var createModule = (() => {
  var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
  return (
async function(moduleArg = {}) {
  var moduleRtn;

// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;

// Set up the promise that indicates the Module is initialized
var readyPromiseResolve, readyPromiseReject;
var readyPromise = new Promise((resolve, reject) => {
  readyPromiseResolve = resolve;
  readyPromiseReject = reject;
});

// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_WASM_WORKER = globalThis.name == 'em-ww';

// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).

// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == 'object';
var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined';
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;

// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -sPROXY_TO_WORKER) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)

// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && self.name?.startsWith('em-pthread');

if (ENVIRONMENT_IS_PTHREAD) {
  assert(!globalThis.moduleLoaded, 'module should only be loaded once on each pthread worker');
  globalThis.moduleLoaded = true;
}

// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)


var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
  throw toThrow;
};

if (ENVIRONMENT_IS_WORKER) {
  _scriptName = self.location.href;
}

// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
  if (Module['locateFile']) {
    return Module['locateFile'](path, scriptDirectory);
  }
  return scriptDirectory + path;
}

// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;

if (ENVIRONMENT_IS_SHELL) {

  if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');

} else

// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  try {
    scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
  } catch {
    // Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
    // infer anything from them.
  }

  if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');

  {
// include: web_or_worker_shell_read.js
if (ENVIRONMENT_IS_WORKER) {
    readBinary = (url) => {
      var xhr = new XMLHttpRequest();
      xhr.open('GET', url, false);
      xhr.responseType = 'arraybuffer';
      xhr.send(null);
      return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
    };
  }

  readAsync = async (url) => {
    assert(!isFileURI(url), "readAsync does not work with file:// URLs");
    var response = await fetch(url, { credentials: 'same-origin' });
    if (response.ok) {
      return response.arrayBuffer();
    }
    throw new Error(response.status + ' : ' + response.url);
  };
// end include: web_or_worker_shell_read.js
  }
} else
{
  throw new Error('environment detection error');
}

var out = console.log.bind(console);
var err = console.error.bind(console);

var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';

var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';

// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
assert(
  ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER || ENVIRONMENT_IS_NODE, 'Pthreads do not work in this environment yet (need Web Workers, or an alternative to them)');

assert(!ENVIRONMENT_IS_NODE, 'node environment detected but not enabled at build time.  Add `node` to `-sENVIRONMENT` to enable.');

assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time.  Add `shell` to `-sENVIRONMENT` to enable.');

// end include: shell.js

// include: preamble.js
// === Preamble library stuff ===

// Documentation for the public APIs defined in this file must be updated in:
//    site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
//    site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html

var wasmBinary;

if (typeof WebAssembly != 'object') {
  err('no native wasm support detected');
}

// Wasm globals

var wasmMemory;

// For sending to workers.
var wasmModule;

//========================================
// Runtime essentials
//========================================

// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;

// set by exit() and abort().  Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;

// In STRICT mode, we only define assert() when ASSERTIONS is set.  i.e. we
// don't define it at all in release modes.  This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
  if (!condition) {
    abort('Assertion failed' + (text ? ': ' + text : ''));
  }
}

// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.

// Memory management

var HEAP,
/** @type {!Int8Array} */
  HEAP8,
/** @type {!Uint8Array} */
  HEAPU8,
/** @type {!Int16Array} */
  HEAP16,
/** @type {!Uint16Array} */
  HEAPU16,
/** @type {!Int32Array} */
  HEAP32,
/** @type {!Uint32Array} */
  HEAPU32,
/** @type {!Float32Array} */
  HEAPF32,
/* BigInt64Array type is not correctly defined in closure
/** not-@type {!BigInt64Array} */
  HEAP64,
/* BigUint64Array type is not correctly defined in closure
/** not-t@type {!BigUint64Array} */
  HEAPU64,
/** @type {!Float64Array} */
  HEAPF64;

var runtimeInitialized = false;

/**
 * Indicates whether filename is delivered via file protocol (as opposed to http/https)
 * @noinline
 */
var isFileURI = (filename) => filename.startsWith('file://');

// include: runtime_shared.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
  var max = _emscripten_stack_get_end();
  assert((max & 3) == 0);
  // If the stack ends at address zero we write our cookies 4 bytes into the
  // stack.  This prevents interference with SAFE_HEAP and ASAN which also
  // monitor writes to address zero.
  if (max == 0) {
    max += 4;
  }
  // The stack grow downwards towards _emscripten_stack_get_end.
  // We write cookies to the final two words in the stack and detect if they are
  // ever overwritten.
  HEAPU32[((max)>>2)] = 0x02135467;
  HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
  // Also test the global address 0 for integrity.
  HEAPU32[((0)>>2)] = 1668509029;
}

function checkStackCookie() {
  if (ABORT) return;
  var max = _emscripten_stack_get_end();
  // See writeStackCookie().
  if (max == 0) {
    max += 4;
  }
  var cookie1 = HEAPU32[((max)>>2)];
  var cookie2 = HEAPU32[(((max)+(4))>>2)];
  if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
    abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
  }
  // Also test the global address 0 for integrity.
  if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
    abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
  }
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times

// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
  if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
  // TODO(sbc): Make this configurable somehow.  Its not always convenient for
  // logging to show up as warnings.
  console.warn(...args);
}

// Endianness check
(() => {
  var h16 = new Int16Array(1);
  var h8 = new Int8Array(h16.buffer);
  h16[0] = 0x6373;
  if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
})();

function consumedModuleProp(prop) {
  if (!Object.getOwnPropertyDescriptor(Module, prop)) {
    Object.defineProperty(Module, prop, {
      configurable: true,
      set() {
        abort(`Attempt to set \`Module.${prop}\` after it has already been processed.  This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);

      }
    });
  }
}

function ignoredModuleProp(prop) {
  if (Object.getOwnPropertyDescriptor(Module, prop)) {
    abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
  }
}

// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
  return name === 'FS_createPath' ||
         name === 'FS_createDataFile' ||
         name === 'FS_createPreloadedFile' ||
         name === 'FS_unlink' ||
         name === 'addRunDependency' ||
         // The old FS has some functionality that WasmFS lacks.
         name === 'FS_createLazyFile' ||
         name === 'FS_createDevice' ||
         name === 'removeRunDependency';
}

/**
 * Intercept access to a global symbol.  This enables us to give informative
 * warnings/errors when folks attempt to use symbols they did not include in
 * their build, or no symbols that no longer exist.
 */
function hookGlobalSymbolAccess(sym, func) {
  // In MODULARIZE mode the generated code runs inside a function scope and not
  // the global scope, and JavaScript does not provide access to function scopes
  // so we cannot dynamically modify the scrope using `defineProperty` in this
  // case.
  //
  // In this mode we simply ignore requests for `hookGlobalSymbolAccess`. Since
  // this is a debug-only feature, skipping it is not major issue.
}

function missingGlobal(sym, msg) {
  hookGlobalSymbolAccess(sym, () => {
    warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
  });
}

missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
missingGlobal('asm', 'Please use wasmExports instead');

function missingLibrarySymbol(sym) {
  hookGlobalSymbolAccess(sym, () => {
    // Can't `abort()` here because it would break code that does runtime
    // checks.  e.g. `if (typeof SDL === 'undefined')`.
    var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
    // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
    // library.js, which means $name for a JS name with no prefix, or name
    // for a JS name like _name.
    var librarySymbol = sym;
    if (!librarySymbol.startsWith('_')) {
      librarySymbol = '$' + sym;
    }
    msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
    if (isExportedByForceFilesystem(sym)) {
      msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
    }
    warnOnce(msg);
  });

  // Any symbol that is not included from the JS library is also (by definition)
  // not exported on the Module object.
  unexportedRuntimeSymbol(sym);
}

function unexportedRuntimeSymbol(sym) {
  if (ENVIRONMENT_IS_PTHREAD) {
    return;
  }
  if (!Object.getOwnPropertyDescriptor(Module, sym)) {
    Object.defineProperty(Module, sym, {
      configurable: true,
      get() {
        var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
        if (isExportedByForceFilesystem(sym)) {
          msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
        }
        abort(msg);
      }
    });
  }
}

/**
 * Override `err`/`out`/`dbg` to report thread / worker information
 */
function initWorkerLogging() {
  function getLogPrefix() {
    if (wwParams?.wwID) {
      return `ww:${wwParams?.wwID}:`
    }
    var t = 0;
    if (runtimeInitialized && typeof _pthread_self != 'undefined'
    ) {
      t = _pthread_self();
    }
    return `w:${workerID},t:${ptrToString(t)}:`;
  }

  // Prefix all dbg() messages with the calling thread info.
  var origDbg = dbg;
  dbg = (...args) => origDbg(getLogPrefix(), ...args);
}

initWorkerLogging();

// end include: runtime_debug.js
// include: memoryprofiler.js
// end include: memoryprofiler.js
var wasmModuleReceived;

// include: runtime_pthread.js
// Pthread Web Worker handling code.
// This code runs only on pthread web workers and handles pthread setup
// and communication with the main thread via postMessage.

// Unique ID of the current pthread worker (zero on non-pthread-workers
// including the main thread).
var workerID = 0;

if (ENVIRONMENT_IS_PTHREAD) {
  // Thread-local guard variable for one-time init of the JS state
  var initializedJS = false;

  // Turn unhandled rejected promises into errors so that the main thread will be
  // notified about them.
  self.onunhandledrejection = (e) => { throw e.reason || e; };

  function handleMessage(e) {
    try {
      var msgData = e['data'];
      //dbg('msgData: ' + Object.keys(msgData));
      var cmd = msgData.cmd;
      if (cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
        workerID = msgData.workerID;

        // Until we initialize the runtime, queue up any further incoming messages.
        let messageQueue = [];
        self.onmessage = (e) => messageQueue.push(e);

        // And add a callback for when the runtime is initialized.
        self.startWorker = (instance) => {
          // Notify the main thread that this thread has loaded.
          postMessage({ cmd: 'loaded' });
          // Process any messages that were queued before the thread was ready.
          for (let msg of messageQueue) {
            handleMessage(msg);
          }
          // Restore the real message handler.
          self.onmessage = handleMessage;
        };

        // Use `const` here to ensure that the variable is scoped only to
        // that iteration, allowing safe reference from a closure.
        for (const handler of msgData.handlers) {
          // The the main module has a handler for a certain even, but no
          // handler exists on the pthread worker, then proxy that handler
          // back to the main thread.
          if (!Module[handler] || Module[handler].proxy) {
            Module[handler] = (...args) => {
              postMessage({ cmd: 'callHandler', handler, args: args });
            }
            // Rebind the out / err handlers if needed
            if (handler == 'print') out = Module[handler];
            if (handler == 'printErr') err = Module[handler];
          }
        }

        wasmMemory = msgData.wasmMemory;
        updateMemoryViews();

        wasmModuleReceived(msgData.wasmModule);
      } else if (cmd === 'run') {
        assert(msgData.pthread_ptr);
        // Call inside JS module to set up the stack frame for this pthread in JS module scope.
        // This needs to be the first thing that we do, as we cannot call to any C/C++ functions
        // until the thread stack is initialized.
        establishStackSpace(msgData.pthread_ptr);

        // Pass the thread address to wasm to store it for fast access.
        __emscripten_thread_init(msgData.pthread_ptr, /*is_main=*/0, /*is_runtime=*/0, /*can_block=*/1, 0, 0);

        PThread.threadInitTLS();

        // Await mailbox notifications with `Atomics.waitAsync` so we can start
        // using the fast `Atomics.notify` notification path.
        __emscripten_thread_mailbox_await(msgData.pthread_ptr);

        if (!initializedJS) {
          // Embind must initialize itself on all threads, as it generates support JS.
          // We only do this once per worker since they get reused
          __embind_initialize_bindings();
          initializedJS = true;
        }

        try {
          invokeEntryPoint(msgData.start_routine, msgData.arg);
        } catch(ex) {
          if (ex != 'unwind') {
            // The pthread "crashed".  Do not call `_emscripten_thread_exit` (which
            // would make this thread joinable).  Instead, re-throw the exception
            // and let the top level handler propagate it back to the main thread.
            throw ex;
          }
        }
      } else if (msgData.target === 'setimmediate') {
        // no-op
      } else if (cmd === 'checkMailbox') {
        if (initializedJS) {
          checkMailbox();
        }
      } else if (cmd) {
        // The received message looks like something that should be handled by this message
        // handler, (since there is a cmd field present), but is not one of the
        // recognized commands:
        err(`worker: received unknown command ${cmd}`);
        err(msgData);
      }
    } catch(ex) {
      err(`worker: onmessage() captured an uncaught exception: ${ex}`);
      if (ex?.stack) err(ex.stack);
      __emscripten_thread_crashed();
      throw ex;
    }
  };

  self.onmessage = handleMessage;

} // ENVIRONMENT_IS_PTHREAD
// end include: runtime_pthread.js
// include: wasm_worker.js
var wwParams;

/**
 * Called once the intiial message has been recieved from the creating thread.
 * The `props` object is property bag sent via postMessage to create the worker.
 *
 * This function is called both in normal wasm workers and in audio worklets.
 */
function startWasmWorker(props) {
  wwParams = props;
  wasmMemory = props.wasmMemory;
  updateMemoryViews();
  wasmModuleReceived(props.wasm);
  // Drop now unneeded references to from the Module object in this Worker,
  // these are not needed anymore.
  props.wasm = props.memMemory = 0;
}

if (ENVIRONMENT_IS_WASM_WORKER) {

onmessage = (d) => {
  // The first message sent to the Worker is always the bootstrap message.
  // Drop this message listener, it served its purpose of bootstrapping
  // the Wasm Module load, and is no longer needed. Let user code register
  // any desired message handlers from now on.
  /** @suppress {checkTypes} */
  onmessage = null;
  startWasmWorker(d.data);
}

}
// end include: wasm_worker.js


function updateMemoryViews() {
  var b = wasmMemory.buffer;
  HEAP8 = new Int8Array(b);
  HEAP16 = new Int16Array(b);
  HEAPU8 = new Uint8Array(b);
  HEAPU16 = new Uint16Array(b);
  HEAP32 = new Int32Array(b);
  HEAPU32 = new Uint32Array(b);
  HEAPF32 = new Float32Array(b);
  HEAPF64 = new Float64Array(b);
  HEAP64 = new BigInt64Array(b);
  HEAPU64 = new BigUint64Array(b);
}

// end include: runtime_shared.js
assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
       'JS engine does not provide full typed array support');

// In non-standalone/normal mode, we create the memory here.
// include: runtime_init_memory.js
// Create the wasm memory. (Note: this only applies if IMPORTED_MEMORY is defined)

// check for full engine support (use string 'subarray' to avoid closure compiler confusion)

function initMemory() {
  if ((ENVIRONMENT_IS_PTHREAD||ENVIRONMENT_IS_WASM_WORKER)) { return }

  if (Module['wasmMemory']) {
    wasmMemory = Module['wasmMemory'];
  } else
  {
    var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 16777216;

    assert(INITIAL_MEMORY >= 65536, 'INITIAL_MEMORY should be larger than STACK_SIZE, was ' + INITIAL_MEMORY + '! (STACK_SIZE=' + 65536 + ')');
    /** @suppress {checkTypes} */
    wasmMemory = new WebAssembly.Memory({
      'initial': INITIAL_MEMORY / 65536,
      'maximum': INITIAL_MEMORY / 65536,
      'shared': true,
    });
  }

  updateMemoryViews();
}

// end include: runtime_init_memory.js

function preRun() {
  assert(!ENVIRONMENT_IS_PTHREAD); // PThreads reuse the runtime from the main thread.
  if (Module['preRun']) {
    if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
    while (Module['preRun'].length) {
      addOnPreRun(Module['preRun'].shift());
    }
  }
  consumedModuleProp('preRun');
  // Begin ATPRERUNS hooks
  callRuntimeCallbacks(onPreRuns);
  // End ATPRERUNS hooks
}

function initRuntime() {
  assert(!runtimeInitialized);
  runtimeInitialized = true;

  if (ENVIRONMENT_IS_WASM_WORKER) return _wasmWorkerInitializeRuntime();

  if (ENVIRONMENT_IS_PTHREAD) return startWorker(Module);

  checkStackCookie();

  // Begin ATINITS hooks
  if (!Module['noFSInit'] && !FS.initialized) FS.init();
TTY.init();
  // End ATINITS hooks

  wasmExports['__wasm_call_ctors']();

  // Begin ATPOSTCTORS hooks
  FS.ignorePermissions = false;
  // End ATPOSTCTORS hooks
}

function preMain() {
  checkStackCookie();
  // No ATMAINS hooks
}

function postRun() {
  checkStackCookie();
  if ((ENVIRONMENT_IS_PTHREAD||ENVIRONMENT_IS_WASM_WORKER)) { return; } // PThreads reuse the runtime from the main thread.

  if (Module['postRun']) {
    if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
    while (Module['postRun'].length) {
      addOnPostRun(Module['postRun'].shift());
    }
  }
  consumedModuleProp('postRun');

  // Begin ATPOSTRUNS hooks
  callRuntimeCallbacks(onPostRuns);
  // End ATPOSTRUNS hooks
}

// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
var runDependencyWatcher = null;

function getUniqueRunDependency(id) {
  var orig = id;
  while (1) {
    if (!runDependencyTracking[id]) return id;
    id = orig + Math.random();
  }
}

function addRunDependency(id) {
  runDependencies++;

  Module['monitorRunDependencies']?.(runDependencies);

  if (id) {
    assert(!runDependencyTracking[id]);
    runDependencyTracking[id] = 1;
    if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
      // Check for missing dependencies every few seconds
      runDependencyWatcher = setInterval(() => {
        if (ABORT) {
          clearInterval(runDependencyWatcher);
          runDependencyWatcher = null;
          return;
        }
        var shown = false;
        for (var dep in runDependencyTracking) {
          if (!shown) {
            shown = true;
            err('still waiting on run dependencies:');
          }
          err(`dependency: ${dep}`);
        }
        if (shown) {
          err('(end of list)');
        }
      }, 10000);
    }
  } else {
    err('warning: run dependency added without ID');
  }
}

function removeRunDependency(id) {
  runDependencies--;

  Module['monitorRunDependencies']?.(runDependencies);

  if (id) {
    assert(runDependencyTracking[id]);
    delete runDependencyTracking[id];
  } else {
    err('warning: run dependency removed without ID');
  }
  if (runDependencies == 0) {
    if (runDependencyWatcher !== null) {
      clearInterval(runDependencyWatcher);
      runDependencyWatcher = null;
    }
    if (dependenciesFulfilled) {
      var callback = dependenciesFulfilled;
      dependenciesFulfilled = null;
      callback(); // can add another dependenciesFulfilled
    }
  }
}

/** @param {string|number=} what */
function abort(what) {
  Module['onAbort']?.(what);

  what = 'Aborted(' + what + ')';
  // TODO(sbc): Should we remove printing and leave it up to whoever
  // catches the exception?
  err(what);

  ABORT = true;

  // Use a wasm runtime error, because a JS error might be seen as a foreign
  // exception, which means we'd run destructors on it. We need the error to
  // simply make the program stop.
  // FIXME This approach does not work in Wasm EH because it currently does not assume
  // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
  // a trap or not based on a hidden field within the object. So at the moment
  // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
  // allows this in the wasm spec.

  // Suppress closure compiler warning here. Closure compiler's builtin extern
  // definition for WebAssembly.RuntimeError claims it takes no arguments even
  // though it can.
  // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
  /** @suppress {checkTypes} */
  var e = new WebAssembly.RuntimeError(what);

  readyPromiseReject(e);
  // Throw the error whether or not MODULARIZE is set because abort is used
  // in code paths apart from instantiation where an exception is expected
  // to be thrown when abort is called.
  throw e;
}

function createExportWrapper(name, nargs) {
  return (...args) => {
    assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
    var f = wasmExports[name];
    assert(f, `exported native function \`${name}\` not found`);
    // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
    assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
    return f(...args);
  };
}

var wasmBinaryFile;

function findWasmBinary() {
    return locateFile('projectm-v.03-stable.wasm');
}

function getBinarySync(file) {
  if (file == wasmBinaryFile && wasmBinary) {
    return new Uint8Array(wasmBinary);
  }
  if (readBinary) {
    return readBinary(file);
  }
  throw 'both async and sync fetching of the wasm failed';
}

async function getWasmBinary(binaryFile) {
  // If we don't have the binary yet, load it asynchronously using readAsync.
  if (!wasmBinary) {
    // Fetch the binary using readAsync
    try {
      var response = await readAsync(binaryFile);
      return new Uint8Array(response);
    } catch {
      // Fall back to getBinarySync below;
    }
  }

  // Otherwise, getBinarySync should be able to get it synchronously
  return getBinarySync(binaryFile);
}

async function instantiateArrayBuffer(binaryFile, imports) {
  try {
    var binary = await getWasmBinary(binaryFile);
    var instance = await WebAssembly.instantiate(binary, imports);
    return instance;
  } catch (reason) {
    err(`failed to asynchronously prepare wasm: ${reason}`);

    // Warn on some common problems.
    if (isFileURI(wasmBinaryFile)) {
      err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
    }
    abort(reason);
  }
}

async function instantiateAsync(binary, binaryFile, imports) {
  if (!binary && typeof WebAssembly.instantiateStreaming == 'function'
     ) {
    try {
      var response = fetch(binaryFile, { credentials: 'same-origin' });
      var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
      return instantiationResult;
    } catch (reason) {
      // We expect the most common failure cause to be a bad MIME type for the binary,
      // in which case falling back to ArrayBuffer instantiation should work.
      err(`wasm streaming compile failed: ${reason}`);
      err('falling back to ArrayBuffer instantiation');
      // fall back of instantiateArrayBuffer below
    };
  }
  return instantiateArrayBuffer(binaryFile, imports);
}

function getWasmImports() {
  assignWasmImports();
  // prepare imports
  return {
    'env': wasmImports,
    'wasi_snapshot_preview1': wasmImports,
  }
}

// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
  // Load the wasm module and create an instance of using native support in the JS engine.
  // handle a generated wasm instance, receiving its exports and
  // performing other necessary setup
  /** @param {WebAssembly.Module=} module*/
  function receiveInstance(instance, module) {
    wasmExports = instance.exports;

    

    registerTLSInit(wasmExports['_emscripten_tls_init']);

    wasmTable = wasmExports['__indirect_function_table'];
    
    assert(wasmTable, 'table not found in wasm exports');

    // We now have the Wasm module loaded up, keep a reference to the compiled module so we can post it to the workers.
    wasmModule = module;
    removeRunDependency('wasm-instantiate');
    return wasmExports;
  }
  // wait for the pthread pool (if any)
  addRunDependency('wasm-instantiate');

  // Prefer streaming instantiation if available.
  // Async compilation can be confusing when an error on the page overwrites Module
  // (for example, if the order of elements is wrong, and the one defining Module is
  // later), so we save Module and check it later.
  var trueModule = Module;
  function receiveInstantiationResult(result) {
    // 'result' is a ResultObject object which has both the module and instance.
    // receiveInstance() will swap in the exports (to Module.asm) so they can be called
    assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
    trueModule = null;
    return receiveInstance(result['instance'], result['module']);
  }

  var info = getWasmImports();

  // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
  // to manually instantiate the Wasm module themselves. This allows pages to
  // run the instantiation parallel to any other async startup actions they are
  // performing.
  // Also pthreads and wasm workers initialize the wasm instance through this
  // path.
  if (Module['instantiateWasm']) {
    return new Promise((resolve, reject) => {
      try {
        Module['instantiateWasm'](info, (mod, inst) => {
          resolve(receiveInstance(mod, inst));
        });
      } catch(e) {
        err(`Module.instantiateWasm callback failed with error: ${e}`);
        reject(e);
      }
    });
  }

  if ((ENVIRONMENT_IS_PTHREAD||ENVIRONMENT_IS_WASM_WORKER)) {
    return new Promise((resolve) => {
      wasmModuleReceived = (module) => {
        // Instantiate from the module posted from the main thread.
        // We can just use sync instantiation in the worker.
        var instance = new WebAssembly.Instance(module, getWasmImports());
        resolve(receiveInstance(instance, module));
      };
    });
  }

  wasmBinaryFile ??= findWasmBinary();
  try {
    var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
    var exports = receiveInstantiationResult(result);
    return exports;
  } catch (e) {
    // If instantiation fails, reject the module ready promise.
    readyPromiseReject(e);
    return Promise.reject(e);
  }
}

// end include: preamble.js

// Begin JS library code


  class ExitStatus {
      name = 'ExitStatus';
      constructor(status) {
        this.message = `Program terminated with exit(${status})`;
        this.status = status;
      }
    }

  
  var terminateWorker = (worker) => {
      worker.terminate();
      // terminate() can be asynchronous, so in theory the worker can continue
      // to run for some amount of time after termination.  However from our POV
      // the worker now dead and we don't want to hear from it again, so we stub
      // out its message handler here.  This avoids having to check in each of
      // the onmessage handlers if the message was coming from valid worker.
      worker.onmessage = (e) => {
        var cmd = e['data'].cmd;
        err(`received "${cmd}" command from terminated worker: ${worker.workerID}`);
      };
    };
  
  var cleanupThread = (pthread_ptr) => {
      assert(!ENVIRONMENT_IS_PTHREAD, 'Internal Error! cleanupThread() can only ever be called from main application thread!');
      assert(pthread_ptr, 'Internal Error! Null pthread_ptr in cleanupThread!');
      var worker = PThread.pthreads[pthread_ptr];
      assert(worker);
      PThread.returnWorkerToPool(worker);
    };
  
  var callRuntimeCallbacks = (callbacks) => {
      while (callbacks.length > 0) {
        // Pass the module as the first argument.
        callbacks.shift()(Module);
      }
    };
  var onPreRuns = [];
  var addOnPreRun = (cb) => onPreRuns.push(cb);
  
  var spawnThread = (threadParams) => {
      assert(!ENVIRONMENT_IS_PTHREAD, 'Internal Error! spawnThread() can only ever be called from main application thread!');
      assert(threadParams.pthread_ptr, 'Internal error, no pthread ptr!');
  
      var worker = PThread.getNewWorker();
      if (!worker) {
        // No available workers in the PThread pool.
        return 6;
      }
      assert(!worker.pthread_ptr, 'Internal error!');
  
      PThread.runningWorkers.push(worker);
  
      // Add to pthreads map
      PThread.pthreads[threadParams.pthread_ptr] = worker;
  
      worker.pthread_ptr = threadParams.pthread_ptr;
      var msg = {
          cmd: 'run',
          start_routine: threadParams.startRoutine,
          arg: threadParams.arg,
          pthread_ptr: threadParams.pthread_ptr,
      };
      // Ask the worker to start executing its pthread entry point function.
      worker.postMessage(msg, threadParams.transferList);
      return 0;
    };
  
  
  
  var runtimeKeepaliveCounter = 0;
  var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
  
  var stackSave = () => _emscripten_stack_get_current();
  
  var stackRestore = (val) => __emscripten_stack_restore(val);
  
  var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
  
  
  /** @type{function(number, (number|boolean), ...number)} */
  var proxyToMainThread = (funcIndex, emAsmAddr, sync, ...callArgs) => {
      // EM_ASM proxying is done by passing a pointer to the address of the EM_ASM
      // content as `emAsmAddr`.  JS library proxying is done by passing an index
      // into `proxiedJSCallArgs` as `funcIndex`. If `emAsmAddr` is non-zero then
      // `funcIndex` will be ignored.
      // Additional arguments are passed after the first three are the actual
      // function arguments.
      // The serialization buffer contains the number of call params, and then
      // all the args here.
      // We also pass 'sync' to C separately, since C needs to look at it.
      // Allocate a buffer, which will be copied by the C code.
      //
      // First passed parameter specifies the number of arguments to the function.
      // When BigInt support is enabled, we must handle types in a more complex
      // way, detecting at runtime if a value is a BigInt or not (as we have no
      // type info here). To do that, add a "prefix" before each value that
      // indicates if it is a BigInt, which effectively doubles the number of
      // values we serialize for proxying. TODO: pack this?
      var serializedNumCallArgs = callArgs.length * 2;
      var sp = stackSave();
      var args = stackAlloc(serializedNumCallArgs * 8);
      var b = ((args)>>3);
      for (var i = 0; i < callArgs.length; i++) {
        var arg = callArgs[i];
        if (typeof arg == 'bigint') {
          // The prefix is non-zero to indicate a bigint.
          HEAP64[b + 2*i] = 1n;
          HEAP64[b + 2*i + 1] = arg;
        } else {
          // The prefix is zero to indicate a JS Number.
          HEAP64[b + 2*i] = 0n;
          HEAPF64[b + 2*i + 1] = arg;
        }
      }
      var rtn = __emscripten_run_on_main_thread_js(funcIndex, emAsmAddr, serializedNumCallArgs, args, sync);
      stackRestore(sp);
      return rtn;
    };
  
  function _proc_exit(code) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(0, 0, 1, code);
  
      EXITSTATUS = code;
      if (!keepRuntimeAlive()) {
        PThread.terminateAllThreads();
        Module['onExit']?.(code);
        ABORT = true;
      }
      quit_(code, new ExitStatus(code));
    
  }
  
  
  
  
  
  
  function exitOnMainThread(returnCode) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(1, 0, 0, returnCode);
  
      _exit(returnCode);
    
  }
  
  
  /** @suppress {duplicate } */
  /** @param {boolean|number=} implicit */
  var exitJS = (status, implicit) => {
      EXITSTATUS = status;
  
      checkUnflushedContent();
  
      if (ENVIRONMENT_IS_PTHREAD) {
        // implicit exit can never happen on a pthread
        assert(!implicit);
        // When running in a pthread we propagate the exit back to the main thread
        // where it can decide if the whole process should be shut down or not.
        // The pthread may have decided not to exit its own runtime, for example
        // because it runs a main loop, but that doesn't affect the main thread.
        exitOnMainThread(status);
        throw 'unwind';
      }
  
      // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
      if (keepRuntimeAlive() && !implicit) {
        var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
        readyPromiseReject(msg);
        err(msg);
      }
  
      _proc_exit(status);
    };
  var _exit = exitJS;
  
  var ptrToString = (ptr) => {
      assert(typeof ptr === 'number');
      // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
      ptr >>>= 0;
      return '0x' + ptr.toString(16).padStart(8, '0');
    };
  
  var PThread = {
  unusedWorkers:[],
  runningWorkers:[],
  tlsInitFunctions:[],
  pthreads:{
  },
  nextWorkerID:1,
  init() {
        if ((!(ENVIRONMENT_IS_PTHREAD||ENVIRONMENT_IS_WASM_WORKER))) {
          PThread.initMainThread();
        }
      },
  initMainThread() {
        // MINIMAL_RUNTIME takes care of calling loadWasmModuleToAllWorkers
        // in postamble_minimal.js
        addOnPreRun(() => {
          addRunDependency('loading-workers')
          PThread.loadWasmModuleToAllWorkers(() => removeRunDependency('loading-workers'));
        });
      },
  terminateAllThreads:() => {
        assert(!ENVIRONMENT_IS_PTHREAD, 'Internal Error! terminateAllThreads() can only ever be called from main application thread!');
        // Attempt to kill all workers.  Sadly (at least on the web) there is no
        // way to terminate a worker synchronously, or to be notified when a
        // worker in actually terminated.  This means there is some risk that
        // pthreads will continue to be executing after `worker.terminate` has
        // returned.  For this reason, we don't call `returnWorkerToPool` here or
        // free the underlying pthread data structures.
        for (var worker of PThread.runningWorkers) {
          terminateWorker(worker);
        }
        for (var worker of PThread.unusedWorkers) {
          terminateWorker(worker);
        }
        PThread.unusedWorkers = [];
        PThread.runningWorkers = [];
        PThread.pthreads = {};
      },
  returnWorkerToPool:(worker) => {
        // We don't want to run main thread queued calls here, since we are doing
        // some operations that leave the worker queue in an invalid state until
        // we are completely done (it would be bad if free() ends up calling a
        // queued pthread_create which looks at the global data structures we are
        // modifying). To achieve that, defer the free() til the very end, when
        // we are all done.
        var pthread_ptr = worker.pthread_ptr;
        delete PThread.pthreads[pthread_ptr];
        // Note: worker is intentionally not terminated so the pool can
        // dynamically grow.
        PThread.unusedWorkers.push(worker);
        PThread.runningWorkers.splice(PThread.runningWorkers.indexOf(worker), 1);
        // Not a running Worker anymore
        // Detach the worker from the pthread object, and return it to the
        // worker pool as an unused worker.
        worker.pthread_ptr = 0;
  
        // Finally, free the underlying (and now-unused) pthread structure in
        // linear memory.
        __emscripten_thread_free_data(pthread_ptr);
      },
  threadInitTLS() {
        // Call thread init functions (these are the _emscripten_tls_init for each
        // module loaded.
        PThread.tlsInitFunctions.forEach((f) => f());
      },
  loadWasmModuleToWorker:(worker) => new Promise((onFinishedLoading) => {
        worker.onmessage = (e) => {
          var d = e['data'];
          var cmd = d.cmd;
  
          // If this message is intended to a recipient that is not the main
          // thread, forward it to the target thread.
          if (d.targetThread && d.targetThread != _pthread_self()) {
            var targetWorker = PThread.pthreads[d.targetThread];
            if (targetWorker) {
              targetWorker.postMessage(d, d.transferList);
            } else {
              err(`Internal error! Worker sent a message "${cmd}" to target pthread ${d.targetThread}, but that thread no longer exists!`);
            }
            return;
          }
  
          if (cmd === 'checkMailbox') {
            checkMailbox();
          } else if (cmd === 'spawnThread') {
            spawnThread(d);
          } else if (cmd === 'cleanupThread') {
            cleanupThread(d.thread);
          } else if (cmd === 'loaded') {
            worker.loaded = true;
            onFinishedLoading(worker);
          } else if (d.target === 'setimmediate') {
            // Worker wants to postMessage() to itself to implement setImmediate()
            // emulation.
            worker.postMessage(d);
          } else if (cmd === 'callHandler') {
            Module[d.handler](...d.args);
          } else if (cmd) {
            // The received message looks like something that should be handled by this message
            // handler, (since there is a e.data.cmd field present), but is not one of the
            // recognized commands:
            err(`worker sent an unknown command ${cmd}`);
          }
        };
  
        worker.onerror = (e) => {
          var message = 'worker sent an error!';
          if (worker.pthread_ptr) {
            message = `Pthread ${ptrToString(worker.pthread_ptr)} sent an error!`;
          }
          err(`${message} ${e.filename}:${e.lineno}: ${e.message}`);
          throw e;
        };
  
        assert(wasmMemory instanceof WebAssembly.Memory, 'WebAssembly memory should have been loaded by now!');
        assert(wasmModule instanceof WebAssembly.Module, 'WebAssembly Module should have been loaded by now!');
  
        // When running on a pthread, none of the incoming parameters on the module
        // object are present. Proxy known handlers back to the main thread if specified.
        var handlers = [];
        var knownHandlers = [
          'onExit',
          'onAbort',
          'print',
          'printErr',
        ];
        for (var handler of knownHandlers) {
          if (Module.propertyIsEnumerable(handler)) {
            handlers.push(handler);
          }
        }
  
        // Ask the new worker to load up the Emscripten-compiled page. This is a heavy operation.
        worker.postMessage({
          cmd: 'load',
          handlers: handlers,
          wasmMemory,
          wasmModule,
          'workerID': worker.workerID,
        });
      }),
  loadWasmModuleToAllWorkers(onMaybeReady) {
        onMaybeReady();
      },
  allocateUnusedWorker() {
        var worker;
        var pthreadMainJs = _scriptName;
        // We can't use makeModuleReceiveWithVar here since we want to also
        // call URL.createObjectURL on the mainScriptUrlOrBlob.
        if (Module['mainScriptUrlOrBlob']) {
          pthreadMainJs = Module['mainScriptUrlOrBlob'];
          if (typeof pthreadMainJs != 'string') {
            pthreadMainJs = URL.createObjectURL(pthreadMainJs);
          }
        }
        worker = new Worker(pthreadMainJs, {
          // This is the way that we signal to the Web Worker that it is hosting
          // a pthread.
          'name': 'em-pthread-' + PThread.nextWorkerID,
  });
        worker.workerID = PThread.nextWorkerID++;
        PThread.unusedWorkers.push(worker);
      },
  getNewWorker() {
        if (PThread.unusedWorkers.length == 0) {
  // PTHREAD_POOL_SIZE_STRICT should show a warning and, if set to level `2`, return from the function.
  // However, if we're in Node.js, then we can create new workers on the fly and PTHREAD_POOL_SIZE_STRICT
  // should be ignored altogether.
              err('Tried to spawn a new thread, but the thread pool is exhausted.\n' +
              'This might result in a deadlock unless some threads eventually exit or the code explicitly breaks out to the event loop.\n' +
              'If you want to increase the pool size, use setting `-sPTHREAD_POOL_SIZE=...`.'
                + '\nIf you want to throw an explicit error instead of the risk of deadlocking in those cases, use setting `-sPTHREAD_POOL_SIZE_STRICT=2`.'
              );
          PThread.allocateUnusedWorker();
          PThread.loadWasmModuleToWorker(PThread.unusedWorkers[0]);
        }
        return PThread.unusedWorkers.pop();
      },
  };

  var _wasmWorkerDelayedMessageQueue = [];
  
  var handleException = (e) => {
      // Certain exception types we do not treat as errors since they are used for
      // internal control flow.
      // 1. ExitStatus, which is thrown by exit()
      // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
      //    that wish to return to JS event loop.
      if (e instanceof ExitStatus || e == 'unwind') {
        return EXITSTATUS;
      }
      checkStackCookie();
      if (e instanceof WebAssembly.RuntimeError) {
        if (_emscripten_stack_get_current() <= 0) {
          err('Stack overflow detected.  You can try increasing -sSTACK_SIZE (currently set to 65536)');
        }
      }
      quit_(1, e);
    };
  
  
  
  
  var maybeExit = () => {
      if (!keepRuntimeAlive()) {
        try {
          if (ENVIRONMENT_IS_PTHREAD) __emscripten_thread_exit(EXITSTATUS);
          else
          _exit(EXITSTATUS);
        } catch (e) {
          handleException(e);
        }
      }
    };
  var callUserCallback = (func) => {
      if (ABORT) {
        err('user callback triggered after runtime exited or application aborted.  Ignoring.');
        return;
      }
      try {
        func();
        maybeExit();
      } catch (e) {
        handleException(e);
      }
    };
  
  var wasmTableMirror = [];
  
