with the file's
    // (possibly modified) data. For example, a plugin might decompress a file, or it
    // might create some side data structure for use later (like an Image element, etc.).
    var imagePlugin = {};
    imagePlugin["canHandle"] = function imagePlugin_canHandle(name) {
      return !Module["noImageDecoding"] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name);
    };
    imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) {
      var b = new Blob([ byteArray ], {
        type: Browser.getMimetype(name)
      });
      if (b.size !== byteArray.length) {
        // Safari bug #118630
        // Safari's Blob can only take an ArrayBuffer
        b = new Blob([ (new Uint8Array(byteArray)).buffer ], {
          type: Browser.getMimetype(name)
        });
      }
      var url = URL.createObjectURL(b);
      assert(typeof url == "string", "createObjectURL must return a url as a string");
      var img = new Image;
      img.onload = () => {
        assert(img.complete, `Image ${name} could not be decoded`);
        var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement("canvas"));
        canvas.width = img.width;
        canvas.height = img.height;
        var ctx = canvas.getContext("2d");
        ctx.drawImage(img, 0, 0);
        Browser.preloadedImages[name] = canvas;
        URL.revokeObjectURL(url);
        onload?.(byteArray);
      };
      img.onerror = event => {
        err(`Image ${url} could not be decoded`);
        onerror?.();
      };
      img.src = url;
    };
    preloadPlugins.push(imagePlugin);
    var audioPlugin = {};
    audioPlugin["canHandle"] = function audioPlugin_canHandle(name) {
      return !Module["noAudioDecoding"] && name.slice(-4) in {
        ".ogg": 1,
        ".wav": 1,
        ".mp3": 1
      };
    };
    audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) {
      var done = false;
      function finish(audio) {
        if (done) return;
        done = true;
        Browser.preloadedAudios[name] = audio;
        onload?.(byteArray);
      }
      function fail() {
        if (done) return;
        done = true;
        Browser.preloadedAudios[name] = new Audio;
        // empty shim
        onerror?.();
      }
      var b = new Blob([ byteArray ], {
        type: Browser.getMimetype(name)
      });
      var url = URL.createObjectURL(b);
      // XXX we never revoke this!
      assert(typeof url == "string", "createObjectURL must return a url as a string");
      var audio = new Audio;
      audio.addEventListener("canplaythrough", () => finish(audio), false);
      // use addEventListener due to chromium bug 124926
      audio.onerror = function audio_onerror(event) {
        if (done) return;
        err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`);
        function encode64(data) {
          var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
          var PAD = "=";
          var ret = "";
          var leftchar = 0;
          var leftbits = 0;
          for (var i = 0; i < data.length; i++) {
            leftchar = (leftchar << 8) | data[i];
            leftbits += 8;
            while (leftbits >= 6) {
              var curr = (leftchar >> (leftbits - 6)) & 63;
              leftbits -= 6;
              ret += BASE[curr];
            }
          }
          if (leftbits == 2) {
            ret += BASE[(leftchar & 3) << 4];
            ret += PAD + PAD;
          } else if (leftbits == 4) {
            ret += BASE[(leftchar & 15) << 2];
            ret += PAD;
          }
          return ret;
        }
        audio.src = "data:audio/x-" + name.slice(-3) + ";base64," + encode64(byteArray);
        finish(audio);
      };
      audio.src = url;
      // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
      safeSetTimeout(() => {
        finish(audio);
      }, 1e4);
    };
    preloadPlugins.push(audioPlugin);
    // Canvas event setup
    function pointerLockChange() {
      var canvas = Browser.getCanvas();
      Browser.pointerLock = document["pointerLockElement"] === canvas || document["mozPointerLockElement"] === canvas || document["webkitPointerLockElement"] === canvas || document["msPointerLockElement"] === canvas;
    }
    var canvas = Browser.getCanvas();
    if (canvas) {
      // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
      // Module['forcedAspectRatio'] = 4 / 3;
      canvas.requestPointerLock = canvas["requestPointerLock"] || canvas["mozRequestPointerLock"] || canvas["webkitRequestPointerLock"] || canvas["msRequestPointerLock"] || (() => {});
      canvas.exitPointerLock = document["exitPointerLock"] || document["mozExitPointerLock"] || document["webkitExitPointerLock"] || document["msExitPointerLock"] || (() => {});
      // no-op if function does not exist
      canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
      document.addEventListener("pointerlockchange", pointerLockChange, false);
      document.addEventListener("mozpointerlockchange", pointerLockChange, false);
      document.addEventListener("webkitpointerlockchange", pointerLockChange, false);
      document.addEventListener("mspointerlockchange", pointerLockChange, false);
      if (Module["elementPointerLock"]) {
        canvas.addEventListener("click", ev => {
          if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) {
            Browser.getCanvas().requestPointerLock();
            ev.preventDefault();
          }
        }, false);
      }
    }
  },
  createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
    if (useWebGL && Module["ctx"] && canvas == Browser.getCanvas()) return Module["ctx"];
    // no need to recreate GL context if it's already been created for this canvas.
    var ctx;
    var contextHandle;
    if (useWebGL) {
      // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
      var contextAttributes = {
        antialias: false,
        alpha: false,
        majorVersion: 2
      };
      if (webGLContextAttributes) {
        for (var attribute in webGLContextAttributes) {
          contextAttributes[attribute] = webGLContextAttributes[attribute];
        }
      }
      // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
      // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
      // Browser.createContext() should not even be emitted.
      if (typeof GL != "undefined") {
        contextHandle = GL.createContext(canvas, contextAttributes);
        if (contextHandle) {
          ctx = GL.getContext(contextHandle).GLctx;
        }
      }
    } else {
      ctx = canvas.getContext("2d");
    }
    if (!ctx) return null;
    if (setInModule) {
      if (!useWebGL) assert(typeof GLctx == "undefined", "cannot set in module if GLctx is used, but we are a non-GL context that would replace it");
      Module["ctx"] = ctx;
      if (useWebGL) GL.makeContextCurrent(contextHandle);
      Browser.useWebGL = useWebGL;
      Browser.moduleContextCreatedCallbacks.forEach(callback => callback());
      Browser.init();
    }
    return ctx;
  },
  fullscreenHandlersInstalled: false,
  lockPointer: undefined,
  resizeCanvas: undefined,
  requestFullscreen(lockPointer, resizeCanvas) {
    Browser.lockPointer = lockPointer;
    Browser.resizeCanvas = resizeCanvas;
    if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true;
    if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false;
    var canvas = Browser.getCanvas();
    function fullscreenChange() {
      Browser.isFullscreen = false;
      var canvasContainer = canvas.parentNode;
      if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) {
        canvas.exitFullscreen = Browser.exitFullscreen;
        if (Browser.lockPointer) canvas.requestPointerLock();
        Browser.isFullscreen = true;
        if (Browser.resizeCanvas) {
          Browser.setFullscreenCanvasSize();
        } else {
          Browser.updateCanvasDimensions(canvas);
        }
      } else {
        // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
        canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
        canvasContainer.parentNode.removeChild(canvasContainer);
        if (Browser.resizeCanvas) {
          Browser.setWindowedCanvasSize();
        } else {
          Browser.updateCanvasDimensions(canvas);
        }
      }
      Module["onFullScreen"]?.(Browser.isFullscreen);
      Module["onFullscreen"]?.(Browser.isFullscreen);
    }
    if (!Browser.fullscreenHandlersInstalled) {
      Browser.fullscreenHandlersInstalled = true;
      document.addEventListener("fullscreenchange", fullscreenChange, false);
      document.addEventListener("mozfullscreenchange", fullscreenChange, false);
      document.addEventListener("webkitfullscreenchange", fullscreenChange, false);
      document.addEventListener("MSFullscreenChange", fullscreenChange, false);
    }
    // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
    var canvasContainer = document.createElement("div");
    canvas.parentNode.insertBefore(canvasContainer, canvas);
    canvasContainer.appendChild(canvas);
    // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
    canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null);
    canvasContainer.requestFullscreen();
  },
  requestFullScreen() {
    abort("Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)");
  },
  exitFullscreen() {
    // This is workaround for chrome. Trying to exit from fullscreen
    // not in fullscreen state will cause "TypeError: Document not active"
    // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
    if (!Browser.isFullscreen) {
      return false;
    }
    var CFS = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (() => {});
    CFS.apply(document, []);
    return true;
  },
  safeSetTimeout(func, timeout) {
    // Legacy function, this is used by the SDL2 port so we need to keep it
    // around at least until that is updated.
    // See https://github.com/libsdl-org/SDL/pull/6304
    return safeSetTimeout(func, timeout);
  },
  getMimetype(name) {
    return {
      "jpg": "image/jpeg",
      "jpeg": "image/jpeg",
      "png": "image/png",
      "bmp": "image/bmp",
      "ogg": "audio/ogg",
      "wav": "audio/wav",
      "mp3": "audio/mpeg"
    }[name.slice(name.lastIndexOf(".") + 1)];
  },
  getUserMedia(func) {
    window.getUserMedia ||= navigator["getUserMedia"] || navigator["mozGetUserMedia"];
    window.getUserMedia(func);
  },
  getMovementX(event) {
    return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0;
  },
  getMovementY(event) {
    return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0;
  },
  getMouseWheelDelta(event) {
    var delta = 0;
    switch (event.type) {
     case "DOMMouseScroll":
      // 3 lines make up a step
      delta = event.detail / 3;
      break;

     case "mousewheel":
      // 120 units make up a step
      delta = event.wheelDelta / 120;
      break;

     case "wheel":
      delta = event.deltaY;
      switch (event.deltaMode) {
       case 0:
        // DOM_DELTA_PIXEL: 100 pixels make up a step
        delta /= 100;
        break;

       case 1:
        // DOM_DELTA_LINE: 3 lines make up a step
        delta /= 3;
        break;

       case 2:
        // DOM_DELTA_PAGE: A page makes up 80 steps
        delta *= 80;
        break;

       default:
        throw "unrecognized mouse wheel delta mode: " + event.deltaMode;
      }
      break;

     default:
      throw "unrecognized mouse wheel event: " + event.type;
    }
    return delta;
  },
  mouseX: 0,
  mouseY: 0,
  mouseMovementX: 0,
  mouseMovementY: 0,
  touches: {},
  lastTouches: {},
  calculateMouseCoords(pageX, pageY) {
    // Calculate the movement based on the changes
    // in the coordinates.
    var canvas = Browser.getCanvas();
    var rect = canvas.getBoundingClientRect();
    // Neither .scrollX or .pageXOffset are defined in a spec, but
    // we prefer .scrollX because it is currently in a spec draft.
    // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
    var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset);
    var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset);
    // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
    // and we have no viable fallback.
    assert((typeof scrollX != "undefined") && (typeof scrollY != "undefined"), "Unable to retrieve scroll position, mouse positions likely broken.");
    var adjustedX = pageX - (scrollX + rect.left);
    var adjustedY = pageY - (scrollY + rect.top);
    // the canvas might be CSS-scaled compared to its backbuffer;
    // SDL-using content will want mouse coordinates in terms
    // of backbuffer units.
    adjustedX = adjustedX * (canvas.width / rect.width);
    adjustedY = adjustedY * (canvas.height / rect.height);
    return {
      x: adjustedX,
      y: adjustedY
    };
  },
  setMouseCoords(pageX, pageY) {
    const {x, y} = Browser.calculateMouseCoords(pageX, pageY);
    Browser.mouseMovementX = x - Browser.mouseX;
    Browser.mouseMovementY = y - Browser.mouseY;
    Browser.mouseX = x;
    Browser.mouseY = y;
  },
  calculateMouseEvent(event) {
    // event should be mousemove, mousedown or mouseup
    if (Browser.pointerLock) {
      // When the pointer is locked, calculate the coordinates
      // based on the movement of the mouse.
      // Workaround for Firefox bug 764498
      if (event.type != "mousemove" && ("mozMovementX" in event)) {
        Browser.mouseMovementX = Browser.mouseMovementY = 0;
      } else {
        Browser.mouseMovementX = Browser.getMovementX(event);
        Browser.mouseMovementY = Browser.getMovementY(event);
      }
      // add the mouse delta to the current absolute mouse position
      Browser.mouseX += Browser.mouseMovementX;
      Browser.mouseY += Browser.mouseMovementY;
    } else {
      if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") {
        var touch = event.touch;
        if (touch === undefined) {
          return;
        }
        var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
        if (event.type === "touchstart") {
          Browser.lastTouches[touch.identifier] = coords;
          Browser.touches[touch.identifier] = coords;
        } else if (event.type === "touchend" || event.type === "touchmove") {
          var last = Browser.touches[touch.identifier];
          last ||= coords;
          Browser.lastTouches[touch.identifier] = last;
          Browser.touches[touch.identifier] = coords;
        }
        return;
      }
      Browser.setMouseCoords(event.pageX, event.pageY);
    }
  },
  resizeListeners: [],
  updateResizeListeners() {
    var canvas = Browser.getCanvas();
    Browser.resizeListeners.forEach(listener => listener(canvas.width, canvas.height));
  },
  setCanvasSize(width, height, noUpdates) {
    var canvas = Browser.getCanvas();
    Browser.updateCanvasDimensions(canvas, width, height);
    if (!noUpdates) Browser.updateResizeListeners();
  },
  windowedWidth: 0,
  windowedHeight: 0,
  setFullscreenCanvasSize() {
    // check if SDL is available
    if (typeof SDL != "undefined") {
      var flags = GROWABLE_HEAP_U32()[((SDL.screen) >> 2)];
      flags = flags | 8388608;
      // set SDL_FULLSCREEN flag
      GROWABLE_HEAP_I32()[((SDL.screen) >> 2)] = flags;
    }
    Browser.updateCanvasDimensions(Browser.getCanvas());
    Browser.updateResizeListeners();
  },
  setWindowedCanvasSize() {
    // check if SDL is available
    if (typeof SDL != "undefined") {
      var flags = GROWABLE_HEAP_U32()[((SDL.screen) >> 2)];
      flags = flags & ~8388608;
      // clear SDL_FULLSCREEN flag
      GROWABLE_HEAP_I32()[((SDL.screen) >> 2)] = flags;
    }
    Browser.updateCanvasDimensions(Browser.getCanvas());
    Browser.updateResizeListeners();
  },
  updateCanvasDimensions(canvas, wNative, hNative) {
    if (wNative && hNative) {
      canvas.widthNative = wNative;
      canvas.heightNative = hNative;
    } else {
      wNative = canvas.widthNative;
      hNative = canvas.heightNative;
    }
    var w = wNative;
    var h = hNative;
    if (Module["forcedAspectRatio"] > 0) {
      if (w / h < Module["forcedAspectRatio"]) {
        w = Math.round(h * Module["forcedAspectRatio"]);
      } else {
        h = Math.round(w / Module["forcedAspectRatio"]);
      }
    }
    if (((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode) && (typeof screen != "undefined")) {
      var factor = Math.min(screen.width / w, screen.height / h);
      w = Math.round(w * factor);
      h = Math.round(h * factor);
    }
    if (Browser.resizeCanvas) {
      if (canvas.width != w) canvas.width = w;
      if (canvas.height != h) canvas.height = h;
      if (typeof canvas.style != "undefined") {
        canvas.style.removeProperty("width");
        canvas.style.removeProperty("height");
      }
    } else {
      if (canvas.width != wNative) canvas.width = wNative;
      if (canvas.height != hNative) canvas.height = hNative;
      if (typeof canvas.style != "undefined") {
        if (w != wNative || h != hNative) {
          canvas.style.setProperty("width", w + "px", "important");
          canvas.style.setProperty("height", h + "px", "important");
        } else {
          canvas.style.removeProperty("width");
          canvas.style.removeProperty("height");
        }
      }
    }
  }
};

var EGL = {
  errorCode: 12288,
  defaultDisplayInitialized: false,
  currentContext: 0,
  currentReadSurface: 0,
  currentDrawSurface: 0,
  contextAttributes: {
    alpha: false,
    depth: false,
    stencil: false,
    antialias: false
  },
  stringCache: {},
  setErrorCode(code) {
    EGL.errorCode = code;
  },
  chooseConfig(display, attribList, config, config_size, numConfigs) {
    if (display != 62e3) {
      EGL.setErrorCode(12296);
      return 0;
    }
    if (attribList) {
      // read attribList if it is non-null
      for (;;) {
        var param = GROWABLE_HEAP_I32()[((attribList) >> 2)];
        if (param == 12321) {
          var alphaSize = GROWABLE_HEAP_I32()[(((attribList) + (4)) >> 2)];
          EGL.contextAttributes.alpha = (alphaSize > 0);
        } else if (param == 12325) {
          var depthSize = GROWABLE_HEAP_I32()[(((attribList) + (4)) >> 2)];
          EGL.contextAttributes.depth = (depthSize > 0);
        } else if (param == 12326) {
          var stencilSize = GROWABLE_HEAP_I32()[(((attribList) + (4)) >> 2)];
          EGL.contextAttributes.stencil = (stencilSize > 0);
        } else if (param == 12337) {
          var samples = GROWABLE_HEAP_I32()[(((attribList) + (4)) >> 2)];
          EGL.contextAttributes.antialias = (samples > 0);
        } else if (param == 12338) {
          var samples = GROWABLE_HEAP_I32()[(((attribList) + (4)) >> 2)];
          EGL.contextAttributes.antialias = (samples == 1);
        } else if (param == 12544) {
          var requestedPriority = GROWABLE_HEAP_I32()[(((attribList) + (4)) >> 2)];
          EGL.contextAttributes.lowLatency = (requestedPriority != 12547);
        } else if (param == 12344) {
          break;
        }
        attribList += 8;
      }
    }
    if ((!config || !config_size) && !numConfigs) {
      EGL.setErrorCode(12300);
      return 0;
    }
    if (numConfigs) {
      GROWABLE_HEAP_I32()[((numConfigs) >> 2)] = 1;
    }
    if (config && config_size > 0) {
      GROWABLE_HEAP_U32()[((config) >> 2)] = 62002;
    }
    EGL.setErrorCode(12288);
    return 1;
  }
};

function _eglBindAPI(api) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(12, 0, 1, api);
  if (api == 12448) {
    EGL.setErrorCode(12288);
    return 1;
  }
  // if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) {
  EGL.setErrorCode(12300);
  return 0;
}

function _eglChooseConfig(display, attrib_list, configs, config_size, numConfigs) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(13, 0, 1, display, attrib_list, configs, config_size, numConfigs);
  return EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs);
}

var GLctx;

var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = ctx => // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
!!(ctx.dibvbi = ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance"));

var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = ctx => !!(ctx.mdibvbi = ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance"));

var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp"));

var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control"));

var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode"));

var webgl_enable_WEBGL_multi_draw = ctx => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
!!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw"));

var getEmscriptenSupportedExtensions = ctx => {
  // Restrict the list of advertised extensions to those that we actually
  // support.
  var supportedExtensions = [ // WebGL 2 extensions
  "EXT_color_buffer_float", "EXT_conservative_depth", "EXT_disjoint_timer_query_webgl2", "EXT_texture_norm16", "NV_shader_noperspective_interpolation", "WEBGL_clip_cull_distance", // WebGL 1 and WebGL 2 extensions
  "EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode" ];
  // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
  return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};

var registerPreMainLoop = f => {
  // Does nothing unless $MainLoop is included/used.
  typeof MainLoop != "undefined" && MainLoop.preMainLoop.push(f);
};

var GL = {
  counter: 1,
  buffers: [],
  mappedBuffers: {},
  programs: [],
  framebuffers: [],
  renderbuffers: [],
  textures: [],
  shaders: [],
  vaos: [],
  contexts: {},
  offscreenCanvases: {},
  queries: [],
  samplers: [],
  transformFeedbacks: [],
  syncs: [],
  byteSizeByTypeRoot: 5120,
  byteSizeByType: [ 1, 1, 2, 2, 4, 4, 4, 2, 3, 4, 8 ],
  stringCache: {},
  stringiCache: {},
  unpackAlignment: 4,
  unpackRowLength: 0,
  recordError: errorCode => {
    if (!GL.lastError) {
      GL.lastError = errorCode;
    }
  },
  getNewId: table => {
    var ret = GL.counter++;
    for (var i = table.length; i < ret; i++) {
      table[i] = null;
    }
    // Skip over any non-null elements that might have been created by
    // glBindBuffer.
    while (table[ret]) {
      ret = GL.counter++;
    }
    return ret;
  },
  genObject: (n, buffers, createFunction, objectTable) => {
    for (var i = 0; i < n; i++) {
      var buffer = GLctx[createFunction]();
      var id = buffer && GL.getNewId(objectTable);
      if (buffer) {
        buffer.name = id;
        objectTable[id] = buffer;
      } else {
        GL.recordError(1282);
      }
      GROWABLE_HEAP_I32()[(((buffers) + (i * 4)) >> 2)] = id;
    }
  },
  MAX_TEMP_BUFFER_SIZE: 2097152,
  numTempVertexBuffersPerSize: 64,
  log2ceilLookup: i => 32 - Math.clz32(i === 0 ? 0 : i - 1),
  generateTempBuffers: (quads, context) => {
    var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
    context.tempVertexBufferCounters1 = [];
    context.tempVertexBufferCounters2 = [];
    context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex + 1;
    context.tempVertexBuffers1 = [];
    context.tempVertexBuffers2 = [];
    context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex + 1;
    context.tempIndexBuffers = [];
    context.tempIndexBuffers.length = largestIndex + 1;
    for (var i = 0; i <= largestIndex; ++i) {
      context.tempIndexBuffers[i] = null;
      // Created on-demand
      context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0;
      var ringbufferLength = GL.numTempVertexBuffersPerSize;
      context.tempVertexBuffers1[i] = [];
      context.tempVertexBuffers2[i] = [];
      var ringbuffer1 = context.tempVertexBuffers1[i];
      var ringbuffer2 = context.tempVertexBuffers2[i];
      ringbuffer1.length = ringbuffer2.length = ringbufferLength;
      for (var j = 0; j < ringbufferLength; ++j) {
        ringbuffer1[j] = ringbuffer2[j] = null;
      }
    }
    if (quads) {
      // GL_QUAD indexes can be precalculated
      context.tempQuadIndexBuffer = GLctx.createBuffer();
      context.GLctx.bindBuffer(34963, context.tempQuadIndexBuffer);
      var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1;
      var quadIndexes = new Uint16Array(numIndexes);
      var i = 0, v = 0;
      while (1) {
        quadIndexes[i++] = v;
        if (i >= numIndexes) break;
        quadIndexes[i++] = v + 1;
        if (i >= numIndexes) break;
        quadIndexes[i++] = v + 2;
        if (i >= numIndexes) break;
        quadIndexes[i++] = v;
        if (i >= numIndexes) break;
        quadIndexes[i++] = v + 2;
        if (i >= numIndexes) break;
        quadIndexes[i++] = v + 3;
        if (i >= numIndexes) break;
        v += 4;
      }
      context.GLctx.bufferData(34963, quadIndexes, 35044);
      context.GLctx.bindBuffer(34963, null);
    }
  },
  getTempVertexBuffer: sizeBytes => {
    var idx = GL.log2ceilLookup(sizeBytes);
    var ringbuffer = GL.currentContext.tempVertexBuffers1[idx];
    var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx];
    GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx] + 1) & (GL.numTempVertexBuffersPerSize - 1);
    var vbo = ringbuffer[nextFreeBufferIndex];
    if (vbo) {
      return vbo;
    }
    var prevVBO = GLctx.getParameter(34964);
    ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer();
    GLctx.bindBuffer(34962, ringbuffer[nextFreeBufferIndex]);
    GLctx.bufferData(34962, 1 << idx, 35048);
    GLctx.bindBuffer(34962, prevVBO);
    return ringbuffer[nextFreeBufferIndex];
  },
  getTempIndexBuffer: sizeBytes => {
    var idx = GL.log2ceilLookup(sizeBytes);
    var ibo = GL.currentContext.tempIndexBuffers[idx];
    if (ibo) {
      return ibo;
    }
    var prevIBO = GLctx.getParameter(34965);
    GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer();
    GLctx.bindBuffer(34963, GL.currentContext.tempIndexBuffers[idx]);
    GLctx.bufferData(34963, 1 << idx, 35048);
    GLctx.bindBuffer(34963, prevIBO);
    return GL.currentContext.tempIndexBuffers[idx];
  },
  newRenderingFrameStarted: () => {
    if (!GL.currentContext) {
      return;
    }
    var vb = GL.currentContext.tempVertexBuffers1;
    GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2;
    GL.currentContext.tempVertexBuffers2 = vb;
    vb = GL.currentContext.tempVertexBufferCounters1;
    GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2;
    GL.currentContext.tempVertexBufferCounters2 = vb;
    var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
    for (var i = 0; i <= largestIndex; ++i) {
      GL.currentContext.tempVertexBufferCounters1[i] = 0;
    }
  },
  getSource: (shader, count, string, length) => {
    var source = "";
    for (var i = 0; i < count; ++i) {
      var len = length ? GROWABLE_HEAP_U32()[(((length) + (i * 4)) >> 2)] : undefined;
      source += UTF8ToString(GROWABLE_HEAP_U32()[(((string) + (i * 4)) >> 2)], len);
    }
    return source;
  },
  calcBufLength: (size, type, stride, count) => {
    if (stride > 0) {
      return count * stride;
    }
    var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot];
    return size * typeSize * count;
  },
  usedTempBuffers: [],
  preDrawHandleClientVertexAttribBindings: count => {
    GL.resetBufferBinding = false;
    // TODO: initial pass to detect ranges we need to upload, might not need
    // an upload per attrib
    for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
      var cb = GL.currentContext.clientBuffers[i];
      if (!cb.clientside || !cb.enabled) continue;
      GL.resetBufferBinding = true;
      var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count);
      var buf = GL.getTempVertexBuffer(size);
      GLctx.bindBuffer(34962, buf);
      GLctx.bufferSubData(34962, 0, GROWABLE_HEAP_U8().subarray(cb.ptr, cb.ptr + size));
      cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0);
    }
  },
  postDrawHandleClientVertexAttribBindings: () => {
    if (GL.resetBufferBinding) {
      GLctx.bindBuffer(34962, GL.buffers[GLctx.currentArrayBufferBinding]);
    }
  },
  createContext: (/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
    // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
    // context on a canvas, calling .getContext() will always return that
    // context independent of which 'webgl' or 'webgl2'
    // context version was passed. See:
    //   https://bugs.webkit.org/show_bug.cgi?id=222758
    // and:
    //   https://github.com/emscripten-core/emscripten/issues/13295.
    // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
    // version field in above check.
    if (!canvas.getContextSafariWebGL2Fixed) {
      canvas.getContextSafariWebGL2Fixed = canvas.getContext;
      /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) {
        var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
        return ((ver == "webgl") == (gl instanceof WebGLRenderingContext)) ? gl : null;
      }
      canvas.getContext = fixedGetContext;
    }
    var ctx = canvas.getContext("webgl2", webGLContextAttributes);
    if (!ctx) return 0;
    var handle = GL.registerContext(ctx, webGLContextAttributes);
    return handle;
  },
  registerContext: (ctx, webGLContextAttributes) => {
    // with pthreads a context is a location in memory with some synchronized
    // data between threads
    var handle = _malloc(8);
    GROWABLE_HEAP_U32()[(((handle) + (4)) >> 2)] = _pthread_self();
    // the thread pointer of the thread that owns the control of the context
    var context = {
      handle,
      attributes: webGLContextAttributes,
      version: webGLContextAttributes.majorVersion,
      GLctx: ctx
    };
    // Store the created context object so that we can access the context
    // given a canvas without having to pass the parameters again.
    if (ctx.canvas) ctx.canvas.GLctxObject = context;
    GL.contexts[handle] = context;
    if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) {
      GL.initExtensions(context);
    }
    context.maxVertexAttribs = context.GLctx.getParameter(34921);
    context.clientBuffers = [];
    for (var i = 0; i < context.maxVertexAttribs; i++) {
      context.clientBuffers[i] = {
        enabled: false,
        clientside: false,
        size: 0,
        type: 0,
        normalized: 0,
        stride: 0,
        ptr: 0,
        vertexAttribPointerAdaptor: null
      };
    }
    GL.generateTempBuffers(false, context);
    return handle;
  },
  makeContextCurrent: contextHandle => {
    // Active Emscripten GL layer context object.
    GL.currentContext = GL.contexts[contextHandle];
    // Active WebGL context object.
    Module["ctx"] = GLctx = GL.currentContext?.GLctx;
    return !(contextHandle && !GLctx);
  },
  getContext: contextHandle => GL.contexts[contextHandle],
  deleteContext: contextHandle => {
    if (GL.currentContext === GL.contexts[contextHandle]) {
      GL.currentContext = null;
    }
    if (typeof JSEvents == "object") {
      // Release all JS event handlers on the DOM element that the GL context is
      // associated with since the context is now deleted.
      JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
    }
    // Make sure the canvas object no longer refers to the context object so
    // there are no GC surprises.
    if (GL.contexts[contextHandle]?.GLctx.canvas) {
      GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
    }
    _free(GL.contexts[contextHandle].handle);
    GL.contexts[contextHandle] = null;
  },
  initExtensions: context => {
    // If this function is called without a specific context object, init the
    // extensions of the currently active context.
    context ||= GL.currentContext;
    if (context.initExtensionsDone) return;
    context.initExtensionsDone = true;
    var GLctx = context.GLctx;
    // Detect the presence of a few extensions manually, ction GL interop
    // layer itself will need to know if they exist.
    // Extensions that are available in both WebGL 1 and WebGL 2
    webgl_enable_WEBGL_multi_draw(GLctx);
    webgl_enable_EXT_polygon_offset_clamp(GLctx);
    webgl_enable_EXT_clip_control(GLctx);
    webgl_enable_WEBGL_polygon_mode(GLctx);
    // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
    webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
    webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
    // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
    // that's based on core APIs, and exposes only the queryCounterEXT()
    // entrypoint.
    if (context.version >= 2) {
      GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
    }
    // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
    // thus we look for the WebGL 1 version again if the WebGL 2 version
    // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
    if (context.version < 2 || !GLctx.disjointTimerQueryExt) {
      GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
    }
    getEmscriptenSupportedExtensions(GLctx).forEach(ext => {
      // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
      // are not enabled by default.
      if (!ext.includes("lose_context") && !ext.includes("debug")) {
        // Call .getExtension() to enable that extension permanently.
        GLctx.getExtension(ext);
      }
    });
  }
};