  /** @type {WebAssembly.Table} */
  var wasmTable;
  var getWasmTableEntry = (funcPtr) => {
      var func = wasmTableMirror[funcPtr];
      if (!func) {
        /** @suppress {checkTypes} */
        wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
      }
      /** @suppress {checkTypes} */
      assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!');
      return func;
    };
  var _wasmWorkerRunPostMessage = (e) => {
      // '_wsc' is short for 'wasm call', trying to use an identifier name that
      // will never conflict with user code
      let data = e.data;
      let wasmCall = data['_wsc'];
      wasmCall && callUserCallback(() => getWasmTableEntry(wasmCall)(...data['x']));
    };
  
  var _wasmWorkerAppendToQueue = (e) => {
      _wasmWorkerDelayedMessageQueue.push(e);
    };
  
  
  var _wasmWorkerInitializeRuntime = () => {
      assert(wwParams);
      assert(wwParams.wwID);
      assert(wwParams.stackLowestAddress % 16 == 0);
      assert(wwParams.stackSize % 16 == 0);
  
      // Wasm workers basically never exit their runtime
      noExitRuntime = 1;
  
      // Run the C side Worker initialization for stack and TLS.
      __emscripten_wasm_worker_initialize(wwParams.stackLowestAddress, wwParams.stackSize);
      // Record the pthread configuration, and whether this Wasm Worker supports synchronous blocking in emscripten_futex_wait().
      // (regular Wasm Workers do, AudioWorklets don't)
      ___set_thread_state(/*thread_ptr=*/0, /*is_main_thread=*/0, /*is_runtime_thread=*/0, /*supports_wait=*/ 1);
  
      // Write the stack cookie last, after we have set up the proper bounds and
      // current position of the stack.
      writeStackCookie();
  
      // Embind must initialize itself on all threads, as it generates support JS.
      __embind_initialize_bindings();
  
        // The Wasm Worker runtime is now up, so we can start processing
        // any postMessage function calls that have been received. Drop the temp
        // message handler that queued any pending incoming postMessage function calls ...
        removeEventListener('message', _wasmWorkerAppendToQueue);
        // ... then flush whatever messages we may have already gotten in the queue,
        //     and clear _wasmWorkerDelayedMessageQueue to undefined ...
        _wasmWorkerDelayedMessageQueue = _wasmWorkerDelayedMessageQueue.forEach(_wasmWorkerRunPostMessage);
        // ... and finally register the proper postMessage handler that immediately
        // dispatches incoming function calls without queueing them.
        addEventListener('message', _wasmWorkerRunPostMessage);
    };

  var onPostRuns = [];
  var addOnPostRun = (cb) => onPostRuns.push(cb);



  
  
  var establishStackSpace = (pthread_ptr) => {
      var stackHigh = HEAPU32[(((pthread_ptr)+(52))>>2)];
      var stackSize = HEAPU32[(((pthread_ptr)+(56))>>2)];
      var stackLow = stackHigh - stackSize;
      assert(stackHigh != 0);
      assert(stackLow != 0);
      assert(stackHigh > stackLow, 'stackHigh must be higher then stackLow');
      // Set stack limits used by `emscripten/stack.h` function.  These limits are
      // cached in wasm-side globals to make checks as fast as possible.
      _emscripten_stack_set_limits(stackHigh, stackLow);
  
      // Call inside wasm module to set up the stack frame for this pthread in wasm module scope
      stackRestore(stackHigh);
  
      // Write the stack cookie last, after we have set up the proper bounds and
      // current position of the stack.
      writeStackCookie();
    };

  
    /**
     * @param {number} ptr
     * @param {string} type
     */
  function getValue(ptr, type = 'i8') {
    if (type.endsWith('*')) type = '*';
    switch (type) {
      case 'i1': return HEAP8[ptr];
      case 'i8': return HEAP8[ptr];
      case 'i16': return HEAP16[((ptr)>>1)];
      case 'i32': return HEAP32[((ptr)>>2)];
      case 'i64': return HEAP64[((ptr)>>3)];
      case 'float': return HEAPF32[((ptr)>>2)];
      case 'double': return HEAPF64[((ptr)>>3)];
      case '*': return HEAPU32[((ptr)>>2)];
      default: abort(`invalid type for getValue: ${type}`);
    }
  }

  
  
  
  
  var invokeEntryPoint = (ptr, arg) => {
      // An old thread on this worker may have been canceled without returning the
      // `runtimeKeepaliveCounter` to zero. Reset it now so the new thread won't
      // be affected.
      runtimeKeepaliveCounter = 0;
  
      // Same for noExitRuntime.  The default for pthreads should always be false
      // otherwise pthreads would never complete and attempts to pthread_join to
      // them would block forever.
      // pthreads can still choose to set `noExitRuntime` explicitly, or
      // call emscripten_unwind_to_js_event_loop to extend their lifetime beyond
      // their main function.  See comment in src/runtime_pthread.js for more.
      noExitRuntime = 0;
  
      // pthread entry points are always of signature 'void *ThreadMain(void *arg)'
      // Native codebases sometimes spawn threads with other thread entry point
      // signatures, such as void ThreadMain(void *arg), void *ThreadMain(), or
      // void ThreadMain().  That is not acceptable per C/C++ specification, but
      // x86 compiler ABI extensions enable that to work. If you find the
      // following line to crash, either change the signature to "proper" void
      // *ThreadMain(void *arg) form, or try linking with the Emscripten linker
      // flag -sEMULATE_FUNCTION_POINTER_CASTS to add in emulation for this x86
      // ABI extension.
  
      var result = getWasmTableEntry(ptr)(arg);
  
      checkStackCookie();
      function finish(result) {
        if (keepRuntimeAlive()) {
          EXITSTATUS = result;
        } else {
          __emscripten_thread_exit(result);
        }
      }
      finish(result);
    };

  var noExitRuntime = true;


  var registerTLSInit = (tlsInitFunc) => PThread.tlsInitFunctions.push(tlsInitFunc);

  
    /**
     * @param {number} ptr
     * @param {number} value
     * @param {string} type
     */
  function setValue(ptr, value, type = 'i8') {
    if (type.endsWith('*')) type = '*';
    switch (type) {
      case 'i1': HEAP8[ptr] = value; break;
      case 'i8': HEAP8[ptr] = value; break;
      case 'i16': HEAP16[((ptr)>>1)] = value; break;
      case 'i32': HEAP32[((ptr)>>2)] = value; break;
      case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break;
      case 'float': HEAPF32[((ptr)>>2)] = value; break;
      case 'double': HEAPF64[((ptr)>>3)] = value; break;
      case '*': HEAPU32[((ptr)>>2)] = value; break;
      default: abort(`invalid type for setValue: ${type}`);
    }
  }



  var warnOnce = (text) => {
      warnOnce.shown ||= {};
      if (!warnOnce.shown[text]) {
        warnOnce.shown[text] = 1;
        err(text);
      }
    };

  var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined;
  
    /**
     * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
     * array that contains uint8 values, returns a copy of that string as a
     * Javascript String object.
     * heapOrArray is either a regular array, or a JavaScript typed array view.
     * @param {number=} idx
     * @param {number=} maxBytesToRead
     * @return {string}
     */
  var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
      var endIdx = idx + maxBytesToRead;
      var endPtr = idx;
      // TextDecoder needs to know the byte length in advance, it doesn't stop on
      // null terminator by itself.  Also, use the length info to avoid running tiny
      // strings through TextDecoder, since .subarray() allocates garbage.
      // (As a tiny code save trick, compare endPtr against endIdx using a negation,
      // so that undefined/NaN means Infinity)
      while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
  
      if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
        return UTF8Decoder.decode(heapOrArray.buffer instanceof ArrayBuffer ? heapOrArray.subarray(idx, endPtr) : heapOrArray.slice(idx, endPtr));
      }
      var str = '';
      // If building with TextDecoder, we have already computed the string length
      // above, so test loop end condition against that
      while (idx < endPtr) {
        // For UTF8 byte structure, see:
        // http://en.wikipedia.org/wiki/UTF-8#Description
        // https://www.ietf.org/rfc/rfc2279.txt
        // https://tools.ietf.org/html/rfc3629
        var u0 = heapOrArray[idx++];
        if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
        var u1 = heapOrArray[idx++] & 63;
        if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
        var u2 = heapOrArray[idx++] & 63;
        if ((u0 & 0xF0) == 0xE0) {
          u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
        } else {
          if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
          u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
        }
  
        if (u0 < 0x10000) {
          str += String.fromCharCode(u0);
        } else {
          var ch = u0 - 0x10000;
          str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
        }
      }
      return str;
    };
  
    /**
     * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
     * emscripten HEAP, returns a copy of that string as a Javascript String object.
     *
     * @param {number} ptr
     * @param {number=} maxBytesToRead - An optional length that specifies the
     *   maximum number of bytes to read. You can omit this parameter to scan the
     *   string until the first 0 byte. If maxBytesToRead is passed, and the string
     *   at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
     *   string will cut short at that byte index (i.e. maxBytesToRead will not
     *   produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
     *   frequent uses of UTF8ToString() with and without maxBytesToRead may throw
     *   JS JIT optimizations off, so it is worth to consider consistently using one
     * @return {string}
     */
  var UTF8ToString = (ptr, maxBytesToRead) => {
      assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
      return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
    };
  var ___assert_fail = (condition, filename, line, func) =>
      abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);

  var ___call_sighandler = (fp, sig) => getWasmTableEntry(fp)(sig);

  var exceptionCaught =  [];
  
  
  
  var uncaughtExceptionCount = 0;
  var ___cxa_begin_catch = (ptr) => {
      var info = new ExceptionInfo(ptr);
      if (!info.get_caught()) {
        info.set_caught(true);
        uncaughtExceptionCount--;
      }
      info.set_rethrown(false);
      exceptionCaught.push(info);
      ___cxa_increment_exception_refcount(ptr);
      return ___cxa_get_exception_ptr(ptr);
    };

  
  var exceptionLast = 0;
  
  
  var ___cxa_end_catch = () => {
      // Clear state flag.
      _setThrew(0, 0);
      assert(exceptionCaught.length > 0);
      // Call destructor if one is registered then clear it.
      var info = exceptionCaught.pop();
  
      ___cxa_decrement_exception_refcount(info.excPtr);
      exceptionLast = 0; // XXX in decRef?
    };

  
  class ExceptionInfo {
      // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
      constructor(excPtr) {
        this.excPtr = excPtr;
        this.ptr = excPtr - 24;
      }
  
      set_type(type) {
        HEAPU32[(((this.ptr)+(4))>>2)] = type;
      }
  
      get_type() {
        return HEAPU32[(((this.ptr)+(4))>>2)];
      }
  
      set_destructor(destructor) {
        HEAPU32[(((this.ptr)+(8))>>2)] = destructor;
      }
  
      get_destructor() {
        return HEAPU32[(((this.ptr)+(8))>>2)];
      }
  
      set_caught(caught) {
        caught = caught ? 1 : 0;
        HEAP8[(this.ptr)+(12)] = caught;
      }
  
      get_caught() {
        return HEAP8[(this.ptr)+(12)] != 0;
      }
  
      set_rethrown(rethrown) {
        rethrown = rethrown ? 1 : 0;
        HEAP8[(this.ptr)+(13)] = rethrown;
      }
  
      get_rethrown() {
        return HEAP8[(this.ptr)+(13)] != 0;
      }
  
      // Initialize native structure fields. Should be called once after allocated.
      init(type, destructor) {
        this.set_adjusted_ptr(0);
        this.set_type(type);
        this.set_destructor(destructor);
      }
  
      set_adjusted_ptr(adjustedPtr) {
        HEAPU32[(((this.ptr)+(16))>>2)] = adjustedPtr;
      }
  
      get_adjusted_ptr() {
        return HEAPU32[(((this.ptr)+(16))>>2)];
      }
    }
  
  
  var setTempRet0 = (val) => __emscripten_tempret_set(val);
  var findMatchingCatch = (args) => {
      var thrown =
        exceptionLast;
      if (!thrown) {
        // just pass through the null ptr
        setTempRet0(0);
        return 0;
      }
      var info = new ExceptionInfo(thrown);
      info.set_adjusted_ptr(thrown);
      var thrownType = info.get_type();
      if (!thrownType) {
        // just pass through the thrown ptr
        setTempRet0(0);
        return thrown;
      }
  
      // can_catch receives a **, add indirection
      // The different catch blocks are denoted by different types.
      // Due to inheritance, those types may not precisely match the
      // type of the thrown object. Find one which matches, and
      // return the type of the catch block which should be called.
      for (var caughtType of args) {
        if (caughtType === 0 || caughtType === thrownType) {
          // Catch all clause matched or exactly the same type is caught
          break;
        }
        var adjusted_ptr_addr = info.ptr + 16;
        if (___cxa_can_catch(caughtType, thrownType, adjusted_ptr_addr)) {
          setTempRet0(caughtType);
          return thrown;
        }
      }
      setTempRet0(thrownType);
      return thrown;
    };
  var ___cxa_find_matching_catch_2 = () => findMatchingCatch([]);

  var ___cxa_find_matching_catch_3 = (arg0) => findMatchingCatch([arg0]);

  var ___cxa_find_matching_catch_4 = (arg0,arg1) => findMatchingCatch([arg0,arg1]);

  var ___cxa_find_matching_catch_5 = (arg0,arg1,arg2) => findMatchingCatch([arg0,arg1,arg2]);

  
  
  var ___cxa_rethrow = () => {
      var info = exceptionCaught.pop();
      if (!info) {
        abort('no exception to throw');
      }
      var ptr = info.excPtr;
      if (!info.get_rethrown()) {
        // Only pop if the corresponding push was through rethrow_primary_exception
        exceptionCaught.push(info);
        info.set_rethrown(true);
        info.set_caught(false);
        uncaughtExceptionCount++;
      }
      exceptionLast = ptr;
      assert(false, 'Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.');
    };

  
  
  var ___cxa_throw = (ptr, type, destructor) => {
      var info = new ExceptionInfo(ptr);
      // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
      info.init(type, destructor);
      exceptionLast = ptr;
      uncaughtExceptionCount++;
      assert(false, 'Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.');
    };

  
  
  
  
  function pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(2, 0, 1, pthread_ptr, attr, startRoutine, arg);
  return ___pthread_create_js(pthread_ptr, attr, startRoutine, arg)
  }
  
  
  var _emscripten_has_threading_support = () => typeof SharedArrayBuffer != 'undefined';
  
  var ___pthread_create_js = (pthread_ptr, attr, startRoutine, arg) => {
      if (!_emscripten_has_threading_support()) {
        dbg('pthread_create: environment does not support SharedArrayBuffer, pthreads are not available');
        return 6;
      }
  
      // List of JS objects that will transfer ownership to the Worker hosting the thread
      var transferList = [];
      var error = 0;
  
      // Synchronously proxy the thread creation to main thread if possible. If we
      // need to transfer ownership of objects, then proxy asynchronously via
      // postMessage.
      if (ENVIRONMENT_IS_PTHREAD && (transferList.length === 0 || error)) {
        return pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg);
      }
  
      // If on the main thread, and accessing Canvas/OffscreenCanvas failed, abort
      // with the detected error.
      if (error) return error;
  
      var threadParams = {
        startRoutine,
        pthread_ptr,
        arg,
        transferList,
      };
  
      if (ENVIRONMENT_IS_PTHREAD) {
        // The prepopulated pool of web workers that can host pthreads is stored
        // in the main JS thread. Therefore if a pthread is attempting to spawn a
        // new thread, the thread creation must be deferred to the main JS thread.
        threadParams.cmd = 'spawnThread';
        postMessage(threadParams, transferList);
        // When we defer thread creation this way, we have no way to detect thread
        // creation synchronously today, so we have to assume success and return 0.
        return 0;
      }
  
      // We are the main thread, so we have the pthread warmup pool in this
      // thread and can fire off JS thread creation directly ourselves.
      return spawnThread(threadParams);
    };

  var ___resumeException = (ptr) => {
      if (!exceptionLast) {
        exceptionLast = ptr;
      }
      assert(false, 'Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.');
    };

  /** @suppress {duplicate } */
  var syscallGetVarargI = () => {
      assert(SYSCALLS.varargs != undefined);
      // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
      var ret = HEAP32[((+SYSCALLS.varargs)>>2)];
      SYSCALLS.varargs += 4;
      return ret;
    };
  var syscallGetVarargP = syscallGetVarargI;
  
  
  var PATH = {
  isAbs:(path) => path.charAt(0) === '/',
  splitPath:(filename) => {
        var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
        return splitPathRe.exec(filename).slice(1);
      },
  normalizeArray:(parts, allowAboveRoot) => {
        // if the path tries to go above the root, `up` ends up > 0
        var up = 0;
        for (var i = parts.length - 1; i >= 0; i--) {
          var last = parts[i];
          if (last === '.') {
            parts.splice(i, 1);
          } else if (last === '..') {
            parts.splice(i, 1);
            up++;
          } else if (up) {
            parts.splice(i, 1);
            up--;
          }
        }
        // if the path is allowed to go above the root, restore leading ..s
        if (allowAboveRoot) {
          for (; up; up--) {
            parts.unshift('..');
          }
        }
        return parts;
      },
  normalize:(path) => {
        var isAbsolute = PATH.isAbs(path),
            trailingSlash = path.slice(-1) === '/';
        // Normalize the path
        path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/');
        if (!path && !isAbsolute) {
          path = '.';
        }
        if (path && trailingSlash) {
          path += '/';
        }
        return (isAbsolute ? '/' : '') + path;
      },
  dirname:(path) => {
        var result = PATH.splitPath(path),
            root = result[0],
            dir = result[1];
        if (!root && !dir) {
          // No dirname whatsoever
          return '.';
        }
        if (dir) {
          // It has a dirname, strip trailing slash
          dir = dir.slice(0, -1);
        }
        return root + dir;
      },
  basename:(path) => path && path.match(/([^\/]+|\/)\/*$/)[1],
  join:(...paths) => PATH.normalize(paths.join('/')),
  join2:(l, r) => PATH.normalize(l + '/' + r),
  };
  
  var initRandomFill = () => {
  
      // like with most Web APIs, we can't use Web Crypto API directly on shared memory,
      // so we need to create an intermediate buffer and copy it to the destination
      return (view) => view.set(crypto.getRandomValues(new Uint8Array(view.byteLength)));
    };
  var randomFill = (view) => {
      // Lazily init on the first invocation.
      (randomFill = initRandomFill())(view);
    };
  
  
  
  var PATH_FS = {
  resolve:(...args) => {
        var resolvedPath = '',
          resolvedAbsolute = false;
        for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
          var path = (i >= 0) ? args[i] : FS.cwd();
          // Skip empty and invalid entries
          if (typeof path != 'string') {
            throw new TypeError('Arguments to path.resolve must be strings');
          } else if (!path) {
            return ''; // an invalid portion invalidates the whole thing
          }
          resolvedPath = path + '/' + resolvedPath;
          resolvedAbsolute = PATH.isAbs(path);
        }
        // At this point the path should be resolved to a full absolute path, but
        // handle relative paths to be safe (might happen when process.cwd() fails)
        resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/');
        return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
      },
  relative:(from, to) => {
        from = PATH_FS.resolve(from).slice(1);
        to = PATH_FS.resolve(to).slice(1);
        function trim(arr) {
          var start = 0;
          for (; start < arr.length; start++) {
            if (arr[start] !== '') break;
          }
          var end = arr.length - 1;
          for (; end >= 0; end--) {
            if (arr[end] !== '') break;
          }
          if (start > end) return [];
          return arr.slice(start, end - start + 1);
        }
        var fromParts = trim(from.split('/'));
        var toParts = trim(to.split('/'));
        var length = Math.min(fromParts.length, toParts.length);
        var samePartsLength = length;
        for (var i = 0; i < length; i++) {
          if (fromParts[i] !== toParts[i]) {
            samePartsLength = i;
            break;
          }
        }
        var outputParts = [];
        for (var i = samePartsLength; i < fromParts.length; i++) {
          outputParts.push('..');
        }
        outputParts = outputParts.concat(toParts.slice(samePartsLength));
        return outputParts.join('/');
      },
  };
  
  
  
  var FS_stdin_getChar_buffer = [];
  
  var lengthBytesUTF8 = (str) => {
      var len = 0;
      for (var i = 0; i < str.length; ++i) {
        // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
        // unit, not a Unicode code point of the character! So decode
        // UTF16->UTF32->UTF8.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        var c = str.charCodeAt(i); // possibly a lead surrogate
        if (c <= 0x7F) {
          len++;
        } else if (c <= 0x7FF) {
          len += 2;
        } else if (c >= 0xD800 && c <= 0xDFFF) {
          len += 4; ++i;
        } else {
          len += 3;
        }
      }
      return len;
    };
  
  var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
      assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
      // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
      // undefined and false each don't write out any bytes.
      if (!(maxBytesToWrite > 0))
        return 0;
  
      var startIdx = outIdx;
      var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
      for (var i = 0; i < str.length; ++i) {
        // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
        // unit, not a Unicode code point of the character! So decode
        // UTF16->UTF32->UTF8.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
        // and https://www.ietf.org/rfc/rfc2279.txt
        // and https://tools.ietf.org/html/rfc3629
        var u = str.charCodeAt(i); // possibly a lead surrogate
        if (u >= 0xD800 && u <= 0xDFFF) {
          var u1 = str.charCodeAt(++i);
          u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
        }
        if (u <= 0x7F) {
          if (outIdx >= endIdx) break;
          heap[outIdx++] = u;
        } else if (u <= 0x7FF) {
          if (outIdx + 1 >= endIdx) break;
          heap[outIdx++] = 0xC0 | (u >> 6);
          heap[outIdx++] = 0x80 | (u & 63);
        } else if (u <= 0xFFFF) {
          if (outIdx + 2 >= endIdx) break;
          heap[outIdx++] = 0xE0 | (u >> 12);
          heap[outIdx++] = 0x80 | ((u >> 6) & 63);
          heap[outIdx++] = 0x80 | (u & 63);
        } else {
          if (outIdx + 3 >= endIdx) break;
          if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
          heap[outIdx++] = 0xF0 | (u >> 18);
          heap[outIdx++] = 0x80 | ((u >> 12) & 63);
          heap[outIdx++] = 0x80 | ((u >> 6) & 63);
          heap[outIdx++] = 0x80 | (u & 63);
        }
      }
      // Null-terminate the pointer to the buffer.
      heap[outIdx] = 0;
      return outIdx - startIdx;
    };
  /** @type {function(string, boolean=, number=)} */
  var intArrayFromString = (stringy, dontAddNull, length) => {
      var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
      var u8array = new Array(len);
      var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
      if (dontAddNull) u8array.length = numBytesWritten;
      return u8array;
    };
  var FS_stdin_getChar = () => {
      if (!FS_stdin_getChar_buffer.length) {
        var result = null;
        if (typeof window != 'undefined' &&
          typeof window.prompt == 'function') {
          // Browser.
          result = window.prompt('Input: ');  // returns null on cancel
          if (result !== null) {
            result += '\n';
          }
        } else
        {}
        if (!result) {
          return null;
        }
        FS_stdin_getChar_buffer = intArrayFromString(result, true);
      }
      return FS_stdin_getChar_buffer.shift();
    };
  var TTY = {
  ttys:[],
  init() {
        // https://github.com/emscripten-core/emscripten/pull/1555
        // if (ENVIRONMENT_IS_NODE) {
        //   // currently, FS.init does not distinguish if process.stdin is a file or TTY
        //   // device, it always assumes it's a TTY device. because of this, we're forcing
        //   // process.stdin to UTF8 encoding to at least make stdin reading compatible
        //   // with text files until FS.init can be refactored.
        //   process.stdin.setEncoding('utf8');
        // }
      },
  shutdown() {
        // https://github.com/emscripten-core/emscripten/pull/1555
        // if (ENVIRONMENT_IS_NODE) {
        //   // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
        //   // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
        //   // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
        //   // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
        //   // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
        //   process.stdin.pause();
        // }
      },
  register(dev, ops) {
        TTY.ttys[dev] = { input: [], output: [], ops: ops };
        FS.registerDevice(dev, TTY.stream_ops);
      },
  stream_ops:{
  open(stream) {
          var tty = TTY.ttys[stream.node.rdev];
          if (!tty) {
            throw new FS.ErrnoError(43);
          }
          stream.tty = tty;
          stream.seekable = false;
        },
  close(stream) {
          // flush any pending line data
          stream.tty.ops.fsync(stream.tty);
        },
  fsync(stream) {
          stream.tty.ops.fsync(stream.tty);
        },
  read(stream, buffer, offset, length, pos /* ignored */) {
          if (!stream.tty || !stream.tty.ops.get_char) {
            throw new FS.ErrnoError(60);
          }
          var bytesRead = 0;
          for (var i = 0; i < length; i++) {
            var result;
            try {
              result = stream.tty.ops.get_char(stream.tty);
            } catch (e) {
              throw new FS.ErrnoError(29);
            }
            if (result === undefined && bytesRead === 0) {
              throw new FS.ErrnoError(6);
            }
            if (result === null || result === undefined) break;
            bytesRead++;
            buffer[offset+i] = result;
          }
          if (bytesRead) {
            stream.node.atime = Date.now();
          }
          return bytesRead;
        },
  write(stream, buffer, offset, length, pos) {
          if (!stream.tty || !stream.tty.ops.put_char) {
            throw new FS.ErrnoError(60);
          }
          try {
            for (var i = 0; i < length; i++) {
              stream.tty.ops.put_char(stream.tty, buffer[offset+i]);
            }
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
          if (length) {
            stream.node.mtime = stream.node.ctime = Date.now();
          }
          return i;
        },
  },
  default_tty_ops:{
  get_char(tty) {
          return FS_stdin_getChar();
        },
  put_char(tty, val) {
          if (val === null || val === 10) {
            out(UTF8ArrayToString(tty.output));
            tty.output = [];
          } else {
            if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
          }
        },
  fsync(tty) {
          if (tty.output?.length > 0) {
            out(UTF8ArrayToString(tty.output));
            tty.output = [];
          }
        },
  ioctl_tcgets(tty) {
          // typical setting
          return {
            c_iflag: 25856,
            c_oflag: 5,
            c_cflag: 191,
            c_lflag: 35387,
            c_cc: [
              0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00,
              0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
            ]
          };
        },
  ioctl_tcsets(tty, optional_actions, data) {
          // currently just ignore
          return 0;
        },
  ioctl_tiocgwinsz(tty) {
          return [24, 80];
        },
  },
  default_tty1_ops:{
  put_char(tty, val) {
          if (val === null || val === 10) {
            err(UTF8ArrayToString(tty.output));
            tty.output = [];
          } else {
            if (val != 0) tty.output.push(val);
          }
        },
  fsync(tty) {
          if (tty.output?.length > 0) {
            err(UTF8ArrayToString(tty.output));
            tty.output = [];
          }
        },
  },
  };
  
  
  var mmapAlloc = (size) => {
      abort('internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported');
    };
  var MEMFS = {
  ops_table:null,
  mount(mount) {
        return MEMFS.createNode(null, '/', 16895, 0);
      },
  createNode(parent, name, mode, dev) {
        if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
          // no supported
          throw new FS.ErrnoError(63);
        }
        MEMFS.ops_table ||= {
          dir: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr,
              lookup: MEMFS.node_ops.lookup,
              mknod: MEMFS.node_ops.mknod,
              rename: MEMFS.node_ops.rename,
              unlink: MEMFS.node_ops.unlink,
              rmdir: MEMFS.node_ops.rmdir,
              readdir: MEMFS.node_ops.readdir,
              symlink: MEMFS.node_ops.symlink
            },
            stream: {
              llseek: MEMFS.stream_ops.llseek
            }
          },
          file: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr
            },
            stream: {
              llseek: MEMFS.stream_ops.llseek,
              read: MEMFS.stream_ops.read,
              write: MEMFS.stream_ops.write,
              mmap: MEMFS.stream_ops.mmap,
              msync: MEMFS.stream_ops.msync
            }
          },
          link: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr,
              readlink: MEMFS.node_ops.readlink
            },
            stream: {}
          },
          chrdev: {
            node: {
              getattr: MEMFS.node_ops.getattr,
              setattr: MEMFS.node_ops.setattr
            },
            stream: FS.chrdev_stream_ops
          }
        };
        var node = FS.createNode(parent, name, mode, dev);
        if (FS.isDir(node.mode)) {
          node.node_ops = MEMFS.ops_table.dir.node;
          node.stream_ops = MEMFS.ops_table.dir.stream;
          node.contents = {};
        } else if (FS.isFile(node.mode)) {
          node.node_ops = MEMFS.ops_table.file.node;
          node.stream_ops = MEMFS.ops_table.file.stream;
          node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
          // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
          // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
          // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
          node.contents = null; 
        } else if (FS.isLink(node.mode)) {
          node.node_ops = MEMFS.ops_table.link.node;
          node.stream_ops = MEMFS.ops_table.link.stream;
        } else if (FS.isChrdev(node.mode)) {
          node.node_ops = MEMFS.ops_table.chrdev.node;
          node.stream_ops = MEMFS.ops_table.chrdev.stream;
        }
        node.atime = node.mtime = node.ctime = Date.now();
        // add the new node to the parent
        if (parent) {
          parent.contents[name] = node;
          parent.atime = parent.mtime = parent.ctime = node.atime;
        }
        return node;
      },
  getFileDataAsTypedArray(node) {
        if (!node.contents) return new Uint8Array(0);
        if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
        return new Uint8Array(node.contents);
      },
  expandFileStorage(node, newCapacity) {
        var prevCapacity = node.contents ? node.contents.length : 0;
        if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
        // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
        // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
        // avoid overshooting the allocation cap by a very large margin.
        var CAPACITY_DOUBLING_MAX = 1024 * 1024;
        newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0);
        if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
        var oldContents = node.contents;
        node.contents = new Uint8Array(newCapacity); // Allocate new storage.
        if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage.
      },
  resizeFileStorage(node, newSize) {
        if (node.usedBytes == newSize) return;
        if (newSize == 0) {
          node.contents = null; // Fully decommit when requesting a resize to zero.
          node.usedBytes = 0;
        } else {
          var oldContents = node.contents;
          node.contents = new Uint8Array(newSize); // Allocate new storage.
          if (oldContents) {
            node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage.
          }
          node.usedBytes = newSize;
        }
      },
  node_ops:{
  getattr(node) {
          var attr = {};
          // device numbers reuse inode numbers.
          attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
          attr.ino = node.id;
          attr.mode = node.mode;
          attr.nlink = 1;
          attr.uid = 0;
          attr.gid = 0;
          attr.rdev = node.rdev;
          if (FS.isDir(node.mode)) {
            attr.size = 4096;
          } else if (FS.isFile(node.mode)) {
            attr.size = node.usedBytes;
          } else if (FS.isLink(node.mode)) {
            attr.size = node.link.length;
          } else {
            attr.size = 0;
          }
          attr.atime = new Date(node.atime);
          attr.mtime = new Date(node.mtime);
          attr.ctime = new Date(node.ctime);
          // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
          //       but this is not required by the standard.
          attr.blksize = 4096;
          attr.blocks = Math.ceil(attr.size / attr.blksize);
          return attr;
        },
  setattr(node, attr) {
          for (const key of ["mode", "atime", "mtime", "ctime"]) {
            if (attr[key] != null) {
              node[key] = attr[key];
            }
          }
          if (attr.size !== undefined) {
            MEMFS.resizeFileStorage(node, attr.size);
          }
        },
  lookup(parent, name) {
          throw new FS.ErrnoError(44);
        },
  mknod(parent, name, mode, dev) {
          return MEMFS.createNode(parent, name, mode, dev);
        },
  rename(old_node, new_dir, new_name) {
          var new_node;
          try {
            new_node = FS.lookupNode(new_dir, new_name);
          } catch (e) {}
          if (new_node) {
            if (FS.isDir(old_node.mode)) {
              // if we're overwriting a directory at new_name, make sure it's empty.
              for (var i in new_node.contents) {
                throw new FS.ErrnoError(55);
              }
            }
            FS.hashRemoveNode(new_node);
          }
          // do the internal rewiring
          delete old_node.parent.contents[old_node.name];
          new_dir.contents[new_name] = old_node;
          old_node.name = new_name;
          new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
        },
  unlink(parent, name) {
          delete parent.contents[name];
          parent.ctime = parent.mtime = Date.now();
        },
  rmdir(parent, name) {
          var node = FS.lookupNode(parent, name);
          for (var i in node.contents) {
            throw new FS.ErrnoError(55);
          }
          delete parent.contents[name];
          parent.ctime = parent.mtime = Date.now();
        },
  readdir(node) {
          return ['.', '..', ...Object.keys(node.contents)];
        },
  symlink(parent, newname, oldpath) {
          var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0);
          node.link = oldpath;
          return node;
        },
  readlink(node) {
          if (!FS.isLink(node.mode)) {
            throw new FS.ErrnoError(28);
          }
          return node.link;
        },
  },
  stream_ops:{
  read(stream, buffer, offset, length, position) {
          var contents = stream.node.contents;
          if (position >= stream.node.usedBytes) return 0;
          var size = Math.min(stream.node.usedBytes - position, length);
          assert(size >= 0);
          if (size > 8 && contents.subarray) { // non-trivial, and typed array
            buffer.set(contents.subarray(position, position + size), offset);
          } else {
            for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
          }
          return size;
        },
  write(stream, buffer, offset, length, position, canOwn) {
          // The data buffer should be a typed array view
          assert(!(buffer instanceof ArrayBuffer));
  
          if (!length) return 0;
          var node = stream.node;
          node.mtime = node.ctime = Date.now();
  
          if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array?
            if (canOwn) {
              assert(position === 0, 'canOwn must imply no weird position inside the file');
              node.contents = buffer.subarray(offset, offset + length);
              node.usedBytes = length;
              return length;
            } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
              node.contents = buffer.slice(offset, offset + length);
              node.usedBytes = length;
              return length;
            } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file?
              node.contents.set(buffer.subarray(offset, offset + length), position);
              return length;
            }
          }
  
          // Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
          MEMFS.expandFileStorage(node, position+length);
          if (node.contents.subarray && buffer.subarray) {
            // Use typed array write which is available.
            node.contents.set(buffer.subarray(offset, offset + length), position);
          } else {
            for (var i = 0; i < length; i++) {
             node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not.
            }
          }
          node.usedBytes = Math.max(node.usedBytes, position + length);
          return length;
        },
  llseek(stream, offset, whence) {
          var position = offset;
          if (whence === 1) {
            position += stream.position;
          } else if (whence === 2) {
            if (FS.isFile(stream.node.mode)) {
              position += stream.node.usedBytes;
            }
          }
          if (position < 0) {
            throw new FS.ErrnoError(28);
          }
          return position;
        },
  mmap(stream, length, position, prot, flags) {
          if (!FS.isFile(stream.node.mode)) {
            throw new FS.ErrnoError(43);
          }
          var ptr;
          var allocated;
          var contents = stream.node.contents;
          // Only make a new copy when MAP_PRIVATE is specified.
          if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) {
            // We can't emulate MAP_SHARED when the file is not backed by the
            // buffer we're mapping to (e.g. the HEAP buffer).
            allocated = false;
            ptr = contents.byteOffset;
          } else {
            allocated = true;
            ptr = mmapAlloc(length);
            if (!ptr) {
              throw new FS.ErrnoError(48);
            }
            if (contents) {
              // Try to avoid unnecessary slices.
              if (position > 0 || position + length < contents.length) {
                if (contents.subarray) {
                  contents = contents.subarray(position, position + length);
                } else {
                  contents = Array.prototype.slice.call(contents, position, position + length);
                }
              }
              HEAP8.set(contents, ptr);
            }
          }
          return { ptr, allocated };
        },
  msync(stream, buffer, offset, length, mmapFlags) {
          MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
          // should we check if bytesWritten and length are the same?
          return 0;
        },
  },
  };
  
  var asyncLoad = async (url) => {
      var arrayBuffer = await readAsync(url);
      assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
      return new Uint8Array(arrayBuffer);
    };
  
  
  var FS_createDataFile = (...args) => FS.createDataFile(...args);
  
  var preloadPlugins = [];
  var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => {
      // Ensure plugins are ready.
      if (typeof Browser != 'undefined') Browser.init();
  
      var handled = false;
      preloadPlugins.forEach((plugin) => {
        if (handled) return;
        if (plugin['canHandle'](fullname)) {
          plugin['handle'](byteArray, fullname, finish, onerror);
          handled = true;
        }
      });
      return handled;
    };
  var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
      // TODO we should allow people to just pass in a complete filename instead
      // of parent and name being that we just join them anyways
      var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
      var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname
      function processData(byteArray) {
        function finish(byteArray) {
          preFinish?.();
          if (!dontCreateFile) {
            FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
          }
          onload?.();
          removeRunDependency(dep);
        }
        if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => {
          onerror?.();
          removeRunDependency(dep);
        })) {
          return;
        }
        finish(byteArray);
      }
      addRunDependency(dep);
      if (typeof url == 'string') {
        asyncLoad(url).then(processData, onerror);
      } else {
        processData(url);
      }
    };
  
  var FS_modeStringToFlags = (str) => {
      var flagModes = {
        'r': 0,
        'r+': 2,
        'w': 512 | 64 | 1,
        'w+': 512 | 64 | 2,
        'a': 1024 | 64 | 1,
        'a+': 1024 | 64 | 2,
      };
      var flags = flagModes[str];
      if (typeof flags == 'undefined') {
        throw new Error(`Unknown file open mode: ${str}`);
      }
      return flags;
    };
  
  var FS_getMode = (canRead, canWrite) => {
      var mode = 0;
      if (canRead) mode |= 292 | 73;
      if (canWrite) mode |= 146;
      return mode;
    };
  
  
  
  
  
  
  var strError = (errno) => UTF8ToString(_strerror(errno));
  
  var ERRNO_CODES = {
      'EPERM': 63,
      'ENOENT': 44,
      'ESRCH': 71,
      'EINTR': 27,
      'EIO': 29,
      'ENXIO': 60,
      'E2BIG': 1,
      'ENOEXEC': 45,
      'EBADF': 8,
      'ECHILD': 12,
      'EAGAIN': 6,
      'EWOULDBLOCK': 6,
      'ENOMEM': 48,
      'EACCES': 2,
      'EFAULT': 21,
      'ENOTBLK': 105,
      'EBUSY': 10,
      'EEXIST': 20,
      'EXDEV': 75,
      'ENODEV': 43,
      'ENOTDIR': 54,
      'EISDIR': 31,
      'EINVAL': 28,
      'ENFILE': 41,
      'EMFILE': 33,
      'ENOTTY': 59,
      'ETXTBSY': 74,
      'EFBIG': 22,
      'ENOSPC': 51,
      'ESPIPE': 70,
      'EROFS': 69,
      'EMLINK': 34,
      'EPIPE': 64,
      'EDOM': 18,
      'ERANGE': 68,
      'ENOMSG': 49,
      'EIDRM': 24,
      'ECHRNG': 106,
      'EL2NSYNC': 156,
      'EL3HLT': 107,
      'EL3RST': 108,
      'ELNRNG': 109,
      'EUNATCH': 110,
      'ENOCSI': 111,
      'EL2HLT': 112,
      'EDEADLK': 16,
      'ENOLCK': 46,
      'EBADE': 113,
      'EBADR': 114,
      'EXFULL': 115,
      'ENOANO': 104,
      'EBADRQC': 103,
      'EBADSLT': 102,
      'EDEADLOCK': 16,
      'EBFONT': 101,
      'ENOSTR': 100,
      'ENODATA': 116,
      'ETIME': 117,
      'ENOSR': 118,
      'ENONET': 119,
      'ENOPKG': 120,
      'EREMOTE': 121,
      'ENOLINK': 47,
      'EADV': 122,
      'ESRMNT': 123,
      'ECOMM': 124,
      'EPROTO': 65,
      'EMULTIHOP': 36,
      'EDOTDOT': 125,
      'EBADMSG': 9,
      'ENOTUNIQ': 126,
      'EBADFD': 127,
      'EREMCHG': 128,
      'ELIBACC': 129,
      'ELIBBAD': 130,
      'ELIBSCN': 131,
      'ELIBMAX': 132,
      'ELIBEXEC': 133,
      'ENOSYS': 52,
      'ENOTEMPTY': 55,
      'ENAMETOOLONG': 37,
      'ELOOP': 32,
      'EOPNOTSUPP': 138,
      'EPFNOSUPPORT': 139,
      'ECONNRESET': 15,
      'ENOBUFS': 42,
      'EAFNOSUPPORT': 5,
      'EPROTOTYPE': 67,
      'ENOTSOCK': 57,
      'ENOPROTOOPT': 50,
      'ESHUTDOWN': 140,
      'ECONNREFUSED': 14,
      'EADDRINUSE': 3,
      'ECONNABORTED': 13,
      'ENETUNREACH': 40,
      'ENETDOWN': 38,
      'ETIMEDOUT': 73,
      'EHOSTDOWN': 142,
      'EHOSTUNREACH': 23,
      'EINPROGRESS': 26,
      'EALREADY': 7,
      'EDESTADDRREQ': 17,
      'EMSGSIZE': 35,
      'EPROTONOSUPPORT': 66,
      'ESOCKTNOSUPPORT': 137,
      'EADDRNOTAVAIL': 4,
      'ENETRESET': 39,
      'EISCONN': 30,
      'ENOTCONN': 53,
      'ETOOMANYREFS': 141,
      'EUSERS': 136,
      'EDQUOT': 19,
      'ESTALE': 72,
      'ENOTSUP': 138,
      'ENOMEDIUM': 148,
      'EILSEQ': 25,
      'EOVERFLOW': 61,
      'ECANCELED': 11,
      'ENOTRECOVERABLE': 56,
      'EOWNERDEAD': 62,
      'ESTRPIPE': 135,
    };
  var FS = {
  root:null,
  mounts:[],
  devices:{
  },
  streams:[],
  nextInode:1,
  nameTable:null,
  currentPath:"/",
  initialized:false,
  ignorePermissions:true,
  filesystems:null,
  syncFSRequests:0,
  readFiles:{
  },
  ErrnoError:class extends Error {
        name = 'ErrnoError';
        // We set the `name` property to be able to identify `FS.ErrnoError`
        // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
        // - when using PROXYFS, an error can come from an underlying FS
        // as different FS objects have their own FS.ErrnoError each,
        // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
        // we'll use the reliable test `err.name == "ErrnoError"` instead
        constructor(errno) {
          super(runtimeInitialized ? strError(errno) : '');
          this.errno = errno;
          for (var key in ERRNO_CODES) {
            if (ERRNO_CODES[key] === errno) {
              this.code = key;
              break;
            }
          }
        }
      },
  FSStream:class {
        shared = {};
        get object() {
          return this.node;
        }
        set object(val) {
          this.node = val;
        }
        get isRead() {
          return (this.flags & 2097155) !== 1;
        }
        get isWrite() {
          return (this.flags & 2097155) !== 0;
        }
        get isAppend() {
          return (this.flags & 1024);
        }
        get flags() {
          return this.shared.flags;
        }
        set flags(val) {
          this.shared.flags = val;
        }
        get position() {
          return this.shared.position;
        }
        set position(val) {
          this.shared.position = val;
        }
      },
  FSNode:class {
        node_ops = {};
        stream_ops = {};
        readMode = 292 | 73;
        writeMode = 146;
        mounted = null;
        constructor(parent, name, mode, rdev) {
          if (!parent) {
            parent = this;  // root node sets parent to itself
          }
          this.parent = parent;
          this.mount = parent.mount;
          this.id = FS.nextInode++;
          this.name = name;
          this.mode = mode;
          this.rdev = rdev;
          this.atime = this.mtime = this.ctime = Date.now();
        }
        get read() {
          return (this.mode & this.readMode) === this.readMode;
        }
        set read(val) {
          val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
        }
        get write() {
          return (this.mode & this.writeMode) === this.writeMode;
        }
        set write(val) {
          val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
        }
        get isFolder() {
          return FS.isDir(this.mode);
        }
        get isDevice() {
          return FS.isChrdev(this.mode);
        }
      },
  lookupPath(path, opts = {}) {
        if (!path) {
          throw new FS.ErrnoError(44);
        }
        opts.follow_mount ??= true
  
        if (!PATH.isAbs(path)) {
          path = FS.cwd() + '/' + path;
        }
  
        // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
        linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
          // split the absolute path
          var parts = path.split('/').filter((p) => !!p);
  
          // start at the root
          var current = FS.root;
          var current_path = '/';
  
          for (var i = 0; i < parts.length; i++) {
            var islast = (i === parts.length-1);
            if (islast && opts.parent) {
              // stop resolving
              break;
            }
  
            if (parts[i] === '.') {
              continue;
            }
  
            if (parts[i] === '..') {
              current_path = PATH.dirname(current_path);
              if (FS.isRoot(current)) {
                path = current_path + '/' + parts.slice(i + 1).join('/');
                continue linkloop;
              } else {
                current = current.parent;
              }
              continue;
            }
  
            current_path = PATH.join2(current_path, parts[i]);
            try {
              current = FS.lookupNode(current, parts[i]);
            } catch (e) {
              // if noent_okay is true, suppress a ENOENT in the last component
              // and return an object with an undefined node. This is needed for
              // resolving symlinks in the path when creating a file.
              if ((e?.errno === 44) && islast && opts.noent_okay) {
                return { path: current_path };
              }
              throw e;
            }
  
            // jump to the mount's root node if this is a mountpoint
            if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
              current = current.mounted.root;
            }
  
            // by default, lookupPath will not follow a symlink if it is the final path component.
            // setting opts.follow = true will override this behavior.
            if (FS.isLink(current.mode) && (!islast || opts.follow)) {
              if (!current.node_ops.readlink) {
                throw new FS.ErrnoError(52);
              }
              var link = current.node_ops.readlink(current);
              if (!PATH.isAbs(link)) {
                link = PATH.dirname(current_path) + '/' + link;
              }
              path = link + '/' + parts.slice(i + 1).join('/');
              continue linkloop;
            }
          }
          return { path: current_path, node: current };
        }
        throw new FS.ErrnoError(32);
      },
  getPath(node) {
        var path;
        while (true) {
          if (FS.isRoot(node)) {
            var mount = node.mount.mountpoint;
            if (!path) return mount;
            return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path;
          }
          path = path ? `${node.name}/${path}` : node.name;
          node = node.parent;
        }
      },
  hashName(parentid, name) {
        var hash = 0;
  
        for (var i = 0; i < name.length; i++) {
          hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
        }
        return ((parentid + hash) >>> 0) % FS.nameTable.length;
      },
  hashAddNode(node) {
        var hash = FS.hashName(node.parent.id, node.name);
        node.name_next = FS.nameTable[hash];
        FS.nameTable[hash] = node;
      },
  hashRemoveNode(node) {
        var hash = FS.hashName(node.parent.id, node.name);
        if (FS.nameTable[hash] === node) {
          FS.nameTable[hash] = node.name_next;
        } else {
          var current = FS.nameTable[hash];
          while (current) {
            if (current.name_next === node) {
              current.name_next = node.name_next;
              break;
            }
            current = current.name_next;
          }
        }
      },
  lookupNode(parent, name) {
        var errCode = FS.mayLookup(parent);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        var hash = FS.hashName(parent.id, name);
        for (var node = FS.nameTable[hash]; node; node = node.name_next) {
          var nodeName = node.name;
          if (node.parent.id === parent.id && nodeName === name) {
            return node;
          }
        }
        // if we failed to find it in the cache, call into the VFS
        return FS.lookup(parent, name);
      },
  createNode(parent, name, mode, rdev) {
        assert(typeof parent == 'object')
        var node = new FS.FSNode(parent, name, mode, rdev);
  
        FS.hashAddNode(node);
  
        return node;
      },
  destroyNode(node) {
        FS.hashRemoveNode(node);
      },
  isRoot(node) {
        return node === node.parent;
      },
  isMountpoint(node) {
        return !!node.mounted;
      },
  isFile(mode) {
        return (mode & 61440) === 32768;
      },
  isDir(mode) {
        return (mode & 61440) === 16384;
      },
  isLink(mode) {
        return (mode & 61440) === 40960;
      },
  isChrdev(mode) {
        return (mode & 61440) === 8192;
      },
  isBlkdev(mode) {
        return (mode & 61440) === 24576;
      },
  isFIFO(mode) {
        return (mode & 61440) === 4096;
      },
  isSocket(mode) {
        return (mode & 49152) === 49152;
      },
  flagsToPermissionString(flag) {
        var perms = ['r', 'w', 'rw'][flag & 3];
        if ((flag & 512)) {
          perms += 'w';
        }
        return perms;
      },
  nodePermissions(node, perms) {
        if (FS.ignorePermissions) {
          return 0;
        }
        // return 0 if any user, group or owner bits are set.
        if (perms.includes('r') && !(node.mode & 292)) {
          return 2;
        } else if (perms.includes('w') && !(node.mode & 146)) {
          return 2;
        } else if (perms.includes('x') && !(node.mode & 73)) {
          return 2;
        }
        return 0;
      },
  mayLookup(dir) {
        if (!FS.isDir(dir.mode)) return 54;
        var errCode = FS.nodePermissions(dir, 'x');
        if (errCode) return errCode;
        if (!dir.node_ops.lookup) return 2;
        return 0;
      },
  mayCreate(dir, name) {
        if (!FS.isDir(dir.mode)) {
          return 54;
        }
        try {
          var node = FS.lookupNode(dir, name);
          return 20;
        } catch (e) {
        }
        return FS.nodePermissions(dir, 'wx');
      },
  mayDelete(dir, name, isdir) {
        var node;
        try {
          node = FS.lookupNode(dir, name);
        } catch (e) {
          return e.errno;
        }
        var errCode = FS.nodePermissions(dir, 'wx');
        if (errCode) {
          return errCode;
        }
        if (isdir) {
          if (!FS.isDir(node.mode)) {
            return 54;
          }
          if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
            return 10;
          }
        } else {
          if (FS.isDir(node.mode)) {
            return 31;
          }
        }
        return 0;
      },
  mayOpen(node, flags) {
        if (!node) {
          return 44;
        }
        if (FS.isLink(node.mode)) {
          return 32;
        } else if (FS.isDir(node.mode)) {
          if (FS.flagsToPermissionString(flags) !== 'r' // opening for write
              || (flags & (512 | 64))) { // TODO: check for O_SEARCH? (== search for dir only)
            return 31;
          }
        }
        return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
      },
  checkOpExists(op, err) {
        if (!op) {
          throw new FS.ErrnoError(err);
        }
        return op;
      },
  MAX_OPEN_FDS:4096,
  nextfd() {
        for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
          if (!FS.streams[fd]) {
            return fd;
          }
        }
        throw new FS.ErrnoError(33);
      },
  getStreamChecked(fd) {
        var stream = FS.getStream(fd);
        if (!stream) {
          throw new FS.ErrnoError(8);
        }
        return stream;
      },
  getStream:(fd) => FS.streams[fd],
  createStream(stream, fd = -1) {
        assert(fd >= -1);
  
        // clone it, so we can return an instance of FSStream
        stream = Object.assign(new FS.FSStream(), stream);
        if (fd == -1) {
          fd = FS.nextfd();
        }
        stream.fd = fd;
        FS.streams[fd] = stream;
        return stream;
      },
  closeStream(fd) {
        FS.streams[fd] = null;
      },
  dupStream(origStream, fd = -1) {
        var stream = FS.createStream(origStream, fd);
        stream.stream_ops?.dup?.(stream);
        return stream;
      },
  doSetAttr(stream, node, attr) {
        var setattr = stream?.stream_ops.setattr;
        var arg = setattr ? stream : node;
        setattr ??= node.node_ops.setattr;
        FS.checkOpExists(setattr, 63)
        setattr(arg, attr);
      },
  chrdev_stream_ops:{
  open(stream) {
          var device = FS.getDevice(stream.node.rdev);
          // override node's stream ops with the device's
          stream.stream_ops = device.stream_ops;
          // forward the open call
          stream.stream_ops.open?.(stream);
        },
  llseek() {
          throw new FS.ErrnoError(70);
        },
  },
  major:(dev) => ((dev) >> 8),
  minor:(dev) => ((dev) & 0xff),
  makedev:(ma, mi) => ((ma) << 8 | (mi)),
  registerDevice(dev, ops) {
        FS.devices[dev] = { stream_ops: ops };
      },
  getDevice:(dev) => FS.devices[dev],
  getMounts(mount) {
        var mounts = [];
        var check = [mount];
  
        while (check.length) {
          var m = check.pop();
  
          mounts.push(m);
  
          check.push(...m.mounts);
        }
  
        return mounts;
      },
  syncfs(populate, callback) {
        if (typeof populate == 'function') {
          callback = populate;
          populate = false;
        }
  
        FS.syncFSRequests++;
  
        if (FS.syncFSRequests > 1) {
          err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
        }
  
        var mounts = FS.getMounts(FS.root.mount);
        var completed = 0;
  
        function doCallback(errCode) {
          assert(FS.syncFSRequests > 0);
          FS.syncFSRequests--;
          return callback(errCode);
        }
  
        function done(errCode) {
          if (errCode) {
            if (!done.errored) {
              done.errored = true;
              return doCallback(errCode);
            }
            return;
          }
          if (++completed >= mounts.length) {
            doCallback(null);
          }
        };
  
        // sync all mounts
        mounts.forEach((mount) => {
          if (!mount.type.syncfs) {
            return done(null);
          }
          mount.type.syncfs(mount, populate, done);
        });
      },
  mount(type, opts, mountpoint) {
        if (typeof type == 'string') {
          // The filesystem was not included, and instead we have an error
          // message stored in the variable.
          throw type;
        }
        var root = mountpoint === '/';
        var pseudo = !mountpoint;
        var node;
  
        if (root && FS.root) {
          throw new FS.ErrnoError(10);
        } else if (!root && !pseudo) {
          var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
  
          mountpoint = lookup.path;  // use the absolute path
          node = lookup.node;
  
          if (FS.isMountpoint(node)) {
            throw new FS.ErrnoError(10);
          }
  
          if (!FS.isDir(node.mode)) {
            throw new FS.ErrnoError(54);
          }
        }
  
        var mount = {
          type,
          opts,
          mountpoint,
          mounts: []
        };
  
        // create a root node for the fs
        var mountRoot = type.mount(mount);
        mountRoot.mount = mount;
        mount.root = mountRoot;
  
        if (root) {
          FS.root = mountRoot;
        } else if (node) {
          // set as a mountpoint
          node.mounted = mount;
  
          // add the new mount to the current mount's children
          if (node.mount) {
            node.mount.mounts.push(mount);
          }
        }
  
        return mountRoot;
      },
  unmount(mountpoint) {
        var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
  
        if (!FS.isMountpoint(lookup.node)) {
          throw new FS.ErrnoError(28);
        }
  
        // destroy the nodes for this mount, and all its child mounts
        var node = lookup.node;
        var mount = node.mounted;
        var mounts = FS.getMounts(mount);
  
        Object.keys(FS.nameTable).forEach((hash) => {
          var current = FS.nameTable[hash];
  
          while (current) {
            var next = current.name_next;
  
            if (mounts.includes(current.mount)) {
              FS.destroyNode(current);
            }
  
            current = next;
          }
        });
  
        // no longer a mountpoint
        node.mounted = null;
  
        // remove this mount from the child mounts
        var idx = node.mount.mounts.indexOf(mount);
        assert(idx !== -1);
        node.mount.mounts.splice(idx, 1);
      },
  lookup(parent, name) {
        return parent.node_ops.lookup(parent, name);
      },
  mknod(path, mode, dev) {
        var lookup = FS.lookupPath(path, { parent: true });
        var parent = lookup.node;
        var name = PATH.basename(path);
        if (!name) {
          throw new FS.ErrnoError(28);
        }
        if (name === '.' || name === '..') {
          throw new FS.ErrnoError(20);
        }
        var errCode = FS.mayCreate(parent, name);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.mknod) {
          throw new FS.ErrnoError(63);
        }
        return parent.node_ops.mknod(parent, name, mode, dev);
      },
  statfs(path) {
        return FS.statfsNode(FS.lookupPath(path, {follow: true}).node);
      },
  statfsStream(stream) {
        // We keep a separate statfsStream function because noderawfs overrides
        // it. In noderawfs, stream.node is sometimes null. Instead, we need to
        // look at stream.path.
        return FS.statfsNode(stream.node);
      },
  statfsNode(node) {
        // NOTE: None of the defaults here are true. We're just returning safe and
        //       sane values. Currently nodefs and rawfs replace these defaults,
        //       other file systems leave them alone.
        var rtn = {
          bsize: 4096,
          frsize: 4096,
          blocks: 1e6,
          bfree: 5e5,
          bavail: 5e5,
          files: FS.nextInode,
          ffree: FS.nextInode - 1,
          fsid: 42,
          flags: 2,
          namelen: 255,
        };
  
        if (node.node_ops.statfs) {
          Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
        }
        return rtn;
      },
  create(path, mode = 0o666) {
        mode &= 4095;
        mode |= 32768;
        return FS.mknod(path, mode, 0);
      },
  mkdir(path, mode = 0o777) {
        mode &= 511 | 512;
        mode |= 16384;
        return FS.mknod(path, mode, 0);
      },
  mkdirTree(path, mode) {
        var dirs = path.split('/');
        var d = '';
        for (var dir of dirs) {
          if (!dir) continue;
          if (d || PATH.isAbs(path)) d += '/';
          d += dir;
          try {
            FS.mkdir(d, mode);
          } catch(e) {
            if (e.errno != 20) throw e;
          }
        }
      },
  mkdev(path, mode, dev) {
        if (typeof dev == 'undefined') {
          dev = mode;
          mode = 0o666;
        }
        mode |= 8192;
        return FS.mknod(path, mode, dev);
      },
  symlink(oldpath, newpath) {
        if (!PATH_FS.resolve(oldpath)) {
          throw new FS.ErrnoError(44);
        }
        var lookup = FS.lookupPath(newpath, { parent: true });
        var parent = lookup.node;
        if (!parent) {
          throw new FS.ErrnoError(44);
        }
        var newname = PATH.basename(newpath);
        var errCode = FS.mayCreate(parent, newname);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.symlink) {
          throw new FS.ErrnoError(63);
        }
        return parent.node_ops.symlink(parent, newname, oldpath);
      },
  rename(old_path, new_path) {
        var old_dirname = PATH.dirname(old_path);
        var new_dirname = PATH.dirname(new_path);
        var old_name = PATH.basename(old_path);
        var new_name = PATH.basename(new_path);
        // parents must exist
        var lookup, old_dir, new_dir;
  
        // let the errors from non existent directories percolate up
        lookup = FS.lookupPath(old_path, { parent: true });
        old_dir = lookup.node;
        lookup = FS.lookupPath(new_path, { parent: true });
        new_dir = lookup.node;
  
        if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
        // need to be part of the same mount
        if (old_dir.mount !== new_dir.mount) {
          throw new FS.ErrnoError(75);
        }
        // source must exist
        var old_node = FS.lookupNode(old_dir, old_name);
        // old path should not be an ancestor of the new path
        var relative = PATH_FS.relative(old_path, new_dirname);
        if (relative.charAt(0) !== '.') {
          throw new FS.ErrnoError(28);
        }
        // new path should not be an ancestor of the old path
        relative = PATH_FS.relative(new_path, old_dirname);
        if (relative.charAt(0) !== '.') {
          throw new FS.ErrnoError(55);
        }
        // see if the new path already exists
        var new_node;
        try {
          new_node = FS.lookupNode(new_dir, new_name);
        } catch (e) {
          // not fatal
        }
        // early out if nothing needs to change
        if (old_node === new_node) {
          return;
        }
        // we'll need to delete the old entry
        var isdir = FS.isDir(old_node.mode);
        var errCode = FS.mayDelete(old_dir, old_name, isdir);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        // need delete permissions if we'll be overwriting.
        // need create permissions if new doesn't already exist.
        errCode = new_node ?
          FS.mayDelete(new_dir, new_name, isdir) :
          FS.mayCreate(new_dir, new_name);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!old_dir.node_ops.rename) {
          throw new FS.ErrnoError(63);
        }
        if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
          throw new FS.ErrnoError(10);
        }
        // if we are going to change the parent, check write permissions
        if (new_dir !== old_dir) {
          errCode = FS.nodePermissions(old_dir, 'w');
          if (errCode) {
            throw new FS.ErrnoError(errCode);
          }
        }
        // remove the node from the lookup hash
        FS.hashRemoveNode(old_node);
        // do the underlying fs rename
        try {
          old_dir.node_ops.rename(old_node, new_dir, new_name);
          // update old node (we do this here to avoid each backend
          // needing to)
          old_node.parent = new_dir;
        } catch (e) {
          throw e;
        } finally {
          // add the node back to the hash (in case node_ops.rename
          // changed its name)
          FS.hashAddNode(old_node);
        }
      },
  rmdir(path) {
        var lookup = FS.lookupPath(path, { parent: true });
        var parent = lookup.node;
        var name = PATH.basename(path);
        var node = FS.lookupNode(parent, name);
        var errCode = FS.mayDelete(parent, name, true);
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.rmdir) {
          throw new FS.ErrnoError(63);
        }
        if (FS.isMountpoint(node)) {
          throw new FS.ErrnoError(10);
        }
        parent.node_ops.rmdir(parent, name);
        FS.destroyNode(node);
      },
  readdir(path) {
        var lookup = FS.lookupPath(path, { follow: true });
        var node = lookup.node;
        var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
        return readdir(node);
      },
  unlink(path) {
        var lookup = FS.lookupPath(path, { parent: true });
        var parent = lookup.node;
        if (!parent) {
          throw new FS.ErrnoError(44);
        }
        var name = PATH.basename(path);
        var node = FS.lookupNode(parent, name);
        var errCode = FS.mayDelete(parent, name, false);
        if (errCode) {
          // According to POSIX, we should map EISDIR to EPERM, but
          // we instead do what Linux does (and we must, as we use
          // the musl linux libc).
          throw new FS.ErrnoError(errCode);
        }
        if (!parent.node_ops.unlink) {
          throw new FS.ErrnoError(63);
        }
        if (FS.isMountpoint(node)) {
          throw new FS.ErrnoError(10);
        }
        parent.node_ops.unlink(parent, name);
        FS.destroyNode(node);
      },
  readlink(path) {
        var lookup = FS.lookupPath(path);
        var link = lookup.node;
        if (!link) {
          throw new FS.ErrnoError(44);
        }
        if (!link.node_ops.readlink) {
          throw new FS.ErrnoError(28);
        }
        return link.node_ops.readlink(link);
      },
  stat(path, dontFollow) {
        var lookup = FS.lookupPath(path, { follow: !dontFollow });
        var node = lookup.node;
        var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
        return getattr(node);
      },
  fstat(fd) {
        var stream = FS.getStreamChecked(fd);
        var node = stream.node;
        var getattr = stream.stream_ops.getattr;
        var arg = getattr ? stream : node;
        getattr ??= node.node_ops.getattr;
        FS.checkOpExists(getattr, 63)
        return getattr(arg);
      },
  lstat(path) {
        return FS.stat(path, true);
      },
  doChmod(stream, node, mode, dontFollow) {
        FS.doSetAttr(stream, node, {
          mode: (mode & 4095) | (node.mode & ~4095),
          ctime: Date.now(),
          dontFollow
        });
      },
  chmod(path, mode, dontFollow) {
        var node;
        if (typeof path == 'string') {
          var lookup = FS.lookupPath(path, { follow: !dontFollow });
          node = lookup.node;
        } else {
          node = path;
        }
        FS.doChmod(null, node, mode, dontFollow);
      },
  lchmod(path, mode) {
        FS.chmod(path, mode, true);
      },
  fchmod(fd, mode) {
        var stream = FS.getStreamChecked(fd);
        FS.doChmod(stream, stream.node, mode, false);
      },
  doChown(stream, node, dontFollow) {
        FS.doSetAttr(stream, node, {
          timestamp: Date.now(),
          dontFollow
          // we ignore the uid / gid for now
        });
      },
  chown(path, uid, gid, dontFollow) {
        var node;
        if (typeof path == 'string') {
          var lookup = FS.lookupPath(path, { follow: !dontFollow });
          node = lookup.node;
        } else {
          node = path;
        }
        FS.doChown(null, node, dontFollow);
      },
  lchown(path, uid, gid) {
        FS.chown(path, uid, gid, true);
      },
  fchown(fd, uid, gid) {
        var stream = FS.getStreamChecked(fd);
        FS.doChown(stream, stream.node, false);
      },
  doTruncate(stream, node, len) {
        if (FS.isDir(node.mode)) {
          throw new FS.ErrnoError(31);
        }
        if (!FS.isFile(node.mode)) {
          throw new FS.ErrnoError(28);
        }
        var errCode = FS.nodePermissions(node, 'w');
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        FS.doSetAttr(stream, node, {
          size: len,
          timestamp: Date.now()
        });
      },
  truncate(path, len) {
        if (len < 0) {
          throw new FS.ErrnoError(28);
        }
        var node;
        if (typeof path == 'string') {
          var lookup = FS.lookupPath(path, { follow: true });
          node = lookup.node;
        } else {
          node = path;
        }
        FS.doTruncate(null, node, len);
      },
  ftruncate(fd, len) {
        var stream = FS.getStreamChecked(fd);
        if (len < 0 || (stream.flags & 2097155) === 0) {
          throw new FS.ErrnoError(28);
        }
        FS.doTruncate(stream, stream.node, len);
      },
  utime(path, atime, mtime) {
        var lookup = FS.lookupPath(path, { follow: true });
        var node = lookup.node;
        var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
        setattr(node, {
          atime: atime,
          mtime: mtime
        });
      },
  open(path, flags, mode = 0o666) {
        if (path === "") {
          throw new FS.ErrnoError(44);
        }
        flags = typeof flags == 'string' ? FS_modeStringToFlags(flags) : flags;
        if ((flags & 64)) {
          mode = (mode & 4095) | 32768;
        } else {
          mode = 0;
        }
        var node;
        var isDirPath;
        if (typeof path == 'object') {
          node = path;
        } else {
          isDirPath = path.endsWith("/");
          // noent_okay makes it so that if the final component of the path
          // doesn't exist, lookupPath returns `node: undefined`. `path` will be
          // updated to point to the target of all symlinks.
          var lookup = FS.lookupPath(path, {
            follow: !(flags & 131072),
            noent_okay: true
          });
          node = lookup.node;
          path = lookup.path;
        }
        // perhaps we need to create the node
        var created = false;
        if ((flags & 64)) {
          if (node) {
            // if O_CREAT and O_EXCL are set, error out if the node already exists
            if ((flags & 128)) {
              throw new FS.ErrnoError(20);
            }
          } else if (isDirPath) {
            throw new FS.ErrnoError(31);
          } else {
            // node doesn't exist, try to create it
            // Ignore the permission bits here to ensure we can `open` this new
            // file below. We use chmod below the apply the permissions once the
            // file is open.
            node = FS.mknod(path, mode | 0o777, 0);
            created = true;
          }
        }
        if (!node) {
          throw new FS.ErrnoError(44);
        }
        // can't truncate a device
        if (FS.isChrdev(node.mode)) {
          flags &= ~512;
        }
        // if asked only for a directory, then this must be one
        if ((flags & 65536) && !FS.isDir(node.mode)) {
          throw new FS.ErrnoError(54);
        }
        // check permissions, if this is not a file we just created now (it is ok to
        // create and write to a file with read-only permissions; it is read-only
        // for later use)
        if (!created) {
          var errCode = FS.mayOpen(node, flags);
          if (errCode) {
            throw new FS.ErrnoError(errCode);
          }
        }
        // do truncation if necessary
        if ((flags & 512) && !created) {
          FS.truncate(node, 0);
        }
        // we've already handled these, don't pass down to the underlying vfs
        flags &= ~(128 | 512 | 131072);
  
        // register the stream with the filesystem
        var stream = FS.createStream({
          node,
          path: FS.getPath(node),  // we want the absolute path to the node
          flags,
          seekable: true,
          position: 0,
          stream_ops: node.stream_ops,
          // used by the file family libc calls (fopen, fwrite, ferror, etc.)
          ungotten: [],
          error: false
        });
        // call the new stream's open function
        if (stream.stream_ops.open) {
          stream.stream_ops.open(stream);
        }
        if (created) {
          FS.chmod(node, mode & 0o777);
        }
        if (Module['logReadFiles'] && !(flags & 1)) {
          if (!(path in FS.readFiles)) {
            FS.readFiles[path] = 1;
          }
        }
        return stream;
      },
  close(stream) {
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if (stream.getdents) stream.getdents = null; // free readdir state
        try {
          if (stream.stream_ops.close) {
            stream.stream_ops.close(stream);
          }
        } catch (e) {
          throw e;
        } finally {
          FS.closeStream(stream.fd);
        }
        stream.fd = null;
      },
  isClosed(stream) {
        return stream.fd === null;
      },
  llseek(stream, offset, whence) {
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if (!stream.seekable || !stream.stream_ops.llseek) {
          throw new FS.ErrnoError(70);
        }
        if (whence != 0 && whence != 1 && whence != 2) {
          throw new FS.ErrnoError(28);
        }
        stream.position = stream.stream_ops.llseek(stream, offset, whence);
        stream.ungotten = [];
        return stream.position;
      },
  read(stream, buffer, offset, length, position) {
        assert(offset >= 0);
        if (length < 0 || position < 0) {
          throw new FS.ErrnoError(28);
        }
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if ((stream.flags & 2097155) === 1) {
          throw new FS.ErrnoError(8);
        }
        if (FS.isDir(stream.node.mode)) {
          throw new FS.ErrnoError(31);
        }
        if (!stream.stream_ops.read) {
          throw new FS.ErrnoError(28);
        }
        var seeking = typeof position != 'undefined';
        if (!seeking) {
          position = stream.position;
        } else if (!stream.seekable) {
          throw new FS.ErrnoError(70);
        }
        var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
        if (!seeking) stream.position += bytesRead;
        return bytesRead;
      },
  write(stream, buffer, offset, length, position, canOwn) {
        assert(offset >= 0);
        if (length < 0 || position < 0) {
          throw new FS.ErrnoError(28);
        }
        if (FS.isClosed(stream)) {
          throw new FS.ErrnoError(8);
        }
        if ((stream.flags & 2097155) === 0) {
          throw new FS.ErrnoError(8);
        }
        if (FS.isDir(stream.node.mode)) {
          throw new FS.ErrnoError(31);
        }
        if (!stream.stream_ops.write) {
          throw new FS.ErrnoError(28);
        }
        if (stream.seekable && stream.flags & 1024) {
          // seek to the end before writing in append mode
          FS.llseek(stream, 0, 2);
        }
        var seeking = typeof position != 'undefined';
        if (!seeking) {
          position = stream.position;
        } else if (!stream.seekable) {
          throw new FS.ErrnoError(70);
        }
        var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
        if (!seeking) stream.position += bytesWritten;
        return bytesWritten;
      },
  mmap(stream, length, position, prot, flags) {
        // User requests writing to file (prot & PROT_WRITE != 0).
        // Checking if we have permissions to write to the file unless
        // MAP_PRIVATE flag is set. According to POSIX spec it is possible
        // to write to file opened in read-only mode with MAP_PRIVATE flag,
        // as all modifications will be visible only in the memory of
        // the current process.
        if ((prot & 2) !== 0
            && (flags & 2) === 0
            && (stream.flags & 2097155) !== 2) {
          throw new FS.ErrnoError(2);
        }
        if ((stream.flags & 2097155) === 1) {
          throw new FS.ErrnoError(2);
        }
        if (!stream.stream_ops.mmap) {
          throw new FS.ErrnoError(43);
        }
        if (!length) {
          throw new FS.ErrnoError(28);
        }
        return stream.stream_ops.mmap(stream, length, position, prot, flags);
      },
  msync(stream, buffer, offset, length, mmapFlags) {
        assert(offset >= 0);
        if (!stream.stream_ops.msync) {
          return 0;
        }
        return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
      },
  ioctl(stream, cmd, arg) {
        if (!stream.stream_ops.ioctl) {
          throw new FS.ErrnoError(59);
        }
        return stream.stream_ops.ioctl(stream, cmd, arg);
      },
  readFile(path, opts = {}) {
        opts.flags = opts.flags || 0;
        opts.encoding = opts.encoding || 'binary';
        if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
          throw new Error(`Invalid encoding type "${opts.encoding}"`);
        }
        var ret;
        var stream = FS.open(path, opts.flags);
        var stat = FS.stat(path);
        var length = stat.size;
        var buf = new Uint8Array(length);
        FS.read(stream, buf, 0, length, 0);
        if (opts.encoding === 'utf8') {
          ret = UTF8ArrayToString(buf);
        } else if (opts.encoding === 'binary') {
          ret = buf;
        }
        FS.close(stream);
        return ret;
      },
  writeFile(path, data, opts = {}) {
        opts.flags = opts.flags || 577;
        var stream = FS.open(path, opts.flags, opts.mode);
        if (typeof data == 'string') {
          var buf = new Uint8Array(lengthBytesUTF8(data)+1);
          var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
          FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
        } else if (ArrayBuffer.isView(data)) {
          FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
        } else {
          throw new Error('Unsupported data type');
        }
        FS.close(stream);
      },
  cwd:() => FS.currentPath,
  chdir(path) {
        var lookup = FS.lookupPath(path, { follow: true });
        if (lookup.node === null) {
          throw new FS.ErrnoError(44);
        }
        if (!FS.isDir(lookup.node.mode)) {
          throw new FS.ErrnoError(54);
        }
        var errCode = FS.nodePermissions(lookup.node, 'x');
        if (errCode) {
          throw new FS.ErrnoError(errCode);
        }
        FS.currentPath = lookup.path;
      },
  createDefaultDirectories() {
        FS.mkdir('/tmp');
        FS.mkdir('/home');
        FS.mkdir('/home/web_user');
      },
  createDefaultDevices() {
        // create /dev
        FS.mkdir('/dev');
        // setup /dev/null
        FS.registerDevice(FS.makedev(1, 3), {
          read: () => 0,
          write: (stream, buffer, offset, length, pos) => length,
          llseek: () => 0,
        });
        FS.mkdev('/dev/null', FS.makedev(1, 3));
        // setup /dev/tty and /dev/tty1
        // stderr needs to print output using err() rather than out()
        // so we register a second tty just for it.
        TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
        TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
        FS.mkdev('/dev/tty', FS.makedev(5, 0));
        FS.mkdev('/dev/tty1', FS.makedev(6, 0));
        // setup /dev/[u]random
        // use a buffer to avoid overhead of individual crypto calls per byte
        var randomBuffer = new Uint8Array(1024), randomLeft = 0;
        var randomByte = () => {
          if (randomLeft === 0) {
            randomFill(randomBuffer);
            randomLeft = randomBuffer.byteLength;
          }
          return randomBuffer[--randomLeft];
        };
        FS.createDevice('/dev', 'random', randomByte);
        FS.createDevice('/dev', 'urandom', randomByte);
        // we're not going to emulate the actual shm device,
        // just create the tmp dirs that reside in it commonly
        FS.mkdir('/dev/shm');
        FS.mkdir('/dev/shm/tmp');
      },
  createSpecialDirectories() {
        // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
        // name of the stream for fd 6 (see test_unistd_ttyname)
        FS.mkdir('/proc');
        var proc_self = FS.mkdir('/proc/self');
        FS.mkdir('/proc/self/fd');
        FS.mount({
          mount() {
            var node = FS.createNode(proc_self, 'fd', 16895, 73);
            node.stream_ops = {
              llseek: MEMFS.stream_ops.llseek,
            };
            node.node_ops = {
              lookup(parent, name) {
                var fd = +name;
                var stream = FS.getStreamChecked(fd);
                var ret = {
                  parent: null,
                  mount: { mountpoint: 'fake' },
                  node_ops: { readlink: () => stream.path },
                  id: fd + 1,
                };
                ret.parent = ret; // make it look like a simple root node
                return ret;
              },
              readdir() {
                return Array.from(FS.streams.entries())
                  .filter(([k, v]) => v)
                  .map(([k, v]) => k.toString());
              }
            };
            return node;
          }
        }, {}, '/proc/self/fd');
      },
  createStandardStreams(input, output, error) {
        // TODO deprecate the old functionality of a single
        // input / output callback and that utilizes FS.createDevice
        // and instead require a unique set of stream ops
  
        // by default, we symlink the standard streams to the
        // default tty devices. however, if the standard streams
        // have been overwritten we create a unique device for
        // them instead.
        if (input) {
          FS.createDevice('/dev', 'stdin', input);
        } else {
          FS.symlink('/dev/tty', '/dev/stdin');
        }
        if (output) {
          FS.createDevice('/dev', 'stdout', null, output);
        } else {
          FS.symlink('/dev/tty', '/dev/stdout');
        }
        if (error) {
          FS.createDevice('/dev', 'stderr', null, error);
        } else {
          FS.symlink('/dev/tty1', '/dev/stderr');
        }
  
        // open default streams for the stdin, stdout and stderr devices
        var stdin = FS.open('/dev/stdin', 0);
        var stdout = FS.open('/dev/stdout', 1);
        var stderr = FS.open('/dev/stderr', 1);
        assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
        assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
        assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
      },
  staticInit() {
        FS.nameTable = new Array(4096);
  
        FS.mount(MEMFS, {}, '/');
  