function _eglCreateContext(display, config, hmm, contextAttribs) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(14, 0, 1, display, config, hmm, contextAttribs);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  // EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten.
  // So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL.
  var glesContextVersion = 1;
  for (;;) {
    var param = GROWABLE_HEAP_I32()[((contextAttribs) >> 2)];
    if (param == 12440) {
      glesContextVersion = GROWABLE_HEAP_I32()[(((contextAttribs) + (4)) >> 2)];
    } else if (param == 12344) {
      break;
    } else {
      /* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */ EGL.setErrorCode(12292);
      return 0;
    }
    contextAttribs += 8;
  }
  if (glesContextVersion < 2 || glesContextVersion > 3) {
    EGL.setErrorCode(12293);
    return 0;
  }
  EGL.contextAttributes.majorVersion = glesContextVersion - 1;
  // WebGL 1 is GLES 2, WebGL2 is GLES3
  EGL.contextAttributes.minorVersion = 0;
  EGL.context = GL.createContext(Browser.getCanvas(), EGL.contextAttributes);
  if (EGL.context != 0) {
    EGL.setErrorCode(12288);
    // Run callbacks so that GL emulation works
    GL.makeContextCurrent(EGL.context);
    Browser.useWebGL = true;
    Browser.moduleContextCreatedCallbacks.forEach(callback => callback());
    // Note: This function only creates a context, but it shall not make it active.
    GL.makeContextCurrent(null);
    return 62004;
  } else {
    EGL.setErrorCode(12297);
    // By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set.
    return 0;
  }
}

function _eglCreateWindowSurface(display, config, win, attrib_list) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(15, 0, 1, display, config, win, attrib_list);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  if (config != 62002) {
    EGL.setErrorCode(12293);
    return 0;
  }
  // TODO: Examine attrib_list! Parameters that can be present there are:
  // - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER)
  // - EGL_VG_COLORSPACE (can't be set)
  // - EGL_VG_ALPHA_FORMAT (can't be set)
  EGL.setErrorCode(12288);
  return 62006;
}

function _eglDestroyContext(display, context) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(16, 0, 1, display, context);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  if (context != 62004) {
    EGL.setErrorCode(12294);
    return 0;
  }
  GL.deleteContext(EGL.context);
  EGL.setErrorCode(12288);
  if (EGL.currentContext == context) {
    EGL.currentContext = 0;
  }
  return 1;
}

function _eglDestroySurface(display, surface) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(17, 0, 1, display, surface);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  if (surface != 62006) {
    EGL.setErrorCode(12301);
    return 1;
  }
  if (EGL.currentReadSurface == surface) {
    EGL.currentReadSurface = 0;
  }
  if (EGL.currentDrawSurface == surface) {
    EGL.currentDrawSurface = 0;
  }
  EGL.setErrorCode(12288);
  return 1;
}

function _eglGetConfigAttrib(display, config, attribute, value) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(18, 0, 1, display, config, attribute, value);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  if (config != 62002) {
    EGL.setErrorCode(12293);
    return 0;
  }
  if (!value) {
    EGL.setErrorCode(12300);
    return 0;
  }
  EGL.setErrorCode(12288);
  switch (attribute) {
   case 12320:
    // EGL_BUFFER_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = EGL.contextAttributes.alpha ? 32 : 24;
    return 1;

   case 12321:
    // EGL_ALPHA_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = EGL.contextAttributes.alpha ? 8 : 0;
    return 1;

   case 12322:
    // EGL_BLUE_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 8;
    return 1;

   case 12323:
    // EGL_GREEN_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 8;
    return 1;

   case 12324:
    // EGL_RED_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 8;
    return 1;

   case 12325:
    // EGL_DEPTH_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = EGL.contextAttributes.depth ? 24 : 0;
    return 1;

   case 12326:
    // EGL_STENCIL_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = EGL.contextAttributes.stencil ? 8 : 0;
    return 1;

   case 12327:
    // EGL_CONFIG_CAVEAT
    // We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051).
    GROWABLE_HEAP_I32()[((value) >> 2)] = 12344;
    return 1;

   case 12328:
    // EGL_CONFIG_ID
    GROWABLE_HEAP_I32()[((value) >> 2)] = 62002;
    return 1;

   case 12329:
    // EGL_LEVEL
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   case 12330:
    // EGL_MAX_PBUFFER_HEIGHT
    GROWABLE_HEAP_I32()[((value) >> 2)] = 4096;
    return 1;

   case 12331:
    // EGL_MAX_PBUFFER_PIXELS
    GROWABLE_HEAP_I32()[((value) >> 2)] = 16777216;
    return 1;

   case 12332:
    // EGL_MAX_PBUFFER_WIDTH
    GROWABLE_HEAP_I32()[((value) >> 2)] = 4096;
    return 1;

   case 12333:
    // EGL_NATIVE_RENDERABLE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   case 12334:
    // EGL_NATIVE_VISUAL_ID
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   case 12335:
    // EGL_NATIVE_VISUAL_TYPE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 12344;
    return 1;

   case 12337:
    // EGL_SAMPLES
    GROWABLE_HEAP_I32()[((value) >> 2)] = EGL.contextAttributes.antialias ? 4 : 0;
    return 1;

   case 12338:
    // EGL_SAMPLE_BUFFERS
    GROWABLE_HEAP_I32()[((value) >> 2)] = EGL.contextAttributes.antialias ? 1 : 0;
    return 1;

   case 12339:
    // EGL_SURFACE_TYPE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 4;
    return 1;

   case 12340:
    // EGL_TRANSPARENT_TYPE
    // If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas.
    GROWABLE_HEAP_I32()[((value) >> 2)] = 12344;
    return 1;

   case 12341:
   // EGL_TRANSPARENT_BLUE_VALUE
    case 12342:
   // EGL_TRANSPARENT_GREEN_VALUE
    case 12343:
    // EGL_TRANSPARENT_RED_VALUE
    // "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined."
    GROWABLE_HEAP_I32()[((value) >> 2)] = -1;
    return 1;

   case 12345:
   // EGL_BIND_TO_TEXTURE_RGB
    case 12346:
    // EGL_BIND_TO_TEXTURE_RGBA
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   case 12347:
    // EGL_MIN_SWAP_INTERVAL
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   case 12348:
    // EGL_MAX_SWAP_INTERVAL
    GROWABLE_HEAP_I32()[((value) >> 2)] = 1;
    return 1;

   case 12349:
   // EGL_LUMINANCE_SIZE
    case 12350:
    // EGL_ALPHA_MASK_SIZE
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   case 12351:
    // EGL_COLOR_BUFFER_TYPE
    // EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER.
    GROWABLE_HEAP_I32()[((value) >> 2)] = 12430;
    return 1;

   case 12352:
    // EGL_RENDERABLE_TYPE
    // A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT.
    GROWABLE_HEAP_I32()[((value) >> 2)] = 4;
    return 1;

   case 12354:
    // EGL_CONFORMANT
    // "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API."
    GROWABLE_HEAP_I32()[((value) >> 2)] = 0;
    return 1;

   default:
    EGL.setErrorCode(12292);
    return 0;
  }
}

function _eglGetDisplay(nativeDisplayType) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(19, 0, 1, nativeDisplayType);
  EGL.setErrorCode(12288);
  // Emscripten EGL implementation "emulates" X11, and eglGetDisplay is
  // expected to accept/receive a pointer to an X11 Display object (or
  // EGL_DEFAULT_DISPLAY).
  if (nativeDisplayType != 0 && nativeDisplayType != 1) {
    return 0;
  }
  return 62e3;
}

function _eglGetError() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(20, 0, 1);
  return EGL.errorCode;
}

function _eglInitialize(display, majorVersion, minorVersion) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(21, 0, 1, display, majorVersion, minorVersion);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  if (majorVersion) {
    GROWABLE_HEAP_I32()[((majorVersion) >> 2)] = 1;
  }
  if (minorVersion) {
    GROWABLE_HEAP_I32()[((minorVersion) >> 2)] = 4;
  }
  EGL.defaultDisplayInitialized = true;
  EGL.setErrorCode(12288);
  return 1;
}

function _eglMakeCurrent(display, draw, read, context) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(22, 0, 1, display, draw, read, context);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy.
  if (context != 0 && context != 62004) {
    EGL.setErrorCode(12294);
    return 0;
  }
  if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006)) {
    EGL.setErrorCode(12301);
    return 0;
  }
  GL.makeContextCurrent(context ? EGL.context : null);
  EGL.currentContext = context;
  EGL.currentDrawSurface = draw;
  EGL.currentReadSurface = read;
  EGL.setErrorCode(12288);
  return 1;
}

var stringToNewUTF8 = str => {
  var size = lengthBytesUTF8(str) + 1;
  var ret = _malloc(size);
  if (ret) stringToUTF8(str, ret, size);
  return ret;
};

function _eglQueryString(display, name) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(23, 0, 1, display, name);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy.
  EGL.setErrorCode(12288);
  if (EGL.stringCache[name]) return EGL.stringCache[name];
  var ret;
  switch (name) {
   case 12371:
    ret = stringToNewUTF8("Emscripten");
    break;

   case 12372:
    ret = stringToNewUTF8("1.4 Emscripten EGL");
    break;

   case 12373:
    ret = stringToNewUTF8("");
    break;

   // Currently not supporting any EGL extensions.
    case 12429:
    ret = stringToNewUTF8("OpenGL_ES");
    break;

   default:
    EGL.setErrorCode(12300);
    return 0;
  }
  EGL.stringCache[name] = ret;
  return ret;
}

function _eglSwapBuffers(dpy, surface) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(24, 0, 1, dpy, surface);
  if (!EGL.defaultDisplayInitialized) {
    EGL.setErrorCode(12289);
  } else if (!GLctx) {
    EGL.setErrorCode(12290);
  } else if (GLctx.isContextLost()) {
    EGL.setErrorCode(12302);
  } else {
    // According to documentation this does an implicit flush.
    // Due to discussion at https://github.com/emscripten-core/emscripten/pull/1871
    // the flush was removed since this _may_ result in slowing code down.
    //_glFlush();
    EGL.setErrorCode(12288);
    return 1;
  }
  return 0;
}

/**
     * @param {number=} arg
     * @param {boolean=} noSetTiming
     */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
  assert(!MainLoop.func, "emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.");
  MainLoop.func = iterFunc;
  MainLoop.arg = arg;
  var thisMainLoopId = MainLoop.currentlyRunningMainloop;
  function checkIsRunning() {
    if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
      runtimeKeepalivePop();
      maybeExit();
      return false;
    }
    return true;
  }
  // We create the loop runner here but it is not actually running until
  // _emscripten_set_main_loop_timing is called (which might happen a
  // later time).  This member signifies that the current runner has not
  // yet been started so that we can call runtimeKeepalivePush when it
  // gets it timing set for the first time.
  MainLoop.running = false;
  MainLoop.runner = function MainLoop_runner() {
    if (ABORT) return;
    if (MainLoop.queue.length > 0) {
      var start = Date.now();
      var blocker = MainLoop.queue.shift();
      blocker.func(blocker.arg);
      if (MainLoop.remainingBlockers) {
        var remaining = MainLoop.remainingBlockers;
        var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
        if (blocker.counted) {
          MainLoop.remainingBlockers = next;
        } else {
          // not counted, but move the progress along a tiny bit
          next = next + .5;
          // do not steal all the next one's progress
          MainLoop.remainingBlockers = (8 * remaining + next) / 9;
        }
      }
      MainLoop.updateStatus();
      // catches pause/resume main loop from blocker execution
      if (!checkIsRunning()) return;
      setTimeout(MainLoop.runner, 0);
      return;
    }
    // catch pauses from non-main loop sources
    if (!checkIsRunning()) return;
    // Implement very basic swap interval control
    MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
    if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
      // Not the scheduled time to render this frame - skip.
      MainLoop.scheduler();
      return;
    } else if (MainLoop.timingMode == 0) {
      MainLoop.tickStartTime = _emscripten_get_now();
    }
    if (MainLoop.method === "timeout" && Module["ctx"]) {
      warnOnce("Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!");
      MainLoop.method = "";
    }
    MainLoop.runIter(iterFunc);
    // catch pauses from the main loop itself
    if (!checkIsRunning()) return;
    MainLoop.scheduler();
  };
  if (!noSetTiming) {
    if (fps > 0) {
      _emscripten_set_main_loop_timing(0, 1e3 / fps);
    } else {
      // Do rAF by rendering each frame (no decimating)
      _emscripten_set_main_loop_timing(1, 1);
    }
    MainLoop.scheduler();
  }
  if (simulateInfiniteLoop) {
    throw "unwind";
  }
};

var MainLoop = {
  running: false,
  scheduler: null,
  method: "",
  currentlyRunningMainloop: 0,
  func: null,
  arg: 0,
  timingMode: 0,
  timingValue: 0,
  currentFrameNumber: 0,
  queue: [],
  preMainLoop: [],
  postMainLoop: [],
  pause() {
    MainLoop.scheduler = null;
    // Incrementing this signals the previous main loop that it's now become old, and it must return.
    MainLoop.currentlyRunningMainloop++;
  },
  resume() {
    MainLoop.currentlyRunningMainloop++;
    var timingMode = MainLoop.timingMode;
    var timingValue = MainLoop.timingValue;
    var func = MainLoop.func;
    MainLoop.func = null;
    // do not set timing and call scheduler, we will do it on the next lines
    setMainLoop(func, 0, false, MainLoop.arg, true);
    _emscripten_set_main_loop_timing(timingMode, timingValue);
    MainLoop.scheduler();
  },
  updateStatus() {
    if (Module["setStatus"]) {
      var message = Module["statusMessage"] || "Please wait...";
      var remaining = MainLoop.remainingBlockers ?? 0;
      var expected = MainLoop.expectedBlockers ?? 0;
      if (remaining) {
        if (remaining < expected) {
          Module["setStatus"](`{message} ({expected - remaining}/{expected})`);
        } else {
          Module["setStatus"](message);
        }
      } else {
        Module["setStatus"]("");
      }
    }
  },
  init() {
    Module["preMainLoop"] && MainLoop.preMainLoop.push(Module["preMainLoop"]);
    Module["postMainLoop"] && MainLoop.postMainLoop.push(Module["postMainLoop"]);
  },
  runIter(func) {
    if (ABORT) return;
    for (var pre of MainLoop.preMainLoop) {
      if (pre() === false) {
        return;
      }
    }
    callUserCallback(func);
    for (var post of MainLoop.postMainLoop) {
      post();
    }
    checkStackCookie();
  },
  nextRAF: 0,
  fakeRequestAnimationFrame(func) {
    // try to keep 60fps between calls to here
    var now = Date.now();
    if (MainLoop.nextRAF === 0) {
      MainLoop.nextRAF = now + 1e3 / 60;
    } else {
      while (now + 2 >= MainLoop.nextRAF) {
        // fudge a little, to avoid timer jitter causing us to do lots of delay:0
        MainLoop.nextRAF += 1e3 / 60;
      }
    }
    var delay = Math.max(MainLoop.nextRAF - now, 0);
    setTimeout(func, delay);
  },
  requestAnimationFrame(func) {
    if (typeof requestAnimationFrame == "function") {
      requestAnimationFrame(func);
      return;
    }
    var RAF = MainLoop.fakeRequestAnimationFrame;
    RAF(func);
  }
};

var _emscripten_set_main_loop_timing = (mode, value) => {
  MainLoop.timingMode = mode;
  MainLoop.timingValue = value;
  if (!MainLoop.func) {
    err("emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.");
    return 1;
  }
  if (!MainLoop.running) {
    runtimeKeepalivePush();
    MainLoop.running = true;
  }
  if (mode == 0) {
    MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
      var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
      setTimeout(MainLoop.runner, timeUntilNextTick);
    };
    MainLoop.method = "timeout";
  } else if (mode == 1) {
    MainLoop.scheduler = function MainLoop_scheduler_rAF() {
      MainLoop.requestAnimationFrame(MainLoop.runner);
    };
    MainLoop.method = "rAF";
  } else if (mode == 2) {
    if (typeof MainLoop.setImmediate == "undefined") {
      if (typeof setImmediate == "undefined") {
        // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
        var setImmediates = [];
        var emscriptenMainLoopMessageId = "setimmediate";
        /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = event => {
          // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
          // so check for both cases.
          if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
            event.stopPropagation();
            setImmediates.shift()();
          }
        };
        addEventListener("message", MainLoop_setImmediate_messageHandler, true);
        MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */ (func => {
          setImmediates.push(func);
          if (ENVIRONMENT_IS_WORKER) {
            Module["setImmediates"] ??= [];
            Module["setImmediates"].push(func);
            postMessage({
              target: emscriptenMainLoopMessageId
            });
          } else postMessage(emscriptenMainLoopMessageId, "*");
        });
      } else {
        MainLoop.setImmediate = setImmediate;
      }
    }
    MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
      MainLoop.setImmediate(MainLoop.runner);
    };
    MainLoop.method = "immediate";
  }
  return 0;
};

function _eglSwapInterval(display, interval) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(25, 0, 1, display, interval);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  if (interval == 0) _emscripten_set_main_loop_timing(0, 0); else _emscripten_set_main_loop_timing(1, interval);
  EGL.setErrorCode(12288);
  return 1;
}

function _eglTerminate(display) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(26, 0, 1, display);
  if (display != 62e3) {
    EGL.setErrorCode(12296);
    return 0;
  }
  EGL.currentContext = 0;
  EGL.currentReadSurface = 0;
  EGL.currentDrawSurface = 0;
  EGL.defaultDisplayInitialized = false;
  EGL.setErrorCode(12288);
  return 1;
}

/** @suppress {duplicate } */ function _eglWaitClient() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(27, 0, 1);
  EGL.setErrorCode(12288);
  return 1;
}

var _eglWaitGL = _eglWaitClient;

function _eglWaitNative(nativeEngineId) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(28, 0, 1, nativeEngineId);
  EGL.setErrorCode(12288);
  return 1;
}

var readEmAsmArgsArray = [];

var readEmAsmArgs = (sigPtr, buf) => {
  // Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array.
  assert(Array.isArray(readEmAsmArgsArray));
  // The input buffer is allocated on the stack, so it must be stack-aligned.
  assert(buf % 16 == 0);
  readEmAsmArgsArray.length = 0;
  var ch;
  // Most arguments are i32s, so shift the buffer pointer so it is a plain
  // index into HEAP32.
  while (ch = GROWABLE_HEAP_U8()[sigPtr++]) {
    var chr = String.fromCharCode(ch);
    var validChars = [ "d", "f", "i", "p" ];
    // In WASM_BIGINT mode we support passing i64 values as bigint.
    validChars.push("j");
    assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`);
    // Floats are always passed as doubles, so all types except for 'i'
    // are 8 bytes and require alignment.
    var wide = (ch != 105);
    wide &= (ch != 112);
    buf += wide && (buf % 8) ? 4 : 0;
    readEmAsmArgsArray.push(// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
    ch == 112 ? GROWABLE_HEAP_U32()[((buf) >> 2)] : ch == 106 ? GROWABLE_HEAP_I64()[((buf) >> 3)] : ch == 105 ? GROWABLE_HEAP_I32()[((buf) >> 2)] : GROWABLE_HEAP_F64()[((buf) >> 3)]);
    buf += wide ? 8 : 4;
  }
  return readEmAsmArgsArray;
};

var runEmAsmFunction = (code, sigPtr, argbuf) => {
  var args = readEmAsmArgs(sigPtr, argbuf);
  assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}.  The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
  return ASM_CONSTS[code](...args);
};

var _emscripten_asm_const_int = (code, sigPtr, argbuf) => runEmAsmFunction(code, sigPtr, argbuf);

var runMainThreadEmAsm = (emAsmAddr, sigPtr, argbuf, sync) => {
  var args = readEmAsmArgs(sigPtr, argbuf);
  if (ENVIRONMENT_IS_PTHREAD) {
    // EM_ASM functions are variadic, receiving the actual arguments as a buffer
    // in memory. the last parameter (argBuf) points to that data. We need to
    // always un-variadify that, *before proxying*, as in the async case this
    // is a stack allocation that LLVM made, which may go away before the main
    // thread gets the message. For that reason we handle proxying *after* the
    // call to readEmAsmArgs, and therefore we do that manually here instead
    // of using __proxy. (And dor simplicity, do the same in the sync
    // case as well, even though it's not strictly necessary, to keep the two
    // code paths as similar as possible on both sides.)
    return proxyToMainThread(0, emAsmAddr, sync, ...args);
  }
  assert(ASM_CONSTS.hasOwnProperty(emAsmAddr), `No EM_ASM constant found at address ${emAsmAddr}.  The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
  return ASM_CONSTS[emAsmAddr](...args);
};

var _emscripten_asm_const_int_sync_on_main_thread = (emAsmAddr, sigPtr, argbuf) => runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1);

var _emscripten_asm_const_ptr_sync_on_main_thread = (emAsmAddr, sigPtr, argbuf) => runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1);

var _emscripten_check_blocking_allowed = () => {
  if (ENVIRONMENT_IS_WORKER) return;
  // Blocking in a worker/pthread is fine.
  warnOnce("Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread");
};

var onExits = [];

var addOnExit = cb => onExits.push(cb);

var JSEvents = {
  memcpy(target, src, size) {
    GROWABLE_HEAP_I8().set(GROWABLE_HEAP_I8().subarray(src, src + size), target);
  },
  removeAllEventListeners() {
    while (JSEvents.eventHandlers.length) {
      JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
    }
    JSEvents.deferredCalls = [];
  },
  inEventHandler: 0,
  deferredCalls: [],
  deferCall(targetFunction, precedence, argsList) {
    function arraysHaveEqualContent(arrA, arrB) {
      if (arrA.length != arrB.length) return false;
      for (var i in arrA) {
        if (arrA[i] != arrB[i]) return false;
      }
      return true;
    }
    // Test if the given call was already queued, and if so, don't add it again.
    for (var call of JSEvents.deferredCalls) {
      if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
        return;
      }
    }
    JSEvents.deferredCalls.push({
      targetFunction,
      precedence,
      argsList
    });
    JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence);
  },
  removeDeferredCalls(targetFunction) {
    JSEvents.deferredCalls = JSEvents.deferredCalls.filter(call => call.targetFunction != targetFunction);
  },
  canPerformEventHandlerRequests() {
    if (navigator.userActivation) {
      // Verify against transient activation status from UserActivation API
      // whether it is possible to perform a request here without needing to defer. See
      // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
      // and https://caniuse.com/mdn-api_useractivation
      // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
      return navigator.userActivation.isActive;
    }
    return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
  },
  runDeferredCalls() {
    if (!JSEvents.canPerformEventHandlerRequests()) {
      return;
    }
    var deferredCalls = JSEvents.deferredCalls;
    JSEvents.deferredCalls = [];
    for (var call of deferredCalls) {
      call.targetFunction(...call.argsList);
    }
  },
  eventHandlers: [],
  removeAllHandlersOnTarget: (target, eventTypeString) => {
    for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
      if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
        JSEvents._removeHandler(i--);
      }
    }
  },
  _removeHandler(i) {
    var h = JSEvents.eventHandlers[i];
    h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
    JSEvents.eventHandlers.splice(i, 1);
  },
  registerOrRemoveHandler(eventHandler) {
    if (!eventHandler.target) {
      err("registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:");
      console.dir(eventHandler);
      return -4;
    }
    if (eventHandler.callbackfunc) {
      eventHandler.eventListenerFunc = function(event) {
        // Increment nesting count for the event handler.
        ++JSEvents.inEventHandler;
        JSEvents.currentEventHandler = eventHandler;
        // Process any old deferred calls the user has placed.
        JSEvents.runDeferredCalls();
        // Process the actual event, calls back to user C code handler.
        eventHandler.handlerFunc(event);
        // Process any new deferred calls that were placed right now from this event handler.
        JSEvents.runDeferredCalls();
        // Out of event handler - restore nesting count.
        --JSEvents.inEventHandler;
      };
      eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture);
      JSEvents.eventHandlers.push(eventHandler);
    } else {
      for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
        if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
          JSEvents._removeHandler(i--);
        }
      }
    }
    return 0;
  },
  getTargetThreadForEventCallback(targetThread) {
    switch (targetThread) {
     case 1:
      // The event callback for the current event should be called on the
      // main browser thread. (0 == don't proxy)
      return 0;

     case 2:
      // The event callback for the current event should be backproxied to
      // the thread that is registering the event.
      // This can be 0 in the case that the caller uses
      // EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD but on the main thread
      // itself.
      return PThread.currentProxiedOperationCallerThread;

     default:
      // The event callback for the current event should be proxied to the
      // given specific thread.
      return targetThread;
    }
  },
  getNodeNameForTarget(target) {
    if (!target) return "";
    if (target == window) return "#window";
    if (target == screen) return "#screen";
    return target?.nodeName || "";
  },
  fullscreenEnabled() {
    return document.fullscreenEnabled || document.webkitFullscreenEnabled;
  }
};

/** @type {Object} */ var specialHTMLTargets = [ 0, typeof document != "undefined" ? document : 0, typeof window != "undefined" ? window : 0 ];

var maybeCStringToJsString = cString => cString > 2 ? UTF8ToString(cString) : cString;

/** @suppress {duplicate } */ var findEventTarget = target => {
  target = maybeCStringToJsString(target);
  var domElement = specialHTMLTargets[target] || (typeof document != "undefined" ? document.querySelector(target) : null);
  return domElement;
};

var findCanvasEventTarget = findEventTarget;

var getCanvasSizeCallingThread = (target, width, height) => {
  var canvas = findCanvasEventTarget(target);
  if (!canvas) return -4;
  if (!canvas.controlTransferredOffscreen) {
    GROWABLE_HEAP_I32()[((width) >> 2)] = canvas.width;
    GROWABLE_HEAP_I32()[((height) >> 2)] = canvas.height;
  } else {
    return -4;
  }
  return 0;
};

function getCanvasSizeMainThread(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(30, 0, 1, target, width, height);
  return getCanvasSizeCallingThread(target, width, height);
}

var _emscripten_get_canvas_element_size = (target, width, height) => {
  var canvas = findCanvasEventTarget(target);
  if (canvas) {
    return getCanvasSizeCallingThread(target, width, height);
  }
  return getCanvasSizeMainThread(target, width, height);
};

var stringToUTF8OnStack = str => {
  var size = lengthBytesUTF8(str) + 1;
  var ret = stackAlloc(size);
  stringToUTF8(str, ret, size);
  return ret;
};

var getCanvasElementSize = target => {
  var sp = stackSave();
  var w = stackAlloc(8);
  var h = w + 4;
  var targetInt = stringToUTF8OnStack(target.id);
  var ret = _emscripten_get_canvas_element_size(targetInt, w, h);
  var size = [ GROWABLE_HEAP_I32()[((w) >> 2)], GROWABLE_HEAP_I32()[((h) >> 2)] ];
  stackRestore(sp);
  return size;
};

var setCanvasElementSizeCallingThread = (target, width, height) => {
  var canvas = findCanvasEventTarget(target);
  if (!canvas) return -4;
  if (!canvas.controlTransferredOffscreen) {
    var autoResizeViewport = false;
    if (canvas.GLctxObject?.GLctx) {
      var prevViewport = canvas.GLctxObject.GLctx.getParameter(2978);
      // TODO: Perhaps autoResizeViewport should only be true if FBO 0 is currently active?
      autoResizeViewport = (prevViewport[0] === 0 && prevViewport[1] === 0 && prevViewport[2] === canvas.width && prevViewport[3] === canvas.height);
    }
    canvas.width = width;
    canvas.height = height;
    if (autoResizeViewport) {
      // TODO: Add -sCANVAS_RESIZE_SETS_GL_VIEWPORT=0/1 option (default=1). This is commonly done and several graphics engines depend on this,
      // but this can be quite disruptive.
      canvas.GLctxObject.GLctx.viewport(0, 0, width, height);
    }
  } else {
    return -4;
  }
  return 0;
};

function setCanvasElementSizeMainThread(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(31, 0, 1, target, width, height);
  return setCanvasElementSizeCallingThread(target, width, height);
}

var _emscripten_set_canvas_element_size = (target, width, height) => {
  var canvas = findCanvasEventTarget(target);
  if (canvas) {
    return setCanvasElementSizeCallingThread(target, width, height);
  }
  return setCanvasElementSizeMainThread(target, width, height);
};

var setCanvasElementSize = (target, width, height) => {
  if (!target.controlTransferredOffscreen) {
    target.width = width;
    target.height = height;
  } else {
    // This function is being called from high-level JavaScript code instead of asm.js/Wasm,
    // and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call.
    var sp = stackSave();
    var targetInt = stringToUTF8OnStack(target.id);
    _emscripten_set_canvas_element_size(targetInt, width, height);
    stackRestore(sp);
  }
};

var currentFullscreenStrategy = {};

var registerRestoreOldStyle = canvas => {
  var canvasSize = getCanvasElementSize(canvas);
  var oldWidth = canvasSize[0];
  var oldHeight = canvasSize[1];
  var oldCssWidth = canvas.style.width;
  var oldCssHeight = canvas.style.height;
  var oldBackgroundColor = canvas.style.backgroundColor;
  // Chrome reads color from here.
  var oldDocumentBackgroundColor = document.body.style.backgroundColor;
  // IE11 reads color from here.
  // Firefox always has black background color.
  var oldPaddingLeft = canvas.style.paddingLeft;
  // Chrome, FF, Safari
  var oldPaddingRight = canvas.style.paddingRight;
  var oldPaddingTop = canvas.style.paddingTop;
  var oldPaddingBottom = canvas.style.paddingBottom;
  var oldMarginLeft = canvas.style.marginLeft;
  // IE11
  var oldMarginRight = canvas.style.marginRight;
  var oldMarginTop = canvas.style.marginTop;
  var oldMarginBottom = canvas.style.marginBottom;
  var oldDocumentBodyMargin = document.body.style.margin;
  var oldDocumentOverflow = document.documentElement.style.overflow;
  // Chrome, Firefox
  var oldDocumentScroll = document.body.scroll;
  // IE
  var oldImageRendering = canvas.style.imageRendering;
  function restoreOldStyle() {
    var fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement;
    if (!fullscreenElement) {
      document.removeEventListener("fullscreenchange", restoreOldStyle);
      // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
      // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
      document.removeEventListener("webkitfullscreenchange", restoreOldStyle);
      setCanvasElementSize(canvas, oldWidth, oldHeight);
      canvas.style.width = oldCssWidth;
      canvas.style.height = oldCssHeight;
      canvas.style.backgroundColor = oldBackgroundColor;
      // Chrome
      // IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color
      // before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user
      // had explicitly set so subsequent fullscreen transitions would not set background color properly.
      if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = "white";
      document.body.style.backgroundColor = oldDocumentBackgroundColor;
      // IE11
      canvas.style.paddingLeft = oldPaddingLeft;
      // Chrome, FF, Safari
      canvas.style.paddingRight = oldPaddingRight;
      canvas.style.paddingTop = oldPaddingTop;
      canvas.style.paddingBottom = oldPaddingBottom;
      canvas.style.marginLeft = oldMarginLeft;
      // IE11
      canvas.style.marginRight = oldMarginRight;
      canvas.style.marginTop = oldMarginTop;
      canvas.style.marginBottom = oldMarginBottom;
      document.body.style.margin = oldDocumentBodyMargin;
      document.documentElement.style.overflow = oldDocumentOverflow;
      // Chrome, Firefox
      document.body.scroll = oldDocumentScroll;
      // IE
      canvas.style.imageRendering = oldImageRendering;
      if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight);
      if (currentFullscreenStrategy.canvasResizedCallback) {
        if (currentFullscreenStrategy.canvasResizedCallbackTargetThread) __emscripten_run_callback_on_thread(currentFullscreenStrategy.canvasResizedCallbackTargetThread, currentFullscreenStrategy.canvasResizedCallback, 37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData); else getWasmTableEntry(currentFullscreenStrategy.canvasResizedCallback)(37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData);
      }
    }
  }
  document.addEventListener("fullscreenchange", restoreOldStyle);
  // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
  // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
  document.addEventListener("webkitfullscreenchange", restoreOldStyle);
  return restoreOldStyle;
};