        FS.createDefaultDirectories();
        FS.createDefaultDevices();
        FS.createSpecialDirectories();
  
        FS.filesystems = {
          'MEMFS': MEMFS,
        };
      },
  init(input, output, error) {
        assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)');
        FS.initialized = true;
  
        // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
        input ??= Module['stdin'];
        output ??= Module['stdout'];
        error ??= Module['stderr'];
  
        FS.createStandardStreams(input, output, error);
      },
  quit() {
        FS.initialized = false;
        // force-flush all streams, so we get musl std streams printed out
        _fflush(0);
        // close all of our streams
        for (var stream of FS.streams) {
          if (stream) {
            FS.close(stream);
          }
        }
      },
  findObject(path, dontResolveLastLink) {
        var ret = FS.analyzePath(path, dontResolveLastLink);
        if (!ret.exists) {
          return null;
        }
        return ret.object;
      },
  analyzePath(path, dontResolveLastLink) {
        // operate from within the context of the symlink's target
        try {
          var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
          path = lookup.path;
        } catch (e) {
        }
        var ret = {
          isRoot: false, exists: false, error: 0, name: null, path: null, object: null,
          parentExists: false, parentPath: null, parentObject: null
        };
        try {
          var lookup = FS.lookupPath(path, { parent: true });
          ret.parentExists = true;
          ret.parentPath = lookup.path;
          ret.parentObject = lookup.node;
          ret.name = PATH.basename(path);
          lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
          ret.exists = true;
          ret.path = lookup.path;
          ret.object = lookup.node;
          ret.name = lookup.node.name;
          ret.isRoot = lookup.path === '/';
        } catch (e) {
          ret.error = e.errno;
        };
        return ret;
      },
  createPath(parent, path, canRead, canWrite) {
        parent = typeof parent == 'string' ? parent : FS.getPath(parent);
        var parts = path.split('/').reverse();
        while (parts.length) {
          var part = parts.pop();
          if (!part) continue;
          var current = PATH.join2(parent, part);
          try {
            FS.mkdir(current);
          } catch (e) {
            if (e.errno != 20) throw e;
          }
          parent = current;
        }
        return current;
      },
  createFile(parent, name, properties, canRead, canWrite) {
        var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
        var mode = FS_getMode(canRead, canWrite);
        return FS.create(path, mode);
      },
  createDataFile(parent, name, data, canRead, canWrite, canOwn) {
        var path = name;
        if (parent) {
          parent = typeof parent == 'string' ? parent : FS.getPath(parent);
          path = name ? PATH.join2(parent, name) : parent;
        }
        var mode = FS_getMode(canRead, canWrite);
        var node = FS.create(path, mode);
        if (data) {
          if (typeof data == 'string') {
            var arr = new Array(data.length);
            for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
            data = arr;
          }
          // make sure we can write to the file
          FS.chmod(node, mode | 146);
          var stream = FS.open(node, 577);
          FS.write(stream, data, 0, data.length, 0, canOwn);
          FS.close(stream);
          FS.chmod(node, mode);
        }
      },
  createDevice(parent, name, input, output) {
        var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
        var mode = FS_getMode(!!input, !!output);
        FS.createDevice.major ??= 64;
        var dev = FS.makedev(FS.createDevice.major++, 0);
        // Create a fake device that a set of stream ops to emulate
        // the old behavior.
        FS.registerDevice(dev, {
          open(stream) {
            stream.seekable = false;
          },
          close(stream) {
            // flush any pending line data
            if (output?.buffer?.length) {
              output(10);
            }
          },
          read(stream, buffer, offset, length, pos /* ignored */) {
            var bytesRead = 0;
            for (var i = 0; i < length; i++) {
              var result;
              try {
                result = input();
              } catch (e) {
                throw new FS.ErrnoError(29);
              }
              if (result === undefined && bytesRead === 0) {
                throw new FS.ErrnoError(6);
              }
              if (result === null || result === undefined) break;
              bytesRead++;
              buffer[offset+i] = result;
            }
            if (bytesRead) {
              stream.node.atime = Date.now();
            }
            return bytesRead;
          },
          write(stream, buffer, offset, length, pos) {
            for (var i = 0; i < length; i++) {
              try {
                output(buffer[offset+i]);
              } catch (e) {
                throw new FS.ErrnoError(29);
              }
            }
            if (length) {
              stream.node.mtime = stream.node.ctime = Date.now();
            }
            return i;
          }
        });
        return FS.mkdev(path, mode, dev);
      },
  forceLoadFile(obj) {
        if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
        if (typeof XMLHttpRequest != 'undefined') {
          throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
        } else { // Command-line.
          try {
            obj.contents = readBinary(obj.url);
            obj.usedBytes = obj.contents.length;
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
        }
      },
  createLazyFile(parent, name, url, canRead, canWrite) {
        // Lazy chunked Uint8Array (implements get and length from Uint8Array).
        // Actual getting is abstracted away for eventual reuse.
        class LazyUint8Array {
          lengthKnown = false;
          chunks = []; // Loaded chunks. Index is the chunk number
          get(idx) {
            if (idx > this.length-1 || idx < 0) {
              return undefined;
            }
            var chunkOffset = idx % this.chunkSize;
            var chunkNum = (idx / this.chunkSize)|0;
            return this.getter(chunkNum)[chunkOffset];
          }
          setDataGetter(getter) {
            this.getter = getter;
          }
          cacheLength() {
            // Find length
            var xhr = new XMLHttpRequest();
            xhr.open('HEAD', url, false);
            xhr.send(null);
            if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
            var datalength = Number(xhr.getResponseHeader("Content-length"));
            var header;
            var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
            var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
  
            var chunkSize = 1024*1024; // Chunk size in bytes
  
            if (!hasByteServing) chunkSize = datalength;
  
            // Function to get a range from the remote URL.
            var doXHR = (from, to) => {
              if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
              if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!");
  
              // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
              var xhr = new XMLHttpRequest();
              xhr.open('GET', url, false);
              if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
  
              // Some hints to the browser that we want binary data.
              xhr.responseType = 'arraybuffer';
              if (xhr.overrideMimeType) {
                xhr.overrideMimeType('text/plain; charset=x-user-defined');
              }
  
              xhr.send(null);
              if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
              if (xhr.response !== undefined) {
                return new Uint8Array(/** @type{Array<number>} */(xhr.response || []));
              }
              return intArrayFromString(xhr.responseText || '', true);
            };
            var lazyArray = this;
            lazyArray.setDataGetter((chunkNum) => {
              var start = chunkNum * chunkSize;
              var end = (chunkNum+1) * chunkSize - 1; // including this byte
              end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block
              if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
                lazyArray.chunks[chunkNum] = doXHR(start, end);
              }
              if (typeof lazyArray.chunks[chunkNum] == 'undefined') throw new Error('doXHR failed!');
              return lazyArray.chunks[chunkNum];
            });
  
            if (usesGzip || !datalength) {
              // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
              chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
              datalength = this.getter(0).length;
              chunkSize = datalength;
              out("LazyFiles on gzip forces download of the whole file when length is accessed");
            }
  
            this._length = datalength;
            this._chunkSize = chunkSize;
            this.lengthKnown = true;
          }
          get length() {
            if (!this.lengthKnown) {
              this.cacheLength();
            }
            return this._length;
          }
          get chunkSize() {
            if (!this.lengthKnown) {
              this.cacheLength();
            }
            return this._chunkSize;
          }
        }
  
        if (typeof XMLHttpRequest != 'undefined') {
          if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc';
          var lazyArray = new LazyUint8Array();
          var properties = { isDevice: false, contents: lazyArray };
        } else {
          var properties = { isDevice: false, url: url };
        }
  
        var node = FS.createFile(parent, name, properties, canRead, canWrite);
        // This is a total hack, but I want to get this lazy file code out of the
        // core of MEMFS. If we want to keep this lazy file concept I feel it should
        // be its own thin LAZYFS proxying calls to MEMFS.
        if (properties.contents) {
          node.contents = properties.contents;
        } else if (properties.url) {
          node.contents = null;
          node.url = properties.url;
        }
        // Add a function that defers querying the file size until it is asked the first time.
        Object.defineProperties(node, {
          usedBytes: {
            get: function() { return this.contents.length; }
          }
        });
        // override each stream op with one that tries to force load the lazy file first
        var stream_ops = {};
        var keys = Object.keys(node.stream_ops);
        keys.forEach((key) => {
          var fn = node.stream_ops[key];
          stream_ops[key] = (...args) => {
            FS.forceLoadFile(node);
            return fn(...args);
          };
        });
        function writeChunks(stream, buffer, offset, length, position) {
          var contents = stream.node.contents;
          if (position >= contents.length)
            return 0;
          var size = Math.min(contents.length - position, length);
          assert(size >= 0);
          if (contents.slice) { // normal array
            for (var i = 0; i < size; i++) {
              buffer[offset + i] = contents[position + i];
            }
          } else {
            for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR
              buffer[offset + i] = contents.get(position + i);
            }
          }
          return size;
        }
        // use a custom read function
        stream_ops.read = (stream, buffer, offset, length, position) => {
          FS.forceLoadFile(node);
          return writeChunks(stream, buffer, offset, length, position)
        };
        // use a custom mmap function
        stream_ops.mmap = (stream, length, position, prot, flags) => {
          FS.forceLoadFile(node);
          var ptr = mmapAlloc(length);
          if (!ptr) {
            throw new FS.ErrnoError(48);
          }
          writeChunks(stream, HEAP8, ptr, length, position);
          return { ptr, allocated: true };
        };
        node.stream_ops = stream_ops;
        return node;
      },
  absolutePath() {
        abort('FS.absolutePath has been removed; use PATH_FS.resolve instead');
      },
  createFolder() {
        abort('FS.createFolder has been removed; use FS.mkdir instead');
      },
  createLink() {
        abort('FS.createLink has been removed; use FS.symlink instead');
      },
  joinPath() {
        abort('FS.joinPath has been removed; use PATH.join instead');
      },
  mmapAlloc() {
        abort('FS.mmapAlloc has been replaced by the top level function mmapAlloc');
      },
  standardizePath() {
        abort('FS.standardizePath has been removed; use PATH.normalize instead');
      },
  };
  
  var SYSCALLS = {
  DEFAULT_POLLMASK:5,
  calculateAt(dirfd, path, allowEmpty) {
        if (PATH.isAbs(path)) {
          return path;
        }
        // relative path
        var dir;
        if (dirfd === -100) {
          dir = FS.cwd();
        } else {
          var dirstream = SYSCALLS.getStreamFromFD(dirfd);
          dir = dirstream.path;
        }
        if (path.length == 0) {
          if (!allowEmpty) {
            throw new FS.ErrnoError(44);;
          }
          return dir;
        }
        return dir + '/' + path;
      },
  writeStat(buf, stat) {
        HEAP32[((buf)>>2)] = stat.dev;
        HEAP32[(((buf)+(4))>>2)] = stat.mode;
        HEAPU32[(((buf)+(8))>>2)] = stat.nlink;
        HEAP32[(((buf)+(12))>>2)] = stat.uid;
        HEAP32[(((buf)+(16))>>2)] = stat.gid;
        HEAP32[(((buf)+(20))>>2)] = stat.rdev;
        HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size);
        HEAP32[(((buf)+(32))>>2)] = 4096;
        HEAP32[(((buf)+(36))>>2)] = stat.blocks;
        var atime = stat.atime.getTime();
        var mtime = stat.mtime.getTime();
        var ctime = stat.ctime.getTime();
        HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000));
        HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000;
        HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000));
        HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000;
        HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000));
        HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000;
        HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino);
        return 0;
      },
  writeStatFs(buf, stats) {
        HEAP32[(((buf)+(4))>>2)] = stats.bsize;
        HEAP32[(((buf)+(40))>>2)] = stats.bsize;
        HEAP32[(((buf)+(8))>>2)] = stats.blocks;
        HEAP32[(((buf)+(12))>>2)] = stats.bfree;
        HEAP32[(((buf)+(16))>>2)] = stats.bavail;
        HEAP32[(((buf)+(20))>>2)] = stats.files;
        HEAP32[(((buf)+(24))>>2)] = stats.ffree;
        HEAP32[(((buf)+(28))>>2)] = stats.fsid;
        HEAP32[(((buf)+(44))>>2)] = stats.flags;  // ST_NOSUID
        HEAP32[(((buf)+(36))>>2)] = stats.namelen;
      },
  doMsync(addr, stream, len, flags, offset) {
        if (!FS.isFile(stream.node.mode)) {
          throw new FS.ErrnoError(43);
        }
        if (flags & 2) {
          // MAP_PRIVATE calls need not to be synced back to underlying fs
          return 0;
        }
        var buffer = HEAPU8.slice(addr, addr + len);
        FS.msync(stream, buffer, offset, len, flags);
      },
  getStreamFromFD(fd) {
        var stream = FS.getStreamChecked(fd);
        return stream;
      },
  varargs:undefined,
  getStr(ptr) {
        var ret = UTF8ToString(ptr);
        return ret;
      },
  };
  
  
  function ___syscall_fcntl64(fd, cmd, varargs) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(3, 0, 1, fd, cmd, varargs);
  
  SYSCALLS.varargs = varargs;
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      switch (cmd) {
        case 0: {
          var arg = syscallGetVarargI();
          if (arg < 0) {
            return -28;
          }
          while (FS.streams[arg]) {
            arg++;
          }
          var newStream;
          newStream = FS.dupStream(stream, arg);
          return newStream.fd;
        }
        case 1:
        case 2:
          return 0;  // FD_CLOEXEC makes no sense for a single process.
        case 3:
          return stream.flags;
        case 4: {
          var arg = syscallGetVarargI();
          stream.flags |= arg;
          return 0;
        }
        case 12: {
          var arg = syscallGetVarargP();
          var offset = 0;
          // We're always unlocked.
          HEAP16[(((arg)+(offset))>>1)] = 2;
          return 0;
        }
        case 13:
        case 14:
          // Pretend that the locking is successful. These are process-level locks,
          // and Emscripten programs are a single process. If we supported linking a
          // filesystem between programs, we'd need to do more here.
          // See https://github.com/emscripten-core/emscripten/issues/23697
          return 0;
      }
      return -28;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  function ___syscall_fstat64(fd, buf) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(4, 0, 1, fd, buf);
  
  try {
  
      return SYSCALLS.writeStat(buf, FS.fstat(fd));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
      assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
      return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
    };
  
  
  
  function ___syscall_getdents64(fd, dirp, count) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(5, 0, 1, fd, dirp, count);
  
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd)
      stream.getdents ||= FS.readdir(stream.path);
  
      var struct_size = 280;
      var pos = 0;
      var off = FS.llseek(stream, 0, 1);
  
      var startIdx = Math.floor(off / struct_size);
      var endIdx = Math.min(stream.getdents.length, startIdx + Math.floor(count/struct_size))
      for (var idx = startIdx; idx < endIdx; idx++) {
        var id;
        var type;
        var name = stream.getdents[idx];
        if (name === '.') {
          id = stream.node.id;
          type = 4; // DT_DIR
        }
        else if (name === '..') {
          var lookup = FS.lookupPath(stream.path, { parent: true });
          id = lookup.node.id;
          type = 4; // DT_DIR
        }
        else {
          var child;
          try {
            child = FS.lookupNode(stream.node, name);
          } catch (e) {
            // If the entry is not a directory, file, or symlink, nodefs
            // lookupNode will raise EINVAL. Skip these and continue.
            if (e?.errno === 28) {
              continue;
            }
            throw e;
          }
          id = child.id;
          type = FS.isChrdev(child.mode) ? 2 :  // DT_CHR, character device.
                 FS.isDir(child.mode) ? 4 :     // DT_DIR, directory.
                 FS.isLink(child.mode) ? 10 :   // DT_LNK, symbolic link.
                 8;                             // DT_REG, regular file.
        }
        assert(id);
        HEAP64[((dirp + pos)>>3)] = BigInt(id);
        HEAP64[(((dirp + pos)+(8))>>3)] = BigInt((idx + 1) * struct_size);
        HEAP16[(((dirp + pos)+(16))>>1)] = 280;
        HEAP8[(dirp + pos)+(18)] = type;
        stringToUTF8(name, dirp + pos + 19, 256);
        pos += struct_size;
      }
      FS.llseek(stream, idx * struct_size, 0);
      return pos;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  
  function ___syscall_ioctl(fd, op, varargs) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(6, 0, 1, fd, op, varargs);
  
  SYSCALLS.varargs = varargs;
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      switch (op) {
        case 21509: {
          if (!stream.tty) return -59;
          return 0;
        }
        case 21505: {
          if (!stream.tty) return -59;
          if (stream.tty.ops.ioctl_tcgets) {
            var termios = stream.tty.ops.ioctl_tcgets(stream);
            var argp = syscallGetVarargP();
            HEAP32[((argp)>>2)] = termios.c_iflag || 0;
            HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0;
            HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0;
            HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0;
            for (var i = 0; i < 32; i++) {
              HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0;
            }
            return 0;
          }
          return 0;
        }
        case 21510:
        case 21511:
        case 21512: {
          if (!stream.tty) return -59;
          return 0; // no-op, not actually adjusting terminal settings
        }
        case 21506:
        case 21507:
        case 21508: {
          if (!stream.tty) return -59;
          if (stream.tty.ops.ioctl_tcsets) {
            var argp = syscallGetVarargP();
            var c_iflag = HEAP32[((argp)>>2)];
            var c_oflag = HEAP32[(((argp)+(4))>>2)];
            var c_cflag = HEAP32[(((argp)+(8))>>2)];
            var c_lflag = HEAP32[(((argp)+(12))>>2)];
            var c_cc = []
            for (var i = 0; i < 32; i++) {
              c_cc.push(HEAP8[(argp + i)+(17)]);
            }
            return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc });
          }
          return 0; // no-op, not actually adjusting terminal settings
        }
        case 21519: {
          if (!stream.tty) return -59;
          var argp = syscallGetVarargP();
          HEAP32[((argp)>>2)] = 0;
          return 0;
        }
        case 21520: {
          if (!stream.tty) return -59;
          return -28; // not supported
        }
        case 21531: {
          var argp = syscallGetVarargP();
          return FS.ioctl(stream, op, argp);
        }
        case 21523: {
          // TODO: in theory we should write to the winsize struct that gets
          // passed in, but for now musl doesn't read anything on it
          if (!stream.tty) return -59;
          if (stream.tty.ops.ioctl_tiocgwinsz) {
            var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
            var argp = syscallGetVarargP();
            HEAP16[((argp)>>1)] = winsize[0];
            HEAP16[(((argp)+(2))>>1)] = winsize[1];
          }
          return 0;
        }
        case 21524: {
          // TODO: technically, this ioctl call should change the window size.
          // but, since emscripten doesn't have any concept of a terminal window
          // yet, we'll just silently throw it away as we do TIOCGWINSZ
          if (!stream.tty) return -59;
          return 0;
        }
        case 21515: {
          if (!stream.tty) return -59;
          return 0;
        }
        default: return -28; // not supported
      }
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  function ___syscall_lstat64(path, buf) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(7, 0, 1, path, buf);
  
  try {
  
      path = SYSCALLS.getStr(path);
      return SYSCALLS.writeStat(buf, FS.lstat(path));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  function ___syscall_newfstatat(dirfd, path, buf, flags) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(8, 0, 1, dirfd, path, buf, flags);
  
  try {
  
      path = SYSCALLS.getStr(path);
      var nofollow = flags & 256;
      var allowEmpty = flags & 4096;
      flags = flags & (~6400);
      assert(!flags, `unknown flags in __syscall_newfstatat: ${flags}`);
      path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
      return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  
  function ___syscall_openat(dirfd, path, flags, varargs) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(9, 0, 1, dirfd, path, flags, varargs);
  
  SYSCALLS.varargs = varargs;
  try {
  
      path = SYSCALLS.getStr(path);
      path = SYSCALLS.calculateAt(dirfd, path);
      var mode = varargs ? syscallGetVarargI() : 0;
      return FS.open(path, flags, mode).fd;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  
  
  function ___syscall_readlinkat(dirfd, path, buf, bufsize) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(10, 0, 1, dirfd, path, buf, bufsize);
  
  try {
  
      path = SYSCALLS.getStr(path);
      path = SYSCALLS.calculateAt(dirfd, path);
      if (bufsize <= 0) return -28;
      var ret = FS.readlink(path);
  
      var len = Math.min(bufsize, lengthBytesUTF8(ret));
      var endChar = HEAP8[buf+len];
      stringToUTF8(ret, buf, bufsize+1);
      // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!)
      // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write.
      HEAP8[buf+len] = endChar;
      return len;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  
  
  function ___syscall_stat64(path, buf) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(11, 0, 1, path, buf);
  
  try {
  
      path = SYSCALLS.getStr(path);
      return SYSCALLS.writeStat(buf, FS.stat(path));
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return -e.errno;
  }
  
  }
  

  var __abort_js = () =>
      abort('native code called abort()');

  var embind_init_charCodes = () => {
      var codes = new Array(256);
      for (var i = 0; i < 256; ++i) {
          codes[i] = String.fromCharCode(i);
      }
      embind_charCodes = codes;
    };
  var embind_charCodes;
  var readLatin1String = (ptr) => {
      var ret = "";
      var c = ptr;
      while (HEAPU8[c]) {
          ret += embind_charCodes[HEAPU8[c++]];
      }
      return ret;
    };
  
  var awaitingDependencies = {
  };
  
  var registeredTypes = {
  };
  
  var typeDependencies = {
  };
  
  var BindingError =  class BindingError extends Error { constructor(message) { super(message); this.name = 'BindingError'; }};
  var throwBindingError = (message) => { throw new BindingError(message); };
  /** @param {Object=} options */
  function sharedRegisterType(rawType, registeredInstance, options = {}) {
      var name = registeredInstance.name;
      if (!rawType) {
        throwBindingError(`type "${name}" must have a positive integer typeid pointer`);
      }
      if (registeredTypes.hasOwnProperty(rawType)) {
        if (options.ignoreDuplicateRegistrations) {
          return;
        } else {
          throwBindingError(`Cannot register type '${name}' twice`);
        }
      }
  
      registeredTypes[rawType] = registeredInstance;
      delete typeDependencies[rawType];
  
      if (awaitingDependencies.hasOwnProperty(rawType)) {
        var callbacks = awaitingDependencies[rawType];
        delete awaitingDependencies[rawType];
        callbacks.forEach((cb) => cb());
      }
    }
  /** @param {Object=} options */
  function registerType(rawType, registeredInstance, options = {}) {
      if (registeredInstance.argPackAdvance === undefined) {
        throw new TypeError('registerType registeredInstance requires argPackAdvance');
      }
      return sharedRegisterType(rawType, registeredInstance, options);
    }
  
  var integerReadValueFromPointer = (name, width, signed) => {
      // integers are quite common, so generate very specialized functions
      switch (width) {
          case 1: return signed ?
              (pointer) => HEAP8[pointer] :
              (pointer) => HEAPU8[pointer];
          case 2: return signed ?
              (pointer) => HEAP16[((pointer)>>1)] :
              (pointer) => HEAPU16[((pointer)>>1)]
          case 4: return signed ?
              (pointer) => HEAP32[((pointer)>>2)] :
              (pointer) => HEAPU32[((pointer)>>2)]
          case 8: return signed ?
              (pointer) => HEAP64[((pointer)>>3)] :
              (pointer) => HEAPU64[((pointer)>>3)]
          default:
              throw new TypeError(`invalid integer width (${width}): ${name}`);
      }
    };
  
  var embindRepr = (v) => {
      if (v === null) {
          return 'null';
      }
      var t = typeof v;
      if (t === 'object' || t === 'array' || t === 'function') {
          return v.toString();
      } else {
          return '' + v;
      }
    };
  
  var assertIntegerRange = (typeName, value, minRange, maxRange) => {
      if (value < minRange || value > maxRange) {
        throw new TypeError(`Passing a number "${embindRepr(value)}" from JS side to C/C++ side to an argument of type "${typeName}", which is outside the valid range [${minRange}, ${maxRange}]!`);
      }
    };
  /** @suppress {globalThis} */
  var __embind_register_bigint = (primitiveType, name, size, minRange, maxRange) => {
      name = readLatin1String(name);
  
      const isUnsignedType = minRange === 0n;
  
      let fromWireType = (value) => value;
      if (isUnsignedType) {
        // uint64 get converted to int64 in ABI, fix them up like we do for 32-bit integers.
        const bitSize = size * 8;
        fromWireType = (value) => {
          return BigInt.asUintN(bitSize, value);
        }
        maxRange = fromWireType(maxRange);
      }
  
      registerType(primitiveType, {
        name,
        'fromWireType': fromWireType,
        'toWireType': (destructors, value) => {
          if (typeof value == "number") {
            value = BigInt(value);
          }
          else if (typeof value != "bigint") {
            throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${this.name}`);
          }
          assertIntegerRange(name, value, minRange, maxRange);
          return value;
        },
        argPackAdvance: GenericWireTypeSize,
        'readValueFromPointer': integerReadValueFromPointer(name, size, !isUnsignedType),
        destructorFunction: null, // This type does not need a destructor
      });
    };

  
  
  var GenericWireTypeSize = 8;
  /** @suppress {globalThis} */
  var __embind_register_bool = (rawType, name, trueValue, falseValue) => {
      name = readLatin1String(name);
      registerType(rawType, {
          name,
          'fromWireType': function(wt) {
              // ambiguous emscripten ABI: sometimes return values are
              // true or false, and sometimes integers (0 or 1)
              return !!wt;
          },
          'toWireType': function(destructors, o) {
              return o ? trueValue : falseValue;
          },
          argPackAdvance: GenericWireTypeSize,
          'readValueFromPointer': function(pointer) {
              return this['fromWireType'](HEAPU8[pointer]);
          },
          destructorFunction: null, // This type does not need a destructor
      });
    };

  
  var emval_freelist = [];
  
  var emval_handles = [0,1,,1,null,1,true,1,false,1];
  var __emval_decref = (handle) => {
      if (handle > 9 && 0 === --emval_handles[handle + 1]) {
        assert(emval_handles[handle] !== undefined, `Decref for unallocated handle.`);
        emval_handles[handle] = undefined;
        emval_freelist.push(handle);
      }
    };
  
  
  
  var Emval = {
  toValue:(handle) => {
        if (!handle) {
            throwBindingError(`Cannot use deleted val. handle = ${handle}`);
        }
        // handle 2 is supposed to be `undefined`.
        assert(handle === 2 || emval_handles[handle] !== undefined && handle % 2 === 0, `invalid handle: ${handle}`);
        return emval_handles[handle];
      },
  toHandle:(value) => {
        switch (value) {
          case undefined: return 2;
          case null: return 4;
          case true: return 6;
          case false: return 8;
          default:{
            const handle = emval_freelist.pop() || emval_handles.length;
            emval_handles[handle] = value;
            emval_handles[handle + 1] = 1;
            return handle;
          }
        }
      },
  };
  
  /** @suppress {globalThis} */
  function readPointer(pointer) {
      return this['fromWireType'](HEAPU32[((pointer)>>2)]);
    }
  
  var EmValType = {
      name: 'emscripten::val',
      'fromWireType': (handle) => {
        var rv = Emval.toValue(handle);
        __emval_decref(handle);
        return rv;
      },
      'toWireType': (destructors, value) => Emval.toHandle(value),
      argPackAdvance: GenericWireTypeSize,
      'readValueFromPointer': readPointer,
      destructorFunction: null, // This type does not need a destructor
  
      // TODO: do we need a deleteObject here?  write a test where
      // emval is passed into JS via an interface
    };
  var __embind_register_emval = (rawType) => registerType(rawType, EmValType);

  var floatReadValueFromPointer = (name, width) => {
      switch (width) {
          case 4: return function(pointer) {
              return this['fromWireType'](HEAPF32[((pointer)>>2)]);
          };
          case 8: return function(pointer) {
              return this['fromWireType'](HEAPF64[((pointer)>>3)]);
          };
          default:
              throw new TypeError(`invalid float width (${width}): ${name}`);
      }
    };
  
  
  
  var __embind_register_float = (rawType, name, size) => {
      name = readLatin1String(name);
      registerType(rawType, {
        name,
        'fromWireType': (value) => value,
        'toWireType': (destructors, value) => {
          if (typeof value != "number" && typeof value != "boolean") {
            throw new TypeError(`Cannot convert ${embindRepr(value)} to ${this.name}`);
          }
          // The VM will perform JS to Wasm value conversion, according to the spec:
          // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
          return value;
        },
        argPackAdvance: GenericWireTypeSize,
        'readValueFromPointer': floatReadValueFromPointer(name, size),
        destructorFunction: null, // This type does not need a destructor
      });
    };

  var createNamedFunction = (name, func) => Object.defineProperty(func, 'name', { value: name });
  
  var runDestructors = (destructors) => {
      while (destructors.length) {
        var ptr = destructors.pop();
        var del = destructors.pop();
        del(ptr);
      }
    };
  
  
  function usesDestructorStack(argTypes) {
      // Skip return value at index 0 - it's not deleted here.
      for (var i = 1; i < argTypes.length; ++i) {
        // The type does not define a destructor function - must use dynamic stack
        if (argTypes[i] !== null && argTypes[i].destructorFunction === undefined) {
          return true;
        }
      }
      return false;
    }
  
  
  function checkArgCount(numArgs, minArgs, maxArgs, humanName, throwBindingError) {
      if (numArgs < minArgs || numArgs > maxArgs) {
        var argCountMessage = minArgs == maxArgs ? minArgs : `${minArgs} to ${maxArgs}`;
        throwBindingError(`function ${humanName} called with ${numArgs} arguments, expected ${argCountMessage}`);
      }
    }
  function createJsInvoker(argTypes, isClassMethodFunc, returns, isAsync) {
      var needsDestructorStack = usesDestructorStack(argTypes);
      var argCount = argTypes.length - 2;
      var argsList = [];
      var argsListWired = ['fn'];
      if (isClassMethodFunc) {
        argsListWired.push('thisWired');
      }
      for (var i = 0; i < argCount; ++i) {
        argsList.push(`arg${i}`)
        argsListWired.push(`arg${i}Wired`)
      }
      argsList = argsList.join(',')
      argsListWired = argsListWired.join(',')
  
      var invokerFnBody = `return function (${argsList}) {\n`;
  
      invokerFnBody += "checkArgCount(arguments.length, minArgs, maxArgs, humanName, throwBindingError);\n";
  
      if (needsDestructorStack) {
        invokerFnBody += "var destructors = [];\n";
      }
  
      var dtorStack = needsDestructorStack ? "destructors" : "null";
      var args1 = ["humanName", "throwBindingError", "invoker", "fn", "runDestructors", "retType", "classParam"];
  
      if (isClassMethodFunc) {
        invokerFnBody += `var thisWired = classParam['toWireType'](${dtorStack}, this);\n`;
      }
  
      for (var i = 0; i < argCount; ++i) {
        invokerFnBody += `var arg${i}Wired = argType${i}['toWireType'](${dtorStack}, arg${i});\n`;
        args1.push(`argType${i}`);
      }
  
      invokerFnBody += (returns || isAsync ? "var rv = ":"") + `invoker(${argsListWired});\n`;
  
      var returnVal = returns ? "rv" : "";
  
      if (needsDestructorStack) {
        invokerFnBody += "runDestructors(destructors);\n";
      } else {
        for (var i = isClassMethodFunc?1:2; i < argTypes.length; ++i) { // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method.
          var paramName = (i === 1 ? "thisWired" : ("arg"+(i - 2)+"Wired"));
          if (argTypes[i].destructorFunction !== null) {
            invokerFnBody += `${paramName}_dtor(${paramName});\n`;
            args1.push(`${paramName}_dtor`);
          }
        }
      }
  
      if (returns) {
        invokerFnBody += "var ret = retType['fromWireType'](rv);\n" +
                         "return ret;\n";
      } else {
      }
  
      invokerFnBody += "}\n";
  
      args1.push('checkArgCount', 'minArgs', 'maxArgs');
      invokerFnBody = `if (arguments.length !== ${args1.length}){ throw new Error(humanName + "Expected ${args1.length} closure arguments " + arguments.length + " given."); }\n${invokerFnBody}`;
      return [args1, invokerFnBody];
    }
  
  function getRequiredArgCount(argTypes) {
      var requiredArgCount = argTypes.length - 2;
      for (var i = argTypes.length - 1; i >= 2; --i) {
        if (!argTypes[i].optional) {
          break;
        }
        requiredArgCount--;
      }
      return requiredArgCount;
    }
  
  function craftInvokerFunction(humanName, argTypes, classType, cppInvokerFunc, cppTargetFunc, /** boolean= */ isAsync) {
      // humanName: a human-readable string name for the function to be generated.
      // argTypes: An array that contains the embind type objects for all types in the function signature.
      //    argTypes[0] is the type object for the function return value.
      //    argTypes[1] is the type object for function this object/class type, or null if not crafting an invoker for a class method.
      //    argTypes[2...] are the actual function parameters.
      // classType: The embind type object for the class to be bound, or null if this is not a method of a class.
      // cppInvokerFunc: JS Function object to the C++-side function that interops into C++ code.
      // cppTargetFunc: Function pointer (an integer to FUNCTION_TABLE) to the target C++ function the cppInvokerFunc will end up calling.
      // isAsync: Optional. If true, returns an async function. Async bindings are only supported with JSPI.
      var argCount = argTypes.length;
  
      if (argCount < 2) {
        throwBindingError("argTypes array size mismatch! Must at least get return value and 'this' types!");
      }
  
      assert(!isAsync, 'Async bindings are only supported with JSPI.');
      var isClassMethodFunc = (argTypes[1] !== null && classType !== null);
  
      // Free functions with signature "void function()" do not need an invoker that marshalls between wire types.
      // TODO: This omits argument count check - enable only at -O3 or similar.
      //    if (ENABLE_UNSAFE_OPTS && argCount == 2 && argTypes[0].name == "void" && !isClassMethodFunc) {
      //       return FUNCTION_TABLE[fn];
      //    }
  
      // Determine if we need to use a dynamic stack to store the destructors for the function parameters.
      // TODO: Remove this completely once all function invokers are being dynamically generated.
      var needsDestructorStack = usesDestructorStack(argTypes);
  
      var returns = (argTypes[0].name !== 'void');
  
      var expectedArgCount = argCount - 2;
      var minArgs = getRequiredArgCount(argTypes);
      // Builld the arguments that will be passed into the closure around the invoker
      // function.
      var closureArgs = [humanName, throwBindingError, cppInvokerFunc, cppTargetFunc, runDestructors, argTypes[0], argTypes[1]];
      for (var i = 0; i < argCount - 2; ++i) {
        closureArgs.push(argTypes[i+2]);
      }
      if (!needsDestructorStack) {
        // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method.
        for (var i = isClassMethodFunc?1:2; i < argTypes.length; ++i) {
          if (argTypes[i].destructorFunction !== null) {
            closureArgs.push(argTypes[i].destructorFunction);
          }
        }
      }
      closureArgs.push(checkArgCount, minArgs, expectedArgCount);
  
      let [args, invokerFnBody] = createJsInvoker(argTypes, isClassMethodFunc, returns, isAsync);
      var invokerFn = new Function(...args, invokerFnBody)(...closureArgs);
      return createNamedFunction(humanName, invokerFn);
    }
  
  var ensureOverloadTable = (proto, methodName, humanName) => {
      if (undefined === proto[methodName].overloadTable) {
        var prevFunc = proto[methodName];
        // Inject an overload resolver function that routes to the appropriate overload based on the number of arguments.
        proto[methodName] = function(...args) {
          // TODO This check can be removed in -O3 level "unsafe" optimizations.
          if (!proto[methodName].overloadTable.hasOwnProperty(args.length)) {
            throwBindingError(`Function '${humanName}' called with an invalid number of arguments (${args.length}) - expects one of (${proto[methodName].overloadTable})!`);
          }
          return proto[methodName].overloadTable[args.length].apply(this, args);
        };
        // Move the previous function into the overload table.
        proto[methodName].overloadTable = [];
        proto[methodName].overloadTable[prevFunc.argCount] = prevFunc;
      }
    };
  
  /** @param {number=} numArguments */
  var exposePublicSymbol = (name, value, numArguments) => {
      if (Module.hasOwnProperty(name)) {
        if (undefined === numArguments || (undefined !== Module[name].overloadTable && undefined !== Module[name].overloadTable[numArguments])) {
          throwBindingError(`Cannot register public name '${name}' twice`);
        }
  
        // We are exposing a function with the same name as an existing function. Create an overload table and a function selector
        // that routes between the two.
        ensureOverloadTable(Module, name, name);
        if (Module[name].overloadTable.hasOwnProperty(numArguments)) {
          throwBindingError(`Cannot register multiple overloads of a function with the same number of arguments (${numArguments})!`);
        }
        // Add the new function into the overload table.
        Module[name].overloadTable[numArguments] = value;
      } else {
        Module[name] = value;
        Module[name].argCount = numArguments;
      }
    };
  
  var heap32VectorToArray = (count, firstElement) => {
      var array = [];
      for (var i = 0; i < count; i++) {
        // TODO(https://github.com/emscripten-core/emscripten/issues/17310):
        // Find a way to hoist the `>> 2` or `>> 3` out of this loop.
        array.push(HEAPU32[(((firstElement)+(i * 4))>>2)]);
      }
      return array;
    };
  
  
  var InternalError =  class InternalError extends Error { constructor(message) { super(message); this.name = 'InternalError'; }};
  var throwInternalError = (message) => { throw new InternalError(message); };
  /** @param {number=} numArguments */
  var replacePublicSymbol = (name, value, numArguments) => {
      if (!Module.hasOwnProperty(name)) {
        throwInternalError('Replacing nonexistent public symbol');
      }
      // If there's an overload table for this symbol, replace the symbol in the overload table instead.
      if (undefined !== Module[name].overloadTable && undefined !== numArguments) {
        Module[name].overloadTable[numArguments] = value;
      } else {
        Module[name] = value;
        Module[name].argCount = numArguments;
      }
    };
  
  
  
  var embind__requireFunction = (signature, rawFunction, isAsync = false) => {
      assert(!isAsync, 'Async bindings are only supported with JSPI.');
  
      signature = readLatin1String(signature);
  
      function makeDynCaller() {
        var rtn = getWasmTableEntry(rawFunction);
        return rtn;
      }
  
      var fp = makeDynCaller();
      if (typeof fp != 'function') {
          throwBindingError(`unknown function pointer with signature ${signature}: ${rawFunction}`);
      }
      return fp;
    };
  
  
  
  class UnboundTypeError extends Error {}
  
  
  
  var getTypeName = (type) => {
      var ptr = ___getTypeName(type);
      var rv = readLatin1String(ptr);
      _free(ptr);
      return rv;
    };
  var throwUnboundTypeError = (message, types) => {
      var unboundTypes = [];
      var seen = {};
      function visit(type) {
        if (seen[type]) {
          return;
        }
        if (registeredTypes[type]) {
          return;
        }
        if (typeDependencies[type]) {
          typeDependencies[type].forEach(visit);
          return;
        }
        unboundTypes.push(type);
        seen[type] = true;
      }
      types.forEach(visit);
  
      throw new UnboundTypeError(`${message}: ` + unboundTypes.map(getTypeName).join([', ']));
    };
  
  
  
  
  var whenDependentTypesAreResolved = (myTypes, dependentTypes, getTypeConverters) => {
      myTypes.forEach((type) => typeDependencies[type] = dependentTypes);
  
      function onComplete(typeConverters) {
        var myTypeConverters = getTypeConverters(typeConverters);
        if (myTypeConverters.length !== myTypes.length) {
          throwInternalError('Mismatched type converter count');
        }
        for (var i = 0; i < myTypes.length; ++i) {
          registerType(myTypes[i], myTypeConverters[i]);
        }
      }
  
      var typeConverters = new Array(dependentTypes.length);
      var unregisteredTypes = [];
      var registered = 0;
      dependentTypes.forEach((dt, i) => {
        if (registeredTypes.hasOwnProperty(dt)) {
          typeConverters[i] = registeredTypes[dt];
        } else {
          unregisteredTypes.push(dt);
          if (!awaitingDependencies.hasOwnProperty(dt)) {
            awaitingDependencies[dt] = [];
          }
          awaitingDependencies[dt].push(() => {
            typeConverters[i] = registeredTypes[dt];
            ++registered;
            if (registered === unregisteredTypes.length) {
              onComplete(typeConverters);
            }
          });
        }
      });
      if (0 === unregisteredTypes.length) {
        onComplete(typeConverters);
      }
    };
  
  var getFunctionName = (signature) => {
      signature = signature.trim();
      const argsIndex = signature.indexOf("(");
      if (argsIndex === -1) return signature;
      assert(signature.endsWith(")"), "Parentheses for argument names should match.");
      return signature.slice(0, argsIndex);
    };
  var __embind_register_function = (name, argCount, rawArgTypesAddr, signature, rawInvoker, fn, isAsync, isNonnullReturn) => {
      var argTypes = heap32VectorToArray(argCount, rawArgTypesAddr);
      name = readLatin1String(name);
      name = getFunctionName(name);
  
      rawInvoker = embind__requireFunction(signature, rawInvoker, isAsync);
  
      exposePublicSymbol(name, function() {
        throwUnboundTypeError(`Cannot call ${name} due to unbound types`, argTypes);
      }, argCount - 1);
  
      whenDependentTypesAreResolved([], argTypes, (argTypes) => {
        var invokerArgsArray = [argTypes[0] /* return value */, null /* no class 'this'*/].concat(argTypes.slice(1) /* actual params */);
        replacePublicSymbol(name, craftInvokerFunction(name, invokerArgsArray, null /* no class 'this'*/, rawInvoker, fn, isAsync), argCount - 1);
        return [];
      });
    };

  
  
  
  
  /** @suppress {globalThis} */
  var __embind_register_integer = (primitiveType, name, size, minRange, maxRange) => {
      name = readLatin1String(name);
  
      const isUnsignedType = minRange === 0;
  
      let fromWireType = (value) => value;
      if (isUnsignedType) {
        var bitshift = 32 - 8*size;
        fromWireType = (value) => (value << bitshift) >>> bitshift;
        maxRange = fromWireType(maxRange);
      }
  
      registerType(primitiveType, {
        name,
        'fromWireType': fromWireType,
        'toWireType': (destructors, value) => {
          if (typeof value != "number" && typeof value != "boolean") {
            throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${name}`);
          }
          assertIntegerRange(name, value, minRange, maxRange);
          // The VM will perform JS to Wasm value conversion, according to the spec:
          // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
          return value;
        },
        argPackAdvance: GenericWireTypeSize,
        'readValueFromPointer': integerReadValueFromPointer(name, size, minRange !== 0),
        destructorFunction: null, // This type does not need a destructor
      });
    };

  
  var __embind_register_memory_view = (rawType, dataTypeIndex, name) => {
      var typeMapping = [
        Int8Array,
        Uint8Array,
        Int16Array,
        Uint16Array,
        Int32Array,
        Uint32Array,
        Float32Array,
        Float64Array,
        BigInt64Array,
        BigUint64Array,
      ];
  
      var TA = typeMapping[dataTypeIndex];
  
      function decodeMemoryView(handle) {
        var size = HEAPU32[((handle)>>2)];
        var data = HEAPU32[(((handle)+(4))>>2)];
        return new TA(HEAP8.buffer, data, size);
      }
  
      name = readLatin1String(name);
      registerType(rawType, {
        name,
        'fromWireType': decodeMemoryView,
        argPackAdvance: GenericWireTypeSize,
        'readValueFromPointer': decodeMemoryView,
      }, {
        ignoreDuplicateRegistrations: true,
      });
    };

  
  
  
  
  
  
  
  
  var __embind_register_std_string = (rawType, name) => {
      name = readLatin1String(name);
      var stdStringIsUTF8
      = true;
  
      registerType(rawType, {
        name,
        // For some method names we use string keys here since they are part of
        // the public/external API and/or used by the runtime-generated code.
        'fromWireType'(value) {
          var length = HEAPU32[((value)>>2)];
          var payload = value + 4;
  
          var str;
          if (stdStringIsUTF8) {
            var decodeStartPtr = payload;
            // Looping here to support possible embedded '0' bytes
            for (var i = 0; i <= length; ++i) {
              var currentBytePtr = payload + i;
              if (i == length || HEAPU8[currentBytePtr] == 0) {
                var maxRead = currentBytePtr - decodeStartPtr;
                var stringSegment = UTF8ToString(decodeStartPtr, maxRead);
                if (str === undefined) {
                  str = stringSegment;
                } else {
                  str += String.fromCharCode(0);
                  str += stringSegment;
                }
                decodeStartPtr = currentBytePtr + 1;
              }
            }
          } else {
            var a = new Array(length);
            for (var i = 0; i < length; ++i) {
              a[i] = String.fromCharCode(HEAPU8[payload + i]);
            }
            str = a.join('');
          }
  
          _free(value);
  
          return str;
        },
        'toWireType'(destructors, value) {
          if (value instanceof ArrayBuffer) {
            value = new Uint8Array(value);
          }
  
          var length;
          var valueIsOfTypeString = (typeof value == 'string');
  
          // We accept `string` or array views with single byte elements
          if (!(valueIsOfTypeString || (ArrayBuffer.isView(value) && value.BYTES_PER_ELEMENT == 1))) {
            throwBindingError('Cannot pass non-string to std::string');
          }
          if (stdStringIsUTF8 && valueIsOfTypeString) {
            length = lengthBytesUTF8(value);
          } else {
            length = value.length;
          }
  
          // assumes POINTER_SIZE alignment
          var base = _malloc(4 + length + 1);
          var ptr = base + 4;
          HEAPU32[((base)>>2)] = length;
          if (valueIsOfTypeString) {
            if (stdStringIsUTF8) {
              stringToUTF8(value, ptr, length + 1);
            } else {
              for (var i = 0; i < length; ++i) {
                var charCode = value.charCodeAt(i);
                if (charCode > 255) {
                  _free(base);
                  throwBindingError('String has UTF-16 code units that do not fit in 8 bits');
                }
                HEAPU8[ptr + i] = charCode;
              }
            }
          } else {
            HEAPU8.set(value, ptr);
          }
  
          if (destructors !== null) {
            destructors.push(_free, base);
          }
          return base;
        },
        argPackAdvance: GenericWireTypeSize,
        'readValueFromPointer': readPointer,
        destructorFunction(ptr) {
          _free(ptr);
        },
      });
    };

  
  
  
  var UTF16Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf-16le') : undefined;;
  var UTF16ToString = (ptr, maxBytesToRead) => {
      assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
      var endPtr = ptr;
      // TextDecoder needs to know the byte length in advance, it doesn't stop on
      // null terminator by itself.
      // Also, use the length info to avoid running tiny strings through
      // TextDecoder, since .subarray() allocates garbage.
      var idx = endPtr >> 1;
      var maxIdx = idx + maxBytesToRead / 2;
      // If maxBytesToRead is not passed explicitly, it will be undefined, and this
      // will always evaluate to true. This saves on code size.
      while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx;
      endPtr = idx << 1;
  
      if (endPtr - ptr > 32 && UTF16Decoder)
        return UTF16Decoder.decode(HEAPU8.slice(ptr, endPtr));
  
      // Fallback: decode without UTF16Decoder
      var str = '';
  
      // If maxBytesToRead is not passed explicitly, it will be undefined, and the
      // for-loop's condition will always evaluate to true. The loop is then
      // terminated on the first null char.
      for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
        var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
        if (codeUnit == 0) break;
        // fromCharCode constructs a character from a UTF-16 code unit, so we can
        // pass the UTF16 string right through.
        str += String.fromCharCode(codeUnit);
      }
  
      return str;
    };
  
  var stringToUTF16 = (str, outPtr, maxBytesToWrite) => {
      assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
      assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
      // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
      maxBytesToWrite ??= 0x7FFFFFFF;
      if (maxBytesToWrite < 2) return 0;
      maxBytesToWrite -= 2; // Null terminator.
      var startPtr = outPtr;
      var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
      for (var i = 0; i < numCharsToWrite; ++i) {
        // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
        var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
        HEAP16[((outPtr)>>1)] = codeUnit;
        outPtr += 2;
      }
      // Null-terminate the pointer to the HEAP.
      HEAP16[((outPtr)>>1)] = 0;
      return outPtr - startPtr;
    };
  
  var lengthBytesUTF16 = (str) => str.length*2;
  
  var UTF32ToString = (ptr, maxBytesToRead) => {
      assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
      var i = 0;
  
      var str = '';
      // If maxBytesToRead is not passed explicitly, it will be undefined, and this
      // will always evaluate to true. This saves on code size.
      while (!(i >= maxBytesToRead / 4)) {
        var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
        if (utf32 == 0) break;
        ++i;
        // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        if (utf32 >= 0x10000) {
          var ch = utf32 - 0x10000;
          str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
        } else {
          str += String.fromCharCode(utf32);
        }
      }
      return str;
    };
  
  var stringToUTF32 = (str, outPtr, maxBytesToWrite) => {
      assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
      assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
      // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
      maxBytesToWrite ??= 0x7FFFFFFF;
      if (maxBytesToWrite < 4) return 0;
      var startPtr = outPtr;
      var endPtr = startPtr + maxBytesToWrite - 4;
      for (var i = 0; i < str.length; ++i) {
        // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
        if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
          var trailSurrogate = str.charCodeAt(++i);
          codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
        }
        HEAP32[((outPtr)>>2)] = codeUnit;
        outPtr += 4;
        if (outPtr + 4 > endPtr) break;
      }
      // Null-terminate the pointer to the HEAP.
      HEAP32[((outPtr)>>2)] = 0;
      return outPtr - startPtr;
    };
  
  var lengthBytesUTF32 = (str) => {
      var len = 0;
      for (var i = 0; i < str.length; ++i) {
        // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        var codeUnit = str.charCodeAt(i);
        if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
        len += 4;
      }
  
      return len;
    };
  var __embind_register_std_wstring = (rawType, charSize, name) => {
      name = readLatin1String(name);
      var decodeString, encodeString, readCharAt, lengthBytesUTF;
      if (charSize === 2) {
        decodeString = UTF16ToString;
        encodeString = stringToUTF16;
        lengthBytesUTF = lengthBytesUTF16;
        readCharAt = (pointer) => HEAPU16[((pointer)>>1)];
      } else if (charSize === 4) {
        decodeString = UTF32ToString;
        encodeString = stringToUTF32;
        lengthBytesUTF = lengthBytesUTF32;
        readCharAt = (pointer) => HEAPU32[((pointer)>>2)];
      }
      registerType(rawType, {
        name,
        'fromWireType': (value) => {
          // Code mostly taken from _embind_register_std_string fromWireType
          var length = HEAPU32[((value)>>2)];
          var str;
  
          var decodeStartPtr = value + 4;
          // Looping here to support possible embedded '0' bytes
          for (var i = 0; i <= length; ++i) {
            var currentBytePtr = value + 4 + i * charSize;
            if (i == length || readCharAt(currentBytePtr) == 0) {
              var maxReadBytes = currentBytePtr - decodeStartPtr;
              var stringSegment = decodeString(decodeStartPtr, maxReadBytes);
              if (str === undefined) {
                str = stringSegment;
              } else {
                str += String.fromCharCode(0);
                str += stringSegment;
              }
              decodeStartPtr = currentBytePtr + charSize;
            }
          }
  
          _free(value);
  
          return str;
        },
        'toWireType': (destructors, value) => {
          if (!(typeof value == 'string')) {
            throwBindingError(`Cannot pass non-string to C++ string type ${name}`);
          }
  
          // assumes POINTER_SIZE alignment
          var length = lengthBytesUTF(value);
          var ptr = _malloc(4 + length + charSize);
          HEAPU32[((ptr)>>2)] = length / charSize;
  
          encodeString(value, ptr + 4, length + charSize);
  
          if (destructors !== null) {
            destructors.push(_free, ptr);
          }
          return ptr;
        },
        argPackAdvance: GenericWireTypeSize,
        'readValueFromPointer': readPointer,
        destructorFunction(ptr) {
          _free(ptr);
        }
      });
    };

  
  var __embind_register_void = (rawType, name) => {
      name = readLatin1String(name);
      registerType(rawType, {
        isVoid: true, // void return values can be optimized out sometimes
        name,
        argPackAdvance: 0,
        'fromWireType': () => undefined,
        // TODO: assert if anything else is given?
        'toWireType': (destructors, o) => undefined,
      });
    };

  var __emscripten_init_main_thread_js = (tb) => {
      // Pass the thread address to the native code where they stored in wasm
      // globals which act as a form of TLS. Global constructors trying
      // to access this value will read the wrong value, but that is UB anyway.
      __emscripten_thread_init(
        tb,
        /*is_main=*/!ENVIRONMENT_IS_WORKER,
        /*is_runtime=*/1,
        /*can_block=*/!ENVIRONMENT_IS_WEB,
        /*default_stacksize=*/65536,
        /*start_profiling=*/false,
      );
      PThread.threadInitTLS();
    };

  
  
  
  
  var __emscripten_thread_mailbox_await = (pthread_ptr) => {
      if (typeof Atomics.waitAsync === 'function') {
        // Wait on the pthread's initial self-pointer field because it is easy and
        // safe to access from sending threads that need to notify the waiting
        // thread.
        // TODO: How to make this work with wasm64?
        var wait = Atomics.waitAsync(HEAP32, ((pthread_ptr)>>2), pthread_ptr);
        assert(wait.async);
        wait.value.then(checkMailbox);
        var waitingAsync = pthread_ptr + 128;
        Atomics.store(HEAP32, ((waitingAsync)>>2), 1);
      }
      // If `Atomics.waitAsync` is not implemented, then we will always fall back
      // to postMessage and there is no need to do anything here.
    };
  
  var checkMailbox = () => {
      // Only check the mailbox if we have a live pthread runtime. We implement
      // pthread_self to return 0 if there is no live runtime.
      var pthread_ptr = _pthread_self();
      if (pthread_ptr) {
        // If we are using Atomics.waitAsync as our notification mechanism, wait
        // for a notification before processing the mailbox to avoid missing any
        // work that could otherwise arrive after we've finished processing the
        // mailbox and before we're ready for the next notification.
        __emscripten_thread_mailbox_await(pthread_ptr);
        callUserCallback(__emscripten_check_mailbox);
      }
    };
  
  var __emscripten_notify_mailbox_postmessage = (targetThread, currThreadId) => {
      if (targetThread == currThreadId) {
        setTimeout(checkMailbox);
      } else if (ENVIRONMENT_IS_PTHREAD) {
        postMessage({targetThread, cmd: 'checkMailbox'});
      } else {
        var worker = PThread.pthreads[targetThread];
        if (!worker) {
          err(`Cannot send message to thread with ID ${targetThread}, unknown thread ID!`);
          return;
        }
        worker.postMessage({cmd: 'checkMailbox'});
      }
    };

  
  var proxiedJSCallArgs = [];
  
  var __emscripten_receive_on_main_thread_js = (funcIndex, emAsmAddr, callingThread, numCallArgs, args) => {
      // Sometimes we need to backproxy events to the calling thread (e.g.
      // HTML5 DOM events handlers such as
      // emscripten_set_mousemove_callback()), so keep track in a globally
      // accessible variable about the thread that initiated the proxying.
      numCallArgs /= 2;
      proxiedJSCallArgs.length = numCallArgs;
      var b = ((args)>>3);
      for (var i = 0; i < numCallArgs; i++) {
        if (HEAP64[b + 2*i]) {
          // It's a BigInt.
          proxiedJSCallArgs[i] = HEAP64[b + 2*i + 1];
        } else {
          // It's a Number.
          proxiedJSCallArgs[i] = HEAPF64[b + 2*i + 1];
        }
      }
      // Proxied JS library funcs use funcIndex and EM_ASM functions use emAsmAddr
      var func = emAsmAddr ? ASM_CONSTS[emAsmAddr] : proxiedFunctionTable[funcIndex];
      assert(!(funcIndex && emAsmAddr));
      assert(func.length == numCallArgs, 'Call args mismatch in _emscripten_receive_on_main_thread_js');
      PThread.currentProxiedOperationCallerThread = callingThread;
      var rtn = func(...proxiedJSCallArgs);
      PThread.currentProxiedOperationCallerThread = 0;
      // Proxied functions can return any type except bigint.  All other types
      // cooerce to f64/double (the return type of this function in C) but not
      // bigint.
      assert(typeof rtn != "bigint");
      return rtn;
    };

  var __emscripten_runtime_keepalive_clear = () => {
      noExitRuntime = false;
      runtimeKeepaliveCounter = 0;
    };

  var __emscripten_thread_cleanup = (thread) => {
      // Called when a thread needs to be cleaned up so it can be reused.
      // A thread is considered reusable when it either returns from its
      // entry point, calls pthread_exit, or acts upon a cancellation.
      // Detached threads are responsible for calling this themselves,
      // otherwise pthread_join is responsible for calling this.
      if (!ENVIRONMENT_IS_PTHREAD) cleanupThread(thread);
      else postMessage({ cmd: 'cleanupThread', thread });
    };


  var __emscripten_thread_set_strongref = (thread) => {
      // Called when a thread needs to be strongly referenced.
      // Currently only used for:
      // - keeping the "main" thread alive in PROXY_TO_PTHREAD mode;
      // - crashed threads that needs to propagate the uncaught exception
      //   back to the main thread.
    };

  
  var __tzset_js = (timezone, daylight, std_name, dst_name) => {
      // TODO: Use (malleable) environment variables instead of system settings.
      var currentYear = new Date().getFullYear();
      var winter = new Date(currentYear, 0, 1);
      var summer = new Date(currentYear, 6, 1);
      var winterOffset = winter.getTimezoneOffset();
      var summerOffset = summer.getTimezoneOffset();
  
      // Local standard timezone offset. Local standard time is not adjusted for
      // daylight savings.  This code uses the fact that getTimezoneOffset returns
      // a greater value during Standard Time versus Daylight Saving Time (DST).
      // Thus it determines the expected output during Standard Time, and it
      // compares whether the output of the given date the same (Standard) or less
      // (DST).
      var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
  
      // timezone is specified as seconds west of UTC ("The external variable
      // `timezone` shall be set to the difference, in seconds, between
      // Coordinated Universal Time (UTC) and local standard time."), the same
      // as returned by stdTimezoneOffset.
      // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
      HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60;
  
      HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset);
  
      var extractZone = (timezoneOffset) => {
        // Why inverse sign?
        // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
        var sign = timezoneOffset >= 0 ? "-" : "+";
  
        var absOffset = Math.abs(timezoneOffset)
        var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
        var minutes = String(absOffset % 60).padStart(2, "0");
  
        return `UTC${sign}${hours}${minutes}`;
      }
  
      var winterName = extractZone(winterOffset);
      var summerName = extractZone(summerOffset);
      assert(winterName);
      assert(summerName);
      assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`);
      assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`);
      if (summerOffset < winterOffset) {
        // Northern hemisphere
        stringToUTF8(winterName, std_name, 17);
        stringToUTF8(summerName, dst_name, 17);
      } else {
        stringToUTF8(winterName, dst_name, 17);
        stringToUTF8(summerName, std_name, 17);
      }
    };

  var _emscripten_get_now = () => performance.timeOrigin + performance.now();
  
  var _emscripten_date_now = () => Date.now();
  
  var nowIsMonotonic = 1;
  
  var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3;
  
  var INT53_MAX = 9007199254740992;
  
  var INT53_MIN = -9007199254740992;
  var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
  function _clock_time_get(clk_id, ignored_precision, ptime) {
    ignored_precision = bigintToI53Checked(ignored_precision);
  
  
      if (!checkWasiClock(clk_id)) {
        return 28;
      }
      var now;
      // all wasi clocks but realtime are monotonic
      if (clk_id === 0) {
        now = _emscripten_date_now();
      } else if (nowIsMonotonic) {
        now = _emscripten_get_now();
      } else {
        return 52;
      }
      // "now" is in ms, and wasi times are in ns.
      var nsec = Math.round(now * 1000 * 1000);
      HEAP64[((ptime)>>3)] = BigInt(nsec);
      return 0;
    ;
  }

  
  
  var runtimeKeepalivePush = () => {
      runtimeKeepaliveCounter += 1;
    };
  
  var runtimeKeepalivePop = () => {
      assert(runtimeKeepaliveCounter > 0);
      runtimeKeepaliveCounter -= 1;
    };
  /** @param {number=} timeout */
  var safeSetTimeout = (func, timeout) => {
      runtimeKeepalivePush();
      return setTimeout(() => {
        runtimeKeepalivePop();
        callUserCallback(func);
      }, timeout);
    };
  
  
  
  var Browser = {
  useWebGL:false,
  isFullscreen:false,
  pointerLock:false,
  moduleContextCreatedCallbacks:[],
  workers:[],
  preloadedImages:{
  },
  preloadedAudios:{
  },
  getCanvas:() => Module['canvas'],
  init() {
        if (Browser.initted) return;
        Browser.initted = true;
  
        // Support for plugins that can process preloaded files. You can add more of these to
        // your app by creating and appending to preloadPlugins.
        //
        // Each plugin is asked if it can handle a file based on the file's name. If it can,
        // it is given the file's raw data. When it is done, it calls a callback with the file's
        // (possibly modified) data. For example, a plugin might decompress a file, or it
        // might create some side data structure for use later (like an Image element, etc.).
  
        var imagePlugin = {};
        imagePlugin['canHandle'] = function imagePlugin_canHandle(name) {
          return !Module['noImageDecoding'] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name);
        };
        imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) {
          var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
          if (b.size !== byteArray.length) { // Safari bug #118630
            // Safari's Blob can only take an ArrayBuffer
            b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) });
          }
          var url = URL.createObjectURL(b);
          assert(typeof url == 'string', 'createObjectURL must return a url as a string');
          var img = new Image();
          img.onload = () => {
            assert(img.complete, `Image ${name} could not be decoded`);
            var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement('canvas'));
            canvas.width = img.width;
            canvas.height = img.height;
            var ctx = canvas.getContext('2d');
            ctx.drawImage(img, 0, 0);
            Browser.preloadedImages[name] = canvas;
            URL.revokeObjectURL(url);
            onload?.(byteArray);
          };
          img.onerror = (event) => {
            err(`Image ${url} could not be decoded`);
            onerror?.();
          };
          img.src = url;
        };
        preloadPlugins.push(imagePlugin);
  
        var audioPlugin = {};
        audioPlugin['canHandle'] = function audioPlugin_canHandle(name) {
          return !Module['noAudioDecoding'] && name.slice(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 };
        };
        audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) {
          var done = false;
          function finish(audio) {
            if (done) return;
            done = true;
            Browser.preloadedAudios[name] = audio;
            onload?.(byteArray);
          }
          function fail() {
            if (done) return;
            done = true;
            Browser.preloadedAudios[name] = new Audio(); // empty shim
            onerror?.();
          }
          var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
          var url = URL.createObjectURL(b); // XXX we never revoke this!
          assert(typeof url == 'string', 'createObjectURL must return a url as a string');
          var audio = new Audio();
          audio.addEventListener('canplaythrough', () => finish(audio), false); // use addEventListener due to chromium bug 124926
          audio.onerror = function audio_onerror(event) {
            if (done) return;
            err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`);
            function encode64(data) {
              var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
              var PAD = '=';
              var ret = '';
              var leftchar = 0;
              var leftbits = 0;
              for (var i = 0; i < data.length; i++) {
                leftchar = (leftchar << 8) | data[i];
                leftbits += 8;
                while (leftbits >= 6) {
                  var curr = (leftchar >> (leftbits-6)) & 0x3f;
                  leftbits -= 6;
                  ret += BASE[curr];
                }
              }
              if (leftbits == 2) {
                ret += BASE[(leftchar&3) << 4];
                ret += PAD + PAD;
              } else if (leftbits == 4) {
                ret += BASE[(leftchar&0xf) << 2];
                ret += PAD;
              }
              return ret;
            }
            audio.src = 'data:audio/x-' + name.slice(-3) + ';base64,' + encode64(byteArray);
            finish(audio); // we don't wait for confirmation this worked - but it's worth trying
          };
          audio.src = url;
          // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
          safeSetTimeout(() => {
            finish(audio); // try to use it even though it is not necessarily ready to play
          }, 10000);
        };
        preloadPlugins.push(audioPlugin);
  
        // Canvas event setup
  
        function pointerLockChange() {
          var canvas = Browser.getCanvas();
          Browser.pointerLock = document['pointerLockElement'] === canvas ||
                                document['mozPointerLockElement'] === canvas ||
                                document['webkitPointerLockElement'] === canvas ||
                                document['msPointerLockElement'] === canvas;
        }
        var canvas = Browser.getCanvas();
        if (canvas) {
          // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
          // Module['forcedAspectRatio'] = 4 / 3;
  
          canvas.requestPointerLock = canvas['requestPointerLock'] ||
                                      canvas['mozRequestPointerLock'] ||
                                      canvas['webkitRequestPointerLock'] ||
                                      canvas['msRequestPointerLock'] ||
                                      (() => {});
          canvas.exitPointerLock = document['exitPointerLock'] ||
                                   document['mozExitPointerLock'] ||
                                   document['webkitExitPointerLock'] ||
                                   document['msExitPointerLock'] ||
                                   (() => {}); // no-op if function does not exist
          canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
  
          document.addEventListener('pointerlockchange', pointerLockChange, false);
          document.addEventListener('mozpointerlockchange', pointerLockChange, false);
          document.addEventListener('webkitpointerlockchange', pointerLockChange, false);
          document.addEventListener('mspointerlockchange', pointerLockChange, false);
  
          if (Module['elementPointerLock']) {
            canvas.addEventListener("click", (ev) => {
              if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) {
                Browser.getCanvas().requestPointerLock();
                ev.preventDefault();
              }
            }, false);
          }
        }
      },
  createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
        if (useWebGL && Module['ctx'] && canvas == Browser.getCanvas()) return Module['ctx']; // no need to recreate GL context if it's already been created for this canvas.
  
        var ctx;
        var contextHandle;
        if (useWebGL) {
          // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
          var contextAttributes = {
            antialias: false,
            alpha: false,
            majorVersion: 2,
          };
  
          if (webGLContextAttributes) {
            for (var attribute in webGLContextAttributes) {
              contextAttributes[attribute] = webGLContextAttributes[attribute];
            }
          }
  
          // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
          // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
          // Browser.createContext() should not even be emitted.
          if (typeof GL != 'undefined') {
            contextHandle = GL.createContext(canvas, contextAttributes);
            if (contextHandle) {
              ctx = GL.getContext(contextHandle).GLctx;
            }
          }
        } else {
          ctx = canvas.getContext('2d');
        }
  
        if (!ctx) return null;
  
        if (setInModule) {
          if (!useWebGL) assert(typeof GLctx == 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it');
          Module['ctx'] = ctx;
          if (useWebGL) GL.makeContextCurrent(contextHandle);
          Browser.useWebGL = useWebGL;
          Browser.moduleContextCreatedCallbacks.forEach((callback) => callback());
          Browser.init();
        }
        return ctx;
      },
  fullscreenHandlersInstalled:false,
  lockPointer:undefined,
  resizeCanvas:undefined,
  requestFullscreen(lockPointer, resizeCanvas) {
        Browser.lockPointer = lockPointer;
        Browser.resizeCanvas = resizeCanvas;
        if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
        if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
  
        var canvas = Browser.getCanvas();
        function fullscreenChange() {
          Browser.isFullscreen = false;
          var canvasContainer = canvas.parentNode;
          if ((document['fullscreenElement'] || document['mozFullScreenElement'] ||
               document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
               document['webkitCurrentFullScreenElement']) === canvasContainer) {
            canvas.exitFullscreen = Browser.exitFullscreen;
            if (Browser.lockPointer) canvas.requestPointerLock();
            Browser.isFullscreen = true;
            if (Browser.resizeCanvas) {
              Browser.setFullscreenCanvasSize();
            } else {
              Browser.updateCanvasDimensions(canvas);
            }
          } else {
            // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
            canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
            canvasContainer.parentNode.removeChild(canvasContainer);
  
            if (Browser.resizeCanvas) {
              Browser.setWindowedCanvasSize();
            } else {
              Browser.updateCanvasDimensions(canvas);
            }
          }
          Module['onFullScreen']?.(Browser.isFullscreen);
          Module['onFullscreen']?.(Browser.isFullscreen);
        }
  
        if (!Browser.fullscreenHandlersInstalled) {
          Browser.fullscreenHandlersInstalled = true;
          document.addEventListener('fullscreenchange', fullscreenChange, false);
          document.addEventListener('mozfullscreenchange', fullscreenChange, false);
          document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
          document.addEventListener('MSFullscreenChange', fullscreenChange, false);
        }
  
        // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
        var canvasContainer = document.createElement("div");
        canvas.parentNode.insertBefore(canvasContainer, canvas);
        canvasContainer.appendChild(canvas);
  
        // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
        canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
                                            canvasContainer['mozRequestFullScreen'] ||
                                            canvasContainer['msRequestFullscreen'] ||
                                           (canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) ||
                                           (canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null);
  
        canvasContainer.requestFullscreen();
      },
  requestFullScreen() {
        abort('Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)');
      },
  exitFullscreen() {
        // This is workaround for chrome. Trying to exit from fullscreen
        // not in fullscreen state will cause "TypeError: Document not active"
        // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
        if (!Browser.isFullscreen) {
          return false;
        }
  
        var CFS = document['exitFullscreen'] ||
                  document['cancelFullScreen'] ||
                  document['mozCancelFullScreen'] ||
                  document['msExitFullscreen'] ||
                  document['webkitCancelFullScreen'] ||
            (() => {});
        CFS.apply(document, []);
        return true;
      },
  safeSetTimeout(func, timeout) {
        // Legacy function, this is used by the SDL2 port so we need to keep it
        // around at least until that is updated.
        // See https://github.com/libsdl-org/SDL/pull/6304
        return safeSetTimeout(func, timeout);
      },
  getMimetype(name) {
        return {
          'jpg': 'image/jpeg',
          'jpeg': 'image/jpeg',
          'png': 'image/png',
          'bmp': 'image/bmp',
          'ogg': 'audio/ogg',
          'wav': 'audio/wav',
          'mp3': 'audio/mpeg'
        }[name.slice(name.lastIndexOf('.')+1)];
      },
  getUserMedia(func) {
        window.getUserMedia ||= navigator['getUserMedia'] ||
                                navigator['mozGetUserMedia'];
        window.getUserMedia(func);
      },
  getMovementX(event) {
        return event['movementX'] ||
               event['mozMovementX'] ||
               event['webkitMovementX'] ||
               0;
      },
  getMovementY(event) {
        return event['movementY'] ||
               event['mozMovementY'] ||
               event['webkitMovementY'] ||
               0;
      },
  getMouseWheelDelta(event) {
        var delta = 0;
        switch (event.type) {
          case 'DOMMouseScroll':
            // 3 lines make up a step
            delta = event.detail / 3;
            break;
          case 'mousewheel':
            // 120 units make up a step
            delta = event.wheelDelta / 120;
            break;
          case 'wheel':
            delta = event.deltaY
            switch (event.deltaMode) {
              case 0:
                // DOM_DELTA_PIXEL: 100 pixels make up a step
                delta /= 100;
                break;
              case 1:
                // DOM_DELTA_LINE: 3 lines make up a step
                delta /= 3;
                break;
              case 2:
                // DOM_DELTA_PAGE: A page makes up 80 steps
                delta *= 80;
                break;
              default:
                throw 'unrecognized mouse wheel delta mode: ' + event.deltaMode;
            }
            break;
          default:
            throw 'unrecognized mouse wheel event: ' + event.type;
        }
        return delta;
      },
  mouseX:0,
  mouseY:0,
  mouseMovementX:0,
  mouseMovementY:0,
  touches:{
  },
  lastTouches:{
  },
  calculateMouseCoords(pageX, pageY) {
        // Calculate the movement based on the changes
        // in the coordinates.
        var canvas = Browser.getCanvas();
        var rect = canvas.getBoundingClientRect();
  
        // Neither .scrollX or .pageXOffset are defined in a spec, but
        // we prefer .scrollX because it is currently in a spec draft.
        // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
        var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
        var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
        // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
        // and we have no viable fallback.
        assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
        var adjustedX = pageX - (scrollX + rect.left);
        var adjustedY = pageY - (scrollY + rect.top);
  
        // the canvas might be CSS-scaled compared to its backbuffer;
        // SDL-using content will want mouse coordinates in terms
        // of backbuffer units.
        adjustedX = adjustedX * (canvas.width / rect.width);
        adjustedY = adjustedY * (canvas.height / rect.height);
  
        return { x: adjustedX, y: adjustedY };
      },
  setMouseCoords(pageX, pageY) {
        const {x, y} = Browser.calculateMouseCoords(pageX, pageY);
        Browser.mouseMovementX = x - Browser.mouseX;
        Browser.mouseMovementY = y - Browser.mouseY;
        Browser.mouseX = x;
        Browser.mouseY = y;
      },
  calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup
        if (Browser.pointerLock) {
          // When the pointer is locked, calculate the coordinates
          // based on the movement of the mouse.
          // Workaround for Firefox bug 764498
          if (event.type != 'mousemove' &&
              ('mozMovementX' in event)) {
            Browser.mouseMovementX = Browser.mouseMovementY = 0;
          } else {
            Browser.mouseMovementX = Browser.getMovementX(event);
            Browser.mouseMovementY = Browser.getMovementY(event);
          }
  
          // add the mouse delta to the current absolute mouse position
          Browser.mouseX += Browser.mouseMovementX;
          Browser.mouseY += Browser.mouseMovementY;
        } else {
          if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') {
            var touch = event.touch;
            if (touch === undefined) {
              return; // the "touch" property is only defined in SDL
  
            }
            var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
  
            if (event.type === 'touchstart') {
              Browser.lastTouches[touch.identifier] = coords;
              Browser.touches[touch.identifier] = coords;
            } else if (event.type === 'touchend' || event.type === 'touchmove') {
              var last = Browser.touches[touch.identifier];
              last ||= coords;
              Browser.lastTouches[touch.identifier] = last;
              Browser.touches[touch.identifier] = coords;
            }
            return;
          }
  
          Browser.setMouseCoords(event.pageX, event.pageY);
        }
      },
  resizeListeners:[],
  updateResizeListeners() {
        var canvas = Browser.getCanvas();
        Browser.resizeListeners.forEach((listener) => listener(canvas.width, canvas.height));
      },
  setCanvasSize(width, height, noUpdates) {
        var canvas = Browser.getCanvas();
        Browser.updateCanvasDimensions(canvas, width, height);
        if (!noUpdates) Browser.updateResizeListeners();
      },
  windowedWidth:0,
  windowedHeight:0,
  setFullscreenCanvasSize() {
        // check if SDL is available
        if (typeof SDL != "undefined") {
          var flags = HEAPU32[((SDL.screen)>>2)];
          flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
          HEAP32[((SDL.screen)>>2)] = flags;
        }
        Browser.updateCanvasDimensions(Browser.getCanvas());
        Browser.updateResizeListeners();
      },
  setWindowedCanvasSize() {
        // check if SDL is available
        if (typeof SDL != "undefined") {
          var flags = HEAPU32[((SDL.screen)>>2)];
          flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
          HEAP32[((SDL.screen)>>2)] = flags;
        }
        Browser.updateCanvasDimensions(Browser.getCanvas());
        Browser.updateResizeListeners();
      },
  updateCanvasDimensions(canvas, wNative, hNative) {
        if (wNative && hNative) {
          canvas.widthNative = wNative;
          canvas.heightNative = hNative;
        } else {
          wNative = canvas.widthNative;
          hNative = canvas.heightNative;
        }
        var w = wNative;
        var h = hNative;
        if (Module['forcedAspectRatio'] > 0) {
          if (w/h < Module['forcedAspectRatio']) {
            w = Math.round(h * Module['forcedAspectRatio']);
          } else {
            h = Math.round(w / Module['forcedAspectRatio']);
          }
        }
        if (((document['fullscreenElement'] || document['mozFullScreenElement'] ||
             document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
             document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) {
           var factor = Math.min(screen.width / w, screen.height / h);
           w = Math.round(w * factor);
           h = Math.round(h * factor);
        }
        if (Browser.resizeCanvas) {
          if (canvas.width  != w) canvas.width  = w;
          if (canvas.height != h) canvas.height = h;
          if (typeof canvas.style != 'undefined') {
            canvas.style.removeProperty( "width");
            canvas.style.removeProperty("height");
          }
        } else {
          if (canvas.width  != wNative) canvas.width  = wNative;
          if (canvas.height != hNative) canvas.height = hNative;
          if (typeof canvas.style != 'undefined') {
            if (w != wNative || h != hNative) {
              canvas.style.setProperty( "width", w + "px", "important");
              canvas.style.setProperty("height", h + "px", "important");
            } else {
              canvas.style.removeProperty( "width");
              canvas.style.removeProperty("height");
            }
          }
        }
      },
  };
  
  var EGL = {
  errorCode:12288,
  defaultDisplayInitialized:false,
  currentContext:0,
  currentReadSurface:0,
  currentDrawSurface:0,
  contextAttributes:{
  alpha:false,
  depth:false,
  stencil:false,
  antialias:false,
  },
  stringCache:{
  },
  setErrorCode(code) {
        EGL.errorCode = code;
      },
  chooseConfig(display, attribList, config, config_size, numConfigs) {
        if (display != 62000) {
          EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
          return 0;
        }
  
        if (attribList) {
          // read attribList if it is non-null
          for (;;) {
            var param = HEAP32[((attribList)>>2)];
            if (param == 0x3021 /*EGL_ALPHA_SIZE*/) {
              var alphaSize = HEAP32[(((attribList)+(4))>>2)];
              EGL.contextAttributes.alpha = (alphaSize > 0);
            } else if (param == 0x3025 /*EGL_DEPTH_SIZE*/) {
              var depthSize = HEAP32[(((attribList)+(4))>>2)];
              EGL.contextAttributes.depth = (depthSize > 0);
            } else if (param == 0x3026 /*EGL_STENCIL_SIZE*/) {
              var stencilSize = HEAP32[(((attribList)+(4))>>2)];
              EGL.contextAttributes.stencil = (stencilSize > 0);
            } else if (param == 0x3031 /*EGL_SAMPLES*/) {
              var samples = HEAP32[(((attribList)+(4))>>2)];
              EGL.contextAttributes.antialias = (samples > 0);
            } else if (param == 0x3032 /*EGL_SAMPLE_BUFFERS*/) {
              var samples = HEAP32[(((attribList)+(4))>>2)];
              EGL.contextAttributes.antialias = (samples == 1);
            } else if (param == 0x3100 /*EGL_CONTEXT_PRIORITY_LEVEL_IMG*/) {
              var requestedPriority = HEAP32[(((attribList)+(4))>>2)];
              EGL.contextAttributes.lowLatency = (requestedPriority != 0x3103 /*EGL_CONTEXT_PRIORITY_LOW_IMG*/);
            } else if (param == 0x3038 /*EGL_NONE*/) {
                break;
            }
            attribList += 8;
          }
        }
  
        if ((!config || !config_size) && !numConfigs) {
          EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */);
          return 0;
        }
        if (numConfigs) {
          HEAP32[((numConfigs)>>2)] = 1; // Total number of supported configs: 1.
        }
        if (config && config_size > 0) {
          HEAPU32[((config)>>2)] = 62002;
        }
  
        EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
        return 1;
      },
  };
  
  
  function _eglBindAPI(api) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(12, 0, 1, api);
  
      if (api == 0x30A0 /* EGL_OPENGL_ES_API */) {
        EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
        return 1;
      }
      // if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) {
      EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */);
      return 0;
    
  }
  

  
  
  function _eglChooseConfig(display, attrib_list, configs, config_size, numConfigs) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(13, 0, 1, display, attrib_list, configs, config_size, numConfigs);
  return EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs)
  }
  

  var GLctx;
  
  
  
  var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
      // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
      !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
  
  var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
      // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
      return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
    };
  
  var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
      !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
  
  var webgl_enable_EXT_clip_control = (ctx) =>
      !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
  
  var webgl_enable_WEBGL_polygon_mode = (ctx) =>
      !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
  
  var webgl_enable_WEBGL_multi_draw = (ctx) =>
      // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
      !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
  
  var getEmscriptenSupportedExtensions = (ctx) => {
      // Restrict the list of advertised extensions to those that we actually
      // support.
      var supportedExtensions = [
        // WebGL 2 extensions
        'EXT_color_buffer_float',
        'EXT_conservative_depth',
        'EXT_disjoint_timer_query_webgl2',
        'EXT_texture_norm16',
        'NV_shader_noperspective_interpolation',
        'WEBGL_clip_cull_distance',
        // WebGL 1 and WebGL 2 extensions
        'EXT_clip_control',
        'EXT_color_buffer_half_float',
        'EXT_depth_clamp',
        'EXT_float_blend',
        'EXT_polygon_offset_clamp',
        'EXT_texture_compression_bptc',
        'EXT_texture_compression_rgtc',
        'EXT_texture_filter_anisotropic',
        'KHR_parallel_shader_compile',
        'OES_texture_float_linear',
        'WEBGL_blend_func_extended',
        'WEBGL_compressed_texture_astc',
        'WEBGL_compressed_texture_etc',
        'WEBGL_compressed_texture_etc1',
        'WEBGL_compressed_texture_s3tc',
        'WEBGL_compressed_texture_s3tc_srgb',
        'WEBGL_debug_renderer_info',
        'WEBGL_debug_shaders',
        'WEBGL_lose_context',
        'WEBGL_multi_draw',
        'WEBGL_polygon_mode'
      ];
      // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
      return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
    };
  
  var registerPreMainLoop = (f) => {
      // Does nothing unless $MainLoop is included/used.
      typeof MainLoop != 'undefined' && MainLoop.preMainLoop.push(f);
    };
  
  
  var GL = {
  counter:1,
  buffers:[],
  mappedBuffers:{
  },
  programs:[],
  framebuffers:[],
  renderbuffers:[],
  textures:[],
  shaders:[],
  vaos:[],
  contexts:{
  },
  offscreenCanvases:{
  },
  queries:[],
  samplers:[],
  transformFeedbacks:[],
  syncs:[],
  byteSizeByTypeRoot:5120,
  byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],
  stringCache:{
  },
  stringiCache:{
  },
  unpackAlignment:4,
  unpackRowLength:0,
  recordError:(errorCode) => {
        if (!GL.lastError) {
          GL.lastError = errorCode;
        }
      },
  getNewId:(table) => {
        var ret = GL.counter++;
        for (var i = table.length; i < ret; i++) {
          table[i] = null;
        }
        // Skip over any non-null elements that might have been created by
        // glBindBuffer.
        while (table[ret]) {
          ret = GL.counter++;
        }
        return ret;
      },
  genObject:(n, buffers, createFunction, objectTable
        ) => {
        for (var i = 0; i < n; i++) {
          var buffer = GLctx[createFunction]();
          var id = buffer && GL.getNewId(objectTable);
          if (buffer) {
            buffer.name = id;
            objectTable[id] = buffer;
          } else {
            GL.recordError(0x502 /* GL_INVALID_OPERATION */);
          }
          HEAP32[(((buffers)+(i*4))>>2)] = id;
        }
      },
  MAX_TEMP_BUFFER_SIZE:2097152,
  numTempVertexBuffersPerSize:64,
  log2ceilLookup:(i) => 32 - Math.clz32(i === 0 ? 0 : i - 1),
  generateTempBuffers:(quads, context) => {
        var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
        context.tempVertexBufferCounters1 = [];
        context.tempVertexBufferCounters2 = [];
        context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex+1;
        context.tempVertexBuffers1 = [];
        context.tempVertexBuffers2 = [];
        context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex+1;
        context.tempIndexBuffers = [];
        context.tempIndexBuffers.length = largestIndex+1;
        for (var i = 0; i <= largestIndex; ++i) {
          context.tempIndexBuffers[i] = null; // Created on-demand
          context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0;
          var ringbufferLength = GL.numTempVertexBuffersPerSize;
          context.tempVertexBuffers1[i] = [];
          context.tempVertexBuffers2[i] = [];
          var ringbuffer1 = context.tempVertexBuffers1[i];
          var ringbuffer2 = context.tempVertexBuffers2[i];
          ringbuffer1.length = ringbuffer2.length = ringbufferLength;
          for (var j = 0; j < ringbufferLength; ++j) {
            ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand
          }
        }
  
        if (quads) {
          // GL_QUAD indexes can be precalculated
          context.tempQuadIndexBuffer = GLctx.createBuffer();
          context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, context.tempQuadIndexBuffer);
          var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1;
          var quadIndexes = new Uint16Array(numIndexes);
          var i = 0, v = 0;
          while (1) {
            quadIndexes[i++] = v;
            if (i >= numIndexes) break;
            quadIndexes[i++] = v+1;
            if (i >= numIndexes) break;
            quadIndexes[i++] = v+2;
            if (i >= numIndexes) break;
            quadIndexes[i++] = v;
            if (i >= numIndexes) break;
            quadIndexes[i++] = v+2;
            if (i >= numIndexes) break;
            quadIndexes[i++] = v+3;
            if (i >= numIndexes) break;
            v += 4;
          }
          context.GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, quadIndexes, 0x88E4 /*GL_STATIC_DRAW*/);
          context.GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
        }
      },
  getTempVertexBuffer:(sizeBytes) => {
        var idx = GL.log2ceilLookup(sizeBytes);
        var ringbuffer = GL.currentContext.tempVertexBuffers1[idx];
        var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx];
        GL.currentContext.tempVertexBufferCounters1[idx] = (GL.currentContext.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1);
        var vbo = ringbuffer[nextFreeBufferIndex];
        if (vbo) {
          return vbo;
        }
        var prevVBO = GLctx.getParameter(0x8894 /*GL_ARRAY_BUFFER_BINDING*/);
        ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer();
        GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, ringbuffer[nextFreeBufferIndex]);
        GLctx.bufferData(0x8892 /*GL_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
        GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, prevVBO);
        return ringbuffer[nextFreeBufferIndex];
      },
  getTempIndexBuffer:(sizeBytes) => {
        var idx = GL.log2ceilLookup(sizeBytes);
        var ibo = GL.currentContext.tempIndexBuffers[idx];
        if (ibo) {
          return ibo;
        }
        var prevIBO = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
        GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer();
        GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, GL.currentContext.tempIndexBuffers[idx]);
        GLctx.bufferData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, 1 << idx, 0x88E8 /*GL_DYNAMIC_DRAW*/);
        GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, prevIBO);
        return GL.currentContext.tempIndexBuffers[idx];
      },
  newRenderingFrameStarted:() => {
        if (!GL.currentContext) {
          return;
        }
        var vb = GL.currentContext.tempVertexBuffers1;
        GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2;
        GL.currentContext.tempVertexBuffers2 = vb;
        vb = GL.currentContext.tempVertexBufferCounters1;
        GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2;
        GL.currentContext.tempVertexBufferCounters2 = vb;
        var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
        for (var i = 0; i <= largestIndex; ++i) {
          GL.currentContext.tempVertexBufferCounters1[i] = 0;
        }
      },
  getSource:(shader, count, string, length) => {
        var source = '';
        for (var i = 0; i < count; ++i) {
          var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined;
          source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len);
        }
        return source;
      },
  calcBufLength:(size, type, stride, count) => {
        if (stride > 0) {
          return count * stride;  // XXXvlad this is not exactly correct I don't think
        }
        var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot];
        return size * typeSize * count;
      },
  usedTempBuffers:[],
  preDrawHandleClientVertexAttribBindings:(count) => {
        GL.resetBufferBinding = false;
  
        // TODO: initial pass to detect ranges we need to upload, might not need
        // an upload per attrib
        for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
          var cb = GL.currentContext.clientBuffers[i];
          if (!cb.clientside || !cb.enabled) continue;
  
          GL.resetBufferBinding = true;
  
          var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count);
          var buf = GL.getTempVertexBuffer(size);
          GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, buf);
          GLctx.bufferSubData(0x8892 /*GL_ARRAY_BUFFER*/,
                                   0,
                                   HEAPU8.subarray(cb.ptr, cb.ptr + size));
          cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0);
        }
      },
  postDrawHandleClientVertexAttribBindings:() => {
        if (GL.resetBufferBinding) {
          GLctx.bindBuffer(0x8892 /*GL_ARRAY_BUFFER*/, GL.buffers[GLctx.currentArrayBufferBinding]);
        }
      },
  createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
  
        // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
        // context on a canvas, calling .getContext() will always return that
        // context independent of which 'webgl' or 'webgl2'
        // context version was passed. See:
        //   https://bugs.webkit.org/show_bug.cgi?id=222758
        // and:
        //   https://github.com/emscripten-core/emscripten/issues/13295.
        // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
        // version field in above check.
        if (!canvas.getContextSafariWebGL2Fixed) {
          canvas.getContextSafariWebGL2Fixed = canvas.getContext;
          /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
          function fixedGetContext(ver, attrs) {
            var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
            return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
          }
          canvas.getContext = fixedGetContext;
        }
  
        var ctx = canvas.getContext("webgl2", webGLContextAttributes);
  
        if (!ctx) return 0;
  
        var handle = GL.registerContext(ctx, webGLContextAttributes);
  
        return handle;
      },
  registerContext:(ctx, webGLContextAttributes) => {
        // with pthreads a context is a location in memory with some synchronized
        // data between threads
        var handle = _malloc(8);
        HEAPU32[(((handle)+(4))>>2)] = _pthread_self(); // the thread pointer of the thread that owns the control of the context
  
        var context = {
          handle,
          attributes: webGLContextAttributes,
          version: webGLContextAttributes.majorVersion,
          GLctx: ctx
        };
  
        // Store the created context object so that we can access the context
        // given a canvas without having to pass the parameters again.
        if (ctx.canvas) ctx.canvas.GLctxObject = context;
        GL.contexts[handle] = context;
        if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
          GL.initExtensions(context);
        }
  
        context.maxVertexAttribs = context.GLctx.getParameter(0x8869 /*GL_MAX_VERTEX_ATTRIBS*/);
        context.clientBuffers = [];
        for (var i = 0; i < context.maxVertexAttribs; i++) {
          context.clientBuffers[i] = {
            enabled: false,
            clientside: false,
            size: 0,
            type: 0,
            normalized: 0,
            stride: 0,
            ptr: 0,
            vertexAttribPointerAdaptor: null,
          };
        }
  
        GL.generateTempBuffers(false, context);
  
        return handle;
      },
  makeContextCurrent:(contextHandle) => {
  
        // Active Emscripten GL layer context object.
        GL.currentContext = GL.contexts[contextHandle];
        // Active WebGL context object.
        Module['ctx'] = GLctx = GL.currentContext?.GLctx;
        return !(contextHandle && !GLctx);
      },
  getContext:(contextHandle) => {
        return GL.contexts[contextHandle];
      },
  deleteContext:(contextHandle) => {
        if (GL.currentContext === GL.contexts[contextHandle]) {
          GL.currentContext = null;
        }
        if (typeof JSEvents == 'object') {
          // Release all JS event handlers on the DOM element that the GL context is
          // associated with since the context is now deleted.
          JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
        }
        // Make sure the canvas object no longer refers to the context object so
        // there are no GC surprises.
        if (GL.contexts[contextHandle]?.GLctx.canvas) {
          GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
        }
        _free(GL.contexts[contextHandle].handle);
        GL.contexts[contextHandle] = null;
      },
  initExtensions:(context) => {
        // If this function is called without a specific context object, init the
        // extensions of the currently active context.
        context ||= GL.currentContext;
  
        if (context.initExtensionsDone) return;
        context.initExtensionsDone = true;
  
        var GLctx = context.GLctx;
  
        // Detect the presence of a few extensions manually, ction GL interop
        // layer itself will need to know if they exist.
  
        // Extensions that are available in both WebGL 1 and WebGL 2
        webgl_enable_WEBGL_multi_draw(GLctx);
        webgl_enable_EXT_polygon_offset_clamp(GLctx);
        webgl_enable_EXT_clip_control(GLctx);
        webgl_enable_WEBGL_polygon_mode(GLctx);
        // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
        webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
        webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
  
        // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
        // that's based on core APIs, and exposes only the queryCounterEXT()
        // entrypoint.
        if (context.version >= 2) {
          GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
        }
  
        // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
        // thus we look for the WebGL 1 version again if the WebGL 2 version
        // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
        if (context.version < 2 || !GLctx.disjointTimerQueryExt)
        {
          GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
        }
  
        getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
          // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
          // are not enabled by default.
          if (!ext.includes('lose_context') && !ext.includes('debug')) {
            // Call .getExtension() to enable that extension permanently.
            GLctx.getExtension(ext);
          }
        });
      },
  };
  
  
  
  function _eglCreateContext(display, config, hmm, contextAttribs) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(14, 0, 1, display, config, hmm, contextAttribs);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
  
      // EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten.
      // So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL.
      var glesContextVersion = 1;
      for (;;) {
        var param = HEAP32[((contextAttribs)>>2)];
        if (param == 0x3098 /*EGL_CONTEXT_CLIENT_VERSION*/) {
          glesContextVersion = HEAP32[(((contextAttribs)+(4))>>2)];
        } else if (param == 0x3038 /*EGL_NONE*/) {
          break;
        } else {
          /* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */
          EGL.setErrorCode(0x3004 /*EGL_BAD_ATTRIBUTE*/);
          return 0;
        }
        contextAttribs += 8;
      }
      if (glesContextVersion < 2 || glesContextVersion > 3) {
        EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */);
        return 0; /* EGL_NO_CONTEXT */
      }
  
      EGL.contextAttributes.majorVersion = glesContextVersion - 1; // WebGL 1 is GLES 2, WebGL2 is GLES3
      EGL.contextAttributes.minorVersion = 0;
  
      EGL.context = GL.createContext(Browser.getCanvas(), EGL.contextAttributes);
  
      if (EGL.context != 0) {
        EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
  
        // Run callbacks so that GL emulation works
        GL.makeContextCurrent(EGL.context);
        Browser.useWebGL = true;
        Browser.moduleContextCreatedCallbacks.forEach((callback) => callback());
  
        // Note: This function only creates a context, but it shall not make it active.
        GL.makeContextCurrent(null);
        return 62004;
      } else {
        EGL.setErrorCode(0x3009 /* EGL_BAD_MATCH */); // By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set.
        return 0; /* EGL_NO_CONTEXT */
      }
    
  }
  

  
  
  function _eglCreateWindowSurface(display, config, win, attrib_list) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(15, 0, 1, display, config, win, attrib_list);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      if (config != 62002) {
        EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */);
        return 0;
      }
      // TODO: Examine attrib_list! Parameters that can be present there are:
      // - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER)
      // - EGL_VG_COLORSPACE (can't be set)
      // - EGL_VG_ALPHA_FORMAT (can't be set)
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 62006; /* Magic ID for Emscripten 'default surface' */
    
  }
  

  
  
  
  function _eglDestroyContext(display, context) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(16, 0, 1, display, context);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      if (context != 62004) {
        EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */);
        return 0;
      }
  
      GL.deleteContext(EGL.context);
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      if (EGL.currentContext == context) {
        EGL.currentContext = 0;
      }
      return 1 /* EGL_TRUE */;
    
  }
  

  
  
  function _eglDestroySurface(display, surface) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(17, 0, 1, display, surface);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      if (surface != 62006 /* Magic ID for the only EGLSurface supported by Emscripten */) {
        EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */);
        return 1;
      }
      if (EGL.currentReadSurface == surface) {
        EGL.currentReadSurface = 0;
      }
      if (EGL.currentDrawSurface == surface) {
        EGL.currentDrawSurface = 0;
      }
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1; /* Magic ID for Emscripten 'default surface' */
    
  }
  

  
  
  function _eglGetConfigAttrib(display, config, attribute, value) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(18, 0, 1, display, config, attribute, value);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      if (config != 62002) {
        EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */);
        return 0;
      }
      if (!value) {
        EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */);
        return 0;
      }
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      switch (attribute) {
      case 0x3020: // EGL_BUFFER_SIZE
        HEAP32[((value)>>2)] = EGL.contextAttributes.alpha ? 32 : 24;
        return 1;
      case 0x3021: // EGL_ALPHA_SIZE
        HEAP32[((value)>>2)] = EGL.contextAttributes.alpha ? 8 : 0;
        return 1;
      case 0x3022: // EGL_BLUE_SIZE
        HEAP32[((value)>>2)] = 8;
        return 1;
      case 0x3023: // EGL_GREEN_SIZE
        HEAP32[((value)>>2)] = 8;
        return 1;
      case 0x3024: // EGL_RED_SIZE
        HEAP32[((value)>>2)] = 8;
        return 1;
      case 0x3025: // EGL_DEPTH_SIZE
        HEAP32[((value)>>2)] = EGL.contextAttributes.depth ? 24 : 0;
        return 1;
      case 0x3026: // EGL_STENCIL_SIZE
        HEAP32[((value)>>2)] = EGL.contextAttributes.stencil ? 8 : 0;
        return 1;
      case 0x3027: // EGL_CONFIG_CAVEAT
        // We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051).
        HEAP32[((value)>>2)] = 0x3038;
        return 1;
      case 0x3028: // EGL_CONFIG_ID
        HEAP32[((value)>>2)] = 62002;
        return 1;
      case 0x3029: // EGL_LEVEL
        HEAP32[((value)>>2)] = 0;
        return 1;
      case 0x302A: // EGL_MAX_PBUFFER_HEIGHT
        HEAP32[((value)>>2)] = 4096;
        return 1;
      case 0x302B: // EGL_MAX_PBUFFER_PIXELS
        HEAP32[((value)>>2)] = 16777216;
        return 1;
      case 0x302C: // EGL_MAX_PBUFFER_WIDTH
        HEAP32[((value)>>2)] = 4096;
        return 1;
      case 0x302D: // EGL_NATIVE_RENDERABLE
        HEAP32[((value)>>2)] = 0;
        return 1;
      case 0x302E: // EGL_NATIVE_VISUAL_ID
        HEAP32[((value)>>2)] = 0;
        return 1;
      case 0x302F: // EGL_NATIVE_VISUAL_TYPE
        HEAP32[((value)>>2)] = 0x3038;
        return 1;
      case 0x3031: // EGL_SAMPLES
        HEAP32[((value)>>2)] = EGL.contextAttributes.antialias ? 4 : 0;
        return 1;
      case 0x3032: // EGL_SAMPLE_BUFFERS
        HEAP32[((value)>>2)] = EGL.contextAttributes.antialias ? 1 : 0;
        return 1;
      case 0x3033: // EGL_SURFACE_TYPE
        HEAP32[((value)>>2)] = 0x4;
        return 1;
      case 0x3034: // EGL_TRANSPARENT_TYPE
        // If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas.
        HEAP32[((value)>>2)] = 0x3038;
        return 1;
      case 0x3035: // EGL_TRANSPARENT_BLUE_VALUE
      case 0x3036: // EGL_TRANSPARENT_GREEN_VALUE
      case 0x3037: // EGL_TRANSPARENT_RED_VALUE
        // "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined."
        HEAP32[((value)>>2)] = -1;
        return 1;
      case 0x3039: // EGL_BIND_TO_TEXTURE_RGB
      case 0x303A: // EGL_BIND_TO_TEXTURE_RGBA
        HEAP32[((value)>>2)] = 0;
        return 1;
      case 0x303B: // EGL_MIN_SWAP_INTERVAL
        HEAP32[((value)>>2)] = 0;
        return 1;
      case 0x303C: // EGL_MAX_SWAP_INTERVAL
        HEAP32[((value)>>2)] = 1;
        return 1;
      case 0x303D: // EGL_LUMINANCE_SIZE
      case 0x303E: // EGL_ALPHA_MASK_SIZE
        HEAP32[((value)>>2)] = 0;
        return 1;
      case 0x303F: // EGL_COLOR_BUFFER_TYPE
        // EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER.
        HEAP32[((value)>>2)] = 0x308E;
        return 1;
      case 0x3040: // EGL_RENDERABLE_TYPE
        // A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT.
        HEAP32[((value)>>2)] = 0x4;
        return 1;
      case 0x3042: // EGL_CONFORMANT
        // "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API."
        HEAP32[((value)>>2)] = 0;
        return 1;
      default:
        EGL.setErrorCode(0x3004 /* EGL_BAD_ATTRIBUTE */);
        return 0;
      }
    
  }
  

  
  
  function _eglGetDisplay(nativeDisplayType) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(19, 0, 1, nativeDisplayType);
  
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      // Emscripten EGL implementation "emulates" X11, and eglGetDisplay is
      // expected to accept/receive a pointer to an X11 Display object (or
      // EGL_DEFAULT_DISPLAY).
      if (nativeDisplayType != 0 /* EGL_DEFAULT_DISPLAY */ && nativeDisplayType != 1 /* see library_xlib.js */) {
        return 0; // EGL_NO_DISPLAY
      }
      return 62000;
    
  }
  

  
  
  function _eglGetError() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(20, 0, 1);
  return EGL.errorCode
  }
  

  
  
  function _eglInitialize(display, majorVersion, minorVersion) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(21, 0, 1, display, majorVersion, minorVersion);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      if (majorVersion) {
        HEAP32[((majorVersion)>>2)] = 1; // Advertise EGL Major version: '1'
      }
      if (minorVersion) {
        HEAP32[((minorVersion)>>2)] = 4; // Advertise EGL Minor version: '4'
      }
      EGL.defaultDisplayInitialized = true;
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1;
    
  }
  

  
  
  
  function _eglMakeCurrent(display, draw, read, context) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(22, 0, 1, display, draw, read, context);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0 /* EGL_FALSE */;
      }
      //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy.
      if (context != 0 && context != 62004) {
        EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */);
        return 0;
      }
      if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006 /* Magic ID for Emscripten 'default surface' */)) {
        EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */);
        return 0;
      }
  
      GL.makeContextCurrent(context ? EGL.context : null);
  
      EGL.currentContext = context;
      EGL.currentDrawSurface = draw;
      EGL.currentReadSurface = read;
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1 /* EGL_TRUE */;
    
  }
  

  
  
  var stringToNewUTF8 = (str) => {
      var size = lengthBytesUTF8(str) + 1;
      var ret = _malloc(size);
      if (ret) stringToUTF8(str, ret, size);
      return ret;
    };
  
  
  
  function _eglQueryString(display, name) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(23, 0, 1, display, name);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy.
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      if (EGL.stringCache[name]) return EGL.stringCache[name];
      var ret;
      switch (name) {
        case 0x3053 /* EGL_VENDOR */: ret = stringToNewUTF8("Emscripten"); break;
        case 0x3054 /* EGL_VERSION */: ret = stringToNewUTF8("1.4 Emscripten EGL"); break;
        case 0x3055 /* EGL_EXTENSIONS */:  ret = stringToNewUTF8(""); break; // Currently not supporting any EGL extensions.
        case 0x308D /* EGL_CLIENT_APIS */: ret = stringToNewUTF8("OpenGL_ES"); break;
        default:
          EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */);
          return 0;
      }
      EGL.stringCache[name] = ret;
      return ret;
    
  }
  

  
  
  
  function _eglSwapBuffers(dpy, surface) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(24, 0, 1, dpy, surface);
  
  
      if (!EGL.defaultDisplayInitialized) {
        EGL.setErrorCode(0x3001 /* EGL_NOT_INITIALIZED */);
      } else if (!GLctx) {
        EGL.setErrorCode(0x3002 /* EGL_BAD_ACCESS */);
      } else if (GLctx.isContextLost()) {
        EGL.setErrorCode(0x300E /* EGL_CONTEXT_LOST */);
      } else {
        // According to documentation this does an implicit flush.
        // Due to discussion at https://github.com/emscripten-core/emscripten/pull/1871
        // the flush was removed since this _may_ result in slowing code down.
        //_glFlush();
        EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
        return 1 /* EGL_TRUE */;
      }
      return 0 /* EGL_FALSE */;
    
  }
  

  
  
  
  
  
    /**
     * @param {number=} arg
     * @param {boolean=} noSetTiming
     */
  var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
      assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
      MainLoop.func = iterFunc;
      MainLoop.arg = arg;
  
      var thisMainLoopId = MainLoop.currentlyRunningMainloop;
      function checkIsRunning() {
        if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
          runtimeKeepalivePop();
          maybeExit();
          return false;
        }
        return true;
      }
  
      // We create the loop runner here but it is not actually running until
      // _emscripten_set_main_loop_timing is called (which might happen a
      // later time).  This member signifies that the current runner has not
      // yet been started so that we can call runtimeKeepalivePush when it
      // gets it timing set for the first time.
      MainLoop.running = false;
      MainLoop.runner = function MainLoop_runner() {
        if (ABORT) return;
        if (MainLoop.queue.length > 0) {
          var start = Date.now();
          var blocker = MainLoop.queue.shift();
          blocker.func(blocker.arg);
          if (MainLoop.remainingBlockers) {
            var remaining = MainLoop.remainingBlockers;
            var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
            if (blocker.counted) {
              MainLoop.remainingBlockers = next;
            } else {
              // not counted, but move the progress along a tiny bit
              next = next + 0.5; // do not steal all the next one's progress
              MainLoop.remainingBlockers = (8*remaining + next)/9;
            }
          }
          MainLoop.updateStatus();
  
          // catches pause/resume main loop from blocker execution
          if (!checkIsRunning()) return;
  
          setTimeout(MainLoop.runner, 0);
          return;
        }
  
        // catch pauses from non-main loop sources
        if (!checkIsRunning()) return;
  
        // Implement very basic swap interval control
        MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
        if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
          // Not the scheduled time to render this frame - skip.
          MainLoop.scheduler();
          return;
        } else if (MainLoop.timingMode == 0) {
          MainLoop.tickStartTime = _emscripten_get_now();
        }
  
        if (MainLoop.method === 'timeout' && Module['ctx']) {
          warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
          MainLoop.method = ''; // just warn once per call to set main loop
        }
  
        MainLoop.runIter(iterFunc);
  
        // catch pauses from the main loop itself
        if (!checkIsRunning()) return;
  
        MainLoop.scheduler();
      }
  
      if (!noSetTiming) {
        if (fps > 0) {
          _emscripten_set_main_loop_timing(0, 1000.0 / fps);
        } else {
          // Do rAF by rendering each frame (no decimating)
          _emscripten_set_main_loop_timing(1, 1);
        }
  
        MainLoop.scheduler();
      }
  
      if (simulateInfiniteLoop) {
        throw 'unwind';
      }
    };
  
  
  var MainLoop = {
  running:false,
  scheduler:null,
  method:"",
  currentlyRunningMainloop:0,
  func:null,
  arg:0,
  timingMode:0,
  timingValue:0,
  currentFrameNumber:0,
  queue:[],
  preMainLoop:[],
  postMainLoop:[],
  pause() {
        MainLoop.scheduler = null;
        // Incrementing this signals the previous main loop that it's now become old, and it must return.
        MainLoop.currentlyRunningMainloop++;
      },
  resume() {
        MainLoop.currentlyRunningMainloop++;
        var timingMode = MainLoop.timingMode;
        var timingValue = MainLoop.timingValue;
        var func = MainLoop.func;
        MainLoop.func = null;
        // do not set timing and call scheduler, we will do it on the next lines
        setMainLoop(func, 0, false, MainLoop.arg, true);
        _emscripten_set_main_loop_timing(timingMode, timingValue);
        MainLoop.scheduler();
      },
  updateStatus() {
        if (Module['setStatus']) {
          var message = Module['statusMessage'] || 'Please wait...';
          var remaining = MainLoop.remainingBlockers ?? 0;
          var expected = MainLoop.expectedBlockers ?? 0;
          if (remaining) {
            if (remaining < expected) {
              Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
            } else {
              Module['setStatus'](message);
            }
          } else {
            Module['setStatus']('');
          }
        }
      },
  init() {
        Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
        Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']);
      },
  runIter(func) {
        if (ABORT) return;
        for (var pre of MainLoop.preMainLoop) {
          if (pre() === false) {
            return; // |return false| skips a frame
          }
        }
        callUserCallback(func);
        for (var post of MainLoop.postMainLoop) {
          post();
        }
        checkStackCookie();
      },
  nextRAF:0,
  fakeRequestAnimationFrame(func) {
        // try to keep 60fps between calls to here
        var now = Date.now();
        if (MainLoop.nextRAF === 0) {
          MainLoop.nextRAF = now + 1000/60;
        } else {
          while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
            MainLoop.nextRAF += 1000/60;
          }
        }
        var delay = Math.max(MainLoop.nextRAF - now, 0);
        setTimeout(func, delay);
      },
  requestAnimationFrame(func) {
        if (typeof requestAnimationFrame == 'function') {
          requestAnimationFrame(func);
          return;
        }
        var RAF = MainLoop.fakeRequestAnimationFrame;
        RAF(func);
      },
  };
  
  var _emscripten_set_main_loop_timing = (mode, value) => {
      MainLoop.timingMode = mode;
      MainLoop.timingValue = value;
  
      if (!MainLoop.func) {
        err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
        return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
      }
  
      if (!MainLoop.running) {
        runtimeKeepalivePush();
        MainLoop.running = true;
      }
      if (mode == 0) {
        MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
          var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0;
          setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
        };
        MainLoop.method = 'timeout';
      } else if (mode == 1) {
        MainLoop.scheduler = function MainLoop_scheduler_rAF() {
          MainLoop.requestAnimationFrame(MainLoop.runner);
        };
        MainLoop.method = 'rAF';
      } else if (mode == 2) {
        if (typeof MainLoop.setImmediate == 'undefined') {
          if (typeof setImmediate == 'undefined') {
            // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
            var setImmediates = [];
            var emscriptenMainLoopMessageId = 'setimmediate';
            /** @param {Event} event */
            var MainLoop_setImmediate_messageHandler = (event) => {
              // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
              // so check for both cases.
              if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
                event.stopPropagation();
                setImmediates.shift()();
              }
            };
            addEventListener("message", MainLoop_setImmediate_messageHandler, true);
            MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => {
              setImmediates.push(func);
              if (ENVIRONMENT_IS_WORKER) {
                Module['setImmediates'] ??= [];
                Module['setImmediates'].push(func);
                postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
              } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
            });
          } else {
            MainLoop.setImmediate = setImmediate;
          }
        }
        MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
          MainLoop.setImmediate(MainLoop.runner);
        };
        MainLoop.method = 'immediate';
      }
      return 0;
    };
  
  
  
  function _eglSwapInterval(display, interval) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(25, 0, 1, display, interval);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      if (interval == 0) _emscripten_set_main_loop_timing(0, 0);
      else _emscripten_set_main_loop_timing(1, interval);
  
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1;
    
  }
  

  
  
  function _eglTerminate(display) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(26, 0, 1, display);
  
      if (display != 62000) {
        EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
        return 0;
      }
      EGL.currentContext = 0;
      EGL.currentReadSurface = 0;
      EGL.currentDrawSurface = 0;
      EGL.defaultDisplayInitialized = false;
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1;
    
  }
  

  
  
  /** @suppress {duplicate } */
  
  function _eglWaitClient() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(27, 0, 1);
  
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1;
    
  }
  
  var _eglWaitGL = _eglWaitClient;

  
  
  function _eglWaitNative(nativeEngineId) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(28, 0, 1, nativeEngineId);
  
      EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
      return 1;
    
  }
  

  var readEmAsmArgsArray = [];
  var readEmAsmArgs = (sigPtr, buf) => {
      // Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array.
      assert(Array.isArray(readEmAsmArgsArray));
      // The input buffer is allocated on the stack, so it must be stack-aligned.
      assert(buf % 16 == 0);
      readEmAsmArgsArray.length = 0;
      var ch;
      // Most arguments are i32s, so shift the buffer pointer so it is a plain
      // index into HEAP32.
      while (ch = HEAPU8[sigPtr++]) {
        var chr = String.fromCharCode(ch);
        var validChars = ['d', 'f', 'i', 'p'];
        // In WASM_BIGINT mode we support passing i64 values as bigint.
        validChars.push('j');
        assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`);
        // Floats are always passed as doubles, so all types except for 'i'
        // are 8 bytes and require alignment.
        var wide = (ch != 105);
        wide &= (ch != 112);
        buf += wide && (buf % 8) ? 4 : 0;
        readEmAsmArgsArray.push(
          // Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
          ch == 112 ? HEAPU32[((buf)>>2)] :
          ch == 106 ? HEAP64[((buf)>>3)] :
          ch == 105 ?
            HEAP32[((buf)>>2)] :
            HEAPF64[((buf)>>3)]
        );
        buf += wide ? 8 : 4;
      }
      return readEmAsmArgsArray;
    };
  var runEmAsmFunction = (code, sigPtr, argbuf) => {
      var args = readEmAsmArgs(sigPtr, argbuf);
      assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}.  The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
      return ASM_CONSTS[code](...args);
    };
  var _emscripten_asm_const_int = (code, sigPtr, argbuf) => {
      return runEmAsmFunction(code, sigPtr, argbuf);
    };

  
  var runMainThreadEmAsm = (emAsmAddr, sigPtr, argbuf, sync) => {
      var args = readEmAsmArgs(sigPtr, argbuf);
      if (ENVIRONMENT_IS_PTHREAD) {
        // EM_ASM functions are variadic, receiving the actual arguments as a buffer
        // in memory. the last parameter (argBuf) points to that data. We need to
        // always un-variadify that, *before proxying*, as in the async case this
        // is a stack allocation that LLVM made, which may go away before the main
        // thread gets the message. For that reason we handle proxying *after* the
        // call to readEmAsmArgs, and therefore we do that manually here instead
        // of using __proxy. (And dor simplicity, do the same in the sync
        // case as well, even though it's not strictly necessary, to keep the two
        // code paths as similar as possible on both sides.)
        return proxyToMainThread(0, emAsmAddr, sync, ...args);
      }
      assert(ASM_CONSTS.hasOwnProperty(emAsmAddr), `No EM_ASM constant found at address ${emAsmAddr}.  The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
      return ASM_CONSTS[emAsmAddr](...args);
    };
  var _emscripten_asm_const_int_sync_on_main_thread = (emAsmAddr, sigPtr, argbuf) => runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1);

  var _emscripten_asm_const_ptr_sync_on_main_thread = (emAsmAddr, sigPtr, argbuf) => runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1);

  
  var _emscripten_check_blocking_allowed = () => {
  
      if (ENVIRONMENT_IS_WORKER) return; // Blocking in a worker/pthread is fine.
  
      warnOnce('Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread');
  
    };


  
  var onExits = [];
  var addOnExit = (cb) => onExits.push(cb);
  var JSEvents = {
  memcpy(target, src, size) {
        HEAP8.set(HEAP8.subarray(src, src + size), target);
      },
  removeAllEventListeners() {
        while (JSEvents.eventHandlers.length) {
          JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
        }
        JSEvents.deferredCalls = [];
      },
  inEventHandler:0,
  deferredCalls:[],
  deferCall(targetFunction, precedence, argsList) {
        function arraysHaveEqualContent(arrA, arrB) {
          if (arrA.length != arrB.length) return false;
  
          for (var i in arrA) {
            if (arrA[i] != arrB[i]) return false;
          }
          return true;
        }
        // Test if the given call was already queued, and if so, don't add it again.
        for (var call of JSEvents.deferredCalls) {
          if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
            return;
          }
        }
        JSEvents.deferredCalls.push({
          targetFunction,
          precedence,
          argsList
        });
  
        JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
      },
  removeDeferredCalls(targetFunction) {
        JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
      },
  canPerformEventHandlerRequests() {
        if (navigator.userActivation) {
          // Verify against transient activation status from UserActivation API
          // whether it is possible to perform a request here without needing to defer. See
          // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
          // and https://caniuse.com/mdn-api_useractivation
          // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
          return navigator.userActivation.isActive;
        }
  
        return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
      },
  runDeferredCalls() {
        if (!JSEvents.canPerformEventHandlerRequests()) {
          return;
        }
        var deferredCalls = JSEvents.deferredCalls;
        JSEvents.deferredCalls = [];
        for (var call of deferredCalls) {
          call.targetFunction(...call.argsList);
        }
      },
  eventHandlers:[],
  removeAllHandlersOnTarget:(target, eventTypeString) => {
        for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
          if (JSEvents.eventHandlers[i].target == target &&
            (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
             JSEvents._removeHandler(i--);
           }
        }
      },
  _removeHandler(i) {
        var h = JSEvents.eventHandlers[i];
        h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
        JSEvents.eventHandlers.splice(i, 1);
      },
  registerOrRemoveHandler(eventHandler) {
        if (!eventHandler.target) {
          err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
          console.dir(eventHandler);
          return -4;
        }
        if (eventHandler.callbackfunc) {
          eventHandler.eventListenerFunc = function(event) {
            // Increment nesting count for the event handler.
            ++JSEvents.inEventHandler;
            JSEvents.currentEventHandler = eventHandler;
            // Process any old deferred calls the user has placed.
            JSEvents.runDeferredCalls();
            // Process the actual event, calls back to user C code handler.
            eventHandler.handlerFunc(event);
            // Process any new deferred calls that were placed right now from this event handler.
            JSEvents.runDeferredCalls();
            // Out of event handler - restore nesting count.
            --JSEvents.inEventHandler;
          };
  
          eventHandler.target.addEventListener(eventHandler.eventTypeString,
                                               eventHandler.eventListenerFunc,
                                               eventHandler.useCapture);
          JSEvents.eventHandlers.push(eventHandler);
        } else {
          for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
            if (JSEvents.eventHandlers[i].target == eventHandler.target
             && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
               JSEvents._removeHandler(i--);
             }
          }
        }
        return 0;
      },
  getTargetThreadForEventCallback(targetThread) {
        switch (targetThread) {
          case 1:
            // The event callback for the current event should be called on the
            // main browser thread. (0 == don't proxy)
            return 0;
          case 2:
            // The event callback for the current event should be backproxied to
            // the thread that is registering the event.
            // This can be 0 in the case that the caller uses
            // EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD but on the main thread
            // itself.
            return PThread.currentProxiedOperationCallerThread;
          default:
            // The event callback for the current event should be proxied to the
            // given specific thread.
            return targetThread;
        }
      },
  getNodeNameForTarget(target) {
        if (!target) return '';
        if (target == window) return '#window';
        if (target == screen) return '#screen';
        return target?.nodeName || '';
      },
  fullscreenEnabled() {
        return document.fullscreenEnabled
        // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
        // TODO: If Safari at some point ships with unprefixed version, update the version check above.
        || document.webkitFullscreenEnabled
         ;
      },
  };
  
  /** @type {Object} */
  var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0];
  
  
  var maybeCStringToJsString = (cString) => {
      // "cString > 2" checks if the input is a number, and isn't of the special
      // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
      // In other words, if cString > 2 then it's a pointer to a valid place in
      // memory, and points to a C string.
      return cString > 2 ? UTF8ToString(cString) : cString;
    };
  
  /** @suppress {duplicate } */
  var findEventTarget = (target) => {
      target = maybeCStringToJsString(target);
      var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : null);
      return domElement;
    };
  var findCanvasEventTarget = findEventTarget;
  var getCanvasSizeCallingThread = (target, width, height) => {
      var canvas = findCanvasEventTarget(target);
      if (!canvas) return -4;
  
      if (!canvas.controlTransferredOffscreen) {
        HEAP32[((width)>>2)] = canvas.width;
        HEAP32[((height)>>2)] = canvas.height;
      } else {
        return -4;
      }
      return 0;
    };
  
  
  
  function getCanvasSizeMainThread(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(30, 0, 1, target, width, height);
  return getCanvasSizeCallingThread(target, width, height)
  }
  
  
  var _emscripten_get_canvas_element_size = (target, width, height) => {
      var canvas = findCanvasEventTarget(target);
      if (canvas) {
        return getCanvasSizeCallingThread(target, width, height);
      }
      return getCanvasSizeMainThread(target, width, height);
    };
  
  
  
  
  
  var stringToUTF8OnStack = (str) => {
      var size = lengthBytesUTF8(str) + 1;
      var ret = stackAlloc(size);
      stringToUTF8(str, ret, size);
      return ret;
    };
  var getCanvasElementSize = (target) => {
      var sp = stackSave();
      var w = stackAlloc(8);
      var h = w + 4;
  
      var targetInt = stringToUTF8OnStack(target.id);
      var ret = _emscripten_get_canvas_element_size(targetInt, w, h);
      var size = [HEAP32[((w)>>2)], HEAP32[((h)>>2)]];
      stackRestore(sp);
      return size;
    };
  
  var setCanvasElementSizeCallingThread = (target, width, height) => {
      var canvas = findCanvasEventTarget(target);
      if (!canvas) return -4;
  
      if (!canvas.controlTransferredOffscreen) {
        var autoResizeViewport = false;
        if (canvas.GLctxObject?.GLctx) {
          var prevViewport = canvas.GLctxObject.GLctx.getParameter(0xBA2 /* GL_VIEWPORT */);
          // TODO: Perhaps autoResizeViewport should only be true if FBO 0 is currently active?
          autoResizeViewport = (prevViewport[0] === 0 && prevViewport[1] === 0 && prevViewport[2] === canvas.width && prevViewport[3] === canvas.height);
        }
        canvas.width = width;
        canvas.height = height;
        if (autoResizeViewport) {
          // TODO: Add -sCANVAS_RESIZE_SETS_GL_VIEWPORT=0/1 option (default=1). This is commonly done and several graphics engines depend on this,
          // but this can be quite disruptive.
          canvas.GLctxObject.GLctx.viewport(0, 0, width, height);
        }
      } else {
        return -4;
      }
      return 0;
    };
  
  
  
  function setCanvasElementSizeMainThread(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(31, 0, 1, target, width, height);
  return setCanvasElementSizeCallingThread(target, width, height)
  }
  
  
  var _emscripten_set_canvas_element_size = (target, width, height) => {
      var canvas = findCanvasEventTarget(target);
      if (canvas) {
        return setCanvasElementSizeCallingThread(target, width, height);
      }
      return setCanvasElementSizeMainThread(target, width, height);
    };
  
  
  
  var setCanvasElementSize = (target, width, height) => {
      if (!target.controlTransferredOffscreen) {
        target.width = width;
        target.height = height;
      } else {
        // This function is being called from high-level JavaScript code instead of asm.js/Wasm,
        // and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call.
        var sp = stackSave();
        var targetInt = stringToUTF8OnStack(target.id);
        _emscripten_set_canvas_element_size(targetInt, width, height);
        stackRestore(sp);
      }
    };
  
  var currentFullscreenStrategy = {
  };
  
  var registerRestoreOldStyle = (canvas) => {
      var canvasSize = getCanvasElementSize(canvas);
      var oldWidth = canvasSize[0];
      var oldHeight = canvasSize[1];
      var oldCssWidth = canvas.style.width;
      var oldCssHeight = canvas.style.height;
      var oldBackgroundColor = canvas.style.backgroundColor; // Chrome reads color from here.
      var oldDocumentBackgroundColor = document.body.style.backgroundColor; // IE11 reads color from here.
      // Firefox always has black background color.
      var oldPaddingLeft = canvas.style.paddingLeft; // Chrome, FF, Safari
      var oldPaddingRight = canvas.style.paddingRight;
      var oldPaddingTop = canvas.style.paddingTop;
      var oldPaddingBottom = canvas.style.paddingBottom;
      var oldMarginLeft = canvas.style.marginLeft; // IE11
      var oldMarginRight = canvas.style.marginRight;
      var oldMarginTop = canvas.style.marginTop;
      var oldMarginBottom = canvas.style.marginBottom;
      var oldDocumentBodyMargin = document.body.style.margin;
      var oldDocumentOverflow = document.documentElement.style.overflow; // Chrome, Firefox
      var oldDocumentScroll = document.body.scroll; // IE
      var oldImageRendering = canvas.style.imageRendering;
  
      function restoreOldStyle() {
        var fullscreenElement = document.fullscreenElement
          || document.webkitFullscreenElement
          ;
        if (!fullscreenElement) {
          document.removeEventListener('fullscreenchange', restoreOldStyle);
  
          // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
          // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
          document.removeEventListener('webkitfullscreenchange', restoreOldStyle);
  
          setCanvasElementSize(canvas, oldWidth, oldHeight);
  
          canvas.style.width = oldCssWidth;
          canvas.style.height = oldCssHeight;
          canvas.style.backgroundColor = oldBackgroundColor; // Chrome
          // IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color
          // before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user
          // had explicitly set so subsequent fullscreen transitions would not set background color properly.
          if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = 'white';
          document.body.style.backgroundColor = oldDocumentBackgroundColor; // IE11
          canvas.style.paddingLeft = oldPaddingLeft; // Chrome, FF, Safari
          canvas.style.paddingRight = oldPaddingRight;
          canvas.style.paddingTop = oldPaddingTop;
          canvas.style.paddingBottom = oldPaddingBottom;
          canvas.style.marginLeft = oldMarginLeft; // IE11
          canvas.style.marginRight = oldMarginRight;
          canvas.style.marginTop = oldMarginTop;
          canvas.style.marginBottom = oldMarginBottom;
          document.body.style.margin = oldDocumentBodyMargin;
          document.documentElement.style.overflow = oldDocumentOverflow; // Chrome, Firefox
          document.body.scroll = oldDocumentScroll; // IE
          canvas.style.imageRendering = oldImageRendering;
          if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight);
  
          if (currentFullscreenStrategy.canvasResizedCallback) {
            if (currentFullscreenStrategy.canvasResizedCallbackTargetThread) __emscripten_run_callback_on_thread(currentFullscreenStrategy.canvasResizedCallbackTargetThread, currentFullscreenStrategy.canvasResizedCallback, 37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData);
            else
            getWasmTableEntry(currentFullscreenStrategy.canvasResizedCallback)(37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData);
          }
        }
      }
      document.addEventListener('fullscreenchange', restoreOldStyle);
      // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
      // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
      document.addEventListener('webkitfullscreenchange', restoreOldStyle);
      return restoreOldStyle;
    };
  
  
  var setLetterbox = (element, topBottom, leftRight) => {
      // Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode.
      element.style.paddingLeft = element.style.paddingRight = leftRight + 'px';
      element.style.paddingTop = element.style.paddingBottom = topBottom + 'px';
    };
  
  
  var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
  var JSEvents_resizeCanvasForFullscreen = (target, strategy) => {
      var restoreOldStyle = registerRestoreOldStyle(target);
      var cssWidth = strategy.softFullscreen ? innerWidth : screen.width;
      var cssHeight = strategy.softFullscreen ? innerHeight : screen.height;
      var rect = getBoundingClientRect(target);
      var windowedCssWidth = rect.width;
      var windowedCssHeight = rect.height;
      var canvasSize = getCanvasElementSize(target);
      var windowedRttWidth = canvasSize[0];
      var windowedRttHeight = canvasSize[1];
  
      if (strategy.scaleMode == 3) {
        setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
        cssWidth = windowedCssWidth;
        cssHeight = windowedCssHeight;
      } else if (strategy.scaleMode == 2) {
        if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) {
          var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
          setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
          cssHeight = desiredCssHeight;
        } else {
          var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
          setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
          cssWidth = desiredCssWidth;
        }
      }
  
      // If we are adding padding, must choose a background color or otherwise Chrome will give the
      // padding a default white color. Do it only if user has not customized their own background color.
      target.style.backgroundColor ||= 'black';
      // IE11 does the same, but requires the color to be set in the document body.
      document.body.style.backgroundColor ||= 'black'; // IE11
      // Firefox always shows black letterboxes independent of style color.
  
      target.style.width = cssWidth + 'px';
      target.style.height = cssHeight + 'px';
  
      if (strategy.filteringMode == 1) {
        target.style.imageRendering = 'optimizeSpeed';
        target.style.imageRendering = '-moz-crisp-edges';
        target.style.imageRendering = '-o-crisp-edges';
        target.style.imageRendering = '-webkit-optimize-contrast';
        target.style.imageRendering = 'optimize-contrast';
        target.style.imageRendering = 'crisp-edges';
        target.style.imageRendering = 'pixelated';
      }
  
      var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? devicePixelRatio : 1;
      if (strategy.canvasResolutionScaleMode != 0) {
        var newWidth = (cssWidth * dpiScale)|0;
        var newHeight = (cssHeight * dpiScale)|0;
        setCanvasElementSize(target, newWidth, newHeight);
        if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight);
      }
      return restoreOldStyle;
    };
  
  var JSEvents_requestFullscreen = (target, strategy) => {
      // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements.
      if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
        JSEvents_resizeCanvasForFullscreen(target, strategy);
      }
  
      if (target.requestFullscreen) {
        target.requestFullscreen();
      } else if (target.webkitRequestFullscreen) {
        target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
      } else {
        return JSEvents.fullscreenEnabled() ? -3 : -1;
      }
  
      currentFullscreenStrategy = strategy;
  
      if (strategy.canvasResizedCallback) {
        if (strategy.canvasResizedCallbackTargetThread) __emscripten_run_callback_on_thread(strategy.canvasResizedCallbackTargetThread, strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData);
        else
        getWasmTableEntry(strategy.canvasResizedCallback)(37, 0, strategy.canvasResizedCallbackUserData);
      }
  
      return 0;
    };
  
  
  function _emscripten_exit_fullscreen() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(29, 0, 1);
  
      if (!JSEvents.fullscreenEnabled()) return -1;
      // Make sure no queued up calls will fire after this.
      JSEvents.removeDeferredCalls(JSEvents_requestFullscreen);
  
      var d = specialHTMLTargets[1];
      if (d.exitFullscreen) {
        d.fullscreenElement && d.exitFullscreen();
      } else if (d.webkitExitFullscreen) {
        d.webkitFullscreenElement && d.webkitExitFullscreen();
      } else {
        return -1;
      }
  
      return 0;
    
  }
  

  
  var requestPointerLock = (target) => {
      if (target.requestPointerLock) {
        target.requestPointerLock();
      } else {
        // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element,
        // or if the whole browser just doesn't support the feature.
        if (document.body.requestPointerLock
          ) {
          return -3;
        }
        return -1;
      }
      return 0;
    };
  
  
  function _emscripten_exit_pointerlock() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(32, 0, 1);
  
      // Make sure no queued up calls will fire after this.
      JSEvents.removeDeferredCalls(requestPointerLock);
  
      if (document.exitPointerLock) {
        document.exitPointerLock();
      } else {
        return -1;
      }
      return 0;
    
  }
  

  var _emscripten_exit_with_live_runtime = () => {
      runtimeKeepalivePush();
      throw 'unwind';
    };

  
  function _emscripten_get_device_pixel_ratio() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(33, 0, 1);
  
      return devicePixelRatio;
    
  }
  

  
  
  
  function _emscripten_get_element_css_size(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(34, 0, 1, target, width, height);
  
      target = findEventTarget(target);
      if (!target) return -4;
  
      var rect = getBoundingClientRect(target);
      HEAPF64[((width)>>3)] = rect.width;
      HEAPF64[((height)>>3)] = rect.height;
  
      return 0;
    
  }
  

  
  var fillGamepadEventData = (eventStruct, e) => {
      HEAPF64[((eventStruct)>>3)] = e.timestamp;
      for (var i = 0; i < e.axes.length; ++i) {
        HEAPF64[(((eventStruct+i*8)+(16))>>3)] = e.axes[i];
      }
      for (var i = 0; i < e.buttons.length; ++i) {
        if (typeof e.buttons[i] == 'object') {
          HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i].value;
        } else {
          HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i];
        }
      }
      for (var i = 0; i < e.buttons.length; ++i) {
        if (typeof e.buttons[i] == 'object') {
          HEAP8[(eventStruct+i)+(1040)] = e.buttons[i].pressed;
        } else {
          // Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
          /** @suppress {checkTypes} */
          HEAP8[(eventStruct+i)+(1040)] = e.buttons[i] == 1;
        }
      }
      HEAP8[(eventStruct)+(1104)] = e.connected;
      HEAP32[(((eventStruct)+(1108))>>2)] = e.index;
      HEAP32[(((eventStruct)+(8))>>2)] = e.axes.length;
      HEAP32[(((eventStruct)+(12))>>2)] = e.buttons.length;
      stringToUTF8(e.id, eventStruct + 1112, 64);
      stringToUTF8(e.mapping, eventStruct + 1176, 64);
    };
  
  
  function _emscripten_get_gamepad_status(index, gamepadState) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(35, 0, 1, index, gamepadState);
  
      if (!JSEvents.lastGamepadState) throw 'emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!';
      // INVALID_PARAM is returned on a Gamepad index that never was there.
      if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
  
      // NO_DATA is returned on a Gamepad index that was removed.
      // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
      // This is because gamepads must keep their original position in the array.
      // For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
      if (!JSEvents.lastGamepadState[index]) return -7;
  
      fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
      return 0;
    
  }
  


  
  
  function _emscripten_get_num_gamepads() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(36, 0, 1);
  
      if (!JSEvents.lastGamepadState) throw 'emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!';
      // N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
      // Otherwise the following line will throw an exception.
      return JSEvents.lastGamepadState.length;
    
  }
  

  
  
  function _emscripten_get_screen_size(width, height) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(37, 0, 1, width, height);
  
      HEAP32[((width)>>2)] = screen.width;
      HEAP32[((height)>>2)] = screen.height;
    
  }
  

  /** @suppress {duplicate } */
  var _glActiveTexture = (x0) => GLctx.activeTexture(x0);
  var _emscripten_glActiveTexture = _glActiveTexture;

  /** @suppress {duplicate } */
  var _glAttachShader = (program, shader) => {
      GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
    };
  var _emscripten_glAttachShader = _glAttachShader;

  /** @suppress {duplicate } */
  var _glBeginQuery = (target, id) => {
      GLctx.beginQuery(target, GL.queries[id]);
    };
  var _emscripten_glBeginQuery = _glBeginQuery;

  /** @suppress {duplicate } */
  var _glBeginQueryEXT = (target, id) => {
      GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]);
    };
  var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;

  /** @suppress {duplicate } */
  var _glBeginTransformFeedback = (x0) => GLctx.beginTransformFeedback(x0);
  var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback;

  
  /** @suppress {duplicate } */
  var _glBindAttribLocation = (program, index, name) => {
      GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
    };
  var _emscripten_glBindAttribLocation = _glBindAttribLocation;

  /** @suppress {duplicate } */
  var _glBindBuffer = (target, buffer) => {
      // Calling glBindBuffer with an unknown buffer will implicitly create a
      // new one.  Here we bypass `GL.counter` and directly using the ID passed
      // in.
      if (buffer && !GL.buffers[buffer]) {
        var b = GLctx.createBuffer();
        b.name = buffer;
        GL.buffers[buffer] = b;
      }
      if (target == 0x8892 /*GL_ARRAY_BUFFER*/) {
        GLctx.currentArrayBufferBinding = buffer;
      } else if (target == 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/) {
        GLctx.currentElementArrayBufferBinding = buffer;
      }
  
      if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
        // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
        // API function call when a buffer is bound to
        // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
        // binding point is non-null to know what is the proper API function to
        // call.
        GLctx.currentPixelPackBufferBinding = buffer;
      } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
        // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
        // use a different WebGL 2 API function call when a buffer is bound to
        // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
        // binding point is non-null to know what is the proper API function to
        // call.
        GLctx.currentPixelUnpackBufferBinding = buffer;
      }
      GLctx.bindBuffer(target, GL.buffers[buffer]);
    };
  var _emscripten_glBindBuffer = _glBindBuffer;

  /** @suppress {duplicate } */
  var _glBindBufferBase = (target, index, buffer) => {
      GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
    };
  var _emscripten_glBindBufferBase = _glBindBufferBase;

  /** @suppress {duplicate } */
  var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => {
      GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize);
    };
  var _emscripten_glBindBufferRange = _glBindBufferRange;

  /** @suppress {duplicate } */
  var _glBindFramebuffer = (target, framebuffer) => {
  
      GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
  
    };
  var _emscripten_glBindFramebuffer = _glBindFramebuffer;

  /** @suppress {duplicate } */
  var _glBindRenderbuffer = (target, renderbuffer) => {
      GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
    };
  var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;

  /** @suppress {duplicate } */
  var _glBindSampler = (unit, sampler) => {
      GLctx.bindSampler(unit, GL.samplers[sampler]);
    };
  var _emscripten_glBindSampler = _glBindSampler;

  /** @suppress {duplicate } */
  var _glBindTexture = (target, texture) => {
      GLctx.bindTexture(target, GL.textures[texture]);
    };
  var _emscripten_glBindTexture = _glBindTexture;

  /** @suppress {duplicate } */
  var _glBindTransformFeedback = (target, id) => {
      GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]);
    };
  var _emscripten_glBindTransformFeedback = _glBindTransformFeedback;

  /** @suppress {duplicate } */
  var _glBindVertexArray = (vao) => {
      GLctx.bindVertexArray(GL.vaos[vao]);
      var ibo = GLctx.getParameter(0x8895 /*ELEMENT_ARRAY_BUFFER_BINDING*/);
      GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0;
    };
  var _emscripten_glBindVertexArray = _glBindVertexArray;

  
  /** @suppress {duplicate } */
  var _glBindVertexArrayOES = _glBindVertexArray;
  var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;

  /** @suppress {duplicate } */
  var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
  var _emscripten_glBlendColor = _glBlendColor;

  /** @suppress {duplicate } */
  var _glBlendEquation = (x0) => GLctx.blendEquation(x0);
  var _emscripten_glBlendEquation = _glBlendEquation;

  /** @suppress {duplicate } */
  var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
  var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate;

  /** @suppress {duplicate } */
  var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
  var _emscripten_glBlendFunc = _glBlendFunc;

  /** @suppress {duplicate } */
  var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
  var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate;

  /** @suppress {duplicate } */
  var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
  var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;

  /** @suppress {duplicate } */
  var _glBufferData = (target, size, data, usage) => {
  
      if (true) {
        // If size is zero, WebGL would interpret uploading the whole input
        // arraybuffer (starting from given offset), which would not make sense in
        // WebAssembly, so avoid uploading if size is zero. However we must still
        // call bufferData to establish a backing storage of zero bytes.
        if (data && size) {
          GLctx.bufferData(target, HEAPU8, usage, data, size);
        } else {
          GLctx.bufferData(target, size, usage);
        }
        return;
      }
    };
  var _emscripten_glBufferData = _glBufferData;

  /** @suppress {duplicate } */
  var _glBufferSubData = (target, offset, size, data) => {
      if (true) {
        size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
        return;
      }
    };
  var _emscripten_glBufferSubData = _glBufferSubData;

  /** @suppress {duplicate } */
  var _glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0);
  var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;

  /** @suppress {duplicate } */
  var _glClear = (x0) => GLctx.clear(x0);
  var _emscripten_glClear = _glClear;

  /** @suppress {duplicate } */
  var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);
  var _emscripten_glClearBufferfi = _glClearBufferfi;

  /** @suppress {duplicate } */
  var _glClearBufferfv = (buffer, drawbuffer, value) => {
  
      GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)>>2));
    };
  var _emscripten_glClearBufferfv = _glClearBufferfv;

  /** @suppress {duplicate } */
  var _glClearBufferiv = (buffer, drawbuffer, value) => {
  
      GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)>>2));
    };
  var _emscripten_glClearBufferiv = _glClearBufferiv;

  /** @suppress {duplicate } */
  var _glClearBufferuiv = (buffer, drawbuffer, value) => {
  
      GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, ((value)>>2));
    };
  var _emscripten_glClearBufferuiv = _glClearBufferuiv;

  /** @suppress {duplicate } */
  var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
  var _emscripten_glClearColor = _glClearColor;

  /** @suppress {duplicate } */
  var _glClearDepthf = (x0) => GLctx.clearDepth(x0);
  var _emscripten_glClearDepthf = _glClearDepthf;

  /** @suppress {duplicate } */
  var _glClearStencil = (x0) => GLctx.clearStencil(x0);
  var _emscripten_glClearStencil = _glClearStencil;

  /** @suppress {duplicate } */
  var _glClientWaitSync = (sync, flags, timeout) => {
      // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
      // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
      // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
      // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
      timeout = Number(timeout);
      return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
    };
  var _emscripten_glClientWaitSync = _glClientWaitSync;

  /** @suppress {duplicate } */
  var _glClipControlEXT = (origin, depth) => {
      GLctx.extClipControl['clipControlEXT'](origin, depth);
    };
  var _emscripten_glClipControlEXT = _glClipControlEXT;

  /** @suppress {duplicate } */
  var _glColorMask = (red, green, blue, alpha) => {
      GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
    };
  var _emscripten_glColorMask = _glColorMask;

  /** @suppress {duplicate } */
  var _glCompileShader = (shader) => {
      GLctx.compileShader(GL.shaders[shader]);
    };
  var _emscripten_glCompileShader = _glCompileShader;

  /** @suppress {duplicate } */
  var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
      // `data` may be null here, which means "allocate uniniitalized space but
      // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
      // final data parameter, so we simply pass a heap view starting at zero
      // effectively uploading whatever happens to be near address zero.  See
      // https://github.com/emscripten-core/emscripten/issues/19300.
      if (true) {
        if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
          GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
          return;
        }
        GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
        return;
      }
    };
  var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;

  /** @suppress {duplicate } */
  var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
      } else {
        GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
      }
    };
  var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D;

  /** @suppress {duplicate } */
  var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
      if (true) {
        if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
          GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
          return;
        }
        GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
        return;
      }
    };
  var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;

  /** @suppress {duplicate } */
  var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
      } else {
        GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
      }
    };
  var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D;

  /** @suppress {duplicate } */
  var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);
  var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;

  /** @suppress {duplicate } */
  var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
  var _emscripten_glCopyTexImage2D = _glCopyTexImage2D;

  /** @suppress {duplicate } */
  var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
  var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;

  /** @suppress {duplicate } */
  var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8);
  var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D;

  /** @suppress {duplicate } */
  var _glCreateProgram = () => {
      var id = GL.getNewId(GL.programs);
      var program = GLctx.createProgram();
      // Store additional information needed for each shader program:
      program.name = id;
      // Lazy cache results of
      // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
      program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
      program.uniformIdCounter = 1;
      GL.programs[id] = program;
      return id;
    };
  var _emscripten_glCreateProgram = _glCreateProgram;

  /** @suppress {duplicate } */
  var _glCreateShader = (shaderType) => {
      var id = GL.getNewId(GL.shaders);
      GL.shaders[id] = GLctx.createShader(shaderType);
  
      return id;
    };
  var _emscripten_glCreateShader = _glCreateShader;

  /** @suppress {duplicate } */
  var _glCullFace = (x0) => GLctx.cullFace(x0);
  var _emscripten_glCullFace = _glCullFace;

  /** @suppress {duplicate } */
  var _glDeleteBuffers = (n, buffers) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((buffers)+(i*4))>>2)];
        var buffer = GL.buffers[id];
  
        // From spec: "glDeleteBuffers silently ignores 0's and names that do not
        // correspond to existing buffer objects."
        if (!buffer) continue;
  
        GLctx.deleteBuffer(buffer);
        buffer.name = 0;
        GL.buffers[id] = null;
  
        if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0;
        if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0;
        if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
        if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
      }
    };
  var _emscripten_glDeleteBuffers = _glDeleteBuffers;

  /** @suppress {duplicate } */
  var _glDeleteFramebuffers = (n, framebuffers) => {
      for (var i = 0; i < n; ++i) {
        var id = HEAP32[(((framebuffers)+(i*4))>>2)];
        var framebuffer = GL.framebuffers[id];
        if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
        GLctx.deleteFramebuffer(framebuffer);
        framebuffer.name = 0;
        GL.framebuffers[id] = null;
      }
    };
  var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;

  /** @suppress {duplicate } */
  var _glDeleteProgram = (id) => {
      if (!id) return;
      var program = GL.programs[id];
      if (!program) {
        // glDeleteProgram actually signals an error when deleting a nonexisting
        // object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteProgram(program);
      program.name = 0;
      GL.programs[id] = null;
    };
  var _emscripten_glDeleteProgram = _glDeleteProgram;

  /** @suppress {duplicate } */
  var _glDeleteQueries = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((ids)+(i*4))>>2)];
        var query = GL.queries[id];
        if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
        GLctx.deleteQuery(query);
        GL.queries[id] = null;
      }
    };
  var _emscripten_glDeleteQueries = _glDeleteQueries;

  /** @suppress {duplicate } */
  var _glDeleteQueriesEXT = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((ids)+(i*4))>>2)];
        var query = GL.queries[id];
        if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
        GLctx.disjointTimerQueryExt['deleteQueryEXT'](query);
        GL.queries[id] = null;
      }
    };
  var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;

  /** @suppress {duplicate } */
  var _glDeleteRenderbuffers = (n, renderbuffers) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
        var renderbuffer = GL.renderbuffers[id];
        if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
        GLctx.deleteRenderbuffer(renderbuffer);
        renderbuffer.name = 0;
        GL.renderbuffers[id] = null;
      }
    };
  var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;

  /** @suppress {duplicate } */
  var _glDeleteSamplers = (n, samplers) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((samplers)+(i*4))>>2)];
        var sampler = GL.samplers[id];
        if (!sampler) continue;
        GLctx.deleteSampler(sampler);
        sampler.name = 0;
        GL.samplers[id] = null;
      }
    };
  var _emscripten_glDeleteSamplers = _glDeleteSamplers;

  /** @suppress {duplicate } */
  var _glDeleteShader = (id) => {
      if (!id) return;
      var shader = GL.shaders[id];
      if (!shader) {
        // glDeleteShader actually signals an error when deleting a nonexisting
        // object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteShader(shader);
      GL.shaders[id] = null;
    };
  var _emscripten_glDeleteShader = _glDeleteShader;

  /** @suppress {duplicate } */
  var _glDeleteSync = (id) => {
      if (!id) return;
      var sync = GL.syncs[id];
      if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteSync(sync);
      sync.name = 0;
      GL.syncs[id] = null;
    };
  var _emscripten_glDeleteSync = _glDeleteSync;

  /** @suppress {duplicate } */
  var _glDeleteTextures = (n, textures) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((textures)+(i*4))>>2)];
        var texture = GL.textures[id];
        // GL spec: "glDeleteTextures silently ignores 0s and names that do not
        // correspond to existing textures".
        if (!texture) continue;
        GLctx.deleteTexture(texture);
        texture.name = 0;
        GL.textures[id] = null;
      }
    };
  var _emscripten_glDeleteTextures = _glDeleteTextures;

  /** @suppress {duplicate } */
  var _glDeleteTransformFeedbacks = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((ids)+(i*4))>>2)];
        var transformFeedback = GL.transformFeedbacks[id];
        if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
        GLctx.deleteTransformFeedback(transformFeedback);
        transformFeedback.name = 0;
        GL.transformFeedbacks[id] = null;
      }
    };
  var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks;

  /** @suppress {duplicate } */
  var _glDeleteVertexArrays = (n, vaos) => {
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((vaos)+(i*4))>>2)];
        GLctx.deleteVertexArray(GL.vaos[id]);
        GL.vaos[id] = null;
      }
    };
  var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;

  
  /** @suppress {duplicate } */
  var _glDeleteVertexArraysOES = _glDeleteVertexArrays;
  var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;

  /** @suppress {duplicate } */
  var _glDepthFunc = (x0) => GLctx.depthFunc(x0);
  var _emscripten_glDepthFunc = _glDepthFunc;

  /** @suppress {duplicate } */
  var _glDepthMask = (flag) => {
      GLctx.depthMask(!!flag);
    };
  var _emscripten_glDepthMask = _glDepthMask;

  /** @suppress {duplicate } */
  var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
  var _emscripten_glDepthRangef = _glDepthRangef;

  /** @suppress {duplicate } */
  var _glDetachShader = (program, shader) => {
      GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
    };
  var _emscripten_glDetachShader = _glDetachShader;

  /** @suppress {duplicate } */
  var _glDisable = (x0) => GLctx.disable(x0);
  var _emscripten_glDisable = _glDisable;

  /** @suppress {duplicate } */
  var _glDisableVertexAttribArray = (index) => {
      var cb = GL.currentContext.clientBuffers[index];
      cb.enabled = false;
      GLctx.disableVertexAttribArray(index);
    };
  var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;

  /** @suppress {duplicate } */
  var _glDrawArrays = (mode, first, count) => {
      // bind any client-side buffers
      GL.preDrawHandleClientVertexAttribBindings(first + count);
  
      GLctx.drawArrays(mode, first, count);
  
      GL.postDrawHandleClientVertexAttribBindings();
    };
  var _emscripten_glDrawArrays = _glDrawArrays;

  /** @suppress {duplicate } */
  var _glDrawArraysInstanced = (mode, first, count, primcount) => {
      GLctx.drawArraysInstanced(mode, first, count, primcount);
    };
  var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;

  
  /** @suppress {duplicate } */
  var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
  var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE;

  
  /** @suppress {duplicate } */
  var _glDrawArraysInstancedARB = _glDrawArraysInstanced;
  var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB;

  
  /** @suppress {duplicate } */
  var _glDrawArraysInstancedEXT = _glDrawArraysInstanced;
  var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT;

  
  /** @suppress {duplicate } */
  var _glDrawArraysInstancedNV = _glDrawArraysInstanced;
  var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV;

  var tempFixedLengthArray = [];
  
  /** @suppress {duplicate } */
  var _glDrawBuffers = (n, bufs) => {
  
      var bufArray = tempFixedLengthArray[n];
      for (var i = 0; i < n; i++) {
        bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
      }
  
      GLctx.drawBuffers(bufArray);
    };
  var _emscripten_glDrawBuffers = _glDrawBuffers;

  
  /** @suppress {duplicate } */
  var _glDrawBuffersEXT = _glDrawBuffers;
  var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT;

  
  /** @suppress {duplicate } */
  var _glDrawBuffersWEBGL = _glDrawBuffers;
  var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL;

  /** @suppress {duplicate } */
  var _glDrawElements = (mode, count, type, indices) => {
      var buf;
      var vertexes = 0;
      if (!GLctx.currentElementArrayBufferBinding) {
        var size = GL.calcBufLength(1, type, 0, count);
        buf = GL.getTempIndexBuffer(size);
        GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, buf);
        GLctx.bufferSubData(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/,
                            0,
                            HEAPU8.subarray(indices, indices + size));
        
        // Calculating vertex count if shader's attribute data is on client side
        if (count > 0) {
          for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) {
            var cb = GL.currentContext.clientBuffers[i];
            if (cb.clientside && cb.enabled) {
              let arrayClass;
              switch(type) {
                case 0x1401 /* GL_UNSIGNED_BYTE */: arrayClass = Uint8Array; break;
                case 0x1403 /* GL_UNSIGNED_SHORT */: arrayClass = Uint16Array; break;
                case 0x1405 /* GL_UNSIGNED_INT */: arrayClass = Uint32Array; break;
                default:
                  GL.recordError(0x502 /* GL_INVALID_OPERATION */);
                  return;
              }
  
              vertexes = new arrayClass(HEAPU8.buffer, indices, count).reduce((max, current) => Math.max(max, current)) + 1;
              break;
            }
          }
        }
  
        // the index is now 0
        indices = 0;
      }
  
      // bind any client-side buffers
      GL.preDrawHandleClientVertexAttribBindings(vertexes);
  
      GLctx.drawElements(mode, count, type, indices);
  
      GL.postDrawHandleClientVertexAttribBindings(count);
  
      if (!GLctx.currentElementArrayBufferBinding) {
        GLctx.bindBuffer(0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/, null);
      }
    };
  var _emscripten_glDrawElements = _glDrawElements;

  /** @suppress {duplicate } */
  var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
      GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
    };
  var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;

  
  /** @suppress {duplicate } */
  var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
  var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE;

  
  /** @suppress {duplicate } */
  var _glDrawElementsInstancedARB = _glDrawElementsInstanced;
  var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB;

  
  /** @suppress {duplicate } */
  var _glDrawElementsInstancedEXT = _glDrawElementsInstanced;
  var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT;

  
  /** @suppress {duplicate } */
  var _glDrawElementsInstancedNV = _glDrawElementsInstanced;
  var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV;

  /** @suppress {duplicate } */
  var _glDrawRangeElements = (mode, start, end, count, type, indices) => {
      // TODO: This should be a trivial pass-though function registered at the bottom of this page as
      // glFuncs[6][1] += ' drawRangeElements';
      // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427,
      // we work around by ignoring the range.
      _glDrawElements(mode, count, type, indices);
    };
  var _emscripten_glDrawRangeElements = _glDrawRangeElements;

  /** @suppress {duplicate } */
  var _glEnable = (x0) => GLctx.enable(x0);
  var _emscripten_glEnable = _glEnable;

  /** @suppress {duplicate } */
  var _glEnableVertexAttribArray = (index) => {
      var cb = GL.currentContext.clientBuffers[index];
      cb.enabled = true;
      GLctx.enableVertexAttribArray(index);
    };
  var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;

  /** @suppress {duplicate } */
  var _glEndQuery = (x0) => GLctx.endQuery(x0);
  var _emscripten_glEndQuery = _glEndQuery;

  /** @suppress {duplicate } */
  var _glEndQueryEXT = (target) => {
      GLctx.disjointTimerQueryExt['endQueryEXT'](target);
    };
  var _emscripten_glEndQueryEXT = _glEndQueryEXT;

  /** @suppress {duplicate } */
  var _glEndTransformFeedback = () => GLctx.endTransformFeedback();
  var _emscripten_glEndTransformFeedback = _glEndTransformFeedback;

  /** @suppress {duplicate } */
  var _glFenceSync = (condition, flags) => {
      var sync = GLctx.fenceSync(condition, flags);
      if (sync) {
        var id = GL.getNewId(GL.syncs);
        sync.name = id;
        GL.syncs[id] = sync;
        return id;
      }
      return 0; // Failed to create a sync object
    };
  var _emscripten_glFenceSync = _glFenceSync;

  /** @suppress {duplicate } */
  var _glFinish = () => GLctx.finish();
  var _emscripten_glFinish = _glFinish;