var setLetterbox = (element, topBottom, leftRight) => {
  // Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode.
  element.style.paddingLeft = element.style.paddingRight = leftRight + "px";
  element.style.paddingTop = element.style.paddingBottom = topBottom + "px";
};

var getBoundingClientRect = e => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {
  "left": 0,
  "top": 0
};

var JSEvents_resizeCanvasForFullscreen = (target, strategy) => {
  var restoreOldStyle = registerRestoreOldStyle(target);
  var cssWidth = strategy.softFullscreen ? innerWidth : screen.width;
  var cssHeight = strategy.softFullscreen ? innerHeight : screen.height;
  var rect = getBoundingClientRect(target);
  var windowedCssWidth = rect.width;
  var windowedCssHeight = rect.height;
  var canvasSize = getCanvasElementSize(target);
  var windowedRttWidth = canvasSize[0];
  var windowedRttHeight = canvasSize[1];
  if (strategy.scaleMode == 3) {
    setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
    cssWidth = windowedCssWidth;
    cssHeight = windowedCssHeight;
  } else if (strategy.scaleMode == 2) {
    if (cssWidth * windowedRttHeight < windowedRttWidth * cssHeight) {
      var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
      setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
      cssHeight = desiredCssHeight;
    } else {
      var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
      setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
      cssWidth = desiredCssWidth;
    }
  }
  // If we are adding padding, must choose a background color or otherwise Chrome will give the
  // padding a default white color. Do it only if user has not customized their own background color.
  target.style.backgroundColor ||= "black";
  // IE11 does the same, but requires the color to be set in the document body.
  document.body.style.backgroundColor ||= "black";
  // IE11
  // Firefox always shows black letterboxes independent of style color.
  target.style.width = cssWidth + "px";
  target.style.height = cssHeight + "px";
  if (strategy.filteringMode == 1) {
    target.style.imageRendering = "optimizeSpeed";
    target.style.imageRendering = "-moz-crisp-edges";
    target.style.imageRendering = "-o-crisp-edges";
    target.style.imageRendering = "-webkit-optimize-contrast";
    target.style.imageRendering = "optimize-contrast";
    target.style.imageRendering = "crisp-edges";
    target.style.imageRendering = "pixelated";
  }
  var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? devicePixelRatio : 1;
  if (strategy.canvasResolutionScaleMode != 0) {
    var newWidth = (cssWidth * dpiScale) | 0;
    var newHeight = (cssHeight * dpiScale) | 0;
    setCanvasElementSize(target, newWidth, newHeight);
    if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight);
  }
  return restoreOldStyle;
};

var JSEvents_requestFullscreen = (target, strategy) => {
  // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements.
  if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
    JSEvents_resizeCanvasForFullscreen(target, strategy);
  }
  if (target.requestFullscreen) {
    target.requestFullscreen();
  } else if (target.webkitRequestFullscreen) {
    target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
  } else {
    return JSEvents.fullscreenEnabled() ? -3 : -1;
  }
  currentFullscreenStrategy = strategy;
  if (strategy.canvasResizedCallback) {
    if (strategy.canvasResizedCallbackTargetThread) __emscripten_run_callback_on_thread(strategy.canvasResizedCallbackTargetThread, strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData); else getWasmTableEntry(strategy.canvasResizedCallback)(37, 0, strategy.canvasResizedCallbackUserData);
  }
  return 0;
};

function _emscripten_exit_fullscreen() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(29, 0, 1);
  if (!JSEvents.fullscreenEnabled()) return -1;
  // Make sure no queued up calls will fire after this.
  JSEvents.removeDeferredCalls(JSEvents_requestFullscreen);
  var d = specialHTMLTargets[1];
  if (d.exitFullscreen) {
    d.fullscreenElement && d.exitFullscreen();
  } else if (d.webkitExitFullscreen) {
    d.webkitFullscreenElement && d.webkitExitFullscreen();
  } else {
    return -1;
  }
  return 0;
}

var requestPointerLock = target => {
  if (target.requestPointerLock) {
    target.requestPointerLock();
  } else {
    // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element,
    // or if the whole browser just doesn't support the feature.
    if (document.body.requestPointerLock) {
      return -3;
    }
    return -1;
  }
  return 0;
};

function _emscripten_exit_pointerlock() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(32, 0, 1);
  // Make sure no queued up calls will fire after this.
  JSEvents.removeDeferredCalls(requestPointerLock);
  if (document.exitPointerLock) {
    document.exitPointerLock();
  } else {
    return -1;
  }
  return 0;
}

var _emscripten_exit_with_live_runtime = () => {
  runtimeKeepalivePush();
  throw "unwind";
};

function _emscripten_get_device_pixel_ratio() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(33, 0, 1);
  return devicePixelRatio;
}

function _emscripten_get_element_css_size(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(34, 0, 1, target, width, height);
  target = findEventTarget(target);
  if (!target) return -4;
  var rect = getBoundingClientRect(target);
  GROWABLE_HEAP_F64()[((width) >> 3)] = rect.width;
  GROWABLE_HEAP_F64()[((height) >> 3)] = rect.height;
  return 0;
}

var fillGamepadEventData = (eventStruct, e) => {
  GROWABLE_HEAP_F64()[((eventStruct) >> 3)] = e.timestamp;
  for (var i = 0; i < e.axes.length; ++i) {
    GROWABLE_HEAP_F64()[(((eventStruct + i * 8) + (16)) >> 3)] = e.axes[i];
  }
  for (var i = 0; i < e.buttons.length; ++i) {
    if (typeof e.buttons[i] == "object") {
      GROWABLE_HEAP_F64()[(((eventStruct + i * 8) + (528)) >> 3)] = e.buttons[i].value;
    } else {
      GROWABLE_HEAP_F64()[(((eventStruct + i * 8) + (528)) >> 3)] = e.buttons[i];
    }
  }
  for (var i = 0; i < e.buttons.length; ++i) {
    if (typeof e.buttons[i] == "object") {
      GROWABLE_HEAP_I8()[(eventStruct + i) + (1040)] = e.buttons[i].pressed;
    } else {
      // Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
      /** @suppress {checkTypes} */ GROWABLE_HEAP_I8()[(eventStruct + i) + (1040)] = e.buttons[i] == 1;
    }
  }
  GROWABLE_HEAP_I8()[(eventStruct) + (1104)] = e.connected;
  GROWABLE_HEAP_I32()[(((eventStruct) + (1108)) >> 2)] = e.index;
  GROWABLE_HEAP_I32()[(((eventStruct) + (8)) >> 2)] = e.axes.length;
  GROWABLE_HEAP_I32()[(((eventStruct) + (12)) >> 2)] = e.buttons.length;
  stringToUTF8(e.id, eventStruct + 1112, 64);
  stringToUTF8(e.mapping, eventStruct + 1176, 64);
};

function _emscripten_get_gamepad_status(index, gamepadState) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(35, 0, 1, index, gamepadState);
  if (!JSEvents.lastGamepadState) throw "emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!";
  // INVALID_PARAM is returned on a Gamepad index that never was there.
  if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
  // NO_DATA is returned on a Gamepad index that was removed.
  // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
  // This is because gamepads must keep their original position in the array.
  // For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
  if (!JSEvents.lastGamepadState[index]) return -7;
  fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
  return 0;
}

function _emscripten_get_num_gamepads() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(36, 0, 1);
  if (!JSEvents.lastGamepadState) throw "emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!";
  // N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
  // Otherwise the following line will throw an exception.
  return JSEvents.lastGamepadState.length;
}

function _emscripten_get_screen_size(width, height) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(37, 0, 1, width, height);
  GROWABLE_HEAP_I32()[((width) >> 2)] = screen.width;
  GROWABLE_HEAP_I32()[((height) >> 2)] = screen.height;
}

/** @suppress {duplicate } */ var _glActiveTexture = x0 => GLctx.activeTexture(x0);

var _emscripten_glActiveTexture = _glActiveTexture;

/** @suppress {duplicate } */ var _glAttachShader = (program, shader) => {
  GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};

var _emscripten_glAttachShader = _glAttachShader;

/** @suppress {duplicate } */ var _glBeginQuery = (target, id) => {
  GLctx.beginQuery(target, GL.queries[id]);
};

var _emscripten_glBeginQuery = _glBeginQuery;

/** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => {
  GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]);
};

var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;

/** @suppress {duplicate } */ var _glBeginTransformFeedback = x0 => GLctx.beginTransformFeedback(x0);

var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback;

/** @suppress {duplicate } */ var _glBindAttribLocation = (program, index, name) => {
  GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
};

var _emscripten_glBindAttribLocation = _glBindAttribLocation;

/** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => {
  // Calling glBindBuffer with an unknown buffer will implicitly create a
  // new one.  Here we bypass `GL.counter` and directly using the ID passed
  // in.
  if (buffer && !GL.buffers[buffer]) {
    var b = GLctx.createBuffer();
    b.name = buffer;
    GL.buffers[buffer] = b;
  }
  if (target == 34962) {
    GLctx.currentArrayBufferBinding = buffer;
  } else if (target == 34963) {
    GLctx.currentElementArrayBufferBinding = buffer;
  }
  if (target == 35051) {
    // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
    // API function call when a buffer is bound to
    // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
    // binding point is non-null to know what is the proper API function to
    // call.
    GLctx.currentPixelPackBufferBinding = buffer;
  } else if (target == 35052) {
    // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
    // use a different WebGL 2 API function call when a buffer is bound to
    // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
    // binding point is non-null to know what is the proper API function to
    // call.
    GLctx.currentPixelUnpackBufferBinding = buffer;
  }
  GLctx.bindBuffer(target, GL.buffers[buffer]);
};

var _emscripten_glBindBuffer = _glBindBuffer;

/** @suppress {duplicate } */ var _glBindBufferBase = (target, index, buffer) => {
  GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
};

var _emscripten_glBindBufferBase = _glBindBufferBase;

/** @suppress {duplicate } */ var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => {
  GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize);
};

var _emscripten_glBindBufferRange = _glBindBufferRange;

/** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => {
  GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};

var _emscripten_glBindFramebuffer = _glBindFramebuffer;

/** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => {
  GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};

var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;

/** @suppress {duplicate } */ var _glBindSampler = (unit, sampler) => {
  GLctx.bindSampler(unit, GL.samplers[sampler]);
};

var _emscripten_glBindSampler = _glBindSampler;

/** @suppress {duplicate } */ var _glBindTexture = (target, texture) => {
  GLctx.bindTexture(target, GL.textures[texture]);
};

var _emscripten_glBindTexture = _glBindTexture;

/** @suppress {duplicate } */ var _glBindTransformFeedback = (target, id) => {
  GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]);
};

var _emscripten_glBindTransformFeedback = _glBindTransformFeedback;

/** @suppress {duplicate } */ var _glBindVertexArray = vao => {
  GLctx.bindVertexArray(GL.vaos[vao]);
  var ibo = GLctx.getParameter(34965);
  GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0;
};

var _emscripten_glBindVertexArray = _glBindVertexArray;

/** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray;

var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;

/** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);

var _emscripten_glBlendColor = _glBlendColor;

/** @suppress {duplicate } */ var _glBlendEquation = x0 => GLctx.blendEquation(x0);

var _emscripten_glBlendEquation = _glBlendEquation;

/** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);

var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate;

/** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);

var _emscripten_glBlendFunc = _glBlendFunc;

/** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);

var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate;

/** @suppress {duplicate } */ var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);

var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;

/** @suppress {duplicate } */ var _glBufferData = (target, size, data, usage) => {
  if (true) {
    // If size is zero, WebGL would interpret uploading the whole input
    // arraybuffer (starting from given offset), which would not make sense in
    // WebAssembly, so avoid uploading if size is zero. However we must still
    // call bufferData to establish a backing storage of zero bytes.
    if (data && size) {
      GLctx.bufferData(target, GROWABLE_HEAP_U8(), usage, data, size);
    } else {
      GLctx.bufferData(target, size, usage);
    }
    return;
  }
};

var _emscripten_glBufferData = _glBufferData;

/** @suppress {duplicate } */ var _glBufferSubData = (target, offset, size, data) => {
  if (true) {
    size && GLctx.bufferSubData(target, offset, GROWABLE_HEAP_U8(), data, size);
    return;
  }
};

var _emscripten_glBufferSubData = _glBufferSubData;

/** @suppress {duplicate } */ var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0);

var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;

/** @suppress {duplicate } */ var _glClear = x0 => GLctx.clear(x0);

var _emscripten_glClear = _glClear;

/** @suppress {duplicate } */ var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);

var _emscripten_glClearBufferfi = _glClearBufferfi;

/** @suppress {duplicate } */ var _glClearBufferfv = (buffer, drawbuffer, value) => {
  GLctx.clearBufferfv(buffer, drawbuffer, GROWABLE_HEAP_F32(), ((value) >> 2));
};

var _emscripten_glClearBufferfv = _glClearBufferfv;

/** @suppress {duplicate } */ var _glClearBufferiv = (buffer, drawbuffer, value) => {
  GLctx.clearBufferiv(buffer, drawbuffer, GROWABLE_HEAP_I32(), ((value) >> 2));
};

var _emscripten_glClearBufferiv = _glClearBufferiv;

/** @suppress {duplicate } */ var _glClearBufferuiv = (buffer, drawbuffer, value) => {
  GLctx.clearBufferuiv(buffer, drawbuffer, GROWABLE_HEAP_U32(), ((value) >> 2));
};

var _emscripten_glClearBufferuiv = _glClearBufferuiv;

/** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);

var _emscripten_glClearColor = _glClearColor;

/** @suppress {duplicate } */ var _glClearDepthf = x0 => GLctx.clearDepth(x0);

var _emscripten_glClearDepthf = _glClearDepthf;

/** @suppress {duplicate } */ var _glClearStencil = x0 => GLctx.clearStencil(x0);

var _emscripten_glClearStencil = _glClearStencil;

/** @suppress {duplicate } */ var _glClientWaitSync = (sync, flags, timeout) => {
  // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
  // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
  // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
  // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
  timeout = Number(timeout);
  return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
};

var _emscripten_glClientWaitSync = _glClientWaitSync;

/** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => {
  GLctx.extClipControl["clipControlEXT"](origin, depth);
};

var _emscripten_glClipControlEXT = _glClipControlEXT;

/** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => {
  GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};

var _emscripten_glColorMask = _glColorMask;

/** @suppress {duplicate } */ var _glCompileShader = shader => {
  GLctx.compileShader(GL.shaders[shader]);
};

var _emscripten_glCompileShader = _glCompileShader;

/** @suppress {duplicate } */ var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
  // `data` may be null here, which means "allocate uniniitalized space but
  // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
  // final data parameter, so we simply pass a heap view starting at zero
  // effectively uploading whatever happens to be near address zero.  See
  // https://github.com/emscripten-core/emscripten/issues/19300.
  if (true) {
    if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
      GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
      return;
    }
    GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, GROWABLE_HEAP_U8(), data, imageSize);
    return;
  }
};

var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;

/** @suppress {duplicate } */ var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => {
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
  } else {
    GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, GROWABLE_HEAP_U8(), data, imageSize);
  }
};

var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D;

/** @suppress {duplicate } */ var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
  if (true) {
    if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
      GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
      return;
    }
    GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, GROWABLE_HEAP_U8(), data, imageSize);
    return;
  }
};

var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;

/** @suppress {duplicate } */ var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  } else {
    GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, GROWABLE_HEAP_U8(), data, imageSize);
  }
};

var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D;

/** @suppress {duplicate } */ var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);

var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;

/** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);

var _emscripten_glCopyTexImage2D = _glCopyTexImage2D;

/** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);

var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;

/** @suppress {duplicate } */ var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8);

var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D;

/** @suppress {duplicate } */ var _glCreateProgram = () => {
  var id = GL.getNewId(GL.programs);
  var program = GLctx.createProgram();
  // Store additional information needed for each shader program:
  program.name = id;
  // Lazy cache results of
  // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
  program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
  program.uniformIdCounter = 1;
  GL.programs[id] = program;
  return id;
};

var _emscripten_glCreateProgram = _glCreateProgram;

/** @suppress {duplicate } */ var _glCreateShader = shaderType => {
  var id = GL.getNewId(GL.shaders);
  GL.shaders[id] = GLctx.createShader(shaderType);
  return id;
};

var _emscripten_glCreateShader = _glCreateShader;

/** @suppress {duplicate } */ var _glCullFace = x0 => GLctx.cullFace(x0);

var _emscripten_glCullFace = _glCullFace;

/** @suppress {duplicate } */ var _glDeleteBuffers = (n, buffers) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((buffers) + (i * 4)) >> 2)];
    var buffer = GL.buffers[id];
    // From spec: "glDeleteBuffers silently ignores 0's and names that do not
    // correspond to existing buffer objects."
    if (!buffer) continue;
    GLctx.deleteBuffer(buffer);
    buffer.name = 0;
    GL.buffers[id] = null;
    if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0;
    if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0;
    if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
    if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
  }
};

var _emscripten_glDeleteBuffers = _glDeleteBuffers;

/** @suppress {duplicate } */ var _glDeleteFramebuffers = (n, framebuffers) => {
  for (var i = 0; i < n; ++i) {
    var id = GROWABLE_HEAP_I32()[(((framebuffers) + (i * 4)) >> 2)];
    var framebuffer = GL.framebuffers[id];
    if (!framebuffer) continue;
    // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
    GLctx.deleteFramebuffer(framebuffer);
    framebuffer.name = 0;
    GL.framebuffers[id] = null;
  }
};

var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;

/** @suppress {duplicate } */ var _glDeleteProgram = id => {
  if (!id) return;
  var program = GL.programs[id];
  if (!program) {
    // glDeleteProgram actually signals an error when deleting a nonexisting
    // object, unlike some other GL delete functions.
    GL.recordError(1281);
    return;
  }
  GLctx.deleteProgram(program);
  program.name = 0;
  GL.programs[id] = null;
};

var _emscripten_glDeleteProgram = _glDeleteProgram;

/** @suppress {duplicate } */ var _glDeleteQueries = (n, ids) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)];
    var query = GL.queries[id];
    if (!query) continue;
    // GL spec: "unused names in ids are ignored, as is the name zero."
    GLctx.deleteQuery(query);
    GL.queries[id] = null;
  }
};

var _emscripten_glDeleteQueries = _glDeleteQueries;

/** @suppress {duplicate } */ var _glDeleteQueriesEXT = (n, ids) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)];
    var query = GL.queries[id];
    if (!query) continue;
    // GL spec: "unused names in ids are ignored, as is the name zero."
    GLctx.disjointTimerQueryExt["deleteQueryEXT"](query);
    GL.queries[id] = null;
  }
};

var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;

/** @suppress {duplicate } */ var _glDeleteRenderbuffers = (n, renderbuffers) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((renderbuffers) + (i * 4)) >> 2)];
    var renderbuffer = GL.renderbuffers[id];
    if (!renderbuffer) continue;
    // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
    GLctx.deleteRenderbuffer(renderbuffer);
    renderbuffer.name = 0;
    GL.renderbuffers[id] = null;
  }
};

var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;

/** @suppress {duplicate } */ var _glDeleteSamplers = (n, samplers) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((samplers) + (i * 4)) >> 2)];
    var sampler = GL.samplers[id];
    if (!sampler) continue;
    GLctx.deleteSampler(sampler);
    sampler.name = 0;
    GL.samplers[id] = null;
  }
};

var _emscripten_glDeleteSamplers = _glDeleteSamplers;

/** @suppress {duplicate } */ var _glDeleteShader = id => {
  if (!id) return;
  var shader = GL.shaders[id];
  if (!shader) {
    // glDeleteShader actually signals an error when deleting a nonexisting
    // object, unlike some other GL delete functions.
    GL.recordError(1281);
    return;
  }
  GLctx.deleteShader(shader);
  GL.shaders[id] = null;
};

var _emscripten_glDeleteShader = _glDeleteShader;

/** @suppress {duplicate } */ var _glDeleteSync = id => {
  if (!id) return;
  var sync = GL.syncs[id];
  if (!sync) {
    // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
    GL.recordError(1281);
    return;
  }
  GLctx.deleteSync(sync);
  sync.name = 0;
  GL.syncs[id] = null;
};

var _emscripten_glDeleteSync = _glDeleteSync;

/** @suppress {duplicate } */ var _glDeleteTextures = (n, textures) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((textures) + (i * 4)) >> 2)];
    var texture = GL.textures[id];
    // GL spec: "glDeleteTextures silently ignores 0s and names that do not
    // correspond to existing textures".
    if (!texture) continue;
    GLctx.deleteTexture(texture);
    texture.name = 0;
    GL.textures[id] = null;
  }
};

var _emscripten_glDeleteTextures = _glDeleteTextures;

/** @suppress {duplicate } */ var _glDeleteTransformFeedbacks = (n, ids) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)];
    var transformFeedback = GL.transformFeedbacks[id];
    if (!transformFeedback) continue;
    // GL spec: "unused names in ids are ignored, as is the name zero."
    GLctx.deleteTransformFeedback(transformFeedback);
    transformFeedback.name = 0;
    GL.transformFeedbacks[id] = null;
  }
};

var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks;

/** @suppress {duplicate } */ var _glDeleteVertexArrays = (n, vaos) => {
  for (var i = 0; i < n; i++) {
    var id = GROWABLE_HEAP_I32()[(((vaos) + (i * 4)) >> 2)];
    GLctx.deleteVertexArray(GL.vaos[id]);
    GL.vaos[id] = null;
  }
};

var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;

/** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays;

var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;

/** @suppress {duplicate } */ var _glDepthFunc = x0 => GLctx.depthFunc(x0);

var _emscripten_glDepthFunc = _glDepthFunc;

/** @suppress {duplicate } */ var _glDepthMask = flag => {
  GLctx.depthMask(!!flag);
};

var _emscripten_glDepthMask = _glDepthMask;

/** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);

var _emscripten_glDepthRangef = _glDepthRangef;

/** @suppress {duplicate } */ var _glDetachShader = (program, shader) => {
  GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
};

var _emscripten_glDetachShader = _glDetachShader;

/** @suppress {duplicate } */ var _glDisable = x0 => GLctx.disable(x0);

var _emscripten_glDisable = _glDisable;

/** @suppress {duplicate } */ var _glDisableVertexAttribArray = index => {
  var cb = GL.currentContext.clientBuffers[index];
  cb.enabled = false;
  GLctx.disableVertexAttribArray(index);
};

var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;

/** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => {
  // bind any client-side buffers
  GL.preDrawHandleClientVertexAttribBindings(first + count);
  GLctx.drawArrays(mode, first, count);
  GL.postDrawHandleClientVertexAttribBindings();
};

var _emscripten_glDrawArrays = _glDrawArrays;

/** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => {
  GLctx.drawArraysInstanced(mode, first, count, primcount);
};

var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;

/** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE;

/** @suppress {duplicate } */ var _glDrawArraysInstancedARB = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB;

/** @suppress {duplicate } */ var _glDrawArraysInstancedEXT = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT;

/** @suppress {duplicate } */ var _glDrawArraysInstancedNV = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV;

var tempFixedLengthArray = [];

/** @suppress {duplicate } */ var _glDrawBuffers = (n, bufs) => {
  var bufArray = tempFixedLengthArray[n];
  for (var i = 0; i < n; i++) {
    bufArray[i] = GROWABLE_HEAP_I32()[(((bufs) + (i * 4)) >> 2)];
  }
  GLctx.drawBuffers(bufArray);
};

var _emscripten_glDrawBuffers = _glDrawBuffers;

/** @suppress {duplicate } */ var _glDrawBuffersEXT = _glDrawBuffers;

var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT;

/** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers;

var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL;

/** @suppress {duplicate } */ var _glDrawElements = (mode, count, type, indices) => {
  var buf;
  var vertexes = 0;
  if (!GLctx.currentElementArrayBufferBinding) {
    var size = GL.calcBufLength(1, type, 0, count);
    buf = GL.getTempIndexBuffer(size);
    GLctx.bindBuffer(34963, buf);
    GLctx.bufferSubData(34963, 0, GROWABLE_HEAP_U8().subarray(indices, indices + size));
    // Calculating vertex count if shader's attribute data is on client side
    if (count > 0) {
      for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
        var cb = GL.currentContext.clientBuffers[i];
        if (cb.clientside && cb.enabled) {
          let arrayClass;
          switch (type) {
           case 5121:
            arrayClass = Uint8Array;
            break;

           case 5123:
            arrayClass = Uint16Array;
            break;

           case 5125:
            arrayClass = Uint32Array;
            break;

           default:
            GL.recordError(1282);
            return;
          }
          vertexes = new arrayClass(GROWABLE_HEAP_U8().buffer, indices, count).reduce((max, current) => Math.max(max, current)) + 1;
          break;
        }
      }
    }
    // the index is now 0
    indices = 0;
  }
  // bind any client-side buffers
  GL.preDrawHandleClientVertexAttribBindings(vertexes);
  GLctx.drawElements(mode, count, type, indices);
  GL.postDrawHandleClientVertexAttribBindings(count);
  if (!GLctx.currentElementArrayBufferBinding) {
    GLctx.bindBuffer(34963, null);
  }
};

var _emscripten_glDrawElements = _glDrawElements;

/** @suppress {duplicate } */ var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
  GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
};

var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;

/** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE;

/** @suppress {duplicate } */ var _glDrawElementsInstancedARB = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB;

/** @suppress {duplicate } */ var _glDrawElementsInstancedEXT = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT;

/** @suppress {duplicate } */ var _glDrawElementsInstancedNV = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV;

/** @suppress {duplicate } */ var _glDrawRangeElements = (mode, start, end, count, type, indices) => {
  // TODO: This should be a trivial pass-though function registered at the bottom of this page as
  // glFuncs[6][1] += ' drawRangeElements';
  // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427,
  // we work around by ignoring the range.
  _glDrawElements(mode, count, type, indices);
};

var _emscripten_glDrawRangeElements = _glDrawRangeElements;

/** @suppress {duplicate } */ var _glEnable = x0 => GLctx.enable(x0);

var _emscripten_glEnable = _glEnable;

/** @suppress {duplicate } */ var _glEnableVertexAttribArray = index => {
  var cb = GL.currentContext.clientBuffers[index];
  cb.enabled = true;
  GLctx.enableVertexAttribArray(index);
};

var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;

/** @suppress {duplicate } */ var _glEndQuery = x0 => GLctx.endQuery(x0);

var _emscripten_glEndQuery = _glEndQuery;

/** @suppress {duplicate } */ var _glEndQueryEXT = target => {
  GLctx.disjointTimerQueryExt["endQueryEXT"](target);
};

var _emscripten_glEndQueryEXT = _glEndQueryEXT;

/** @suppress {duplicate } */ var _glEndTransformFeedback = () => GLctx.endTransformFeedback();

var _emscripten_glEndTransformFeedback = _glEndTransformFeedback;

/** @suppress {duplicate } */ var _glFenceSync = (condition, flags) => {
  var sync = GLctx.fenceSync(condition, flags);
  if (sync) {
    var id = GL.getNewId(GL.syncs);
    sync.name = id;
    GL.syncs[id] = sync;
    return id;
  }
  return 0;
};

var _emscripten_glFenceSync = _glFenceSync;

/** @suppress {duplicate } */ var _glFinish = () => GLctx.finish();

var _emscripten_glFinish = _glFinish;

/** @suppress {duplicate } */ var _glFlush = () => GLctx.flush();

var _emscripten_glFlush = _glFlush;

var emscriptenWebGLGetBufferBinding = target => {
  switch (target) {
   case 34962:
    target = 34964;
    break;

   case 34963:
    target = 34965;
    break;

   case 35051:
    target = 35053;
    break;

   case 35052:
    target = 35055;
    break;

   case 35982:
    target = 35983;
    break;

   case 36662:
    target = 36662;
    break;

   case 36663:
    target = 36663;
    break;

   case 35345:
    target = 35368;
    break;
  }
  var buffer = GLctx.getParameter(target);
  if (buffer) return buffer.name | 0; else return 0;
};

var emscriptenWebGLValidateMapBufferTarget = target => {
  switch (target) {
   case 34962:
   // GL_ARRAY_BUFFER
    case 34963:
   // GL_ELEMENT_ARRAY_BUFFER
    case 36662:
   // GL_COPY_READ_BUFFER
    case 36663:
   // GL_COPY_WRITE_BUFFER
    case 35051:
   // GL_PIXEL_PACK_BUFFER
    case 35052:
   // GL_PIXEL_UNPACK_BUFFER
    case 35882:
   // GL_TEXTURE_BUFFER
    case 35982:
   // GL_TRANSFORM_FEEDBACK_BUFFER
    case 35345:
    // GL_UNIFORM_BUFFER
    return true;

   default:
    return false;
  }
};

/** @suppress {duplicate } */ var _glFlushMappedBufferRange = (target, offset, length) => {
  if (!emscriptenWebGLValidateMapBufferTarget(target)) {
    GL.recordError(1280);
    err("GL_INVALID_ENUM in glFlushMappedBufferRange");
    return;
  }
  var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
  if (!mapping) {
    GL.recordError(1282);
    err("buffer was never mapped in glFlushMappedBufferRange");
    return;
  }
  if (!(mapping.access & 16)) {
    GL.recordError(1282);
    err("buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange");
    return;
  }
  if (offset < 0 || length < 0 || offset + length > mapping.length) {
    GL.recordError(1281);
    err("invalid range in glFlushMappedBufferRange");
    return;
  }
  GLctx.bufferSubData(target, mapping.offset, GROWABLE_HEAP_U8().subarray(mapping.mem + offset, mapping.mem + offset + length));
};

var _emscripten_glFlushMappedBufferRange = _glFlushMappedBufferRange;

/** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
  GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
};

var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;

/** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
  GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
};

var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;

/** @suppress {duplicate } */ var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => {
  GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
};

var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer;

/** @suppress {duplicate } */ var _glFrontFace = x0 => GLctx.frontFace(x0);

var _emscripten_glFrontFace = _glFrontFace;

/** @suppress {duplicate } */ var _glGenBuffers = (n, buffers) => {
  GL.genObject(n, buffers, "createBuffer", GL.buffers);
};

var _emscripten_glGenBuffers = _glGenBuffers;

/** @suppress {duplicate } */ var _glGenFramebuffers = (n, ids) => {
  GL.genObject(n, ids, "createFramebuffer", GL.framebuffers);
};

var _emscripten_glGenFramebuffers = _glGenFramebuffers;

/** @suppress {duplicate } */ var _glGenQueries = (n, ids) => {
  GL.genObject(n, ids, "createQuery", GL.queries);
};

var _emscripten_glGenQueries = _glGenQueries;

/** @suppress {duplicate } */ var _glGenQueriesEXT = (n, ids) => {
  for (var i = 0; i < n; i++) {
    var query = GLctx.disjointTimerQueryExt["createQueryEXT"]();
    if (!query) {
      GL.recordError(1282);
      while (i < n) GROWABLE_HEAP_I32()[(((ids) + (i++ * 4)) >> 2)] = 0;
      return;
    }
    var id = GL.getNewId(GL.queries);
    query.name = id;
    GL.queries[id] = query;
    GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)] = id;
  }
};

var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;

/** @suppress {duplicate } */ var _glGenRenderbuffers = (n, renderbuffers) => {
  GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers);
};

var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;

/** @suppress {duplicate } */ var _glGenSamplers = (n, samplers) => {
  GL.genObject(n, samplers, "createSampler", GL.samplers);
};

var _emscripten_glGenSamplers = _glGenSamplers;

/** @suppress {duplicate } */ var _glGenTextures = (n, textures) => {
  GL.genObject(n, textures, "createTexture", GL.textures);
};

var _emscripten_glGenTextures = _glGenTextures;

/** @suppress {duplicate } */ var _glGenTransformFeedbacks = (n, ids) => {
  GL.genObject(n, ids, "createTransformFeedback", GL.transformFeedbacks);
};

var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks;

/** @suppress {duplicate } */ var _glGenVertexArrays = (n, arrays) => {
  GL.genObject(n, arrays, "createVertexArray", GL.vaos);
};

var _emscripten_glGenVertexArrays = _glGenVertexArrays;

/** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays;

var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;

/** @suppress {duplicate } */ var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0);

var _emscripten_glGenerateMipmap = _glGenerateMipmap;

var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
  program = GL.programs[program];
  var info = GLctx[funcName](program, index);
  if (info) {
    // If an error occurs, nothing will be written to length, size and type and name.
    var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
    if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
    if (size) GROWABLE_HEAP_I32()[((size) >> 2)] = info.size;
    if (type) GROWABLE_HEAP_I32()[((type) >> 2)] = info.type;
  }
};

/** @suppress {duplicate } */ var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name);

var _emscripten_glGetActiveAttrib = _glGetActiveAttrib;

/** @suppress {duplicate } */ var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name);

var _emscripten_glGetActiveUniform = _glGetActiveUniform;

/** @suppress {duplicate } */ var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => {
  program = GL.programs[program];
  var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
  if (!result) return;
  // If an error occurs, nothing will be written to uniformBlockName or length.
  if (uniformBlockName && bufSize > 0) {
    var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
    if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
  } else {
    if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 0;
  }
};

var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName;

/** @suppress {duplicate } */ var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if params == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  if (pname == 35393) {
    var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
    GROWABLE_HEAP_I32()[((params) >> 2)] = name.length + 1;
    return;
  }
  var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
  if (result === null) return;
  // If an error occurs, nothing should be written to params.
  if (pname == 35395) {
    for (var i = 0; i < result.length; i++) {
      GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = result[i];
    }
  } else {
    GROWABLE_HEAP_I32()[((params) >> 2)] = result;
  }
};

var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv;

/** @suppress {duplicate } */ var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if params == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (uniformCount > 0 && uniformIndices == 0) {
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  var ids = [];
  for (var i = 0; i < uniformCount; i++) {
    ids.push(GROWABLE_HEAP_I32()[(((uniformIndices) + (i * 4)) >> 2)]);
  }
  var result = GLctx.getActiveUniforms(program, ids, pname);
  if (!result) return;
  // GL spec: If an error is generated, nothing is written out to params.
  var len = result.length;
  for (var i = 0; i < len; i++) {
    GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = result[i];
  }
};

var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv;

/** @suppress {duplicate } */ var _glGetAttachedShaders = (program, maxCount, count, shaders) => {
  var result = GLctx.getAttachedShaders(GL.programs[program]);
  var len = result.length;
  if (len > maxCount) {
    len = maxCount;
  }
  GROWABLE_HEAP_I32()[((count) >> 2)] = len;
  for (var i = 0; i < len; ++i) {
    var id = GL.shaders.indexOf(result[i]);
    GROWABLE_HEAP_I32()[(((shaders) + (i * 4)) >> 2)] = id;
  }
};

var _emscripten_glGetAttachedShaders = _glGetAttachedShaders;

/** @suppress {duplicate } */ var _glGetAttribLocation = (program, name) => GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));

var _emscripten_glGetAttribLocation = _glGetAttribLocation;

var readI53FromI64 = ptr => GROWABLE_HEAP_U32()[((ptr) >> 2)] + GROWABLE_HEAP_I32()[(((ptr) + (4)) >> 2)] * 4294967296;

var readI53FromU64 = ptr => GROWABLE_HEAP_U32()[((ptr) >> 2)] + GROWABLE_HEAP_U32()[(((ptr) + (4)) >> 2)] * 4294967296;

var writeI53ToI64 = (ptr, num) => {
  GROWABLE_HEAP_U32()[((ptr) >> 2)] = num;
  var lower = GROWABLE_HEAP_U32()[((ptr) >> 2)];
  GROWABLE_HEAP_U32()[(((ptr) + (4)) >> 2)] = (num - lower) / 4294967296;
  var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
  var offset = ((ptr) >> 2);
  if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(GROWABLE_HEAP_U32()[offset])}, hi=${ptrToString(GROWABLE_HEAP_U32()[offset + 1])}, which deserializes back to ${deserialized} instead!`);
};

var webglGetExtensions = () => {
  var exts = getEmscriptenSupportedExtensions(GLctx);
  exts = exts.concat(exts.map(e => "GL_" + e));
  return exts;
};

var emscriptenWebGLGet = (name_, p, type) => {
  // Guard against user passing a null pointer.
  // Note that GLES2 spec does not say anything about how passing a null
  // pointer should be treated.  Testing on desktop core GL 3, the application
  // crashes on glGetIntegerv to a null pointer, but better to report an error
  // instead of doing anything random.
  if (!p) {
    GL.recordError(1281);
    return;
  }
  var ret = undefined;
  switch (name_) {
   // Handle a few trivial GLES values
    case 36346:
    // GL_SHADER_COMPILER
    ret = 1;
    break;

   case 36344:
    // GL_SHADER_BINARY_FORMATS
    if (type != 0 && type != 1) {
      GL.recordError(1280);
    }
    // Do not write anything to the out pointer, since no binary formats are
    // supported.
    return;

   case 34814:
   // GL_NUM_PROGRAM_BINARY_FORMATS
    case 36345:
    // GL_NUM_SHADER_BINARY_FORMATS
    ret = 0;
    break;

   case 34466:
    // GL_NUM_COMPRESSED_TEXTURE_FORMATS
    // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
    // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
    // queried for length), so implement it ourselves to allow C++ GLES2
    // code get the length.
    var formats = GLctx.getParameter(34467);
    ret = formats ? formats.length : 0;
    break;

   case 33309:
    // GL_NUM_EXTENSIONS
    if (GL.currentContext.version < 2) {
      // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
      GL.recordError(1282);
      return;
    }
    ret = webglGetExtensions().length;
    break;

   case 33307:
   // GL_MAJOR_VERSION
    case 33308:
    // GL_MINOR_VERSION
    if (GL.currentContext.version < 2) {
      GL.recordError(1280);
      // GL_INVALID_ENUM
      return;
    }
    ret = name_ == 33307 ? 3 : 0;
    // return version 3.0
    break;
  }
  if (ret === undefined) {
    var result = GLctx.getParameter(name_);
    switch (typeof result) {
     case "number":
      ret = result;
      break;

     case "boolean":
      ret = result ? 1 : 0;
      break;

     case "string":
      GL.recordError(1280);
      // GL_INVALID_ENUM
      return;

     case "object":
      if (result === null) {
        // null is a valid result for some (e.g., which buffer is bound -
        // perhaps nothing is bound), but otherwise can mean an invalid
        // name_, which we need to report as an error
        switch (name_) {
         case 34964:
         // ARRAY_BUFFER_BINDING
          case 35725:
         // CURRENT_PROGRAM
          case 34965:
         // ELEMENT_ARRAY_BUFFER_BINDING
          case 36006:
         // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
          case 36007:
         // RENDERBUFFER_BINDING
          case 32873:
         // TEXTURE_BINDING_2D
          case 34229:
         // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
          case 36662:
         // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
          case 36663:
         // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
          case 35053:
         // PIXEL_PACK_BUFFER_BINDING
          case 35055:
         // PIXEL_UNPACK_BUFFER_BINDING
          case 36010:
         // READ_FRAMEBUFFER_BINDING
          case 35097:
         // SAMPLER_BINDING
          case 35869:
         // TEXTURE_BINDING_2D_ARRAY
          case 32874:
         // TEXTURE_BINDING_3D
          case 36389:
         // TRANSFORM_FEEDBACK_BINDING
          case 35983:
         // TRANSFORM_FEEDBACK_BUFFER_BINDING
          case 35368:
         // UNIFORM_BUFFER_BINDING
          case 34068:
          {
            // TEXTURE_BINDING_CUBE_MAP
            ret = 0;
            break;
          }

         default:
          {
            GL.recordError(1280);
            // GL_INVALID_ENUM
            return;
          }
        }
      } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) {
        for (var i = 0; i < result.length; ++i) {
          switch (type) {
           case 0:
            GROWABLE_HEAP_I32()[(((p) + (i * 4)) >> 2)] = result[i];
            break;

           case 2:
            GROWABLE_HEAP_F32()[(((p) + (i * 4)) >> 2)] = result[i];
            break;

           case 4:
            GROWABLE_HEAP_I8()[(p) + (i)] = result[i] ? 1 : 0;
            break;
          }
        }
        return;
      } else {
        try {
          ret = result.name | 0;
        } catch (e) {
          GL.recordError(1280);
          // GL_INVALID_ENUM
          err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
          return;
        }
      }
      break;

     default:
      GL.recordError(1280);
      // GL_INVALID_ENUM
      err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof (result)}!`);
      return;
    }
  }
  switch (type) {
   case 1:
    writeI53ToI64(p, ret);
    break;

   case 0:
    GROWABLE_HEAP_I32()[((p) >> 2)] = ret;
    break;

   case 2:
    GROWABLE_HEAP_F32()[((p) >> 2)] = ret;
    break;

   case 4:
    GROWABLE_HEAP_I8()[p] = ret ? 1 : 0;
    break;
  }
};

/** @suppress {duplicate } */ var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);

var _emscripten_glGetBooleanv = _glGetBooleanv;

/** @suppress {duplicate } */ var _glGetBufferParameteri64v = (target, value, data) => {
  if (!data) {
    // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
    // if data == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  writeI53ToI64(data, GLctx.getBufferParameter(target, value));
};

var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v;

/** @suppress {duplicate } */ var _glGetBufferParameteriv = (target, value, data) => {
  if (!data) {
    // GLES2 specification does not specify how to behave if data is a null
    // pointer. Since calling this function does not make sense if data ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_I32()[((data) >> 2)] = GLctx.getBufferParameter(target, value);
};

var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;

/** @suppress {duplicate } */ var _glGetBufferPointerv = (target, pname, params) => {
  if (pname == 35005) {
    var ptr = 0;
    var mappedBuffer = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
    if (mappedBuffer) {
      ptr = mappedBuffer.mem;
    }
    GROWABLE_HEAP_I32()[((params) >> 2)] = ptr;
  } else {
    GL.recordError(1280);
    err("GL_INVALID_ENUM in glGetBufferPointerv");
  }
};

var _emscripten_glGetBufferPointerv = _glGetBufferPointerv;

/** @suppress {duplicate } */ var _glGetError = () => {
  var error = GLctx.getError() || GL.lastError;
  GL.lastError = 0;
  return error;
};

var _emscripten_glGetError = _glGetError;

/** @suppress {duplicate } */ var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);

var _emscripten_glGetFloatv = _glGetFloatv;

/** @suppress {duplicate } */ var _glGetFragDataLocation = (program, name) => GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name));

var _emscripten_glGetFragDataLocation = _glGetFragDataLocation;

/** @suppress {duplicate } */ var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
  var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
  if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
    result = result.name | 0;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = result;
};

var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;

var emscriptenWebGLGetIndexed = (target, index, data, type) => {
  if (!data) {
    // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
    // if data == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var result = GLctx.getIndexedParameter(target, index);
  var ret;
  switch (typeof result) {
   case "boolean":
    ret = result ? 1 : 0;
    break;

   case "number":
    ret = result;
    break;

   case "object":
    if (result === null) {
      switch (target) {
       case 35983:
       // TRANSFORM_FEEDBACK_BUFFER_BINDING
        case 35368:
        // UNIFORM_BUFFER_BINDING
        ret = 0;
        break;

       default:
        {
          GL.recordError(1280);
          // GL_INVALID_ENUM
          return;
        }
      }
    } else if (result instanceof WebGLBuffer) {
      ret = result.name | 0;
    } else {
      GL.recordError(1280);
      // GL_INVALID_ENUM
      return;
    }
    break;

   default:
    GL.recordError(1280);
    // GL_INVALID_ENUM
    return;
  }
  switch (type) {
   case 1:
    writeI53ToI64(data, ret);
    break;

   case 0:
    GROWABLE_HEAP_I32()[((data) >> 2)] = ret;
    break;

   case 2:
    GROWABLE_HEAP_F32()[((data) >> 2)] = ret;
    break;

   case 4:
    GROWABLE_HEAP_I8()[data] = ret ? 1 : 0;
    break;

   default:
    throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type;
  }
};

/** @suppress {duplicate } */ var _glGetInteger64i_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 1);

var _emscripten_glGetInteger64i_v = _glGetInteger64i_v;

/** @suppress {duplicate } */ var _glGetInteger64v = (name_, p) => {
  emscriptenWebGLGet(name_, p, 1);
};

var _emscripten_glGetInteger64v = _glGetInteger64v;

/** @suppress {duplicate } */ var _glGetIntegeri_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 0);

var _emscripten_glGetIntegeri_v = _glGetIntegeri_v;

/** @suppress {duplicate } */ var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);

var _emscripten_glGetIntegerv = _glGetIntegerv;

/** @suppress {duplicate } */ var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => {
  if (bufSize < 0) {
    GL.recordError(1281);
    return;
  }
  if (!params) {
    // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
    // if values == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var ret = GLctx.getInternalformatParameter(target, internalformat, pname);
  if (ret === null) return;
  for (var i = 0; i < ret.length && i < bufSize; ++i) {
    GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = ret[i];
  }
};

var _emscripten_glGetInternalformativ = _glGetInternalformativ;

/** @suppress {duplicate } */ var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => {
  GL.recordError(1282);
};

var _emscripten_glGetProgramBinary = _glGetProgramBinary;

/** @suppress {duplicate } */ var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
  var log = GLctx.getProgramInfoLog(GL.programs[program]);
  if (log === null) log = "(unknown error)";
  var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
  if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
};

var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;

/** @suppress {duplicate } */ var _glGetProgramiv = (program, pname, p) => {
  if (!p) {
    // GLES2 specification does not specify how to behave if p is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (program >= GL.counter) {
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  if (pname == 35716) {
    // GL_INFO_LOG_LENGTH
    var log = GLctx.getProgramInfoLog(program);
    if (log === null) log = "(unknown error)";
    GROWABLE_HEAP_I32()[((p) >> 2)] = log.length + 1;
  } else if (pname == 35719) {
    if (!program.maxUniformLength) {
      var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
      for (var i = 0; i < numActiveUniforms; ++i) {
        program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1);
      }
    }
    GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxUniformLength;
  } else if (pname == 35722) {
    if (!program.maxAttributeLength) {
      var numActiveAttributes = GLctx.getProgramParameter(program, 35721);
      for (var i = 0; i < numActiveAttributes; ++i) {
        program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1);
      }
    }
    GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxAttributeLength;
  } else if (pname == 35381) {
    if (!program.maxUniformBlockNameLength) {
      var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382);
      for (var i = 0; i < numActiveUniformBlocks; ++i) {
        program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1);
      }
    }
    GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxUniformBlockNameLength;
  } else {
    GROWABLE_HEAP_I32()[((p) >> 2)] = GLctx.getProgramParameter(program, pname);
  }
};

var _emscripten_glGetProgramiv = _glGetProgramiv;

/** @suppress {duplicate } */ var _glGetQueryObjecti64vEXT = (id, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var query = GL.queries[id];
  var param;
  if (GL.currentContext.version < 2) {
    param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
  } else {
    param = GLctx.getQueryParameter(query, pname);
  }
  var ret;
  if (typeof param == "boolean") {
    ret = param ? 1 : 0;
  } else {
    ret = param;
  }
  writeI53ToI64(params, ret);
};

var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;

/** @suppress {duplicate } */ var _glGetQueryObjectivEXT = (id, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var query = GL.queries[id];
  var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
  var ret;
  if (typeof param == "boolean") {
    ret = param ? 1 : 0;
  } else {
    ret = param;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = ret;
};

var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT;

/** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;

var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;

/** @suppress {duplicate } */ var _glGetQueryObjectuiv = (id, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var query = GL.queries[id];
  var param = GLctx.getQueryParameter(query, pname);
  var ret;
  if (typeof param == "boolean") {
    ret = param ? 1 : 0;
  } else {
    ret = param;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = ret;
};

var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;

/** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;

var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;

/** @suppress {duplicate } */ var _glGetQueryiv = (target, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getQuery(target, pname);
};

var _emscripten_glGetQueryiv = _glGetQueryiv;

/** @suppress {duplicate } */ var _glGetQueryivEXT = (target, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname);
};

var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;

/** @suppress {duplicate } */ var _glGetRenderbufferParameteriv = (target, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if params == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getRenderbufferParameter(target, pname);
};

var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;

/** @suppress {duplicate } */ var _glGetSamplerParameterfv = (sampler, pname, params) => {
  if (!params) {
    // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_F32()[((params) >> 2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
};

var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv;

/** @suppress {duplicate } */ var _glGetSamplerParameteriv = (sampler, pname, params) => {
  if (!params) {
    // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
};

var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv;

/** @suppress {duplicate } */ var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
  var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
  if (log === null) log = "(unknown error)";
  var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
  if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
};

var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;

/** @suppress {duplicate } */ var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
  var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
  GROWABLE_HEAP_I32()[((range) >> 2)] = result.rangeMin;
  GROWABLE_HEAP_I32()[(((range) + (4)) >> 2)] = result.rangeMax;
  GROWABLE_HEAP_I32()[((precision) >> 2)] = result.precision;
};

var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;

/** @suppress {duplicate } */ var _glGetShaderSource = (shader, bufSize, length, source) => {
  var result = GLctx.getShaderSource(GL.shaders[shader]);
  if (!result) return;
  // If an error occurs, nothing will be written to length or source.
  var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
  if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
};

var _emscripten_glGetShaderSource = _glGetShaderSource;

/** @suppress {duplicate } */ var _glGetShaderiv = (shader, pname, p) => {
  if (!p) {
    // GLES2 specification does not specify how to behave if p is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (pname == 35716) {
    // GL_INFO_LOG_LENGTH
    var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
    if (log === null) log = "(unknown error)";
    // The GLES2 specification says that if the shader has an empty info log,
    // a value of 0 is returned. Otherwise the log has a null char appended.
    // (An empty string is falsey, so we can just check that instead of
    // looking at log.length.)
    var logLength = log ? log.length + 1 : 0;
    GROWABLE_HEAP_I32()[((p) >> 2)] = logLength;
  } else if (pname == 35720) {
    // GL_SHADER_SOURCE_LENGTH
    var source = GLctx.getShaderSource(GL.shaders[shader]);
    // source may be a null, or the empty string, both of which are falsey
    // values that we report a 0 length for.
    var sourceLength = source ? source.length + 1 : 0;
    GROWABLE_HEAP_I32()[((p) >> 2)] = sourceLength;
  } else {
    GROWABLE_HEAP_I32()[((p) >> 2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
  }
};

var _emscripten_glGetShaderiv = _glGetShaderiv;

/** @suppress {duplicate } */ var _glGetString = name_ => {
  var ret = GL.stringCache[name_];
  if (!ret) {
    switch (name_) {
     case 7939:
      ret = stringToNewUTF8(webglGetExtensions().join(" "));
      break;

     case 7936:
     case 7937:
     case 37445:
     case 37446:
      var s = GLctx.getParameter(name_);
      if (!s) {
        GL.recordError(1280);
      }
      ret = s ? stringToNewUTF8(s) : 0;
      break;

     case 7938:
      var webGLVersion = GLctx.getParameter(7938);
      // return GLES version string corresponding to the version of the WebGL context
      var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
      if (true) glVersion = `OpenGL ES 3.0 (${webGLVersion})`;
      ret = stringToNewUTF8(glVersion);
      break;

     case 35724:
      var glslVersion = GLctx.getParameter(35724);
      // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
      var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
      var ver_num = glslVersion.match(ver_re);
      if (ver_num !== null) {
        if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0";
        // ensure minor version has 2 digits
        glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
      }
      ret = stringToNewUTF8(glslVersion);
      break;

     default:
      GL.recordError(1280);
    }
    GL.stringCache[name_] = ret;
  }
  return ret;
};

var _emscripten_glGetString = _glGetString;

/** @suppress {duplicate } */ var _glGetStringi = (name, index) => {
  if (GL.currentContext.version < 2) {
    GL.recordError(1282);
    // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
    return 0;
  }
  var stringiCache = GL.stringiCache[name];
  if (stringiCache) {
    if (index < 0 || index >= stringiCache.length) {
      GL.recordError(1281);
      return 0;
    }
    return stringiCache[index];
  }
  switch (name) {
   case 7939:
    var exts = webglGetExtensions().map(stringToNewUTF8);
    stringiCache = GL.stringiCache[name] = exts;
    if (index < 0 || index >= stringiCache.length) {
      GL.recordError(1281);
      return 0;
    }
    return stringiCache[index];

   default:
    GL.recordError(1280);
    return 0;
  }
};

var _emscripten_glGetStringi = _glGetStringi;

/** @suppress {duplicate } */ var _glGetSynciv = (sync, pname, bufSize, length, values) => {
  if (bufSize < 0) {
    // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised,
    // so raise GL_INVALID_VALUE here as well.
    GL.recordError(1281);
    return;
  }
  if (!values) {
    // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
    // if values == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var ret = GLctx.getSyncParameter(GL.syncs[sync], pname);
  if (ret !== null) {
    GROWABLE_HEAP_I32()[((values) >> 2)] = ret;
    if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 1;
  }
};

var _emscripten_glGetSynciv = _glGetSynciv;

/** @suppress {duplicate } */ var _glGetTexParameterfv = (target, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_F32()[((params) >> 2)] = GLctx.getTexParameter(target, pname);
};

var _emscripten_glGetTexParameterfv = _glGetTexParameterfv;

/** @suppress {duplicate } */ var _glGetTexParameteriv = (target, pname, params) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getTexParameter(target, pname);
};

var _emscripten_glGetTexParameteriv = _glGetTexParameteriv;

/** @suppress {duplicate } */ var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => {
  program = GL.programs[program];
  var info = GLctx.getTransformFeedbackVarying(program, index);
  if (!info) return;
  // If an error occurred, the return parameters length, size, type and name will be unmodified.
  if (name && bufSize > 0) {
    var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
    if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
  } else {
    if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 0;
  }
  if (size) GROWABLE_HEAP_I32()[((size) >> 2)] = info.size;
  if (type) GROWABLE_HEAP_I32()[((type) >> 2)] = info.type;
};

var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying;

/** @suppress {duplicate } */ var _glGetUniformBlockIndex = (program, uniformBlockName) => GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName));

var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex;

/** @suppress {duplicate } */ var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => {
  if (!uniformIndices) {
    // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
    // if uniformIndices == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  var names = [];
  for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(GROWABLE_HEAP_I32()[(((uniformNames) + (i * 4)) >> 2)]));
  var result = GLctx.getUniformIndices(program, names);
  if (!result) return;
  // GL spec: If an error is generated, nothing is written out to uniformIndices.
  var len = result.length;
  for (var i = 0; i < len; i++) {
    GROWABLE_HEAP_I32()[(((uniformIndices) + (i * 4)) >> 2)] = result[i];
  }
};

var _emscripten_glGetUniformIndices = _glGetUniformIndices;

/** @suppress {checkTypes} */ var jstoi_q = str => parseInt(str);

/** @noinline */ var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("[");

var webglPrepareUniformLocationsBeforeFirstUse = program => {
  var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
  uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
  i, j;
  // On the first time invocation of glGetUniformLocation on this shader program:
  // initialize cache data structures and discover which uniforms are arrays.
  if (!uniformLocsById) {
    // maps GLint integer locations to WebGLUniformLocations
    program.uniformLocsById = uniformLocsById = {};
    // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
    program.uniformArrayNamesById = {};
    var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
    for (i = 0; i < numActiveUniforms; ++i) {
      var u = GLctx.getActiveUniform(program, i);
      var nm = u.name;
      var sz = u.size;
      var lb = webglGetLeftBracePos(nm);
      var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
      // Assign a new location.
      var id = program.uniformIdCounter;
      program.uniformIdCounter += sz;
      // Eagerly get the location of the uniformArray[0] base element.
      // The remaining indices >0 will be left for lazy evaluation to
      // improve performance. Those may never be needed to fetch, if the
      // application fills arrays always in full starting from the first
      // element of the array.
      uniformSizeAndIdsByName[arrayName] = [ sz, id ];
      // Store placeholder integers in place that highlight that these
      // >0 index locations are array indices pending population.
      for (j = 0; j < sz; ++j) {
        uniformLocsById[id] = j;
        program.uniformArrayNamesById[id++] = arrayName;
      }
    }
  }
};

/** @suppress {duplicate } */ var _glGetUniformLocation = (program, name) => {
  name = UTF8ToString(name);
  if (program = GL.programs[program]) {
    webglPrepareUniformLocationsBeforeFirstUse(program);
    var uniformLocsById = program.uniformLocsById;
    // Maps GLuint -> WebGLUniformLocation
    var arrayIndex = 0;
    var uniformBaseName = name;
    // Invariant: when populating integer IDs for uniform locations, we must
    // maintain the precondition that arrays reside in contiguous addresses,
    // i.e. for a 'vec4 colors[10];', colors[4] must be at location
    // colors[0]+4.  However, user might call glGetUniformLocation(program,
    // "colors") for an array, so we cannot discover based on the user input
    // arguments whether the uniform we are dealing with is an array. The only
    // way to discover which uniforms are arrays is to enumerate over all the
    // active uniforms in the program.
    var leftBrace = webglGetLeftBracePos(name);
    // If user passed an array accessor "[index]", parse the array index off the accessor.
    if (leftBrace > 0) {
      arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0;
      // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
      uniformBaseName = name.slice(0, leftBrace);
    }
    // Have we cached the location of this uniform before?
    // A pair [array length, GLint of the uniform location]
    var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
    // If an uniform with this name exists, and if its index is within the
    // array limits (if it's even an array), query the WebGLlocation, or
    // return an existing cached location.
    if (sizeAndId && arrayIndex < sizeAndId[0]) {
      arrayIndex += sizeAndId[1];
      // Add the base location of the uniform to the array index offset.
      if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
        return arrayIndex;
      }
    }
  } else {
    // N.b. we are currently unable to distinguish between GL program IDs that
    // never existed vs GL program IDs that have been deleted, so report
    // GL_INVALID_VALUE in both cases.
    GL.recordError(1281);
  }
  return -1;
};

var _emscripten_glGetUniformLocation = _glGetUniformLocation;

var webglGetUniformLocation = location => {
  var p = GLctx.currentProgram;
  if (p) {
    var webglLoc = p.uniformLocsById[location];
    // p.uniformLocsById[location] stores either an integer, or a
    // WebGLUniformLocation.
    // If an integer, we have not yet bound the location, so do it now. The
    // integer value specifies the array index we should bind to.
    if (typeof webglLoc == "number") {
      p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ""));
    }
    // Else an already cached WebGLUniformLocation, return it.
    return webglLoc;
  } else {
    GL.recordError(1282);
  }
};

/** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if params ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  webglPrepareUniformLocationsBeforeFirstUse(program);
  var data = GLctx.getUniform(program, webglGetUniformLocation(location));
  if (typeof data == "number" || typeof data == "boolean") {
    switch (type) {
     case 0:
      GROWABLE_HEAP_I32()[((params) >> 2)] = data;
      break;

     case 2:
      GROWABLE_HEAP_F32()[((params) >> 2)] = data;
      break;
    }
  } else {
    for (var i = 0; i < data.length; i++) {
      switch (type) {
       case 0:
        GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = data[i];
        break;

       case 2:
        GROWABLE_HEAP_F32()[(((params) + (i * 4)) >> 2)] = data[i];
        break;
      }
    }
  }
};

/** @suppress {duplicate } */ var _glGetUniformfv = (program, location, params) => {
  emscriptenWebGLGetUniform(program, location, params, 2);
};

var _emscripten_glGetUniformfv = _glGetUniformfv;

/** @suppress {duplicate } */ var _glGetUniformiv = (program, location, params) => {
  emscriptenWebGLGetUniform(program, location, params, 0);
};

var _emscripten_glGetUniformiv = _glGetUniformiv;

/** @suppress {duplicate } */ var _glGetUniformuiv = (program, location, params) => emscriptenWebGLGetUniform(program, location, params, 0);

var _emscripten_glGetUniformuiv = _glGetUniformuiv;

/** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if params ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (GL.currentContext.clientBuffers[index].enabled) {
    err("glGetVertexAttrib*v on client-side array: not supported, bad data returned");
  }
  var data = GLctx.getVertexAttrib(index, pname);
  if (pname == 34975) {
    GROWABLE_HEAP_I32()[((params) >> 2)] = data && data["name"];
  } else if (typeof data == "number" || typeof data == "boolean") {
    switch (type) {
     case 0:
      GROWABLE_HEAP_I32()[((params) >> 2)] = data;
      break;

     case 2:
      GROWABLE_HEAP_F32()[((params) >> 2)] = data;
      break;

     case 5:
      GROWABLE_HEAP_I32()[((params) >> 2)] = Math.fround(data);
      break;
    }
  } else {
    for (var i = 0; i < data.length; i++) {
      switch (type) {
       case 0:
        GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = data[i];
        break;

       case 2:
        GROWABLE_HEAP_F32()[(((params) + (i * 4)) >> 2)] = data[i];
        break;

       case 5:
        GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = Math.fround(data[i]);
        break;
      }
    }
  }
};

/** @suppress {duplicate } */ var _glGetVertexAttribIiv = (index, pname, params) => {
  // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(),
  // otherwise the results are undefined. (GLES3 spec 6.1.12)
  emscriptenWebGLGetVertexAttrib(index, pname, params, 0);
};

var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv;

/** @suppress {duplicate } */ var _glGetVertexAttribIuiv = _glGetVertexAttribIiv;

var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv;

/** @suppress {duplicate } */ var _glGetVertexAttribPointerv = (index, pname, pointer) => {
  if (!pointer) {
    // GLES2 specification does not specify how to behave if pointer is a null
    // pointer. Since calling this function does not make sense if pointer ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (GL.currentContext.clientBuffers[index].enabled) {
    err("glGetVertexAttribPointer on client-side array: not supported, bad data returned");
  }
  GROWABLE_HEAP_I32()[((pointer) >> 2)] = GLctx.getVertexAttribOffset(index, pname);
};

var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv;

/** @suppress {duplicate } */ var _glGetVertexAttribfv = (index, pname, params) => {
  // N.B. This function may only be called if the vertex attribute was
  // specified using the function glVertexAttrib*f(), otherwise the results
  // are undefined. (GLES3 spec 6.1.12)
  emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
};

var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv;

/** @suppress {duplicate } */ var _glGetVertexAttribiv = (index, pname, params) => {
  // N.B. This function may only be called if the vertex attribute was
  // specified using the function glVertexAttrib*f(), otherwise the results
  // are undefined. (GLES3 spec 6.1.12)
  emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
};

var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv;

/** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1);

var _emscripten_glHint = _glHint;

/** @suppress {duplicate } */ var _glInvalidateFramebuffer = (target, numAttachments, attachments) => {
  var list = tempFixedLengthArray[numAttachments];
  for (var i = 0; i < numAttachments; i++) {
    list[i] = GROWABLE_HEAP_I32()[(((attachments) + (i * 4)) >> 2)];
  }
  GLctx.invalidateFramebuffer(target, list);
};

var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;

/** @suppress {duplicate } */ var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
  var list = tempFixedLengthArray[numAttachments];
  for (var i = 0; i < numAttachments; i++) {
    list[i] = GROWABLE_HEAP_I32()[(((attachments) + (i * 4)) >> 2)];
  }
  GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
};

var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;

/** @suppress {duplicate } */ var _glIsBuffer = buffer => {
  var b = GL.buffers[buffer];
  if (!b) return 0;
  return GLctx.isBuffer(b);
};

var _emscripten_glIsBuffer = _glIsBuffer;

/** @suppress {duplicate } */ var _glIsEnabled = x0 => GLctx.isEnabled(x0);

var _emscripten_glIsEnabled = _glIsEnabled;

/** @suppress {duplicate } */ var _glIsFramebuffer = framebuffer => {
  var fb = GL.framebuffers[framebuffer];
  if (!fb) return 0;
  return GLctx.isFramebuffer(fb);
};

var _emscripten_glIsFramebuffer = _glIsFramebuffer;

/** @suppress {duplicate } */ var _glIsProgram = program => {
  program = GL.programs[program];
  if (!program) return 0;
  return GLctx.isProgram(program);
};

var _emscripten_glIsProgram = _glIsProgram;

/** @suppress {duplicate } */ var _glIsQuery = id => {
  var query = GL.queries[id];
  if (!query) return 0;
  return GLctx.isQuery(query);
};

var _emscripten_glIsQuery = _glIsQuery;

/** @suppress {duplicate } */ var _glIsQueryEXT = id => {
  var query = GL.queries[id];
  if (!query) return 0;
  return GLctx.disjointTimerQueryExt["isQueryEXT"](query);
};

var _emscripten_glIsQueryEXT = _glIsQueryEXT;

/** @suppress {duplicate } */ var _glIsRenderbuffer = renderbuffer => {
  var rb = GL.renderbuffers[renderbuffer];
  if (!rb) return 0;
  return GLctx.isRenderbuffer(rb);
};

var _emscripten_glIsRenderbuffer = _glIsRenderbuffer;

/** @suppress {duplicate } */ var _glIsSampler = id => {
  var sampler = GL.samplers[id];
  if (!sampler) return 0;
  return GLctx.isSampler(sampler);
};

var _emscripten_glIsSampler = _glIsSampler;

/** @suppress {duplicate } */ var _glIsShader = shader => {
  var s = GL.shaders[shader];
  if (!s) return 0;
  return GLctx.isShader(s);
};

var _emscripten_glIsShader = _glIsShader;

/** @suppress {duplicate } */ var _glIsSync = sync => GLctx.isSync(GL.syncs[sync]);

var _emscripten_glIsSync = _glIsSync;

/** @suppress {duplicate } */ var _glIsTexture = id => {
  var texture = GL.textures[id];
  if (!texture) return 0;
  return GLctx.isTexture(texture);
};

var _emscripten_glIsTexture = _glIsTexture;

/** @suppress {duplicate } */ var _glIsTransformFeedback = id => GLctx.isTransformFeedback(GL.transformFeedbacks[id]);

var _emscripten_glIsTransformFeedback = _glIsTransformFeedback;

/** @suppress {duplicate } */ var _glIsVertexArray = array => {
  var vao = GL.vaos[array];
  if (!vao) return 0;
  return GLctx.isVertexArray(vao);
};

var _emscripten_glIsVertexArray = _glIsVertexArray;

/** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray;

var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES;

/** @suppress {duplicate } */ var _glLineWidth = x0 => GLctx.lineWidth(x0);

var _emscripten_glLineWidth = _glLineWidth;

/** @suppress {duplicate } */ var _glLinkProgram = program => {
  program = GL.programs[program];
  GLctx.linkProgram(program);
  // Invalidate earlier computed uniform->ID mappings, those have now become stale
  program.uniformLocsById = 0;
  // Mark as null-like so that glGetUniformLocation() knows to populate this again.
  program.uniformSizeAndIdsByName = {};
};

var _emscripten_glLinkProgram = _glLinkProgram;

/** @suppress {duplicate } */ var _glMapBufferRange = (target, offset, length, access) => {
  if ((access & (1 | 32)) != 0) {
    err("glMapBufferRange access does not support MAP_READ or MAP_UNSYNCHRONIZED");
    return 0;
  }
  if ((access & 2) == 0) {
    err("glMapBufferRange access must include MAP_WRITE");
    return 0;
  }
  if ((access & (4 | 8)) == 0) {
    err("glMapBufferRange access must include INVALIDATE_BUFFER or INVALIDATE_RANGE");
    return 0;
  }
  if (!emscriptenWebGLValidateMapBufferTarget(target)) {
    GL.recordError(1280);
    err("GL_INVALID_ENUM in glMapBufferRange");
    return 0;
  }
  var mem = _malloc(length), binding = emscriptenWebGLGetBufferBinding(target);
  if (!mem) return 0;
  binding = GL.mappedBuffers[binding] ??= {};
  binding.offset = offset;
  binding.length = length;
  binding.mem = mem;
  binding.access = access;
  return mem;
};

var _emscripten_glMapBufferRange = _glMapBufferRange;

/** @suppress {duplicate } */ var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback();

var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback;

/** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => {
  if (pname == 3317) {
    GL.unpackAlignment = param;
  } else if (pname == 3314) {
    GL.unpackRowLength = param;
  }
  GLctx.pixelStorei(pname, param);
};

var _emscripten_glPixelStorei = _glPixelStorei;

/** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => {
  GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode);
};

var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL;

/** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);

var _emscripten_glPolygonOffset = _glPolygonOffset;

/** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => {
  GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp);
};

var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT;

/** @suppress {duplicate } */ var _glProgramBinary = (program, binaryFormat, binary, length) => {
  GL.recordError(1280);
};

var _emscripten_glProgramBinary = _glProgramBinary;

/** @suppress {duplicate } */ var _glProgramParameteri = (program, pname, value) => {
  GL.recordError(1280);
};

var _emscripten_glProgramParameteri = _glProgramParameteri;

/** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => {
  GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target);
};

var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;

/** @suppress {duplicate } */ var _glReadBuffer = x0 => GLctx.readBuffer(x0);

var _emscripten_glReadBuffer = _glReadBuffer;

var heapObjectForWebGLType = type => {
  // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
  // smaller values for the heap, for shorter generated code size.
  // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
  // (since most types are HEAPU16)
  type -= 5120;
  if (type == 0) return GROWABLE_HEAP_I8();
  if (type == 1) return GROWABLE_HEAP_U8();
  if (type == 2) return GROWABLE_HEAP_I16();
  if (type == 4) return GROWABLE_HEAP_I32();
  if (type == 6) return GROWABLE_HEAP_F32();
  if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782) return GROWABLE_HEAP_U32();
  return GROWABLE_HEAP_U16();
};

var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));

/** @suppress {duplicate } */ var _glReadPixels = (x, y, width, height, format, type, pixels) => {
  if (true) {
    if (GLctx.currentPixelPackBufferBinding) {
      GLctx.readPixels(x, y, width, height, format, type, pixels);
      return;
    }
    var heap = heapObjectForWebGLType(type);
    var target = toTypedArrayIndex(pixels, heap);
    GLctx.readPixels(x, y, width, height, format, type, heap, target);
    return;
  }
};

var _emscripten_glReadPixels = _glReadPixels;

/** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => {};

var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler;

/** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);

var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;

/** @suppress {duplicate } */ var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);

var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;

/** @suppress {duplicate } */ var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback();

var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback;

/** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => {
  GLctx.sampleCoverage(value, !!invert);
};

var _emscripten_glSampleCoverage = _glSampleCoverage;

/** @suppress {duplicate } */ var _glSamplerParameterf = (sampler, pname, param) => {
  GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};

var _emscripten_glSamplerParameterf = _glSamplerParameterf;

/** @suppress {duplicate } */ var _glSamplerParameterfv = (sampler, pname, params) => {
  var param = GROWABLE_HEAP_F32()[((params) >> 2)];
  GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};

var _emscripten_glSamplerParameterfv = _glSamplerParameterfv;

/** @suppress {duplicate } */ var _glSamplerParameteri = (sampler, pname, param) => {
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};

var _emscripten_glSamplerParameteri = _glSamplerParameteri;

/** @suppress {duplicate } */ var _glSamplerParameteriv = (sampler, pname, params) => {
  var param = GROWABLE_HEAP_I32()[((params) >> 2)];
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};

var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;

/** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);

var _emscripten_glScissor = _glScissor;

/** @suppress {duplicate } */ var _glShaderBinary = (count, shaders, binaryformat, binary, length) => {
  GL.recordError(1280);
};

var _emscripten_glShaderBinary = _glShaderBinary;

/** @suppress {duplicate } */ var _glShaderSource = (shader, count, string, length) => {
  var source = GL.getSource(shader, count, string, length);
  GLctx.shaderSource(GL.shaders[shader], source);
};

var _emscripten_glShaderSource = _glShaderSource;

/** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);

var _emscripten_glStencilFunc = _glStencilFunc;

/** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);

var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;

/** @suppress {duplicate } */ var _glStencilMask = x0 => GLctx.stencilMask(x0);

var _emscripten_glStencilMask = _glStencilMask;

/** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);

var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;

/** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);

var _emscripten_glStencilOp = _glStencilOp;

/** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);

var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;

var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
  function roundedToNextMultipleOf(x, y) {
    return (x + y - 1) & -y;
  }
  var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
  var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
  return height * alignedRowSize;
};

var colorChannelsInGlTextureFormat = format => {
  // Micro-optimizations for size: map format to size by subtracting smallest
  // enum value (0x1902) from all values first.  Also omit the most common
  // size value (1) from the list, which is assumed by formats not on the
  // list.
  var colorChannels = {
    // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
    // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
    5: 3,
    6: 4,
    // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
    8: 2,
    29502: 3,
    29504: 4,
    // 0x1903 /* GL_RED */ - 0x1902: 1,
    26917: 2,
    26918: 2,
    // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
    29846: 3,
    29847: 4
  };
  return colorChannels[format - 6402] || 1;
};

var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
  var heap = heapObjectForWebGLType(type);
  var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
  var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
  return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
};

/** @suppress {duplicate } */ var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
  if (true) {
    if (GLctx.currentPixelUnpackBufferBinding) {
      GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
      return;
    }
    if (pixels) {
      var heap = heapObjectForWebGLType(type);
      var index = toTypedArrayIndex(pixels, heap);
      GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
      return;
    }
  }
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
  GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
};

var _emscripten_glTexImage2D = _glTexImage2D;

/** @suppress {duplicate } */ var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => {
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
  } else if (pixels) {
    var heap = heapObjectForWebGLType(type);
    GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
  } else {
    GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
  }
};

var _emscripten_glTexImage3D = _glTexImage3D;

/** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);

var _emscripten_glTexParameterf = _glTexParameterf;

/** @suppress {duplicate } */ var _glTexParameterfv = (target, pname, params) => {
  var param = GROWABLE_HEAP_F32()[((params) >> 2)];
  GLctx.texParameterf(target, pname, param);
};

var _emscripten_glTexParameterfv = _glTexParameterfv;

/** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);

var _emscripten_glTexParameteri = _glTexParameteri;

/** @suppress {duplicate } */ var _glTexParameteriv = (target, pname, params) => {
  var param = GROWABLE_HEAP_I32()[((params) >> 2)];
  GLctx.texParameteri(target, pname, param);
};

var _emscripten_glTexParameteriv = _glTexParameteriv;

/** @suppress {duplicate } */ var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);

var _emscripten_glTexStorage2D = _glTexStorage2D;

/** @suppress {duplicate } */ var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);

var _emscripten_glTexStorage3D = _glTexStorage3D;

/** @suppress {duplicate } */ var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
  if (true) {
    if (GLctx.currentPixelUnpackBufferBinding) {
      GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
      return;
    }
    if (pixels) {
      var heap = heapObjectForWebGLType(type);
      GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
      return;
    }
  }
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
  GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
};

var _emscripten_glTexSubImage2D = _glTexSubImage2D;

/** @suppress {duplicate } */ var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => {
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  } else if (pixels) {
    var heap = heapObjectForWebGLType(type);
    GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
  } else {
    GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
  }
};

var _emscripten_glTexSubImage3D = _glTexSubImage3D;

/** @suppress {duplicate } */ var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => {
  program = GL.programs[program];
  var vars = [];
  for (var i = 0; i < count; i++) vars.push(UTF8ToString(GROWABLE_HEAP_I32()[(((varyings) + (i * 4)) >> 2)]));
  GLctx.transformFeedbackVaryings(program, vars, bufferMode);
};

var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings;

/** @suppress {duplicate } */ var _glUniform1f = (location, v0) => {
  GLctx.uniform1f(webglGetUniformLocation(location), v0);
};

var _emscripten_glUniform1f = _glUniform1f;

/** @suppress {duplicate } */ var _glUniform1fv = (location, count, value) => {
  count && GLctx.uniform1fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count);
};

var _emscripten_glUniform1fv = _glUniform1fv;

/** @suppress {duplicate } */ var _glUniform1i = (location, v0) => {
  GLctx.uniform1i(webglGetUniformLocation(location), v0);
};

var _emscripten_glUniform1i = _glUniform1i;

/** @suppress {duplicate } */ var _glUniform1iv = (location, count, value) => {
  count && GLctx.uniform1iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count);
};

var _emscripten_glUniform1iv = _glUniform1iv;

/** @suppress {duplicate } */ var _glUniform1ui = (location, v0) => {
  GLctx.uniform1ui(webglGetUniformLocation(location), v0);
};

var _emscripten_glUniform1ui = _glUniform1ui;

/** @suppress {duplicate } */ var _glUniform1uiv = (location, count, value) => {
  count && GLctx.uniform1uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count);
};

var _emscripten_glUniform1uiv = _glUniform1uiv;

/** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => {
  GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
};

var _emscripten_glUniform2f = _glUniform2f;

/** @suppress {duplicate } */ var _glUniform2fv = (location, count, value) => {
  count && GLctx.uniform2fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 2);
};

var _emscripten_glUniform2fv = _glUniform2fv;

/** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => {
  GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
};

var _emscripten_glUniform2i = _glUniform2i;

/** @suppress {duplicate } */ var _glUniform2iv = (location, count, value) => {
  count && GLctx.uniform2iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 2);
};

var _emscripten_glUniform2iv = _glUniform2iv;

/** @suppress {duplicate } */ var _glUniform2ui = (location, v0, v1) => {
  GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1);
};

var _emscripten_glUniform2ui = _glUniform2ui;

/** @suppress {duplicate } */ var _glUniform2uiv = (location, count, value) => {
  count && GLctx.uniform2uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 2);
};

var _emscripten_glUniform2uiv = _glUniform2uiv;

/** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => {
  GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
};

var _emscripten_glUniform3f = _glUniform3f;

/** @suppress {duplicate } */ var _glUniform3fv = (location, count, value) => {
  count && GLctx.uniform3fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 3);
};

var _emscripten_glUniform3fv = _glUniform3fv;

/** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => {
  GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
};

var _emscripten_glUniform3i = _glUniform3i;

/** @suppress {duplicate } */ var _glUniform3iv = (location, count, value) => {
  count && GLctx.uniform3iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 3);
};

var _emscripten_glUniform3iv = _glUniform3iv;

/** @suppress {duplicate } */ var _glUniform3ui = (location, v0, v1, v2) => {
  GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2);
};

var _emscripten_glUniform3ui = _glUniform3ui;

/** @suppress {duplicate } */ var _glUniform3uiv = (location, count, value) => {
  count && GLctx.uniform3uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 3);
};

var _emscripten_glUniform3uiv = _glUniform3uiv;

/** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => {
  GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
};

var _emscripten_glUniform4f = _glUniform4f;

/** @suppress {duplicate } */ var _glUniform4fv = (location, count, value) => {
  count && GLctx.uniform4fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 4);
};

var _emscripten_glUniform4fv = _glUniform4fv;

/** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => {
  GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
};

var _emscripten_glUniform4i = _glUniform4i;

/** @suppress {duplicate } */ var _glUniform4iv = (location, count, value) => {
  count && GLctx.uniform4iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 4);
};

var _emscripten_glUniform4iv = _glUniform4iv;

/** @suppress {duplicate } */ var _glUniform4ui = (location, v0, v1, v2, v3) => {
  GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3);
};

var _emscripten_glUniform4ui = _glUniform4ui;

/** @suppress {duplicate } */ var _glUniform4uiv = (location, count, value) => {
  count && GLctx.uniform4uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 4);
};

var _emscripten_glUniform4uiv = _glUniform4uiv;

/** @suppress {duplicate } */ var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => {
  program = GL.programs[program];
  GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
};

var _emscripten_glUniformBlockBinding = _glUniformBlockBinding;

/** @suppress {duplicate } */ var _glUniformMatrix2fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 4);
};

var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;

/** @suppress {duplicate } */ var _glUniformMatrix2x3fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 6);
};

var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv;

/** @suppress {duplicate } */ var _glUniformMatrix2x4fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 8);
};

var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv;

/** @suppress {duplicate } */ var _glUniformMatrix3fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 9);
};

var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;

/** @suppress {duplicate } */ var _glUniformMatrix3x2fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 6);
};

var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv;

/** @suppress {duplicate } */ var _glUniformMatrix3x4fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 12);
};

var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv;

/** @suppress {duplicate } */ var _glUniformMatrix4fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 16);
};

var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;

/** @suppress {duplicate } */ var _glUniformMatrix4x2fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 8);
};

var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv;

/** @suppress {duplicate } */ var _glUniformMatrix4x3fv = (location, count, transpose, value) => {
  count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 12);
};

var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv;

/** @suppress {duplicate } */ var _glUnmapBuffer = target => {
  if (!emscriptenWebGLValidateMapBufferTarget(target)) {
    GL.recordError(1280);
    err("GL_INVALID_ENUM in glUnmapBuffer");
    return 0;
  }
  var buffer = emscriptenWebGLGetBufferBinding(target);
  var mapping = GL.mappedBuffers[buffer];
  if (!mapping || !mapping.mem) {
    GL.recordError(1282);
    err("buffer was never mapped in glUnmapBuffer");
    return 0;
  }
  if (!(mapping.access & 16)) {
    /* GL_MAP_FLUSH_EXPLICIT_BIT */ if (true) {
      GLctx.bufferSubData(target, mapping.offset, GROWABLE_HEAP_U8(), mapping.mem, mapping.length);
    } else GLctx.bufferSubData(target, mapping.offset, GROWABLE_HEAP_U8().subarray(mapping.mem, mapping.mem + mapping.length));
  }
  _free(mapping.mem);
  mapping.mem = 0;
  return 1;
};

var _emscripten_glUnmapBuffer = _glUnmapBuffer;

/** @suppress {duplicate } */ var _glUseProgram = program => {
  program = GL.programs[program];
  GLctx.useProgram(program);
  // Record the currently active program so that we can access the uniform
  // mapping table of that program.
  GLctx.currentProgram = program;
};

var _emscripten_glUseProgram = _glUseProgram;

/** @suppress {duplicate } */ var _glValidateProgram = program => {
  GLctx.validateProgram(GL.programs[program]);
};

var _emscripten_glValidateProgram = _glValidateProgram;

/** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);

var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;

/** @suppress {duplicate } */ var _glVertexAttrib1fv = (index, v) => {
  GLctx.vertexAttrib1f(index, GROWABLE_HEAP_F32()[v >> 2]);
};

var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv;

/** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);

var _emscripten_glVertexAttrib2f = _glVertexAttrib2f;

/** @suppress {duplicate } */ var _glVertexAttrib2fv = (index, v) => {
  GLctx.vertexAttrib2f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2]);
};

var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;

/** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);

var _emscripten_glVertexAttrib3f = _glVertexAttrib3f;

/** @suppress {duplicate } */ var _glVertexAttrib3fv = (index, v) => {
  GLctx.vertexAttrib3f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2], GROWABLE_HEAP_F32()[v + 8 >> 2]);
};

var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;

/** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);

var _emscripten_glVertexAttrib4f = _glVertexAttrib4f;

/** @suppress {duplicate } */ var _glVertexAttrib4fv = (index, v) => {
  GLctx.vertexAttrib4f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2], GROWABLE_HEAP_F32()[v + 8 >> 2], GROWABLE_HEAP_F32()[v + 12 >> 2]);
};

var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;

/** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => {
  GLctx.vertexAttribDivisor(index, divisor);
};

var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;

/** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE;

/** @suppress {duplicate } */ var _glVertexAttribDivisorARB = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB;

/** @suppress {duplicate } */ var _glVertexAttribDivisorEXT = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT;

/** @suppress {duplicate } */ var _glVertexAttribDivisorNV = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV;

/** @suppress {duplicate } */ var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4);

var _emscripten_glVertexAttribI4i = _glVertexAttribI4i;

/** @suppress {duplicate } */ var _glVertexAttribI4iv = (index, v) => {
  GLctx.vertexAttribI4i(index, GROWABLE_HEAP_I32()[v >> 2], GROWABLE_HEAP_I32()[v + 4 >> 2], GROWABLE_HEAP_I32()[v + 8 >> 2], GROWABLE_HEAP_I32()[v + 12 >> 2]);
};

var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv;

/** @suppress {duplicate } */ var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4);

var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui;

/** @suppress {duplicate } */ var _glVertexAttribI4uiv = (index, v) => {
  GLctx.vertexAttribI4ui(index, GROWABLE_HEAP_U32()[v >> 2], GROWABLE_HEAP_U32()[v + 4 >> 2], GROWABLE_HEAP_U32()[v + 8 >> 2], GROWABLE_HEAP_U32()[v + 12 >> 2]);
};

var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv;

/** @suppress {duplicate } */ var _glVertexAttribIPointer = (index, size, type, stride, ptr) => {
  var cb = GL.currentContext.clientBuffers[index];
  if (!GLctx.currentArrayBufferBinding) {
    cb.size = size;
    cb.type = type;
    cb.normalized = false;
    cb.stride = stride;
    cb.ptr = ptr;
    cb.clientside = true;
    cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
      this.vertexAttribIPointer(index, size, type, stride, ptr);
    };
    return;
  }
  cb.clientside = false;
  GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
};

var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;

/** @suppress {duplicate } */ var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
  var cb = GL.currentContext.clientBuffers[index];
  if (!GLctx.currentArrayBufferBinding) {
    cb.size = size;
    cb.type = type;
    cb.normalized = normalized;
    cb.stride = stride;
    cb.ptr = ptr;
    cb.clientside = true;
    cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
      this.vertexAttribPointer(index, size, type, normalized, stride, ptr);
    };
    return;
  }
  cb.clientside = false;
  GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
};

var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;

/** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);

var _emscripten_glViewport = _glViewport;

/** @suppress {duplicate } */ var _glWaitSync = (sync, flags, timeout) => {
  // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
  timeout = Number(timeout);
  GLctx.waitSync(GL.syncs[sync], flags, timeout);
};

var _emscripten_glWaitSync = _glWaitSync;

var _emscripten_has_asyncify = () => 0;

var doRequestFullscreen = (target, strategy) => {
  if (!JSEvents.fullscreenEnabled()) return -1;
  target = findEventTarget(target);
  if (!target) return -4;
  if (!target.requestFullscreen && !target.webkitRequestFullscreen) {
    return -3;
  }
  // Queue this function call if we're not currently in an event handler and
  // the user saw it appropriate to do so.
  if (!JSEvents.canPerformEventHandlerRequests()) {
    if (strategy.deferUntilInEventHandler) {
      JSEvents.deferCall(JSEvents_requestFullscreen, 1, [ target, strategy ]);
      return 1;
    }
    return -2;
  }
  return JSEvents_requestFullscreen(target, strategy);
};

function _emscripten_request_fullscreen_strategy(target, deferUntilInEventHandler, fullscreenStrategy) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(38, 0, 1, target, deferUntilInEventHandler, fullscreenStrategy);
  var strategy = {
    scaleMode: GROWABLE_HEAP_I32()[((fullscreenStrategy) >> 2)],
    canvasResolutionScaleMode: GROWABLE_HEAP_I32()[(((fullscreenStrategy) + (4)) >> 2)],
    filteringMode: GROWABLE_HEAP_I32()[(((fullscreenStrategy) + (8)) >> 2)],
    deferUntilInEventHandler,
    canvasResizedCallbackTargetThread: GROWABLE_HEAP_I32()[(((fullscreenStrategy) + (20)) >> 2)],
    canvasResizedCallback: GROWABLE_HEAP_I32()[(((fullscreenStrategy) + (12)) >> 2)],
    canvasResizedCallbackUserData: GROWABLE_HEAP_I32()[(((fullscreenStrategy) + (16)) >> 2)]
  };
  return doRequestFullscreen(target, strategy);
}

function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(39, 0, 1, target, deferUntilInEventHandler);
  target = findEventTarget(target);
  if (!target) return -4;
  if (!target.requestPointerLock) {
    return -1;
  }
  // Queue this function call if we're not currently in an event handler and
  // the user saw it appropriate to do so.
  if (!JSEvents.canPerformEventHandlerRequests()) {
    if (deferUntilInEventHandler) {
      JSEvents.deferCall(requestPointerLock, 2, [ target ]);
      return 1;
    }
    return -2;
  }
  return requestPointerLock(target);
}

var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
2147483648;

var alignMemory = (size, alignment) => {
  assert(alignment, "alignment argument is required");
  return Math.ceil(size / alignment) * alignment;
};

var growMemory = size => {
  var b = wasmMemory.buffer;
  var pages = ((size - b.byteLength + 65535) / 65536) | 0;
  try {
    // round size grow request up to wasm page size (fixed 64KB per spec)
    wasmMemory.grow(pages);
    // .grow() takes a delta compared to the previous size
    updateMemoryViews();
    return 1;
  } catch (e) {
    err(`growMemory: Attempted to grow heap from ${b.byteLength} bytes to ${size} bytes, but got error: ${e}`);
  }
};

var _emscripten_resize_heap = requestedSize => {
  var oldSize = GROWABLE_HEAP_U8().length;
  // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
  requestedSize >>>= 0;
  // With multithreaded builds, races can happen (another thread might increase the size
  // in between), so return a failure, and let the caller retry.
  if (requestedSize <= oldSize) {
    return false;
  }
  // Memory resize rules:
  // 1.  Always increase heap size to at least the requested size, rounded up
  //     to next page multiple.
  // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
  //     geometrically: increase the heap size according to
  //     MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
  //     overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
  // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
  //     linearly: increase the heap size by at least
  //     MEMORY_GROWTH_LINEAR_STEP bytes.
  // 3.  Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
  //     MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
  // 4.  If we were unable to allocate as much memory, it may be due to
  //     over-eager decision to excessively reserve due to (3) above.
  //     Hence if an allocation fails, cut down on the amount of excess
  //     growth, in an attempt to succeed to perform a smaller allocation.
  // A limit is set for how much we can grow. We should not exceed that
  // (the wasm binary specifies it, so if we tried, we'd fail anyhow).
  var maxHeapSize = getHeapMax();
  if (requestedSize > maxHeapSize) {
    err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
    return false;
  }
  // Loop through potential heap size increases. If we attempt a too eager
  // reservation that fails, cut down on the attempted size and reserve a
  // smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
  for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
    var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
    // ensure geometric growth
    // but limit overreserving (default to capping at +96MB overgrowth at most)
    overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
    var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
    var replacement = growMemory(newSize);
    if (replacement) {
      return true;
    }
  }
  err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
  return false;
};

/** @suppress {checkTypes} */ function _emscripten_sample_gamepad_data() {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(40, 0, 1);
  try {
    if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads()) ? 0 : -1;
  } catch (e) {
    err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`);
    navigator.getGamepads = null;
  }
  return -1;
}

var registerBeforeUnloadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) => {
  var beforeUnloadEventHandlerFunc = (e = event) => {
    // Note: This is always called on the main browser thread, since it needs synchronously return a value!
    var confirmationMessage = getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData);
    if (confirmationMessage) {
      confirmationMessage = UTF8ToString(confirmationMessage);
    }
    if (confirmationMessage) {
      e.preventDefault();
      e.returnValue = confirmationMessage;
      return confirmationMessage;
    }
  };
  var eventHandler = {
    target: findEventTarget(target),
    eventTypeString,
    callbackfunc,
    handlerFunc: beforeUnloadEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_beforeunload_callback_on_thread(userData, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(41, 0, 1, userData, callbackfunc, targetThread);
  if (typeof onbeforeunload == "undefined") return -1;
  // beforeunload callback can only be registered on the main browser thread, because the page will go away immediately after returning from the handler,
  // and there is no time to start proxying it anywhere.
  if (targetThread !== 1) return -5;
  return registerBeforeUnloadEventCallback(2, userData, true, callbackfunc, 28, "beforeunload");
}

var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.focusEvent ||= _malloc(256);
  var focusEventHandlerFunc = (e = event) => {
    var nodeName = JSEvents.getNodeNameForTarget(e.target);
    var id = e.target.id ? e.target.id : "";
    var focusEvent = targetThread ? _malloc(256) : JSEvents.focusEvent;
    stringToUTF8(nodeName, focusEvent + 0, 128);
    stringToUTF8(id, focusEvent + 128, 128);
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, focusEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target: findEventTarget(target),
    eventTypeString,
    callbackfunc,
    handlerFunc: focusEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(42, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
}

function _emscripten_set_element_css_size(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(43, 0, 1, target, width, height);
  target = findEventTarget(target);
  if (!target) return -4;
  target.style.width = width + "px";
  target.style.height = height + "px";
  return 0;
}

function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(44, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
}

var fillFullscreenChangeEventData = eventStruct => {
  var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
  var isFullscreen = !!fullscreenElement;
  // Assigning a boolean to HEAP32 with expected type coercion.
  /** @suppress{checkTypes} */ GROWABLE_HEAP_I8()[eventStruct] = isFullscreen;
  GROWABLE_HEAP_I8()[(eventStruct) + (1)] = JSEvents.fullscreenEnabled();
  // If transitioning to fullscreen, report info about the element that is now fullscreen.
  // If transitioning to windowed mode, report info about the element that just was fullscreen.
  var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
  var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
  var id = reportedElement?.id || "";
  stringToUTF8(nodeName, eventStruct + 2, 128);
  stringToUTF8(id, eventStruct + 130, 128);
  GROWABLE_HEAP_I32()[(((eventStruct) + (260)) >> 2)] = reportedElement ? reportedElement.clientWidth : 0;
  GROWABLE_HEAP_I32()[(((eventStruct) + (264)) >> 2)] = reportedElement ? reportedElement.clientHeight : 0;
  GROWABLE_HEAP_I32()[(((eventStruct) + (268)) >> 2)] = screen.width;
  GROWABLE_HEAP_I32()[(((eventStruct) + (272)) >> 2)] = screen.height;
  if (isFullscreen) {
    JSEvents.previousFullscreenElement = fullscreenElement;
  }
};

var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.fullscreenChangeEvent ||= _malloc(276);
  var fullscreenChangeEventhandlerFunc = (e = event) => {
    var fullscreenChangeEvent = targetThread ? _malloc(276) : JSEvents.fullscreenChangeEvent;
    fillFullscreenChangeEventData(fullscreenChangeEvent);
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, fullscreenChangeEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    eventTypeString,
    callbackfunc,
    handlerFunc: fullscreenChangeEventhandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(45, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  if (!JSEvents.fullscreenEnabled()) return -1;
  target = findEventTarget(target);
  if (!target) return -4;
  // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
  // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
  registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
  return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
}

var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.gamepadEvent ||= _malloc(1240);
  var gamepadEventHandlerFunc = (e = event) => {
    var gamepadEvent = targetThread ? _malloc(1240) : JSEvents.gamepadEvent;
    fillGamepadEventData(gamepadEvent, e["gamepad"]);
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, gamepadEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target: findEventTarget(target),
    allowsDeferredCalls: true,
    eventTypeString,
    callbackfunc,
    handlerFunc: gamepadEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(46, 0, 1, userData, useCapture, callbackfunc, targetThread);
  if (_emscripten_sample_gamepad_data()) return -1;
  return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
}

function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(47, 0, 1, userData, useCapture, callbackfunc, targetThread);
  if (_emscripten_sample_gamepad_data()) return -1;
  return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
}

var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.keyEvent ||= _malloc(160);
  var keyEventHandlerFunc = e => {
    assert(e);
    var keyEventData = targetThread ? _malloc(160) : JSEvents.keyEvent;
    // This allocated block is passed as satellite data to the proxied function call, so the call frees up the data block when done.
    GROWABLE_HEAP_F64()[((keyEventData) >> 3)] = e.timeStamp;
    var idx = ((keyEventData) >> 2);
    GROWABLE_HEAP_I32()[idx + 2] = e.location;
    GROWABLE_HEAP_I8()[keyEventData + 12] = e.ctrlKey;
    GROWABLE_HEAP_I8()[keyEventData + 13] = e.shiftKey;
    GROWABLE_HEAP_I8()[keyEventData + 14] = e.altKey;
    GROWABLE_HEAP_I8()[keyEventData + 15] = e.metaKey;
    GROWABLE_HEAP_I8()[keyEventData + 16] = e.repeat;
    GROWABLE_HEAP_I32()[idx + 5] = e.charCode;
    GROWABLE_HEAP_I32()[idx + 6] = e.keyCode;
    GROWABLE_HEAP_I32()[idx + 7] = e.which;
    stringToUTF8(e.key || "", keyEventData + 32, 32);
    stringToUTF8(e.code || "", keyEventData + 64, 32);
    stringToUTF8(e.char || "", keyEventData + 96, 32);
    stringToUTF8(e.locale || "", keyEventData + 128, 32);
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, keyEventData, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, keyEventData, userData)) e.preventDefault();
  };
  var eventHandler = {
    target: findEventTarget(target),
    eventTypeString,
    callbackfunc,
    handlerFunc: keyEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(48, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
}

function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(49, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
}

function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(50, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
}

var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => {
  var iterFunc = getWasmTableEntry(func);
  setMainLoop(iterFunc, fps, simulateInfiniteLoop);
};

var fillMouseEventData = (eventStruct, e, target) => {
  assert(eventStruct % 4 == 0);
  GROWABLE_HEAP_F64()[((eventStruct) >> 3)] = e.timeStamp;
  var idx = ((eventStruct) >> 2);
  GROWABLE_HEAP_I32()[idx + 2] = e.screenX;
  GROWABLE_HEAP_I32()[idx + 3] = e.screenY;
  GROWABLE_HEAP_I32()[idx + 4] = e.clientX;
  GROWABLE_HEAP_I32()[idx + 5] = e.clientY;
  GROWABLE_HEAP_I8()[eventStruct + 24] = e.ctrlKey;
  GROWABLE_HEAP_I8()[eventStruct + 25] = e.shiftKey;
  GROWABLE_HEAP_I8()[eventStruct + 26] = e.altKey;
  GROWABLE_HEAP_I8()[eventStruct + 27] = e.metaKey;
  GROWABLE_HEAP_I16()[idx * 2 + 14] = e.button;
  GROWABLE_HEAP_I16()[idx * 2 + 15] = e.buttons;
  GROWABLE_HEAP_I32()[idx + 8] = e["movementX"];
  GROWABLE_HEAP_I32()[idx + 9] = e["movementY"];
  // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
  var rect = getBoundingClientRect(target);
  GROWABLE_HEAP_I32()[idx + 10] = e.clientX - (rect.left | 0);
  GROWABLE_HEAP_I32()[idx + 11] = e.clientY - (rect.top | 0);
};

var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.mouseEvent ||= _malloc(64);
  target = findEventTarget(target);
  var mouseEventHandlerFunc = (e = event) => {
    // TODO: Make this access thread safe, or this could update live while app is reading it.
    fillMouseEventData(JSEvents.mouseEvent, e, target);
    if (targetThread) {
      var mouseEventData = _malloc(64);
      // This allocated block is passed as satellite data to the proxied function call, so the call frees up the data block when done.
      fillMouseEventData(mouseEventData, e, target);
      __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, mouseEventData, userData);
    } else if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    allowsDeferredCalls: eventTypeString != "mousemove" && eventTypeString != "mouseenter" && eventTypeString != "mouseleave",
    // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
    eventTypeString,
    callbackfunc,
    handlerFunc: mouseEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(51, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
}

function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(52, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread);
}

function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(53, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread);
}

function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(54, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
}

function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(55, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
}

var fillPointerlockChangeEventData = eventStruct => {
  var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
  var isPointerlocked = !!pointerLockElement;
  // Assigning a boolean to HEAP32 with expected type coercion.
  /** @suppress{checkTypes} */ GROWABLE_HEAP_I8()[eventStruct] = isPointerlocked;
  var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
  var id = pointerLockElement?.id || "";
  stringToUTF8(nodeName, eventStruct + 1, 128);
  stringToUTF8(id, eventStruct + 129, 128);
};

var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.pointerlockChangeEvent ||= _malloc(257);
  var pointerlockChangeEventHandlerFunc = (e = event) => {
    var pointerlockChangeEvent = targetThread ? _malloc(257) : JSEvents.pointerlockChangeEvent;
    fillPointerlockChangeEventData(pointerlockChangeEvent);
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, pointerlockChangeEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    eventTypeString,
    callbackfunc,
    handlerFunc: pointerlockChangeEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

/** @suppress {missingProperties} */ function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(56, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
  if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
    return -1;
  }
  target = findEventTarget(target);
  if (!target) return -4;
  registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread);
  registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread);
  registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread);
  return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
}

var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.uiEvent ||= _malloc(36);
  target = findEventTarget(target);
  var uiEventHandlerFunc = (e = event) => {
    if (e.target != target) {
      // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
      // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
      // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
      // causing a new scroll, etc..
      return;
    }
    var b = document.body;
    // Take document.body to a variable, Closure compiler does not outline access to it on its own.
    if (!b) {
      // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
      return;
    }
    var uiEvent = targetThread ? _malloc(36) : JSEvents.uiEvent;
    GROWABLE_HEAP_I32()[((uiEvent) >> 2)] = 0;
    // always zero for resize and scroll
    GROWABLE_HEAP_I32()[(((uiEvent) + (4)) >> 2)] = b.clientWidth;
    GROWABLE_HEAP_I32()[(((uiEvent) + (8)) >> 2)] = b.clientHeight;
    GROWABLE_HEAP_I32()[(((uiEvent) + (12)) >> 2)] = innerWidth;
    GROWABLE_HEAP_I32()[(((uiEvent) + (16)) >> 2)] = innerHeight;
    GROWABLE_HEAP_I32()[(((uiEvent) + (20)) >> 2)] = outerWidth;
    GROWABLE_HEAP_I32()[(((uiEvent) + (24)) >> 2)] = outerHeight;
    GROWABLE_HEAP_I32()[(((uiEvent) + (28)) >> 2)] = pageXOffset | 0;
    // scroll offsets are float
    GROWABLE_HEAP_I32()[(((uiEvent) + (32)) >> 2)] = pageYOffset | 0;
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, uiEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    eventTypeString,
    callbackfunc,
    handlerFunc: uiEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(57, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
}

var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.touchEvent ||= _malloc(1552);
  target = findEventTarget(target);
  var touchEventHandlerFunc = e => {
    assert(e);
    var t, touches = {}, et = e.touches;
    // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
    // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
    // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
    for (let t of et) {
      // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
      // changed/target states we may have set from previous frame.
      t.isChanged = t.onTarget = 0;
      touches[t.identifier] = t;
    }
    // Mark which touches are part of the changedTouches list.
    for (let t of e.changedTouches) {
      t.isChanged = 1;
      touches[t.identifier] = t;
    }
    // Mark which touches are part of the targetTouches list.
    for (let t of e.targetTouches) {
      touches[t.identifier].onTarget = 1;
    }
    var touchEvent = targetThread ? _malloc(1552) : JSEvents.touchEvent;
    GROWABLE_HEAP_F64()[((touchEvent) >> 3)] = e.timeStamp;
    GROWABLE_HEAP_I8()[touchEvent + 12] = e.ctrlKey;
    GROWABLE_HEAP_I8()[touchEvent + 13] = e.shiftKey;
    GROWABLE_HEAP_I8()[touchEvent + 14] = e.altKey;
    GROWABLE_HEAP_I8()[touchEvent + 15] = e.metaKey;
    var idx = touchEvent + 16;
    var targetRect = getBoundingClientRect(target);
    var numTouches = 0;
    for (let t of Object.values(touches)) {
      var idx32 = ((idx) >> 2);
      // Pre-shift the ptr to index to HEAP32 to save code size
      GROWABLE_HEAP_I32()[idx32 + 0] = t.identifier;
      GROWABLE_HEAP_I32()[idx32 + 1] = t.screenX;
      GROWABLE_HEAP_I32()[idx32 + 2] = t.screenY;
      GROWABLE_HEAP_I32()[idx32 + 3] = t.clientX;
      GROWABLE_HEAP_I32()[idx32 + 4] = t.clientY;
      GROWABLE_HEAP_I32()[idx32 + 5] = t.pageX;
      GROWABLE_HEAP_I32()[idx32 + 6] = t.pageY;
      GROWABLE_HEAP_I8()[idx + 28] = t.isChanged;
      GROWABLE_HEAP_I8()[idx + 29] = t.onTarget;
      GROWABLE_HEAP_I32()[idx32 + 8] = t.clientX - (targetRect.left | 0);
      GROWABLE_HEAP_I32()[idx32 + 9] = t.clientY - (targetRect.top | 0);
      idx += 48;
      if (++numTouches > 31) {
        break;
      }
    }
    GROWABLE_HEAP_I32()[(((touchEvent) + (8)) >> 2)] = numTouches;
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, touchEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend",
    eventTypeString,
    callbackfunc,
    handlerFunc: touchEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(58, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
}

function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(59, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
}

function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(60, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
}

function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(61, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
}

var fillVisibilityChangeEventData = eventStruct => {
  var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
  var visibilityState = visibilityStates.indexOf(document.visibilityState);
  // Assigning a boolean to HEAP32 with expected type coercion.
  /** @suppress{checkTypes} */ GROWABLE_HEAP_I8()[eventStruct] = document.hidden;
  GROWABLE_HEAP_I32()[(((eventStruct) + (4)) >> 2)] = visibilityState;
};

var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.visibilityChangeEvent ||= _malloc(8);
  var visibilityChangeEventHandlerFunc = (e = event) => {
    var visibilityChangeEvent = targetThread ? _malloc(8) : JSEvents.visibilityChangeEvent;
    fillVisibilityChangeEventData(visibilityChangeEvent);
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, visibilityChangeEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    eventTypeString,
    callbackfunc,
    handlerFunc: visibilityChangeEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_visibilitychange_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(62, 0, 1, userData, useCapture, callbackfunc, targetThread);
  if (!specialHTMLTargets[1]) {
    return -4;
  }
  return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread);
}

var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
  JSEvents.wheelEvent ||= _malloc(96);
  // The DOM Level 3 events spec event 'wheel'
  var wheelHandlerFunc = (e = event) => {
    var wheelEvent = targetThread ? _malloc(96) : JSEvents.wheelEvent;
    // This allocated block is passed as satellite data to the proxied function call, so the call frees up the data block when done.
    fillMouseEventData(wheelEvent, e, target);
    GROWABLE_HEAP_F64()[(((wheelEvent) + (64)) >> 3)] = e["deltaX"];
    GROWABLE_HEAP_F64()[(((wheelEvent) + (72)) >> 3)] = e["deltaY"];
    GROWABLE_HEAP_F64()[(((wheelEvent) + (80)) >> 3)] = e["deltaZ"];
    GROWABLE_HEAP_I32()[(((wheelEvent) + (88)) >> 2)] = e["deltaMode"];
    if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, wheelEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, wheelEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    allowsDeferredCalls: true,
    eventTypeString,
    callbackfunc,
    handlerFunc: wheelHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(63, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  target = findEventTarget(target);
  if (!target) return -4;
  if (typeof target.onwheel != "undefined") {
    return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
  } else {
    return -1;
  }
}

function _emscripten_set_window_title(title) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(64, 0, 1, title);
  return document.title = UTF8ToString(title);
}

var _emscripten_sleep = () => {
  throw "Please compile your program with async support in order to use asynchronous operations like emscripten_sleep";
};

var webglPowerPreferences = [ "default", "low-power", "high-performance" ];

/** @suppress {duplicate } */ var _emscripten_webgl_do_create_context = (target, attributes) => {
  assert(attributes);
  var attr32 = ((attributes) >> 2);
  var powerPreference = GROWABLE_HEAP_I32()[attr32 + (8 >> 2)];
  var contextAttributes = {
    "alpha": !!GROWABLE_HEAP_I8()[attributes + 0],
    "depth": !!GROWABLE_HEAP_I8()[attributes + 1],
    "stencil": !!GROWABLE_HEAP_I8()[attributes + 2],
    "antialias": !!GROWABLE_HEAP_I8()[attributes + 3],
    "premultipliedAlpha": !!GROWABLE_HEAP_I8()[attributes + 4],
    "preserveDrawingBuffer": !!GROWABLE_HEAP_I8()[attributes + 5],
    "powerPreference": webglPowerPreferences[powerPreference],
    "failIfMajorPerformanceCaveat": !!GROWABLE_HEAP_I8()[attributes + 12],
    // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
    majorVersion: GROWABLE_HEAP_I32()[attr32 + (16 >> 2)],
    minorVersion: GROWABLE_HEAP_I32()[attr32 + (20 >> 2)],
    enableExtensionsByDefault: GROWABLE_HEAP_I8()[attributes + 24],
    explicitSwapControl: GROWABLE_HEAP_I8()[attributes + 25],
    proxyContextToMainThread: GROWABLE_HEAP_I32()[attr32 + (28 >> 2)],
    renderViaOffscreenBackBuffer: GROWABLE_HEAP_I8()[attributes + 32]
  };
  //  TODO: Make these into hard errors at some point in the future
  if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) {
    err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`);
  }
  if (contextAttributes.majorVersion !== 2) {
    err("WebGL 1 requested but only WebGL 2 is supported (MIN_WEBGL_VERSION is 2)");
  }
  var canvas = findCanvasEventTarget(target);
  if (!canvas) {
    return 0;
  }
  if (contextAttributes.explicitSwapControl) {
    return 0;
  }
  var contextHandle = GL.createContext(canvas, contextAttributes);
  return contextHandle;
};

var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;

var _emscripten_webgl_destroy_context = contextHandle => {
  if (GL.currentContext == contextHandle) GL.currentContext = 0;
  GL.deleteContext(contextHandle);
};

var _emscripten_webgl_enable_extension = (contextHandle, extension) => {
  var context = GL.getContext(contextHandle);
  var extString = UTF8ToString(extension);
  if (extString.startsWith("GL_")) extString = extString.slice(3);
  // Allow enabling extensions both with "GL_" prefix and without.
  // Switch-board that pulls in code for all GL extensions, even if those are not used :/
  // Build with -sGL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS=0 to avoid this.
  if (extString == "WEBGL_draw_instanced_base_vertex_base_instance") webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
  if (extString == "WEBGL_multi_draw_instanced_base_vertex_base_instance") webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
  if (extString == "WEBGL_multi_draw") webgl_enable_WEBGL_multi_draw(GLctx);
  if (extString == "EXT_polygon_offset_clamp") webgl_enable_EXT_polygon_offset_clamp(GLctx);
  if (extString == "EXT_clip_control") webgl_enable_EXT_clip_control(GLctx);
  if (extString == "WEBGL_polygon_mode") webgl_enable_WEBGL_polygon_mode(GLctx);
  var ext = context.GLctx.getExtension(extString);
  return !!ext;
};

var _emscripten_webgl_make_context_current = contextHandle => {
  var success = GL.makeContextCurrent(contextHandle);
  return success ? 0 : -5;
};

var ENV = {};

var getExecutableName = () => thisProgram || "./this.program";

var getEnvStrings = () => {
  if (!getEnvStrings.strings) {
    // Default values.
    // Browser language detection #8751
    var lang = ((typeof navigator == "object" && navigator.languages && navigator.languages[0]) || "C").replace("-", "_") + ".UTF-8";
    var env = {
      "USER": "web_user",
      "LOGNAME": "web_user",
      "PATH": "/",
      "PWD": "/",
      "HOME": "/home/web_user",
      "LANG": lang,
      "_": getExecutableName()
    };
    // Apply the user-provided values, if any.
    for (var x in ENV) {
      // x is a key in ENV; if ENV[x] is undefined, that means it was
      // explicitly set to be so. We allow user code to do that to
      // force variables with default values to remain unset.
      if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x];
    }
    var strings = [];
    for (var x in env) {
      strings.push(`${x}=${env[x]}`);
    }
    getEnvStrings.strings = strings;
  }
  return getEnvStrings.strings;
};

function _environ_get(__environ, environ_buf) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(65, 0, 1, __environ, environ_buf);
  var bufSize = 0;
  var envp = 0;
  for (var string of getEnvStrings()) {
    var ptr = environ_buf + bufSize;
    GROWABLE_HEAP_U32()[(((__environ) + (envp)) >> 2)] = ptr;
    bufSize += stringToUTF8(string, ptr, Infinity) + 1;
    envp += 4;
  }
  return 0;
}

function _environ_sizes_get(penviron_count, penviron_buf_size) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(66, 0, 1, penviron_count, penviron_buf_size);
  var strings = getEnvStrings();
  GROWABLE_HEAP_U32()[((penviron_count) >> 2)] = strings.length;
  var bufSize = 0;
  for (var string of strings) {
    bufSize += lengthBytesUTF8(string) + 1;
  }
  GROWABLE_HEAP_U32()[((penviron_buf_size) >> 2)] = bufSize;
  return 0;
}

function _fd_close(fd) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(67, 0, 1, fd);
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    FS.close(stream);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

/** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => {
  var ret = 0;
  for (var i = 0; i < iovcnt; i++) {
    var ptr = GROWABLE_HEAP_U32()[((iov) >> 2)];
    var len = GROWABLE_HEAP_U32()[(((iov) + (4)) >> 2)];
    iov += 8;
    var curr = FS.read(stream, GROWABLE_HEAP_I8(), ptr, len, offset);
    if (curr < 0) return -1;
    ret += curr;
    if (curr < len) break;
    // nothing more to read
    if (typeof offset != "undefined") {
      offset += curr;
    }
  }
  return ret;
};

function _fd_read(fd, iov, iovcnt, pnum) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(68, 0, 1, fd, iov, iovcnt, pnum);
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    var num = doReadv(stream, iov, iovcnt);
    GROWABLE_HEAP_U32()[((pnum) >> 2)] = num;
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

function _fd_seek(fd, offset, whence, newOffset) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(69, 0, 1, fd, offset, whence, newOffset);
  offset = bigintToI53Checked(offset);
  try {
    if (isNaN(offset)) return 61;
    var stream = SYSCALLS.getStreamFromFD(fd);
    FS.llseek(stream, offset, whence);
    GROWABLE_HEAP_I64()[((newOffset) >> 3)] = BigInt(stream.position);
    if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null;
    // reset readdir state
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

/** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => {
  var ret = 0;
  for (var i = 0; i < iovcnt; i++) {
    var ptr = GROWABLE_HEAP_U32()[((iov) >> 2)];
    var len = GROWABLE_HEAP_U32()[(((iov) + (4)) >> 2)];
    iov += 8;
    var curr = FS.write(stream, GROWABLE_HEAP_I8(), ptr, len, offset);
    if (curr < 0) return -1;
    ret += curr;
    if (curr < len) {
      // No more space to write.
      break;
    }
    if (typeof offset != "undefined") {
      offset += curr;
    }
  }
  return ret;
};

function _fd_write(fd, iov, iovcnt, pnum) {
  if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(70, 0, 1, fd, iov, iovcnt, pnum);
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    var num = doWritev(stream, iov, iovcnt);
    GROWABLE_HEAP_U32()[((pnum) >> 2)] = num;
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

var _llvm_eh_typeid_for = type => type;

function _random_get(buffer, size) {
  try {
    randomFill(GROWABLE_HEAP_U8().subarray(buffer, buffer + size));
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

var listenOnce = (object, event, func) => object.addEventListener(event, func, {
  "once": true
});

/** @param {Object=} elements */ var autoResumeAudioContext = (ctx, elements) => {
  if (!elements) {
    elements = [ document, document.getElementById("canvas") ];
  }
  [ "keydown", "mousedown", "touchstart" ].forEach(event => {
    elements.forEach(element => {
      if (element) {
        listenOnce(element, event, () => {
          if (ctx.state === "suspended") ctx.resume();
        });
      }
    });
  });
};

var dynCall = (sig, ptr, args = [], promising = false) => {
  assert(!promising, "async dynCall is not supported in this mode");
  assert(getWasmTableEntry(ptr), `missing table entry in dynCall: ${ptr}`);
  var func = getWasmTableEntry(ptr);
  var rtn = func(...args);
  function convert(rtn) {
    return rtn;
  }
  return convert(rtn);
};

var getCFunc = ident => {
  var func = Module["_" + ident];
  // closure exported function
  assert(func, "Cannot call unknown function " + ident + ", make sure it is exported");
  return func;
};

var writeArrayToMemory = (array, buffer) => {
  assert(array.length >= 0, "writeArrayToMemory array must have a length (should be an array or typed array)");
  GROWABLE_HEAP_I8().set(array, buffer);
};

/**
     * @param {string|null=} returnType
     * @param {Array=} argTypes
     * @param {Arguments|Array=} args
     * @param {Object=} opts
     */ var ccall = (ident, returnType, argTypes, args, opts) => {
  // For fast lookup of conversion functions
  var toC = {
    "string": str => {
      var ret = 0;
      if (str !== null && str !== undefined && str !== 0) {
        // null string
        ret = stringToUTF8OnStack(str);
      }
      return ret;
    },
    "array": arr => {
      var ret = stackAlloc(arr.length);
      writeArrayToMemory(arr, ret);
      return ret;
    }
  };
  function convertReturnValue(ret) {
    if (returnType === "string") {
      return UTF8ToString(ret);
    }
    if (returnType === "boolean") return Boolean(ret);
    return ret;
  }
  var func = getCFunc(ident);
  var cArgs = [];
  var stack = 0;
  assert(returnType !== "array", 'Return type should not be "array".');
  if (args) {
    for (var i = 0; i < args.length; i++) {
      var converter = toC[argTypes[i]];
      if (converter) {
        if (stack === 0) stack = stackSave();
        cArgs[i] = converter(args[i]);
      } else {
        cArgs[i] = args[i];
      }
    }
  }
  var ret = func(...cArgs);
  function onDone(ret) {
    if (stack !== 0) stackRestore(stack);
    return convertReturnValue(ret);
  }
  ret = onDone(ret);
  return ret;
};

var FS_createPath = (...args) => FS.createPath(...args);

var FS_unlink = (...args) => FS.unlink(...args);

var FS_createLazyFile = (...args) => FS.createLazyFile(...args);

var FS_createDevice = (...args) => FS.createDevice(...args);

var createContext = Browser.createContext;

PThread.init();

FS.createPreloadedFile = FS_createPreloadedFile;

FS.staticInit();

embind_init_charCodes();

assert(emval_handles.length === 5 * 2);

// Signal GL rendering layer that processing of a new frame is about to
// start. This helps it optimize VBO double-buffering and reduce GPU stalls.
registerPreMainLoop(() => GL.newRenderingFrameStarted());

Module["requestAnimationFrame"] = MainLoop.requestAnimationFrame;

Module["pauseMainLoop"] = MainLoop.pause;

Module["resumeMainLoop"] = MainLoop.resume;

MainLoop.init();

for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));

// End JS library code
// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.
{
  // With WASM_ESM_INTEGRATION this has to happen at the top level and not
  // delayed until processModuleArgs.
  initMemory();
  // Begin ATMODULES hooks
  if (Module["noExitRuntime"]) noExitRuntime = Module["noExitRuntime"];
  if (Module["preloadPlugins"]) preloadPlugins = Module["preloadPlugins"];
  if (Module["print"]) out = Module["print"];
  if (Module["printErr"]) err = Module["printErr"];
  if (Module["wasmBinary"]) wasmBinary = Module["wasmBinary"];
  // End ATMODULES hooks
  checkIncomingModuleAPI();
  if (Module["arguments"]) arguments_ = Module["arguments"];
  if (Module["thisProgram"]) thisProgram = Module["thisProgram"];
  // Assertions on removed incoming Module JS APIs.
  assert(typeof Module["memoryInitializerPrefixURL"] == "undefined", "Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead");
  assert(typeof Module["pthreadMainPrefixURL"] == "undefined", "Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead");
  assert(typeof Module["cdInitializerPrefixURL"] == "undefined", "Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead");
  assert(typeof Module["filePackagePrefixURL"] == "undefined", "Module.filePackagePrefixURL option was removed, use Module.locateFile instead");
  assert(typeof Module["read"] == "undefined", "Module.read option was removed");
  assert(typeof Module["readAsync"] == "undefined", "Module.readAsync option was removed (modify readAsync in JS)");
  assert(typeof Module["readBinary"] == "undefined", "Module.readBinary option was removed (modify readBinary in JS)");
  assert(typeof Module["setWindowTitle"] == "undefined", "Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)");
  assert(typeof Module["TOTAL_MEMORY"] == "undefined", "Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY");
  assert(typeof Module["ENVIRONMENT"] == "undefined", "Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)");
  assert(typeof Module["STACK_SIZE"] == "undefined", "STACK_SIZE can no longer be set at runtime.  Use -sSTACK_SIZE at link time");
}

// Begin runtime exports
Module["addRunDependency"] = addRunDependency;

Module["removeRunDependency"] = removeRunDependency;

Module["ccall"] = ccall;

Module["createContext"] = createContext;

Module["FS_createPreloadedFile"] = FS_createPreloadedFile;

Module["FS_unlink"] = FS_unlink;

Module["FS_createPath"] = FS_createPath;

Module["FS_createDevice"] = FS_createDevice;

Module["FS_createDataFile"] = FS_createDataFile;

Module["FS_createLazyFile"] = FS_createLazyFile;

var missingLibrarySymbols = [ "writeI53ToI64Clamped", "writeI53ToI64Signaling", "writeI53ToU64Clamped", "writeI53ToU64Signaling", "convertI32PairToI53", "convertI32PairToI53Checked", "convertU32PairToI53", "getTempRet0", "zeroMemory", "inetPton4", "inetNtop4", "inetPton6", "inetNtop6", "readSockaddr", "writeSockaddr", "emscriptenLog", "getDynCaller", "asmjsMangle", "HandleAllocator", "getNativeTypeSize", "addOnInit", "addOnPostCtor", "addOnPreMain", "STACK_SIZE", "STACK_ALIGN", "POINTER_SIZE", "ASSERTIONS", "cwrap", "uleb128Encode", "sigToWasmTypes", "generateFuncType", "convertJsFunctionToWasm", "getEmptyTableSlot", "updateTableMap", "getFunctionAddress", "addFunction", "removeFunction", "reallyNegative", "unSign", "strLen", "reSign", "formatString", "intArrayToString", "AsciiToString", "stringToAscii", "fillDeviceOrientationEventData", "registerDeviceOrientationEventCallback", "fillDeviceMotionEventData", "registerDeviceMotionEventCallback", "screenOrientation", "fillOrientationChangeEventData", "registerOrientationChangeEventCallback", "hideEverythingExceptGivenElement", "restoreHiddenElements", "softFullscreenResizeWebGLRenderTarget", "registerPointerlockErrorEventCallback", "fillBatteryEventData", "battery", "registerBatteryEventCallback", "jsStackTrace", "getCallstack", "convertPCtoSourceLocation", "wasiRightsToMuslOFlags", "wasiOFlagsToMuslOFlags", "setImmediateWrapped", "safeRequestAnimationFrame", "clearImmediateWrapped", "registerPostMainLoop", "getPromise", "makePromise", "idsToPromises", "makePromiseCallback", "Browser_asyncPrepareDataCounter", "isLeapYear", "ydayFromDate", "arraySum", "addDays", "getSocketFromFD", "getSocketAddress", "FS_mkdirTree", "_setNetworkCallback", "writeGLArray", "emscripten_webgl_destroy_context_before_on_calling_thread", "registerWebGlEventCallback", "runAndAbortIfError", "ALLOC_NORMAL", "ALLOC_STACK", "allocate", "writeStringToMemory", "writeAsciiToMemory", "demangle", "stackTrace", "getFunctionArgsName", "requireRegisteredType", "createJsInvokerSignature", "PureVirtualError", "getBasestPointer", "registerInheritedInstance", "unregisterInheritedInstance", "getInheritedInstance", "getInheritedInstanceCount", "getLiveInheritedInstances", "enumReadValueFromPointer", "genericPointerToWireType", "constNoSmartPtrRawPointerToWireType", "nonConstNoSmartPtrRawPointerToWireType", "init_RegisteredPointer", "RegisteredPointer", "RegisteredPointer_fromWireType", "runDestructor", "releaseClassHandle", "detachFinalizer", "attachFinalizer", "makeClassHandle", "init_ClassHandle", "ClassHandle", "throwInstanceAlreadyDeleted", "flushPendingDeletes", "setDelayFunction", "RegisteredClass", "shallowCopyInternalPointer", "downcastPointer", "upcastPointer", "validateThis", "char_0", "char_9", "makeLegalFunctionName", "count_emval_handles", "getStringOrSymbol", "emval_get_global", "emval_returnValue", "emval_lookupTypes", "emval_addMethodCaller" ];

missingLibrarySymbols.forEach(missingLibrarySymbol);

var unexportedSymbols = [ "run", "out", "err", "callMain", "abort", "wasmMemory", "wasmExports", "HEAPF32", "HEAPF64", "HEAP8", "HEAPU8", "HEAP16", "HEAPU16", "HEAP32", "HEAPU32", "HEAP64", "HEAPU64", "GROWABLE_HEAP_I8", "GROWABLE_HEAP_U8", "GROWABLE_HEAP_I16", "GROWABLE_HEAP_U16", "GROWABLE_HEAP_I32", "GROWABLE_HEAP_U32", "GROWABLE_HEAP_I64", "GROWABLE_HEAP_U64", "GROWABLE_HEAP_F32", "GROWABLE_HEAP_F64", "writeStackCookie", "checkStackCookie", "writeI53ToI64", "readI53FromI64", "readI53FromU64", "INT53_MAX", "INT53_MIN", "bigintToI53Checked", "stackSave", "stackRestore", "stackAlloc", "setTempRet0", "ptrToString", "exitJS", "getHeapMax", "growMemory", "ENV", "ERRNO_CODES", "strError", "DNS", "Protocols", "Sockets", "timers", "warnOnce", "readEmAsmArgsArray", "readEmAsmArgs", "runEmAsmFunction", "runMainThreadEmAsm", "jstoi_q", "getExecutableName", "listenOnce", "autoResumeAudioContext", "dynCall", "handleException", "keepRuntimeAlive", "runtimeKeepalivePush", "runtimeKeepalivePop", "callUserCallback", "maybeExit", "asyncLoad", "alignMemory", "mmapAlloc", "wasmTable", "noExitRuntime", "addOnPreRun", "addOnExit", "addOnPostRun", "getCFunc", "freeTableIndexes", "functionsInTableMap", "setValue", "getValue", "PATH", "PATH_FS", "UTF8Decoder", "UTF8ArrayToString", "UTF8ToString", "stringToUTF8Array", "stringToUTF8", "lengthBytesUTF8", "intArrayFromString", "UTF16Decoder", "UTF16ToString", "stringToUTF16", "lengthBytesUTF16", "UTF32ToString", "stringToUTF32", "lengthBytesUTF32", "stringToNewUTF8", "stringToUTF8OnStack", "writeArrayToMemory", "JSEvents", "registerKeyEventCallback", "specialHTMLTargets", "maybeCStringToJsString", "findEventTarget", "findCanvasEventTarget", "getBoundingClientRect", "fillMouseEventData", "registerMouseEventCallback", "registerWheelEventCallback", "registerUiEventCallback", "registerFocusEventCallback", "fillFullscreenChangeEventData", "registerFullscreenChangeEventCallback", "JSEvents_requestFullscreen", "JSEvents_resizeCanvasForFullscreen", "registerRestoreOldStyle", "setLetterbox", "currentFullscreenStrategy", "restoreOldWindowedStyle", "doRequestFullscreen", "fillPointerlockChangeEventData", "registerPointerlockChangeEventCallback", "requestPointerLock", "fillVisibilityChangeEventData", "registerVisibilityChangeEventCallback", "registerTouchEventCallback", "fillGamepadEventData", "registerGamepadEventCallback", "registerBeforeUnloadEventCallback", "setCanvasElementSizeCallingThread", "setCanvasElementSizeMainThread", "setCanvasElementSize", "getCanvasSizeCallingThread", "getCanvasSizeMainThread", "getCanvasElementSize", "UNWIND_CACHE", "ExitStatus", "getEnvStrings", "checkWasiClock", "doReadv", "doWritev", "initRandomFill", "randomFill", "safeSetTimeout", "emSetImmediate", "emClearImmediate_deps", "emClearImmediate", "registerPreMainLoop", "promiseMap", "uncaughtExceptionCount", "exceptionLast", "exceptionCaught", "ExceptionInfo", "findMatchingCatch", "Browser", "requestFullscreen", "requestFullScreen", "setCanvasSize", "getUserMedia", "getPreloadedImageData__data", "wget", "MONTH_DAYS_REGULAR", "MONTH_DAYS_LEAP", "MONTH_DAYS_REGULAR_CUMULATIVE", "MONTH_DAYS_LEAP_CUMULATIVE", "SYSCALLS", "preloadPlugins", "FS_modeStringToFlags", "FS_getMode", "FS_stdin_getChar_buffer", "FS_stdin_getChar", "FS_readFile", "FS", "FS_root", "FS_mounts", "FS_devices", "FS_streams", "FS_nextInode", "FS_nameTable", "FS_currentPath", "FS_initialized", "FS_ignorePermissions", "FS_filesystems", "FS_syncFSRequests", "FS_readFiles", "FS_lookupPath", "FS_getPath", "FS_hashName", "FS_hashAddNode", "FS_hashRemoveNode", "FS_lookupNode", "FS_createNode", "FS_destroyNode", "FS_isRoot", "FS_isMountpoint", "FS_isFile", "FS_isDir", "FS_isLink", "FS_isChrdev", "FS_isBlkdev", "FS_isFIFO", "FS_isSocket", "FS_flagsToPermissionString", "FS_nodePermissions", "FS_mayLookup", "FS_mayCreate", "FS_mayDelete", "FS_mayOpen", "FS_checkOpExists", "FS_nextfd", "FS_getStreamChecked", "FS_getStream", "FS_createStream", "FS_closeStream", "FS_dupStream", "FS_doSetAttr", "FS_chrdev_stream_ops", "FS_major", "FS_minor", "FS_makedev", "FS_registerDevice", "FS_getDevice", "FS_getMounts", "FS_syncfs", "FS_mount", "FS_unmount", "FS_lookup", "FS_mknod", "FS_statfs", "FS_statfsStream", "FS_statfsNode", "FS_create", "FS_mkdir", "FS_mkdev", "FS_symlink", "FS_rename", "FS_rmdir", "FS_readdir", "FS_readlink", "FS_stat", "FS_fstat", "FS_lstat", "FS_doChmod", "FS_chmod", "FS_lchmod", "FS_fchmod", "FS_doChown", "FS_chown", "FS_lchown", "FS_fchown", "FS_doTruncate", "FS_truncate", "FS_ftruncate", "FS_utime", "FS_open", "FS_close", "FS_isClosed", "FS_llseek", "FS_read", "FS_write", "FS_mmap", "FS_msync", "FS_ioctl", "FS_writeFile", "FS_cwd", "FS_chdir", "FS_createDefaultDirectories", "FS_createDefaultDevices", "FS_createSpecialDirectories", "FS_createStandardStreams", "FS_staticInit", "FS_init", "FS_quit", "FS_findObject", "FS_analyzePath", "FS_createFile", "FS_forceLoadFile", "FS_absolutePath", "FS_createFolder", "FS_createLink", "FS_joinPath", "FS_mmapAlloc", "FS_standardizePath", "MEMFS", "TTY", "PIPEFS", "SOCKFS", "tempFixedLengthArray", "miniTempWebGLFloatBuffers", "miniTempWebGLIntBuffers", "heapObjectForWebGLType", "toTypedArrayIndex", "webgl_enable_WEBGL_multi_draw", "webgl_enable_EXT_polygon_offset_clamp", "webgl_enable_EXT_clip_control", "webgl_enable_WEBGL_polygon_mode", "GL", "emscriptenWebGLGet", "computeUnpackAlignedImageSize", "colorChannelsInGlTextureFormat", "emscriptenWebGLGetTexPixelData", "emscriptenWebGLGetUniform", "webglGetUniformLocation", "webglPrepareUniformLocationsBeforeFirstUse", "webglGetLeftBracePos", "emscriptenWebGLGetVertexAttrib", "__glGetActiveAttribOrUniform", "emscriptenWebGLGetBufferBinding", "emscriptenWebGLValidateMapBufferTarget", "AL", "GLUT", "EGL", "GLEW", "IDBStore", "emscriptenWebGLGetIndexed", "webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance", "webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance", "allocateUTF8", "allocateUTF8OnStack", "print", "printErr", "jstoi_s", "PThread", "terminateWorker", "cleanupThread", "registerTLSInit", "spawnThread", "exitOnMainThread", "proxyToMainThread", "proxiedJSCallArgs", "invokeEntryPoint", "checkMailbox", "InternalError", "BindingError", "throwInternalError", "throwBindingError", "registeredTypes", "awaitingDependencies", "typeDependencies", "tupleRegistrations", "structRegistrations", "sharedRegisterType", "whenDependentTypesAreResolved", "embind_charCodes", "embind_init_charCodes", "readLatin1String", "getTypeName", "getFunctionName", "heap32VectorToArray", "usesDestructorStack", "checkArgCount", "getRequiredArgCount", "createJsInvoker", "UnboundTypeError", "GenericWireTypeSize", "EmValType", "EmValOptionalType", "throwUnboundTypeError", "ensureOverloadTable", "exposePublicSymbol", "replacePublicSymbol", "createNamedFunction", "embindRepr", "registeredInstances", "registeredPointers", "registerType", "integerReadValueFromPointer", "floatReadValueFromPointer", "assertIntegerRange", "readPointer", "runDestructors", "craftInvokerFunction", "embind__requireFunction", "finalizationRegistry", "detachFinalizer_deps", "deletionQueue", "delayFunction", "emval_freelist", "emval_handles", "emval_symbols", "Emval", "emval_methodCallers", "reflectConstruct" ];

unexportedSymbols.forEach(unexportedRuntimeSymbol);

// End runtime exports
// Begin JS library exports
// End JS library exports
// end include: postlibrary.js
// proxiedFunctionTable specifies the list of functions that can be called
// either synchronously or asynchronously from other threads in postMessage()d
// or internally queued events. This way a pthread in a Worker can synchronously
// access e.g. the DOM on the main thread.
var proxiedFunctionTable = [ _proc_exit, exitOnMainThread, pthreadCreateProxied, ___syscall_fcntl64, ___syscall_fstat64, ___syscall_getdents64, ___syscall_ioctl, ___syscall_lstat64, ___syscall_newfstatat, ___syscall_openat, ___syscall_readlinkat, ___syscall_stat64, _eglBindAPI, _eglChooseConfig, _eglCreateContext, _eglCreateWindowSurface, _eglDestroyContext, _eglDestroySurface, _eglGetConfigAttrib, _eglGetDisplay, _eglGetError, _eglInitialize, _eglMakeCurrent, _eglQueryString, _eglSwapBuffers, _eglSwapInterval, _eglTerminate, _eglWaitClient, _eglWaitNative, _emscripten_exit_fullscreen, getCanvasSizeMainThread, setCanvasElementSizeMainThread, _emscripten_exit_pointerlock, _emscripten_get_device_pixel_ratio, _emscripten_get_element_css_size, _emscripten_get_gamepad_status, _emscripten_get_num_gamepads, _emscripten_get_screen_size, _emscripten_request_fullscreen_strategy, _emscripten_request_pointerlock, _emscripten_sample_gamepad_data, _emscripten_set_beforeunload_callback_on_thread, _emscripten_set_blur_callback_on_thread, _emscripten_set_element_css_size, _emscripten_set_focus_callback_on_thread, _emscripten_set_fullscreenchange_callback_on_thread, _emscripten_set_gamepadconnected_callback_on_thread, _emscripten_set_gamepaddisconnected_callback_on_thread, _emscripten_set_keydown_callback_on_thread, _emscripten_set_keypress_callback_on_thread, _emscripten_set_keyup_callback_on_thread, _emscripten_set_mousedown_callback_on_thread, _emscripten_set_mouseenter_callback_on_thread, _emscripten_set_mouseleave_callback_on_thread, _emscripten_set_mousemove_callback_on_thread, _emscripten_set_mouseup_callback_on_thread, _emscripten_set_pointerlockchange_callback_on_thread, _emscripten_set_resize_callback_on_thread, _emscripten_set_touchcancel_callback_on_thread, _emscripten_set_touchend_callback_on_thread, _emscripten_set_touchmove_callback_on_thread, _emscripten_set_touchstart_callback_on_thread, _emscripten_set_visibilitychange_callback_on_thread, _emscripten_set_wheel_callback_on_thread, _emscripten_set_window_title, _environ_get, _environ_sizes_get, _fd_close, _fd_read, _fd_seek, _fd_write ];

function checkIncomingModuleAPI() {
  ignoredModuleProp("fetchSettings");
}

var ASM_CONSTS = {
  423965: () => {
    FS.mkdir("/presets");
    FS.mkdir("/textures");
    FS.mkdir("/snd");
    document.querySelector("#scanvas").height = window.innerHeight;
    document.querySelector("#scanvas").width = window.innerHeight;
    document.querySelector("#mcanvas").height = window.innerHeight;
    document.querySelector("#mcanvas").width = window.innerHeight;
    var $sngs = [];
    var $shds = [];
    var $texs = [];
    function textures(xml) {
      const nparser = new DOMParser;
      const htmlDocs = nparser.parseFromString(xml.responseText, "text/html");
      const preList = htmlDocs.getElementsByTagName("pre")[0].getElementsByTagName("a");
      $texs[0] = preList.length;
      console.log("scanned: " + $texs[0] + " textures.");
      for (var i = 1; i < preList.length; i++) {
        var txxt = preList[i].href;
        let pathName = "https://noahcohn.com/textures";
        let currentOrigin = window.location.origin;
        let lastSlashIndex = pathName.lastIndexOf("/");
        let basePath = pathName.substring(0, lastSlashIndex);
        txxt = txxt.replace(currentOrigin, "");
        $texs[i] = basePath + "/textures" + txxt;
        const ff = new XMLHttpRequest;
        ff.open("GET", $texs[i], true);
        ff.responseType = "arraybuffer";
        document.querySelector("#stat").innerHTML = "Downloading Texture";
        document.querySelector("#stat").style.backgroundColor = "yellow";
        ff.addEventListener("load", function() {
          let sarrayBuffer = ff.response;
          if (sarrayBuffer) {
            let sfil = new Uint8ClampedArray(sarrayBuffer);
            FS.writeFile("/textures/" + txxt, sfil);
            console.log("got texture: " + txxt + " / " + $texs[i]);
            setTimeout(function() {
              document.querySelector("#stat").innerHTML = "Downloaded Texture";
              document.querySelector("#stat").style.backgroundColor = "blue";
            }, 500);
          }
        });
        ff.send(null);
      }
    }
    function scanTextures() {
      const nxhttp = new XMLHttpRequest;
      nxhttp.onreadystatechange = function() {
        if (this.readyState == 4 && this.status == 200) {
          console.log("scanning textures.");
          textures(this);
        }
      };
      nxhttp.open("GET", "./textures/", true);
      nxhttp.send();
    }
    function shds(xml) {
      const nparser = new DOMParser;
      const htmlDocs = nparser.parseFromString(xml.responseText, "text/html");
      const preList = htmlDocs.getElementsByTagName("pre")[0].getElementsByTagName("a");
      $shds[0] = preList.length;
      for (var i = 1; i < preList.length; i++) {
        var txxt = preList[i].href;
        let pathName = "https://glsl.1ink.us/milk";
        let currentOrigin = window.location.origin;
        let lastSlashIndex = pathName.lastIndexOf("/");
        let basePath = pathName.substring(0, lastSlashIndex);
        txxt = txxt.replace(currentOrigin, "");
        $shds[i] = basePath + "/milk" + txxt;
      }
    }
    function scanShaders() {
      const nxhttp = new XMLHttpRequest;
      nxhttp.onreadystatechange = function() {
        if (this.readyState == 4 && this.status == 200) {
          shds(this);
        }
      };
      nxhttp.open("GET", "https://glsl.1ink.us/milk/", true);
      nxhttp.send();
    }
    function sngs(xml) {
      const nparser = new DOMParser;
      const htmlDocs = nparser.parseFromString(xml.responseText, "text/html");
      const preList = htmlDocs.getElementsByTagName("pre")[0].getElementsByTagName("a");
      $sngs[0] = preList.length;
      for (var i = 1; i < preList.length; i++) {
        var txxt = preList[i].href;
        let pathName = window.location.pathname;
        let currentOrigin = window.location.origin;
        let lastSlashIndex = pathName.lastIndexOf("/");
        let basePath = pathName.substring(0, lastSlashIndex + 1);
        txxt = txxt.replace(currentOrigin, "");
        $sngs[i] = basePath + "songs/" + txxt;
      }
    }
    function scanSongs() {
      const nxhttp = new XMLHttpRequest;
      nxhttp.onreadystatechange = function() {
        if (this.readyState == 4 && this.status == 200) {
          sngs(this);
        }
      };
      nxhttp.open("GET", "songs/", true);
      nxhttp.send();
    }
    function pll() {
      Module.ccall("pl");
    }
    const fll = new BroadcastChannel("file");
    fll.addEventListener("message", ea => {
      const fill = new Uint8Array(ea.data.data);
      FS.writeFile("/snd/sample.wav", fill);
      setTimeout(function() {
        pll();
      }, 500);
      const shutDown = new BroadcastChannel("shutDown");
      shutDown.postMessage({
        data: 222
      });
    });
    var pth = document.querySelector("#milkPath").innerHTML;
    Module.getShader();
    scanSongs();
    scanShaders();
    scanTextures();
    function snd() {
      const randSong = Math.floor(($sngs[0] - 5) * Math.random());
      const songSrc = $sngs[randSong + 5];
      document.querySelector("#track").src = songSrc;
      const sng = new BroadcastChannel("sng");
      sng.postMessage({
        data: songSrc
      });
    }
    document.querySelector("#musicBtn").addEventListener("click", function() {
      window.open("./flac");
      setTimeout(function() {
        snd();
      }, 1450);
    });
    document.querySelector("#milkBtn").addEventListener("click", function() {
      Module.setWindowSize(window.innerHeight, window.innerHeight);
      const randShd = Math.floor(($shds[0] - 5) * Math.random());
      const milkSrc = $shds[randShd + 5];
      console.log("Got shader: " + milkSrc);
      document.querySelector("#milkPath").innerHTML = milkSrc;
      Module.getShader();
    });
    document.querySelector("#meshSize").addEventListener("change", event => {
      let meshValue = event.target.value;
      let values = meshValue.split(",").map(Number);
      console.log("Setting Mesh:", values[0], values[1]);
      Module.setMesh(values[0], values[1]);
    });
    setTimeout(function() {
      Module.startRender(window.innerHeight);
    }, 1500);
  },
  428796: $0 => {
    var str = UTF8ToString($0) + "\n\n" + "Abort/Retry/Ignore/AlwaysIgnore? [ariA] :";
    var reply = window.prompt(str, "i");
    if (reply === null) {
      reply = "i";
    }
    return allocate(intArrayFromString(reply), "i8", ALLOC_NORMAL);
  },
  429021: () => {
    if (typeof (AudioContext) !== "undefined") {
      return true;
    } else if (typeof (webkitAudioContext) !== "undefined") {
      return true;
    }
    return false;
  },
  429168: () => {
    if ((typeof (navigator.mediaDevices) !== "undefined") && (typeof (navigator.mediaDevices.getUserMedia) !== "undefined")) {
      return true;
    } else if (typeof (navigator.webkitGetUserMedia) !== "undefined") {
      return true;
    }
    return false;
  },
  429402: $0 => {
    if (typeof (Module["SDL2"]) === "undefined") {
      Module["SDL2"] = {};
    }
    var SDL2 = Module["SDL2"];
    if (!$0) {
      SDL2.audio = {};
    } else {
      SDL2.capture = {};
    }
    if (!SDL2.audioContext) {
      if (typeof (AudioContext) !== "undefined") {
        SDL2.audioContext = new AudioContext;
      } else if (typeof (webkitAudioContext) !== "undefined") {
        SDL2.audioContext = new webkitAudioContext;
      }
      if (SDL2.audioContext) {
        if ((typeof navigator.userActivation) === "undefined") {
          autoResumeAudioContext(SDL2.audioContext);
        }
      }
    }
    return SDL2.audioContext === undefined ? -1 : 0;
  },
  429954: () => {
    var SDL2 = Module["SDL2"];
    return SDL2.audioContext.sampleRate;
  },
  430022: ($0, $1, $2, $3) => {
    var SDL2 = Module["SDL2"];
    var have_microphone = function(stream) {
      if (SDL2.capture.silenceTimer !== undefined) {
        clearInterval(SDL2.capture.silenceTimer);
        SDL2.capture.silenceTimer = undefined;
        SDL2.capture.silenceBuffer = undefined;
      }
      SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
      SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
      SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
        if ((SDL2 === undefined) || (SDL2.capture === undefined)) {
          return;
        }
        audioProcessingEvent.outputBuffer.getChannelData(0).fill(0);
        SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
        dynCall("vi", $2, [ $3 ]);
      };
      SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
      SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
      SDL2.capture.stream = stream;
    };
    var no_microphone = function(error) {};
    SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
    SDL2.capture.silenceBuffer.getChannelData(0).fill(0);
    var silence_callback = function() {
      SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
      dynCall("vi", $2, [ $3 ]);
    };
    SDL2.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1e3);
    if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
      navigator.mediaDevices.getUserMedia({
        audio: true,
        video: false
      }).then(have_microphone).catch(no_microphone);
    } else if (navigator.webkitGetUserMedia !== undefined) {
      navigator.webkitGetUserMedia({
        audio: true,
        video: false
      }, have_microphone, no_microphone);
    }
  },
  431715: ($0, $1, $2, $3) => {
    var SDL2 = Module["SDL2"];
    SDL2.audio.scriptProcessorNode = SDL2.audioContext["createScriptProcessor"]($1, 0, $0);
    SDL2.audio.scriptProcessorNode["onaudioprocess"] = function(e) {
      if ((SDL2 === undefined) || (SDL2.audio === undefined)) {
        return;
      }
      if (SDL2.audio.silenceTimer !== undefined) {
        clearInterval(SDL2.audio.silenceTimer);
        SDL2.audio.silenceTimer = undefined;
        SDL2.audio.silenceBuffer = undefined;
      }
      SDL2.audio.currentOutputBuffer = e["outputBuffer"];
      dynCall("vi", $2, [ $3 ]);
    };
    SDL2.audio.scriptProcessorNode["connect"](SDL2.audioContext["destination"]);
    if (SDL2.audioContext.state === "suspended") {
      SDL2.audio.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
      SDL2.audio.silenceBuffer.getChannelData(0).fill(0);
      var silence_callback = function() {
        if ((typeof navigator.userActivation) !== "undefined") {
          if (navigator.userActivation.hasBeenActive) {
            SDL2.audioContext.resume();
          }
        }
        SDL2.audio.currentOutputBuffer = SDL2.audio.silenceBuffer;
        dynCall("vi", $2, [ $3 ]);
        SDL2.audio.currentOutputBuffer = undefined;
      };
      SDL2.audio.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1e3);
    }
  },
  432890: ($0, $1) => {
    var SDL2 = Module["SDL2"];
    var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
    for (var c = 0; c < numChannels; ++c) {
      var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
      if (channelData.length != $1) {
        throw "Web Audio capture buffer length mismatch! Destination size: " + channelData.length + " samples vs expected " + $1 + " samples!";
      }
      if (numChannels == 1) {
        for (var j = 0; j < $1; ++j) {
          setValue($0 + (j * 4), channelData[j], "float");
        }
      } else {
        for (var j = 0; j < $1; ++j) {
          setValue($0 + (((j * numChannels) + c) * 4), channelData[j], "float");
        }
      }
    }
  },
  433495: ($0, $1) => {
    var SDL2 = Module["SDL2"];
    var buf = $0 >>> 2;
    var numChannels = SDL2.audio.currentOutputBuffer["numberOfChannels"];
    for (var c = 0; c < numChannels; ++c) {
      var channelData = SDL2.audio.currentOutputBuffer["getChannelData"](c);
      if (channelData.length != $1) {
        throw "Web Audio output buffer length mismatch! Destination size: " + channelData.length + " samples vs expected " + $1 + " samples!";
      }
      for (var j = 0; j < $1; ++j) {
        channelData[j] = GROWABLE_HEAP_F32()[buf + (j * numChannels + c)];
      }
    }
  },
  433984: $0 => {
    var SDL2 = Module["SDL2"];
    if ($0) {
      if (SDL2.capture.silenceTimer !== undefined) {
        clearInterval(SDL2.capture.silenceTimer);
      }
      if (SDL2.capture.stream !== undefined) {
        var tracks = SDL2.capture.stream.getAudioTracks();
        for (var i = 0; i < tracks.length; i++) {
          SDL2.capture.stream.removeTrack(tracks[i]);
        }
      }
      if (SDL2.capture.scriptProcessorNode !== undefined) {
        SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
        SDL2.capture.scriptProcessorNode.disconnect();
      }
      if (SDL2.capture.mediaStreamNode !== undefined) {
        SDL2.capture.mediaStreamNode.disconnect();
      }
      SDL2.capture = undefined;
    } else {
      if (SDL2.audio.scriptProcessorNode != undefined) {
        SDL2.audio.scriptProcessorNode.disconnect();
      }
      if (SDL2.audio.silenceTimer !== undefined) {
        clearInterval(SDL2.audio.silenceTimer);
      }
      SDL2.audio = undefined;
    }
    if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {
      SDL2.audioContext.close();
      SDL2.audioContext = undefined;
    }
  },
  434990: ($0, $1, $2) => {
    var w = $0;
    var h = $1;
    var pixels = $2;
    if (!Module["SDL2"]) Module["SDL2"] = {};
    var SDL2 = Module["SDL2"];
    if (SDL2.ctxCanvas !== Module["canvas"]) {
      SDL2.ctx = Module["createContext"](Module["canvas"], false, true);
      SDL2.ctxCanvas = Module["canvas"];
    }
    if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) {
      SDL2.image = SDL2.ctx.createImageData(w, h);
      SDL2.w = w;
      SDL2.h = h;
      SDL2.imageCtx = SDL2.ctx;
    }
    var data = SDL2.image.data;
    var src = pixels / 4;
    var dst = 0;
    var num;
    if (typeof CanvasPixelArray !== "undefined" && data instanceof CanvasPixelArray) {
      num = data.length;
      while (dst < num) {
        var val = GROWABLE_HEAP_I32()[src];
        data[dst] = val & 255;
        data[dst + 1] = (val >> 8) & 255;
        data[dst + 2] = (val >> 16) & 255;
        data[dst + 3] = 255;
        src++;
        dst += 4;
      }
    } else {
      if (SDL2.data32Data !== data) {
        SDL2.data32 = new Int32Array(data.buffer);
        SDL2.data8 = new Uint8Array(data.buffer);
        SDL2.data32Data = data;
      }
      var data32 = SDL2.data32;
      num = data32.length;
      data32.set(GROWABLE_HEAP_I32().subarray(src, src + num));
      var data8 = SDL2.data8;
      var i = 3;
      var j = i + 4 * num;
      if (num % 8 == 0) {
        while (i < j) {
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
          data8[i] = 255;
          i = i + 4 | 0;
        }
      } else {
        while (i < j) {
          data8[i] = 255;
          i = i + 4 | 0;
        }
      }
    }
    SDL2.ctx.putImageData(SDL2.image, 0, 0);
  },
  436458: ($0, $1, $2, $3, $4) => {
    var w = $0;
    var h = $1;
    var hot_x = $2;
    var hot_y = $3;
    var pixels = $4;
    var canvas = document.createElement("canvas");
    canvas.width = w;
    canvas.height = h;
    var ctx = canvas.getContext("2d");
    var image = ctx.createImageData(w, h);
    var data = image.data;
    var src = pixels / 4;
    var dst = 0;
    var num;
    if (typeof CanvasPixelArray !== "undefined" && data instanceof CanvasPixelArray) {
      num = data.length;
      while (dst < num) {
        var val = GROWABLE_HEAP_I32()[src];
        data[dst] = val & 255;
        data[dst + 1] = (val >> 8) & 255;
        data[dst + 2] = (val >> 16) & 255;
        data[dst + 3] = (val >> 24) & 255;
        src++;
        dst += 4;
      }
    } else {
      var data32 = new Int32Array(data.buffer);
      num = data32.length;
      data32.set(GROWABLE_HEAP_I32().subarray(src, src + num));
    }
    ctx.putImageData(image, 0, 0);
    var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto";
    var urlBuf = _malloc(url.length + 1);
    stringToUTF8(url, urlBuf, url.length + 1);
    return urlBuf;
  },
  437446: $0 => {
    if (Module["canvas"]) {
      Module["canvas"].style["cursor"] = UTF8ToString($0);
    }
  },
  437529: () => {
    if (Module["canvas"]) {
      Module["canvas"].style["cursor"] = "none";
    }
  },
  437598: () => window.innerWidth,
  437628: () => window.innerHeight
};

function getShader() {
  var pth = document.querySelector("#milkPath").innerHTML;
  const ff = new XMLHttpRequest;
  ff.open("GET", pth, true);
  ff.responseType = "arraybuffer";
  document.querySelector("#stat").innerHTML = "Downloading Shader";
  document.querySelector("#stat").style.backgroundColor = "yellow";
  ff.addEventListener("load", function() {
    let sarrayBuffer = ff.response;
    if (sarrayBuffer) {
      let sfil = new Uint8ClampedArray(sarrayBuffer);
      FS.writeFile("/presets/preset.milk", sfil);
      console.log("got preset: " + pth);
      setTimeout(function() {
        Module.loadPresetFile("/presets/preset.milk");
        document.querySelector("#stat").innerHTML = "Downloaded Shader";
        document.querySelector("#stat").style.backgroundColor = "blue";
      }, 500);
    }
  });
  ff.send(null);
}

var wasmImports;

function assignWasmImports() {
  wasmImports = {
    /** @export */ __assert_fail: ___assert_fail,
    /** @export */ __call_sighandler: ___call_sighandler,
    /** @export */ __cxa_begin_catch: ___cxa_begin_catch,
    /** @export */ __cxa_end_catch: ___cxa_end_catch,
    /** @export */ __cxa_find_matching_catch_2: ___cxa_find_matching_catch_2,
    /** @export */ __cxa_find_matching_catch_3: ___cxa_find_matching_catch_3,
    /** @export */ __cxa_find_matching_catch_4: ___cxa_find_matching_catch_4,
    /** @export */ __cxa_find_matching_catch_5: ___cxa_find_matching_catch_5,
    /** @export */ __cxa_rethrow: ___cxa_rethrow,
    /** @export */ __cxa_throw: ___cxa_throw,
    /** @export */ __pthread_create_js: ___pthread_create_js,
    /** @export */ __resumeException: ___resumeException,
    /** @export */ __syscall_fcntl64: ___syscall_fcntl64,
    /** @export */ __syscall_fstat64: ___syscall_fstat64,
    /** @export */ __syscall_getdents64: ___syscall_getdents64,
    /** @export */ __syscall_ioctl: ___syscall_ioctl,
    /** @export */ __syscall_lstat64: ___syscall_lstat64,
    /** @export */ __syscall_newfstatat: ___syscall_newfstatat,
    /** @export */ __syscall_openat: ___syscall_openat,
    /** @export */ __syscall_readlinkat: ___syscall_readlinkat,
    /** @export */ __syscall_stat64: ___syscall_stat64,
    /** @export */ _abort_js: __abort_js,
    /** @export */ _embind_register_bigint: __embind_register_bigint,
    /** @export */ _embind_register_bool: __embind_register_bool,
    /** @export */ _embind_register_emval: __embind_register_emval,
    /** @export */ _embind_register_float: __embind_register_float,
    /** @export */ _embind_register_function: __embind_register_function,
    /** @export */ _embind_register_integer: __embind_register_integer,
    /** @export */ _embind_register_memory_view: __embind_register_memory_view,
    /** @export */ _embind_register_std_string: __embind_register_std_string,
    /** @export */ _embind_register_std_wstring: __embind_register_std_wstring,
    /** @export */ _embind_register_void: __embind_register_void,
    /** @export */ _emscripten_init_main_thread_js: __emscripten_init_main_thread_js,
    /** @export */ _emscripten_notify_mailbox_postmessage: __emscripten_notify_mailbox_postmessage,
    /** @export */ _emscripten_receive_on_main_thread_js: __emscripten_receive_on_main_thread_js,
    /** @export */ _emscripten_runtime_keepalive_clear: __emscripten_runtime_keepalive_clear,
    /** @export */ _emscripten_thread_cleanup: __emscripten_thread_cleanup,
    /** @export */ _emscripten_thread_mailbox_await: __emscripten_thread_mailbox_await,
    /** @export */ _emscripten_thread_set_strongref: __emscripten_thread_set_strongref,
    /** @export */ _tzset_js: __tzset_js,
    /** @export */ clock_time_get: _clock_time_get,
    /** @export */ eglBindAPI: _eglBindAPI,
    /** @export */ eglChooseConfig: _eglChooseConfig,
    /** @export */ eglCreateContext: _eglCreateContext,
    /** @export */ eglCreateWindowSurface: _eglCreateWindowSurface,
    /** @export */ eglDestroyContext: _eglDestroyContext,
    /** @export */ eglDestroySurface: _eglDestroySurface,
    /** @export */ eglGetConfigAttrib: _eglGetConfigAttrib,
    /** @export */ eglGetDisplay: _eglGetDisplay,
    /** @export */ eglGetError: _eglGetError,
    /** @export */ eglInitialize: _eglInitialize,
    /** @export */ eglMakeCurrent: _eglMakeCurrent,
    /** @export */ eglQueryString: _eglQueryString,
    /** @export */ eglSwapBuffers: _eglSwapBuffers,
    /** @export */ eglSwapInterval: _eglSwapInterval,
    /** @export */ eglTerminate: _eglTerminate,
    /** @export */ eglWaitGL: _eglWaitGL,
    /** @export */ eglWaitNative: _eglWaitNative,
    /** @export */ emscripten_asm_const_int: _emscripten_asm_const_int,
    /** @export */ emscripten_asm_const_int_sync_on_main_thread: _emscripten_asm_const_int_sync_on_main_thread,
    /** @export */ emscripten_asm_const_ptr_sync_on_main_thread: _emscripten_asm_const_ptr_sync_on_main_thread,
    /** @export */ emscripten_check_blocking_allowed: _emscripten_check_blocking_allowed,
    /** @export */ emscripten_date_now: _emscripten_date_now,
    /** @export */ emscripten_exit_fullscreen: _emscripten_exit_fullscreen,
    /** @export */ emscripten_exit_pointerlock: _emscripten_exit_pointerlock,
    /** @export */ emscripten_exit_with_live_runtime: _emscripten_exit_with_live_runtime,
    /** @export */ emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio,
    /** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size,
    /** @export */ emscripten_get_gamepad_status: _emscripten_get_gamepad_status,
    /** @export */ emscripten_get_now: _emscripten_get_now,
    /** @export */ emscripten_get_num_gamepads: _emscripten_get_num_gamepads,
    /** @export */ emscripten_get_screen_size: _emscripten_get_screen_size,
    /** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture,
    /** @export */ emscripten_glAttachShader: _emscripten_glAttachShader,
    /** @export */ emscripten_glBeginQuery: _emscripten_glBeginQuery,
    /** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
    /** @export */ emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback,
    /** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
    /** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer,
    /** @export */ emscripten_glBindBufferBase: _emscripten_glBindBufferBase,
    /** @export */ emscripten_glBindBufferRange: _emscripten_glBindBufferRange,
    /** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
    /** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
    /** @export */ emscripten_glBindSampler: _emscripten_glBindSampler,
    /** @export */ emscripten_glBindTexture: _emscripten_glBindTexture,
    /** @export */ emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback,
    /** @export */ emscripten_glBindVertexArray: _emscripten_glBindVertexArray,
    /** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
    /** @export */ emscripten_glBlendColor: _emscripten_glBlendColor,
    /** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation,
    /** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
    /** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc,
    /** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
    /** @export */ emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer,
    /** @export */ emscripten_glBufferData: _emscripten_glBufferData,
    /** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData,
    /** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
    /** @export */ emscripten_glClear: _emscripten_glClear,
    /** @export */ emscripten_glClearBufferfi: _emscripten_glClearBufferfi,
    /** @export */ emscripten_glClearBufferfv: _emscripten_glClearBufferfv,
    /** @export */ emscripten_glClearBufferiv: _emscripten_glClearBufferiv,
    /** @export */ emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv,
    /** @export */ emscripten_glClearColor: _emscripten_glClearColor,
    /** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf,
    /** @export */ emscripten_glClearStencil: _emscripten_glClearStencil,
    /** @export */ emscripten_glClientWaitSync: _emscripten_glClientWaitSync,
    /** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
    /** @export */ emscripten_glColorMask: _emscripten_glColorMask,
    /** @export */ emscripten_glCompileShader: _emscripten_glCompileShader,
    /** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
    /** @export */ emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D,
    /** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
    /** @export */ emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D,
    /** @export */ emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData,
    /** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
    /** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
    /** @export */ emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D,
    /** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram,
    /** @export */ emscripten_glCreateShader: _emscripten_glCreateShader,
    /** @export */ emscripten_glCullFace: _emscripten_glCullFace,
    /** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
    /** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
    /** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
    /** @export */ emscripten_glDeleteQueries: _emscripten_glDeleteQueries,
    /** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
    /** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
    /** @export */ emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers,
    /** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader,
    /** @export */ emscripten_glDeleteSync: _emscripten_glDeleteSync,
    /** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
    /** @export */ emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks,
    /** @export */ emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays,
    /** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
    /** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc,
    /** @export */ emscripten_glDepthMask: _emscripten_glDepthMask,
    /** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef,
    /** @export */ emscripten_glDetachShader: _emscripten_glDetachShader,
    /** @export */ emscripten_glDisable: _emscripten_glDisable,
    /** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
    /** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays,
    /** @export */ emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced,
    /** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
    /** @export */ emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB,
    /** @export */ emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT,
    /** @export */ emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV,
    /** @export */ emscripten_glDrawBuffers: _emscripten_glDrawBuffers,
    /** @export */ emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT,
    /** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
    /** @export */ emscripten_glDrawElements: _emscripten_glDrawElements,
    /** @export */ emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced,
    /** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
    /** @export */ emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB,
    /** @export */ emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT,
    /** @export */ emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV,
    /** @export */ emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements,
    /** @export */ emscripten_glEnable: _emscripten_glEnable,
    /** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
    /** @export */ emscripten_glEndQuery: _emscripten_glEndQuery,
    /** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
    /** @export */ emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback,
    /** @export */ emscripten_glFenceSync: _emscripten_glFenceSync,
    /** @export */ emscripten_glFinish: _emscripten_glFinish,
    /** @export */ emscripten_glFlush: _emscripten_glFlush,
    /** @export */ emscripten_glFlushMappedBufferRange: _emscripten_glFlushMappedBufferRange,
    /** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
    /** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
    /** @export */ emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer,
    /** @export */ emscripten_glFrontFace: _emscripten_glFrontFace,
    /** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers,
    /** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
    /** @export */ emscripten_glGenQueries: _emscripten_glGenQueries,
    /** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
    /** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
    /** @export */ emscripten_glGenSamplers: _emscripten_glGenSamplers,
    /** @export */ emscripten_glGenTextures: _emscripten_glGenTextures,
    /** @export */ emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks,
    /** @export */ emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays,
    /** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
    /** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
    /** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
    /** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
    /** @export */ emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName,
    /** @export */ emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv,
    /** @export */ emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv,
    /** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
    /** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
    /** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
    /** @export */ emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v,
    /** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
    /** @export */ emscripten_glGetBufferPointerv: _emscripten_glGetBufferPointerv,
    /** @export */ emscripten_glGetError: _emscripten_glGetError,
    /** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv,
    /** @export */ emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation,
    /** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
    /** @export */ emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v,
    /** @export */ emscripten_glGetInteger64v: _emscripten_glGetInteger64v,
    /** @export */ emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v,
    /** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
    /** @export */ emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ,
    /** @export */ emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary,
    /** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
    /** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
    /** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
    /** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
    /** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
    /** @export */ emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv,
    /** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
    /** @export */ emscripten_glGetQueryiv: _emscripten_glGetQueryiv,
    /** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
    /** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
    /** @export */ emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv,
    /** @export */ emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv,
    /** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
    /** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
    /** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
    /** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
    /** @export */ emscripten_glGetString: _emscripten_glGetString,
    /** @export */ emscripten_glGetStringi: _emscripten_glGetStringi,
    /** @export */ emscripten_glGetSynciv: _emscripten_glGetSynciv,
    /** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
    /** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
    /** @export */ emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying,
    /** @export */ emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex,
    /** @export */ emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices,
    /** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
    /** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
    /** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
    /** @export */ emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv,
    /** @export */ emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv,
    /** @export */ emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv,
    /** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
    /** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
    /** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
    /** @export */ emscripten_glHint: _emscripten_glHint,
    /** @export */ emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer,
    /** @export */ emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer,
    /** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer,
    /** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled,
    /** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
    /** @export */ emscripten_glIsProgram: _emscripten_glIsProgram,
    /** @export */ emscripten_glIsQuery: _emscripten_glIsQuery,
    /** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
    /** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
    /** @export */ emscripten_glIsSampler: _emscripten_glIsSampler,
    /** @export */ emscripten_glIsShader: _emscripten_glIsShader,
    /** @export */ emscripten_glIsSync: _emscripten_glIsSync,
    /** @export */ emscripten_glIsTexture: _emscripten_glIsTexture,
    /** @export */ emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback,
    /** @export */ emscripten_glIsVertexArray: _emscripten_glIsVertexArray,
    /** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
    /** @export */ emscripten_glLineWidth: _emscripten_glLineWidth,
    /** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram,
    /** @export */ emscripten_glMapBufferRange: _emscripten_glMapBufferRange,
    /** @export */ emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback,
    /** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei,
    /** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
    /** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
    /** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
    /** @export */ emscripten_glProgramBinary: _emscripten_glProgramBinary,
    /** @export */ emscripten_glProgramParameteri: _emscripten_glProgramParameteri,
    /** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
    /** @export */ emscripten_glReadBuffer: _emscripten_glReadBuffer,
    /** @export */ emscripten_glReadPixels: _emscripten_glReadPixels,
    /** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
    /** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
    /** @export */ emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample,
    /** @export */ emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback,
    /** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
    /** @export */ emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf,
    /** @export */ emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv,
    /** @export */ emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri,
    /** @export */ emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv,
    /** @export */ emscripten_glScissor: _emscripten_glScissor,
    /** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary,
    /** @export */ emscripten_glShaderSource: _emscripten_glShaderSource,
    /** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc,
    /** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
    /** @export */ emscripten_glStencilMask: _emscripten_glStencilMask,
    /** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
    /** @export */ emscripten_glStencilOp: _emscripten_glStencilOp,
    /** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
    /** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D,
    /** @export */ emscripten_glTexImage3D: _emscripten_glTexImage3D,
    /** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf,
    /** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
    /** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri,
    /** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
    /** @export */ emscripten_glTexStorage2D: _emscripten_glTexStorage2D,
    /** @export */ emscripten_glTexStorage3D: _emscripten_glTexStorage3D,
    /** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
    /** @export */ emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D,
    /** @export */ emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings,
    /** @export */ emscripten_glUniform1f: _emscripten_glUniform1f,
    /** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv,
    /** @export */ emscripten_glUniform1i: _emscripten_glUniform1i,
    /** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv,
    /** @export */ emscripten_glUniform1ui: _emscripten_glUniform1ui,
    /** @export */ emscripten_glUniform1uiv: _emscripten_glUniform1uiv,
    /** @export */ emscripten_glUniform2f: _emscripten_glUniform2f,
    /** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv,
    /** @export */ emscripten_glUniform2i: _emscripten_glUniform2i,
    /** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv,
    /** @export */ emscripten_glUniform2ui: _emscripten_glUniform2ui,
    /** @export */ emscripten_glUniform2uiv: _emscripten_glUniform2uiv,
    /** @export */ emscripten_glUniform3f: _emscripten_glUniform3f,
    /** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv,
    /** @export */ emscripten_glUniform3i: _emscripten_glUniform3i,
    /** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv,
    /** @export */ emscripten_glUniform3ui: _emscripten_glUniform3ui,
    /** @export */ emscripten_glUniform3uiv: _emscripten_glUniform3uiv,
    /** @export */ emscripten_glUniform4f: _emscripten_glUniform4f,
    /** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv,
    /** @export */ emscripten_glUniform4i: _emscripten_glUniform4i,
    /** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv,
    /** @export */ emscripten_glUniform4ui: _emscripten_glUniform4ui,
    /** @export */ emscripten_glUniform4uiv: _emscripten_glUniform4uiv,
    /** @export */ emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding,
    /** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
    /** @export */ emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv,
    /** @export */ emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv,
    /** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
    /** @export */ emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv,
    /** @export */ emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv,
    /** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
    /** @export */ emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv,
    /** @export */ emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv,
    /** @export */ emscripten_glUnmapBuffer: _emscripten_glUnmapBuffer,
    /** @export */ emscripten_glUseProgram: _emscripten_glUseProgram,
    /** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram,
    /** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
    /** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
    /** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
    /** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
    /** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
    /** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
    /** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
    /** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
    /** @export */ emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor,
    /** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
    /** @export */ emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB,
    /** @export */ emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT,
    /** @export */ emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV,
    /** @export */ emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i,
    /** @export */ emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv,
    /** @export */ emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui,
    /** @export */ emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv,
    /** @export */ emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer,
    /** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
    /** @export */ emscripten_glViewport: _emscripten_glViewport,
    /** @export */ emscripten_glWaitSync: _emscripten_glWaitSync,
    /** @export */ emscripten_has_asyncify: _emscripten_has_asyncify,
    /** @export */ emscripten_request_fullscreen_strategy: _emscripten_request_fullscreen_strategy,
    /** @export */ emscripten_request_pointerlock: _emscripten_request_pointerlock,
    /** @export */ emscripten_resize_heap: _emscripten_resize_heap,
    /** @export */ emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data,
    /** @export */ emscripten_set_beforeunload_callback_on_thread: _emscripten_set_beforeunload_callback_on_thread,
    /** @export */ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
    /** @export */ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
    /** @export */ emscripten_set_element_css_size: _emscripten_set_element_css_size,
    /** @export */ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
    /** @export */ emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread,
    /** @export */ emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread,
    /** @export */ emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread,
    /** @export */ emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread,
    /** @export */ emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread,
    /** @export */ emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread,
    /** @export */ emscripten_set_main_loop: _emscripten_set_main_loop,
    /** @export */ emscripten_set_main_loop_timing: _emscripten_set_main_loop_timing,
    /** @export */ emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread,
    /** @export */ emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread,
    /** @export */ emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread,
    /** @export */ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
    /** @export */ emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread,
    /** @export */ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
    /** @export */ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
    /** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
    /** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
    /** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
    /** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
    /** @export */ emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread,
    /** @export */ emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread,
    /** @export */ emscripten_set_window_title: _emscripten_set_window_title,
    /** @export */ emscripten_sleep: _emscripten_sleep,
    /** @export */ emscripten_webgl_create_context: _emscripten_webgl_create_context,
    /** @export */ emscripten_webgl_destroy_context: _emscripten_webgl_destroy_context,
    /** @export */ emscripten_webgl_enable_extension: _emscripten_webgl_enable_extension,
    /** @export */ emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current,
    /** @export */ environ_get: _environ_get,
    /** @export */ environ_sizes_get: _environ_sizes_get,
    /** @export */ exit: _exit,
    /** @export */ fd_close: _fd_close,
    /** @export */ fd_read: _fd_read,
    /** @export */ fd_seek: _fd_seek,
    /** @export */ fd_write: _fd_write,
    /** @export */ getShader,
    /** @export */ glActiveTexture: _glActiveTexture,
    /** @export */ glAttachShader: _glAttachShader,
    /** @export */ glBindBuffer: _glBindBuffer,
    /** @export */ glBindFramebuffer: _glBindFramebuffer,
    /** @export */ glBindSampler: _glBindSampler,
    /** @export */ glBindTexture: _glBindTexture,
    /** @export */ glBindVertexArray: _glBindVertexArray,
    /** @export */ glBlendFunc: _glBlendFunc,
    /** @export */ glBufferData: _glBufferData,
    /** @export */ glBufferSubData: _glBufferSubData,
    /** @export */ glClear: _glClear,
    /** @export */ glClearColor: _glClearColor,
    /** @export */ glCompileShader: _glCompileShader,
    /** @export */ glCompressedTexImage2D: _glCompressedTexImage2D,
    /** @export */ glCopyTexSubImage2D: _glCopyTexSubImage2D,
    /** @export */ glCreateProgram: _glCreateProgram,
    /** @export */ glCreateShader: _glCreateShader,
    /** @export */ glCullFace: _glCullFace,
    /** @export */ glDeleteBuffers: _glDeleteBuffers,
    /** @export */ glDeleteFramebuffers: _glDeleteFramebuffers,
    /** @export */ glDeleteProgram: _glDeleteProgram,
    /** @export */ glDeleteSamplers: _glDeleteSamplers,
    /** @export */ glDeleteShader: _glDeleteShader,
    /** @export */ glDeleteTextures: _glDeleteTextures,
    /** @export */ glDeleteVertexArrays: _glDeleteVertexArrays,
    /** @export */ glDetachShader: _glDetachShader,
    /** @export */ glDisable: _glDisable,
    /** @export */ glDisableVertexAttribArray: _glDisableVertexAttribArray,
    /** @export */ glDrawArrays: _glDrawArrays,
    /** @export */ glDrawBuffers: _glDrawBuffers,
    /** @export */ glDrawElements: _glDrawElements,
    /** @export */ glEnable: _glEnable,
    /** @export */ glEnableVertexAttribArray: _glEnableVertexAttribArray,
    /** @export */ glFramebufferTexture2D: _glFramebufferTexture2D,
    /** @export */ glFrontFace: _glFrontFace,
    /** @export */ glGenBuffers: _glGenBuffers,
    /** @export */ glGenFramebuffers: _glGenFramebuffers,
    /** @export */ glGenSamplers: _glGenSamplers,
    /** @export */ glGenTextures: _glGenTextures,
    /** @export */ glGenVertexArrays: _glGenVertexArrays,
    /** @export */ glGetError: _glGetError,
    /** @export */ glGetIntegerv: _glGetIntegerv,
    /** @export */ glGetProgramInfoLog: _glGetProgramInfoLog,
    /** @export */ glGetProgramiv: _glGetProgramiv,
    /** @export */ glGetShaderInfoLog: _glGetShaderInfoLog,
    /** @export */ glGetShaderiv: _glGetShaderiv,
    /** @export */ glGetString: _glGetString,
    /** @export */ glGetUniformLocation: _glGetUniformLocation,
    /** @export */ glHint: _glHint,
    /** @export */ glLineWidth: _glLineWidth,
    /** @export */ glLinkProgram: _glLinkProgram,
    /** @export */ glPixelStorei: _glPixelStorei,
    /** @export */ glSamplerParameteri: _glSamplerParameteri,
    /** @export */ glScissor: _glScissor,
    /** @export */ glShaderSource: _glShaderSource,
    /** @export */ glTexImage2D: _glTexImage2D,
    /** @export */ glTexImage3D: _glTexImage3D,
    /** @export */ glTexParameteri: _glTexParameteri,
    /** @export */ glUniform1fv: _glUniform1fv,
    /** @export */ glUniform1iv: _glUniform1iv,
    /** @export */ glUniform2fv: _glUniform2fv,
    /** @export */ glUniform2iv: _glUniform2iv,
    /** @export */ glUniform3fv: _glUniform3fv,
    /** @export */ glUniform4fv: _glUniform4fv,
    /** @export */ glUniform4iv: _glUniform4iv,
    /** @export */ glUniformMatrix3x4fv: _glUniformMatrix3x4fv,
    /** @export */ glUniformMatrix4fv: _glUniformMatrix4fv,
    /** @export */ glUseProgram: _glUseProgram,
    /** @export */ glVertexAttrib4f: _glVertexAttrib4f,
    /** @export */ glVertexAttribIPointer: _glVertexAttribIPointer,
    /** @export */ glVertexAttribPointer: _glVertexAttribPointer,
    /** @export */ glViewport: _glViewport,
    /** @export */ invoke_di,
    /** @export */ invoke_did,
    /** @export */ invoke_fii,
    /** @export */ invoke_fiif,
    /** @export */ invoke_i,
    /** @export */ invoke_ii,
    /** @export */ invoke_iidddd,
    /** @export */ invoke_iif,
    /** @export */ invoke_iii,
    /** @export */ invoke_iiidd,
    /** @export */ invoke_iiii,
    /** @export */ invoke_iiiii,
    /** @export */ invoke_iiiiii,
    /** @export */ invoke_iiiiiii,
    /** @export */ invoke_iiiiiiii,
    /** @export */ invoke_v,
    /** @export */ invoke_vf,
    /** @export */ invoke_vi,
    /** @export */ invoke_vif,
    /** @export */ invoke_viffff,
    /** @export */ invoke_vii,
    /** @export */ invoke_viif,
    /** @export */ invoke_viii,
    /** @export */ invoke_viiii,
    /** @export */ invoke_viiiii,
    /** @export */ invoke_viiiiii,
    /** @export */ invoke_viiiiiiii,
    /** @export */ invoke_viiiiiiiii,
    /** @export */ invoke_viiiiiiiiii,
    /** @export */ llvm_eh_typeid_for: _llvm_eh_typeid_for,
    /** @export */ memory: wasmMemory,
    /** @export */ proc_exit: _proc_exit,
    /** @export */ random_get: _random_get
  };
}

var wasmExports = await createWasm();

var ___wasm_call_ctors = createExportWrapper("__wasm_call_ctors", 0);

var _pl = Module["_pl"] = createExportWrapper("pl", 0);

var _add_audio_data = Module["_add_audio_data"] = createExportWrapper("add_audio_data", 2);

var _main = Module["_main"] = createExportWrapper("main", 2);

var ___getTypeName = createExportWrapper("__getTypeName", 1);

var __embind_initialize_bindings = createExportWrapper("_embind_initialize_bindings", 0);

var _pthread_self = () => (_pthread_self = wasmExports["pthread_self"])();

var _free = createExportWrapper("free", 1);

var _malloc = createExportWrapper("malloc", 1);

var _strerror = createExportWrapper("strerror", 1);

var __emscripten_tls_init = createExportWrapper("_emscripten_tls_init", 0);

var __emscripten_run_callback_on_thread = createExportWrapper("_emscripten_run_callback_on_thread", 5);

var __emscripten_thread_init = createExportWrapper("_emscripten_thread_init", 6);

var __emscripten_thread_crashed = createExportWrapper("_emscripten_thread_crashed", 0);

var _fflush = createExportWrapper("fflush", 1);

var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports["emscripten_stack_get_end"])();

var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports["emscripten_stack_get_base"])();

var __emscripten_run_on_main_thread_js = createExportWrapper("_emscripten_run_on_main_thread_js", 5);

var __emscripten_thread_free_data = createExportWrapper("_emscripten_thread_free_data", 1);

var __emscripten_thread_exit = createExportWrapper("_emscripten_thread_exit", 1);

var __emscripten_check_mailbox = createExportWrapper("_emscripten_check_mailbox", 0);

var _setThrew = createExportWrapper("setThrew", 2);

var __emscripten_tempret_set = createExportWrapper("_emscripten_tempret_set", 1);

var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports["emscripten_stack_init"])();

var _emscripten_stack_set_limits = (a0, a1) => (_emscripten_stack_set_limits = wasmExports["emscripten_stack_set_limits"])(a0, a1);

var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports["emscripten_stack_get_free"])();

var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["_emscripten_stack_restore"])(a0);

var __emscripten_stack_alloc = a0 => (__emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"])(a0);

var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["emscripten_stack_get_current"])();

var ___cxa_decrement_exception_refcount = createExportWrapper("__cxa_decrement_exception_refcount", 1);

var ___cxa_increment_exception_refcount = createExportWrapper("__cxa_increment_exception_refcount", 1);

var ___cxa_can_catch = createExportWrapper("__cxa_can_catch", 3);

var ___cxa_get_exception_ptr = createExportWrapper("__cxa_get_exception_ptr", 1);

function invoke_ii(index, a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vi(index, a1) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vii(index, a1, a2) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vif(index, a1, a2) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iii(index, a1, a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iidddd(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viii(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiii(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_v(index) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)();
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fii(index, a1, a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fiif(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_i(index) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)();
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iif(index, a1, a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viif(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viffff(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vf(index, a1) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_di(index, a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_did(index, a1, a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiidd(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
var calledRun;

function callMain() {
  assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
  assert(typeof onPreRuns === "undefined" || onPreRuns.length == 0, "cannot call main when preRun functions remain to be called");
  var entryFunction = _main;
  var argc = 0;
  var argv = 0;
  try {
    var ret = entryFunction(argc, argv);
    // if we're not running an evented main loop, it's time to exit
    exitJS(ret, /* implicit = */ true);
    return ret;
  } catch (e) {
    return handleException(e);
  }
}

function stackCheckInit() {
  // This is normally called automatically during __wasm_call_ctors but need to
  // get these values before even running any of the ctors so we call it redundantly
  // here.
  // See $establishStackSpace for the equivalent code that runs on a thread
  assert(!ENVIRONMENT_IS_PTHREAD);
  _emscripten_stack_init();
  // TODO(sbc): Move writeStackCookie to native to to avoid this.
  writeStackCookie();
}

function run() {
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }
  if ((ENVIRONMENT_IS_PTHREAD)) {
    readyPromiseResolve(Module);
    initRuntime();
    return;
  }
  stackCheckInit();
  preRun();
  // a preRun added a dependency, run will be called later
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }
  function doRun() {
    // run may have just been called through dependencies being fulfilled just in this very frame,
    // or while the async setStatus time below was happening
    assert(!calledRun);
    calledRun = true;
    Module["calledRun"] = true;
    if (ABORT) return;
    initRuntime();
    preMain();
    readyPromiseResolve(Module);
    Module["onRuntimeInitialized"]?.();
    consumedModuleProp("onRuntimeInitialized");
    var noInitialRun = Module["noInitialRun"] || false;
    if (!noInitialRun) callMain();
    postRun();
  }
  if (Module["setStatus"]) {
    Module["setStatus"]("Running...");
    setTimeout(() => {
      setTimeout(() => Module["setStatus"](""), 1);
      doRun();
    }, 1);
  } else {
    doRun();
  }
  checkStackCookie();
}

function checkUnflushedContent() {
  // Compiler settings do not allow exiting the runtime, so flushing
  // the streams is not possible. but in ASSERTIONS mode we check
  // if there was something to flush, and if so tell the user they
  // should request that the runtime be exitable.
  // Normally we would not even include flush() at all, but in ASSERTIONS
  // builds we do so just for this check, and here we see if there is any
  // content to flush, that is, we check if there would have been
  // something a non-ASSERTIONS build would have not seen.
  // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
  // mode (which has its own special function for this; otherwise, all
  // the code is inside libc)
  var oldOut = out;
  var oldErr = err;
  var has = false;
  out = err = x => {
    has = true;
  };
  try {
    // it doesn't matter if it fails
    _fflush(0);
    // also flush in the JS FS layer
    [ "stdout", "stderr" ].forEach(name => {
      var info = FS.analyzePath("/dev/" + name);
      if (!info) return;
      var stream = info.object;
      var rdev = stream.rdev;
      var tty = TTY.ttys[rdev];
      if (tty?.output?.length) {
        has = true;
      }
    });
  } catch (e) {}
  out = oldOut;
  err = oldErr;
  if (has) {
    warnOnce("stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.");
  }
}

function preInit() {
  if (Module["preInit"]) {
    if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ];
    while (Module["preInit"].length > 0) {
      Module["preInit"].shift()();
    }
  }
  consumedModuleProp("preInit");
}

preInit();

run();

// end include: postamble.js
// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
// We assign to the `moduleRtn` global here and configure closure to see
// this as and extern so it won't get minified.
moduleRtn = readyPromise;

// Assertion for attempting to access module properties on the incoming
// moduleArg.  In the past we used this object as the prototype of the module
// and assigned properties to it, but now we return a distinct object.  This
// keeps the instance private until it is ready (i.e the promise has been
// resolved).
for (const prop of Object.keys(Module)) {
  if (!(prop in moduleArg)) {
    Object.defineProperty(moduleArg, prop, {
      configurable: true,
      get() {
        abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`);
      }
    });
  }
}


  return moduleRtn;
}
);
})();
if (typeof exports === 'object' && typeof module === 'object') {
  module.exports = createModule;
  // This default export looks redundant, but it allows TS to import this
  // commonjs style module.
  module.exports.default = createModule;
} else if (typeof define === 'function' && define['amd'])
  define([], () => createModule);
var isPthread = globalThis.self?.name?.startsWith('em-pthread');
// When running as a pthread, construct a new instance on startup
isPthread && createModule();