  /** @suppress {duplicate } */
  var _glFlush = () => GLctx.flush();
  var _emscripten_glFlush = _glFlush;

  var emscriptenWebGLGetBufferBinding = (target) => {
      switch (target) {
        case 0x8892 /*GL_ARRAY_BUFFER*/: target = 0x8894 /*GL_ARRAY_BUFFER_BINDING*/; break;
        case 0x8893 /*GL_ELEMENT_ARRAY_BUFFER*/: target = 0x8895 /*GL_ELEMENT_ARRAY_BUFFER_BINDING*/; break;
        case 0x88EB /*GL_PIXEL_PACK_BUFFER*/: target = 0x88ED /*GL_PIXEL_PACK_BUFFER_BINDING*/; break;
        case 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/: target = 0x88EF /*GL_PIXEL_UNPACK_BUFFER_BINDING*/; break;
        case 0x8C8E /*GL_TRANSFORM_FEEDBACK_BUFFER*/: target = 0x8C8F /*GL_TRANSFORM_FEEDBACK_BUFFER_BINDING*/; break;
        case 0x8F36 /*GL_COPY_READ_BUFFER*/: target = 0x8F36 /*GL_COPY_READ_BUFFER_BINDING*/; break;
        case 0x8F37 /*GL_COPY_WRITE_BUFFER*/: target = 0x8F37 /*GL_COPY_WRITE_BUFFER_BINDING*/; break;
        case 0x8A11 /*GL_UNIFORM_BUFFER*/: target = 0x8A28 /*GL_UNIFORM_BUFFER_BINDING*/; break;
        // In default case, fall through and assume passed one of the _BINDING enums directly.
      }
      var buffer = GLctx.getParameter(target);
      if (buffer) return buffer.name|0;
      else return 0;
    };
  
  var emscriptenWebGLValidateMapBufferTarget = (target) => {
      switch (target) {
        case 0x8892: // GL_ARRAY_BUFFER
        case 0x8893: // GL_ELEMENT_ARRAY_BUFFER
        case 0x8F36: // GL_COPY_READ_BUFFER
        case 0x8F37: // GL_COPY_WRITE_BUFFER
        case 0x88EB: // GL_PIXEL_PACK_BUFFER
        case 0x88EC: // GL_PIXEL_UNPACK_BUFFER
        case 0x8C2A: // GL_TEXTURE_BUFFER
        case 0x8C8E: // GL_TRANSFORM_FEEDBACK_BUFFER
        case 0x8A11: // GL_UNIFORM_BUFFER
          return true;
        default:
          return false;
      }
    };
  
  /** @suppress {duplicate } */
  var _glFlushMappedBufferRange = (target, offset, length) => {
      if (!emscriptenWebGLValidateMapBufferTarget(target)) {
        GL.recordError(0x500/*GL_INVALID_ENUM*/);
        err('GL_INVALID_ENUM in glFlushMappedBufferRange');
        return;
      }
  
      var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
      if (!mapping) {
        GL.recordError(0x502 /* GL_INVALID_OPERATION */);
        err('buffer was never mapped in glFlushMappedBufferRange');
        return;
      }
  
      if (!(mapping.access & 0x10)) {
        GL.recordError(0x502 /* GL_INVALID_OPERATION */);
        err('buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange');
        return;
      }
      if (offset < 0 || length < 0 || offset + length > mapping.length) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        err('invalid range in glFlushMappedBufferRange');
        return;
      }
  
      GLctx.bufferSubData(
        target,
        mapping.offset,
        HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length));
    };
  var _emscripten_glFlushMappedBufferRange = _glFlushMappedBufferRange;

  /** @suppress {duplicate } */
  var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
      GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
                                         GL.renderbuffers[renderbuffer]);
    };
  var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;

  /** @suppress {duplicate } */
  var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
      GLctx.framebufferTexture2D(target, attachment, textarget,
                                      GL.textures[texture], level);
    };
  var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;

  /** @suppress {duplicate } */
  var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => {
      GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
    };
  var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer;

  /** @suppress {duplicate } */
  var _glFrontFace = (x0) => GLctx.frontFace(x0);
  var _emscripten_glFrontFace = _glFrontFace;

  /** @suppress {duplicate } */
  var _glGenBuffers = (n, buffers) => {
      GL.genObject(n, buffers, 'createBuffer', GL.buffers
        );
    };
  var _emscripten_glGenBuffers = _glGenBuffers;

  /** @suppress {duplicate } */
  var _glGenFramebuffers = (n, ids) => {
      GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers
        );
    };
  var _emscripten_glGenFramebuffers = _glGenFramebuffers;

  /** @suppress {duplicate } */
  var _glGenQueries = (n, ids) => {
      GL.genObject(n, ids, 'createQuery', GL.queries
        );
    };
  var _emscripten_glGenQueries = _glGenQueries;

  /** @suppress {duplicate } */
  var _glGenQueriesEXT = (n, ids) => {
      for (var i = 0; i < n; i++) {
        var query = GLctx.disjointTimerQueryExt['createQueryEXT']();
        if (!query) {
          GL.recordError(0x502 /* GL_INVALID_OPERATION */);
          while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0;
          return;
        }
        var id = GL.getNewId(GL.queries);
        query.name = id;
        GL.queries[id] = query;
        HEAP32[(((ids)+(i*4))>>2)] = id;
      }
    };
  var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;

  /** @suppress {duplicate } */
  var _glGenRenderbuffers = (n, renderbuffers) => {
      GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
        );
    };
  var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;

  /** @suppress {duplicate } */
  var _glGenSamplers = (n, samplers) => {
      GL.genObject(n, samplers, 'createSampler', GL.samplers
        );
    };
  var _emscripten_glGenSamplers = _glGenSamplers;

  /** @suppress {duplicate } */
  var _glGenTextures = (n, textures) => {
      GL.genObject(n, textures, 'createTexture', GL.textures
        );
    };
  var _emscripten_glGenTextures = _glGenTextures;

  /** @suppress {duplicate } */
  var _glGenTransformFeedbacks = (n, ids) => {
      GL.genObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks
        );
    };
  var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks;

  /** @suppress {duplicate } */
  var _glGenVertexArrays = (n, arrays) => {
      GL.genObject(n, arrays, 'createVertexArray', GL.vaos
        );
    };
  var _emscripten_glGenVertexArrays = _glGenVertexArrays;

  
  /** @suppress {duplicate } */
  var _glGenVertexArraysOES = _glGenVertexArrays;
  var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;

  /** @suppress {duplicate } */
  var _glGenerateMipmap = (x0) => GLctx.generateMipmap(x0);
  var _emscripten_glGenerateMipmap = _glGenerateMipmap;

  
  var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
      program = GL.programs[program];
      var info = GLctx[funcName](program, index);
      if (info) {
        // If an error occurs, nothing will be written to length, size and type and name.
        var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
        if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
        if (size) HEAP32[((size)>>2)] = info.size;
        if (type) HEAP32[((type)>>2)] = info.type;
      }
    };
  
  /** @suppress {duplicate } */
  var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) =>
      __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name);
  var _emscripten_glGetActiveAttrib = _glGetActiveAttrib;

  
  /** @suppress {duplicate } */
  var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) =>
      __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name);
  var _emscripten_glGetActiveUniform = _glGetActiveUniform;

  /** @suppress {duplicate } */
  var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => {
      program = GL.programs[program];
  
      var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
      if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length.
      if (uniformBlockName && bufSize > 0) {
        var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
        if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
      } else {
        if (length) HEAP32[((length)>>2)] = 0;
      }
    };
  var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName;

  /** @suppress {duplicate } */
  var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if params == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
  
      if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) {
        var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
        HEAP32[((params)>>2)] = name.length+1;
        return;
      }
  
      var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
      if (result === null) return; // If an error occurs, nothing should be written to params.
      if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) {
        for (var i = 0; i < result.length; i++) {
          HEAP32[(((params)+(i*4))>>2)] = result[i];
        }
      } else {
        HEAP32[((params)>>2)] = result;
      }
    };
  var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv;

  /** @suppress {duplicate } */
  var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if params == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (uniformCount > 0 && uniformIndices == 0) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
      var ids = [];
      for (var i = 0; i < uniformCount; i++) {
        ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]);
      }
  
      var result = GLctx.getActiveUniforms(program, ids, pname);
      if (!result) return; // GL spec: If an error is generated, nothing is written out to params.
  
      var len = result.length;
      for (var i = 0; i < len; i++) {
        HEAP32[(((params)+(i*4))>>2)] = result[i];
      }
    };
  var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv;

  /** @suppress {duplicate } */
  var _glGetAttachedShaders = (program, maxCount, count, shaders) => {
      var result = GLctx.getAttachedShaders(GL.programs[program]);
      var len = result.length;
      if (len > maxCount) {
        len = maxCount;
      }
      HEAP32[((count)>>2)] = len;
      for (var i = 0; i < len; ++i) {
        var id = GL.shaders.indexOf(result[i]);
        HEAP32[(((shaders)+(i*4))>>2)] = id;
      }
    };
  var _emscripten_glGetAttachedShaders = _glGetAttachedShaders;

  
  /** @suppress {duplicate } */
  var _glGetAttribLocation = (program, name) =>
      GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
  var _emscripten_glGetAttribLocation = _glGetAttribLocation;

  var readI53FromI64 = (ptr) => {
      return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296;
    };
  
  var readI53FromU64 = (ptr) => {
      return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296;
    };
  var writeI53ToI64 = (ptr, num) => {
      HEAPU32[((ptr)>>2)] = num;
      var lower = HEAPU32[((ptr)>>2)];
      HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296;
      var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
      var offset = ((ptr)>>2);
      if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
    };
  
  
  var webglGetExtensions = () => {
      var exts = getEmscriptenSupportedExtensions(GLctx);
      exts = exts.concat(exts.map((e) => "GL_" + e));
      return exts;
    };
  
  var emscriptenWebGLGet = (name_, p, type) => {
      // Guard against user passing a null pointer.
      // Note that GLES2 spec does not say anything about how passing a null
      // pointer should be treated.  Testing on desktop core GL 3, the application
      // crashes on glGetIntegerv to a null pointer, but better to report an error
      // instead of doing anything random.
      if (!p) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = undefined;
      switch (name_) { // Handle a few trivial GLES values
        case 0x8DFA: // GL_SHADER_COMPILER
          ret = 1;
          break;
        case 0x8DF8: // GL_SHADER_BINARY_FORMATS
          if (type != 0 && type != 1) {
            GL.recordError(0x500); // GL_INVALID_ENUM
          }
          // Do not write anything to the out pointer, since no binary formats are
          // supported.
          return;
        case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
        case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
          ret = 0;
          break;
        case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
          // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
          // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
          // queried for length), so implement it ourselves to allow C++ GLES2
          // code get the length.
          var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
          ret = formats ? formats.length : 0;
          break;
  
        case 0x821D: // GL_NUM_EXTENSIONS
          if (GL.currentContext.version < 2) {
            // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
            GL.recordError(0x502 /* GL_INVALID_OPERATION */);
            return;
          }
          ret = webglGetExtensions().length;
          break;
        case 0x821B: // GL_MAJOR_VERSION
        case 0x821C: // GL_MINOR_VERSION
          if (GL.currentContext.version < 2) {
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          }
          ret = name_ == 0x821B ? 3 : 0; // return version 3.0
          break;
      }
  
      if (ret === undefined) {
        var result = GLctx.getParameter(name_);
        switch (typeof result) {
          case "number":
            ret = result;
            break;
          case "boolean":
            ret = result ? 1 : 0;
            break;
          case "string":
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          case "object":
            if (result === null) {
              // null is a valid result for some (e.g., which buffer is bound -
              // perhaps nothing is bound), but otherwise can mean an invalid
              // name_, which we need to report as an error
              switch (name_) {
                case 0x8894: // ARRAY_BUFFER_BINDING
                case 0x8B8D: // CURRENT_PROGRAM
                case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
                case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
                case 0x8CA7: // RENDERBUFFER_BINDING
                case 0x8069: // TEXTURE_BINDING_2D
                case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
                case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
                case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
                case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
                case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
                case 0x8CAA: // READ_FRAMEBUFFER_BINDING
                case 0x8919: // SAMPLER_BINDING
                case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
                case 0x806A: // TEXTURE_BINDING_3D
                case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
                case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
                case 0x8A28: // UNIFORM_BUFFER_BINDING
                case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
                  ret = 0;
                  break;
                }
                default: {
                  GL.recordError(0x500); // GL_INVALID_ENUM
                  return;
                }
              }
            } else if (result instanceof Float32Array ||
                       result instanceof Uint32Array ||
                       result instanceof Int32Array ||
                       result instanceof Array) {
              for (var i = 0; i < result.length; ++i) {
                switch (type) {
                  case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
                  case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
                  case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
                }
              }
              return;
            } else {
              try {
                ret = result.name | 0;
              } catch(e) {
                GL.recordError(0x500); // GL_INVALID_ENUM
                err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
                return;
              }
            }
            break;
          default:
            GL.recordError(0x500); // GL_INVALID_ENUM
            err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
            return;
        }
      }
  
      switch (type) {
        case 1: writeI53ToI64(p, ret); break;
        case 0: HEAP32[((p)>>2)] = ret; break;
        case 2:   HEAPF32[((p)>>2)] = ret; break;
        case 4: HEAP8[p] = ret ? 1 : 0; break;
      }
    };
  
  /** @suppress {duplicate } */
  var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);
  var _emscripten_glGetBooleanv = _glGetBooleanv;

  /** @suppress {duplicate } */
  var _glGetBufferParameteri64v = (target, value, data) => {
      if (!data) {
        // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
        // if data == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      writeI53ToI64(data, GLctx.getBufferParameter(target, value));
    };
  var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v;

  /** @suppress {duplicate } */
  var _glGetBufferParameteriv = (target, value, data) => {
      if (!data) {
        // GLES2 specification does not specify how to behave if data is a null
        // pointer. Since calling this function does not make sense if data ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value);
    };
  var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;

  
  /** @suppress {duplicate } */
  var _glGetBufferPointerv = (target, pname, params) => {
      if (pname == 0x88BD/*GL_BUFFER_MAP_POINTER*/) {
        var ptr = 0;
        var mappedBuffer = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
        if (mappedBuffer) {
          ptr = mappedBuffer.mem;
        }
        HEAP32[((params)>>2)] = ptr;
      } else {
        GL.recordError(0x500/*GL_INVALID_ENUM*/);
        err('GL_INVALID_ENUM in glGetBufferPointerv');
      }
    };
  var _emscripten_glGetBufferPointerv = _glGetBufferPointerv;

  /** @suppress {duplicate } */
  var _glGetError = () => {
      var error = GLctx.getError() || GL.lastError;
      GL.lastError = 0/*GL_NO_ERROR*/;
      return error;
    };
  var _emscripten_glGetError = _glGetError;

  
  /** @suppress {duplicate } */
  var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
  var _emscripten_glGetFloatv = _glGetFloatv;

  /** @suppress {duplicate } */
  var _glGetFragDataLocation = (program, name) => {
      return GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name));
    };
  var _emscripten_glGetFragDataLocation = _glGetFragDataLocation;

  /** @suppress {duplicate } */
  var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
      var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
      if (result instanceof WebGLRenderbuffer ||
          result instanceof WebGLTexture) {
        result = result.name | 0;
      }
      HEAP32[((params)>>2)] = result;
    };
  var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;

  var emscriptenWebGLGetIndexed = (target, index, data, type) => {
      if (!data) {
        // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
        // if data == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var result = GLctx.getIndexedParameter(target, index);
      var ret;
      switch (typeof result) {
        case 'boolean':
          ret = result ? 1 : 0;
          break;
        case 'number':
          ret = result;
          break;
        case 'object':
          if (result === null) {
            switch (target) {
              case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
              case 0x8A28: // UNIFORM_BUFFER_BINDING
                ret = 0;
                break;
              default: {
                GL.recordError(0x500); // GL_INVALID_ENUM
                return;
              }
            }
          } else if (result instanceof WebGLBuffer) {
            ret = result.name | 0;
          } else {
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          }
          break;
        default:
          GL.recordError(0x500); // GL_INVALID_ENUM
          return;
      }
  
      switch (type) {
        case 1: writeI53ToI64(data, ret); break;
        case 0: HEAP32[((data)>>2)] = ret; break;
        case 2: HEAPF32[((data)>>2)] = ret; break;
        case 4: HEAP8[data] = ret ? 1 : 0; break;
        default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type;
      }
    };
  /** @suppress {duplicate } */
  var _glGetInteger64i_v = (target, index, data) =>
      emscriptenWebGLGetIndexed(target, index, data, 1);
  var _emscripten_glGetInteger64i_v = _glGetInteger64i_v;

  /** @suppress {duplicate } */
  var _glGetInteger64v = (name_, p) => {
      emscriptenWebGLGet(name_, p, 1);
    };
  var _emscripten_glGetInteger64v = _glGetInteger64v;

  /** @suppress {duplicate } */
  var _glGetIntegeri_v = (target, index, data) =>
      emscriptenWebGLGetIndexed(target, index, data, 0);
  var _emscripten_glGetIntegeri_v = _glGetIntegeri_v;

  
  /** @suppress {duplicate } */
  var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
  var _emscripten_glGetIntegerv = _glGetIntegerv;

  /** @suppress {duplicate } */
  var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => {
      if (bufSize < 0) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (!params) {
        // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
        // if values == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = GLctx.getInternalformatParameter(target, internalformat, pname);
      if (ret === null) return;
      for (var i = 0; i < ret.length && i < bufSize; ++i) {
        HEAP32[(((params)+(i*4))>>2)] = ret[i];
      }
    };
  var _emscripten_glGetInternalformativ = _glGetInternalformativ;

  /** @suppress {duplicate } */
  var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => {
      GL.recordError(0x502/*GL_INVALID_OPERATION*/);
    };
  var _emscripten_glGetProgramBinary = _glGetProgramBinary;

  /** @suppress {duplicate } */
  var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
      var log = GLctx.getProgramInfoLog(GL.programs[program]);
      if (log === null) log = '(unknown error)';
      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
    };
  var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;

  /** @suppress {duplicate } */
  var _glGetProgramiv = (program, pname, p) => {
      if (!p) {
        // GLES2 specification does not specify how to behave if p is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
  
      if (program >= GL.counter) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
  
      program = GL.programs[program];
  
      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
        var log = GLctx.getProgramInfoLog(program);
        if (log === null) log = '(unknown error)';
        HEAP32[((p)>>2)] = log.length + 1;
      } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
        if (!program.maxUniformLength) {
          var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
          for (var i = 0; i < numActiveUniforms; ++i) {
            program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
          }
        }
        HEAP32[((p)>>2)] = program.maxUniformLength;
      } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
        if (!program.maxAttributeLength) {
          var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
          for (var i = 0; i < numActiveAttributes; ++i) {
            program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
          }
        }
        HEAP32[((p)>>2)] = program.maxAttributeLength;
      } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
        if (!program.maxUniformBlockNameLength) {
          var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
          for (var i = 0; i < numActiveUniformBlocks; ++i) {
            program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
          }
        }
        HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
      } else {
        HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
      }
    };
  var _emscripten_glGetProgramiv = _glGetProgramiv;

  
  /** @suppress {duplicate } */
  var _glGetQueryObjecti64vEXT = (id, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var query = GL.queries[id];
      var param;
      if (GL.currentContext.version < 2)
      {
        param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
      }
      else {
        param = GLctx.getQueryParameter(query, pname);
      }
      var ret;
      if (typeof param == 'boolean') {
        ret = param ? 1 : 0;
      } else {
        ret = param;
      }
      writeI53ToI64(params, ret);
    };
  var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;

  /** @suppress {duplicate } */
  var _glGetQueryObjectivEXT = (id, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var query = GL.queries[id];
      var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
      var ret;
      if (typeof param == 'boolean') {
        ret = param ? 1 : 0;
      } else {
        ret = param;
      }
      HEAP32[((params)>>2)] = ret;
    };
  var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT;

  
  /** @suppress {duplicate } */
  var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
  var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;

  /** @suppress {duplicate } */
  var _glGetQueryObjectuiv = (id, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var query = GL.queries[id];
      var param = GLctx.getQueryParameter(query, pname);
      var ret;
      if (typeof param == 'boolean') {
        ret = param ? 1 : 0;
      } else {
        ret = param;
      }
      HEAP32[((params)>>2)] = ret;
    };
  var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;

  
  /** @suppress {duplicate } */
  var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
  var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;

  /** @suppress {duplicate } */
  var _glGetQueryiv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getQuery(target, pname);
    };
  var _emscripten_glGetQueryiv = _glGetQueryiv;

  /** @suppress {duplicate } */
  var _glGetQueryivEXT = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname);
    };
  var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;

  /** @suppress {duplicate } */
  var _glGetRenderbufferParameteriv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if params == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
    };
  var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;

  /** @suppress {duplicate } */
  var _glGetSamplerParameterfv = (sampler, pname, params) => {
      if (!params) {
        // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAPF32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
    };
  var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv;

  /** @suppress {duplicate } */
  var _glGetSamplerParameteriv = (sampler, pname, params) => {
      if (!params) {
        // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
        // if p == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
    };
  var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv;

  
  /** @suppress {duplicate } */
  var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
      var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
      if (log === null) log = '(unknown error)';
      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
    };
  var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;

  /** @suppress {duplicate } */
  var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
      var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
      HEAP32[((range)>>2)] = result.rangeMin;
      HEAP32[(((range)+(4))>>2)] = result.rangeMax;
      HEAP32[((precision)>>2)] = result.precision;
    };
  var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;

  /** @suppress {duplicate } */
  var _glGetShaderSource = (shader, bufSize, length, source) => {
      var result = GLctx.getShaderSource(GL.shaders[shader]);
      if (!result) return; // If an error occurs, nothing will be written to length or source.
      var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
      if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
    };
  var _emscripten_glGetShaderSource = _glGetShaderSource;

  /** @suppress {duplicate } */
  var _glGetShaderiv = (shader, pname, p) => {
      if (!p) {
        // GLES2 specification does not specify how to behave if p is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
        var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
        if (log === null) log = '(unknown error)';
        // The GLES2 specification says that if the shader has an empty info log,
        // a value of 0 is returned. Otherwise the log has a null char appended.
        // (An empty string is falsey, so we can just check that instead of
        // looking at log.length.)
        var logLength = log ? log.length + 1 : 0;
        HEAP32[((p)>>2)] = logLength;
      } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
        var source = GLctx.getShaderSource(GL.shaders[shader]);
        // source may be a null, or the empty string, both of which are falsey
        // values that we report a 0 length for.
        var sourceLength = source ? source.length + 1 : 0;
        HEAP32[((p)>>2)] = sourceLength;
      } else {
        HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
      }
    };
  var _emscripten_glGetShaderiv = _glGetShaderiv;

  
  
  /** @suppress {duplicate } */
  var _glGetString = (name_) => {
      var ret = GL.stringCache[name_];
      if (!ret) {
        switch (name_) {
          case 0x1F03 /* GL_EXTENSIONS */:
            ret = stringToNewUTF8(webglGetExtensions().join(' '));
            break;
          case 0x1F00 /* GL_VENDOR */:
          case 0x1F01 /* GL_RENDERER */:
          case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
          case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
            var s = GLctx.getParameter(name_);
            if (!s) {
              GL.recordError(0x500/*GL_INVALID_ENUM*/);
            }
            ret = s ? stringToNewUTF8(s) : 0;
            break;
  
          case 0x1F02 /* GL_VERSION */:
            var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
            // return GLES version string corresponding to the version of the WebGL context
            var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
            if (true) glVersion = `OpenGL ES 3.0 (${webGLVersion})`;
            ret = stringToNewUTF8(glVersion);
            break;
          case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
            var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
            // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
            var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
            var ver_num = glslVersion.match(ver_re);
            if (ver_num !== null) {
              if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
              glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
            }
            ret = stringToNewUTF8(glslVersion);
            break;
          default:
            GL.recordError(0x500/*GL_INVALID_ENUM*/);
            // fall through
        }
        GL.stringCache[name_] = ret;
      }
      return ret;
    };
  var _emscripten_glGetString = _glGetString;

  
  /** @suppress {duplicate } */
  var _glGetStringi = (name, index) => {
      if (GL.currentContext.version < 2) {
        GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
        return 0;
      }
      var stringiCache = GL.stringiCache[name];
      if (stringiCache) {
        if (index < 0 || index >= stringiCache.length) {
          GL.recordError(0x501/*GL_INVALID_VALUE*/);
          return 0;
        }
        return stringiCache[index];
      }
      switch (name) {
        case 0x1F03 /* GL_EXTENSIONS */:
          var exts = webglGetExtensions().map(stringToNewUTF8);
          stringiCache = GL.stringiCache[name] = exts;
          if (index < 0 || index >= stringiCache.length) {
            GL.recordError(0x501/*GL_INVALID_VALUE*/);
            return 0;
          }
          return stringiCache[index];
        default:
          GL.recordError(0x500/*GL_INVALID_ENUM*/);
          return 0;
      }
    };
  var _emscripten_glGetStringi = _glGetStringi;

  /** @suppress {duplicate } */
  var _glGetSynciv = (sync, pname, bufSize, length, values) => {
      if (bufSize < 0) {
        // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised,
        // so raise GL_INVALID_VALUE here as well.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (!values) {
        // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
        // if values == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = GLctx.getSyncParameter(GL.syncs[sync], pname);
      if (ret !== null) {
        HEAP32[((values)>>2)] = ret;
        if (length) HEAP32[((length)>>2)] = 1; // Report a single value outputted.
      }
    };
  var _emscripten_glGetSynciv = _glGetSynciv;

  /** @suppress {duplicate } */
  var _glGetTexParameterfv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname);
    };
  var _emscripten_glGetTexParameterfv = _glGetTexParameterfv;

  /** @suppress {duplicate } */
  var _glGetTexParameteriv = (target, pname, params) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname);
    };
  var _emscripten_glGetTexParameteriv = _glGetTexParameteriv;

  /** @suppress {duplicate } */
  var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => {
      program = GL.programs[program];
      var info = GLctx.getTransformFeedbackVarying(program, index);
      if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified.
  
      if (name && bufSize > 0) {
        var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
        if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
      } else {
        if (length) HEAP32[((length)>>2)] = 0;
      }
  
      if (size) HEAP32[((size)>>2)] = info.size;
      if (type) HEAP32[((type)>>2)] = info.type;
    };
  var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying;

  /** @suppress {duplicate } */
  var _glGetUniformBlockIndex = (program, uniformBlockName) => {
      return GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName));
    };
  var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex;

  /** @suppress {duplicate } */
  var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => {
      if (!uniformIndices) {
        // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
        // if uniformIndices == null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
      var names = [];
      for (var i = 0; i < uniformCount; i++)
        names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)]));
  
      var result = GLctx.getUniformIndices(program, names);
      if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices.
  
      var len = result.length;
      for (var i = 0; i < len; i++) {
        HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i];
      }
    };
  var _emscripten_glGetUniformIndices = _glGetUniformIndices;

  /** @suppress {checkTypes} */
  var jstoi_q = (str) => parseInt(str);
  
  /** @noinline */
  var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
  
  var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
      var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
        uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
        i, j;
  
      // On the first time invocation of glGetUniformLocation on this shader program:
      // initialize cache data structures and discover which uniforms are arrays.
      if (!uniformLocsById) {
        // maps GLint integer locations to WebGLUniformLocations
        program.uniformLocsById = uniformLocsById = {};
        // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
        program.uniformArrayNamesById = {};
  
        var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
        for (i = 0; i < numActiveUniforms; ++i) {
          var u = GLctx.getActiveUniform(program, i);
          var nm = u.name;
          var sz = u.size;
          var lb = webglGetLeftBracePos(nm);
          var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
  
          // Assign a new location.
          var id = program.uniformIdCounter;
          program.uniformIdCounter += sz;
          // Eagerly get the location of the uniformArray[0] base element.
          // The remaining indices >0 will be left for lazy evaluation to
          // improve performance. Those may never be needed to fetch, if the
          // application fills arrays always in full starting from the first
          // element of the array.
          uniformSizeAndIdsByName[arrayName] = [sz, id];
  
          // Store placeholder integers in place that highlight that these
          // >0 index locations are array indices pending population.
          for (j = 0; j < sz; ++j) {
            uniformLocsById[id] = j;
            program.uniformArrayNamesById[id++] = arrayName;
          }
        }
      }
    };
  
  
  
  /** @suppress {duplicate } */
  var _glGetUniformLocation = (program, name) => {
  
      name = UTF8ToString(name);
  
      if (program = GL.programs[program]) {
        webglPrepareUniformLocationsBeforeFirstUse(program);
        var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
        var arrayIndex = 0;
        var uniformBaseName = name;
  
        // Invariant: when populating integer IDs for uniform locations, we must
        // maintain the precondition that arrays reside in contiguous addresses,
        // i.e. for a 'vec4 colors[10];', colors[4] must be at location
        // colors[0]+4.  However, user might call glGetUniformLocation(program,
        // "colors") for an array, so we cannot discover based on the user input
        // arguments whether the uniform we are dealing with is an array. The only
        // way to discover which uniforms are arrays is to enumerate over all the
        // active uniforms in the program.
        var leftBrace = webglGetLeftBracePos(name);
  
        // If user passed an array accessor "[index]", parse the array index off the accessor.
        if (leftBrace > 0) {
          arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
          uniformBaseName = name.slice(0, leftBrace);
        }
  
        // Have we cached the location of this uniform before?
        // A pair [array length, GLint of the uniform location]
        var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
  
        // If an uniform with this name exists, and if its index is within the
        // array limits (if it's even an array), query the WebGLlocation, or
        // return an existing cached location.
        if (sizeAndId && arrayIndex < sizeAndId[0]) {
          arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
          if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
            return arrayIndex;
          }
        }
      }
      else {
        // N.b. we are currently unable to distinguish between GL program IDs that
        // never existed vs GL program IDs that have been deleted, so report
        // GL_INVALID_VALUE in both cases.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
      }
      return -1;
    };
  var _emscripten_glGetUniformLocation = _glGetUniformLocation;

  var webglGetUniformLocation = (location) => {
      var p = GLctx.currentProgram;
  
      if (p) {
        var webglLoc = p.uniformLocsById[location];
        // p.uniformLocsById[location] stores either an integer, or a
        // WebGLUniformLocation.
        // If an integer, we have not yet bound the location, so do it now. The
        // integer value specifies the array index we should bind to.
        if (typeof webglLoc == 'number') {
          p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
        }
        // Else an already cached WebGLUniformLocation, return it.
        return webglLoc;
      } else {
        GL.recordError(0x502/*GL_INVALID_OPERATION*/);
      }
    };
  
  
  /** @suppress{checkTypes} */
  var emscriptenWebGLGetUniform = (program, location, params, type) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if params ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      program = GL.programs[program];
      webglPrepareUniformLocationsBeforeFirstUse(program);
      var data = GLctx.getUniform(program, webglGetUniformLocation(location));
      if (typeof data == 'number' || typeof data == 'boolean') {
        switch (type) {
          case 0: HEAP32[((params)>>2)] = data; break;
          case 2: HEAPF32[((params)>>2)] = data; break;
        }
      } else {
        for (var i = 0; i < data.length; i++) {
          switch (type) {
            case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
            case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
          }
        }
      }
    };
  
  /** @suppress {duplicate } */
  var _glGetUniformfv = (program, location, params) => {
      emscriptenWebGLGetUniform(program, location, params, 2);
    };
  var _emscripten_glGetUniformfv = _glGetUniformfv;

  
  /** @suppress {duplicate } */
  var _glGetUniformiv = (program, location, params) => {
      emscriptenWebGLGetUniform(program, location, params, 0);
    };
  var _emscripten_glGetUniformiv = _glGetUniformiv;

  /** @suppress {duplicate } */
  var _glGetUniformuiv = (program, location, params) =>
      emscriptenWebGLGetUniform(program, location, params, 0);
  var _emscripten_glGetUniformuiv = _glGetUniformuiv;

  /** @suppress{checkTypes} */
  var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
      if (!params) {
        // GLES2 specification does not specify how to behave if params is a null
        // pointer. Since calling this function does not make sense if params ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (GL.currentContext.clientBuffers[index].enabled) {
        err("glGetVertexAttrib*v on client-side array: not supported, bad data returned");
      }
      var data = GLctx.getVertexAttrib(index, pname);
      if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
        HEAP32[((params)>>2)] = data && data["name"];
      } else if (typeof data == 'number' || typeof data == 'boolean') {
        switch (type) {
          case 0: HEAP32[((params)>>2)] = data; break;
          case 2: HEAPF32[((params)>>2)] = data; break;
          case 5: HEAP32[((params)>>2)] = Math.fround(data); break;
        }
      } else {
        for (var i = 0; i < data.length; i++) {
          switch (type) {
            case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
            case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
            case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break;
          }
        }
      }
    };
  /** @suppress {duplicate } */
  var _glGetVertexAttribIiv = (index, pname, params) => {
      // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(),
      // otherwise the results are undefined. (GLES3 spec 6.1.12)
      emscriptenWebGLGetVertexAttrib(index, pname, params, 0);
    };
  var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv;

  
  /** @suppress {duplicate } */
  var _glGetVertexAttribIuiv = _glGetVertexAttribIiv;
  var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv;

  /** @suppress {duplicate } */
  var _glGetVertexAttribPointerv = (index, pname, pointer) => {
      if (!pointer) {
        // GLES2 specification does not specify how to behave if pointer is a null
        // pointer. Since calling this function does not make sense if pointer ==
        // null, issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (GL.currentContext.clientBuffers[index].enabled) {
        err("glGetVertexAttribPointer on client-side array: not supported, bad data returned");
      }
      HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname);
    };
  var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv;

  
  /** @suppress {duplicate } */
  var _glGetVertexAttribfv = (index, pname, params) => {
      // N.B. This function may only be called if the vertex attribute was
      // specified using the function glVertexAttrib*f(), otherwise the results
      // are undefined. (GLES3 spec 6.1.12)
      emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
    };
  var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv;

  
  /** @suppress {duplicate } */
  var _glGetVertexAttribiv = (index, pname, params) => {
      // N.B. This function may only be called if the vertex attribute was
      // specified using the function glVertexAttrib*f(), otherwise the results
      // are undefined. (GLES3 spec 6.1.12)
      emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
    };
  var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv;

  /** @suppress {duplicate } */
  var _glHint = (x0, x1) => GLctx.hint(x0, x1);
  var _emscripten_glHint = _glHint;

  /** @suppress {duplicate } */
  var _glInvalidateFramebuffer = (target, numAttachments, attachments) => {
      var list = tempFixedLengthArray[numAttachments];
      for (var i = 0; i < numAttachments; i++) {
        list[i] = HEAP32[(((attachments)+(i*4))>>2)];
      }
  
      GLctx.invalidateFramebuffer(target, list);
    };
  var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;

  /** @suppress {duplicate } */
  var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
      var list = tempFixedLengthArray[numAttachments];
      for (var i = 0; i < numAttachments; i++) {
        list[i] = HEAP32[(((attachments)+(i*4))>>2)];
      }
  
      GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
    };
  var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;

  /** @suppress {duplicate } */
  var _glIsBuffer = (buffer) => {
      var b = GL.buffers[buffer];
      if (!b) return 0;
      return GLctx.isBuffer(b);
    };
  var _emscripten_glIsBuffer = _glIsBuffer;

  /** @suppress {duplicate } */
  var _glIsEnabled = (x0) => GLctx.isEnabled(x0);
  var _emscripten_glIsEnabled = _glIsEnabled;

  /** @suppress {duplicate } */
  var _glIsFramebuffer = (framebuffer) => {
      var fb = GL.framebuffers[framebuffer];
      if (!fb) return 0;
      return GLctx.isFramebuffer(fb);
    };
  var _emscripten_glIsFramebuffer = _glIsFramebuffer;

  /** @suppress {duplicate } */
  var _glIsProgram = (program) => {
      program = GL.programs[program];
      if (!program) return 0;
      return GLctx.isProgram(program);
    };
  var _emscripten_glIsProgram = _glIsProgram;

  /** @suppress {duplicate } */
  var _glIsQuery = (id) => {
      var query = GL.queries[id];
      if (!query) return 0;
      return GLctx.isQuery(query);
    };
  var _emscripten_glIsQuery = _glIsQuery;

  /** @suppress {duplicate } */
  var _glIsQueryEXT = (id) => {
      var query = GL.queries[id];
      if (!query) return 0;
      return GLctx.disjointTimerQueryExt['isQueryEXT'](query);
    };
  var _emscripten_glIsQueryEXT = _glIsQueryEXT;

  /** @suppress {duplicate } */
  var _glIsRenderbuffer = (renderbuffer) => {
      var rb = GL.renderbuffers[renderbuffer];
      if (!rb) return 0;
      return GLctx.isRenderbuffer(rb);
    };
  var _emscripten_glIsRenderbuffer = _glIsRenderbuffer;

  /** @suppress {duplicate } */
  var _glIsSampler = (id) => {
      var sampler = GL.samplers[id];
      if (!sampler) return 0;
      return GLctx.isSampler(sampler);
    };
  var _emscripten_glIsSampler = _glIsSampler;

  /** @suppress {duplicate } */
  var _glIsShader = (shader) => {
      var s = GL.shaders[shader];
      if (!s) return 0;
      return GLctx.isShader(s);
    };
  var _emscripten_glIsShader = _glIsShader;

  /** @suppress {duplicate } */
  var _glIsSync = (sync) => GLctx.isSync(GL.syncs[sync]);
  var _emscripten_glIsSync = _glIsSync;

  /** @suppress {duplicate } */
  var _glIsTexture = (id) => {
      var texture = GL.textures[id];
      if (!texture) return 0;
      return GLctx.isTexture(texture);
    };
  var _emscripten_glIsTexture = _glIsTexture;

  /** @suppress {duplicate } */
  var _glIsTransformFeedback = (id) => GLctx.isTransformFeedback(GL.transformFeedbacks[id]);
  var _emscripten_glIsTransformFeedback = _glIsTransformFeedback;

  /** @suppress {duplicate } */
  var _glIsVertexArray = (array) => {
  
      var vao = GL.vaos[array];
      if (!vao) return 0;
      return GLctx.isVertexArray(vao);
    };
  var _emscripten_glIsVertexArray = _glIsVertexArray;

  
  /** @suppress {duplicate } */
  var _glIsVertexArrayOES = _glIsVertexArray;
  var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES;

  /** @suppress {duplicate } */
  var _glLineWidth = (x0) => GLctx.lineWidth(x0);
  var _emscripten_glLineWidth = _glLineWidth;

  /** @suppress {duplicate } */
  var _glLinkProgram = (program) => {
      program = GL.programs[program];
      GLctx.linkProgram(program);
      // Invalidate earlier computed uniform->ID mappings, those have now become stale
      program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
      program.uniformSizeAndIdsByName = {};
  
    };
  var _emscripten_glLinkProgram = _glLinkProgram;

  
  
  
  /** @suppress {duplicate } */
  var _glMapBufferRange = (target, offset, length, access) => {
      if ((access & (0x1/*GL_MAP_READ_BIT*/ | 0x20/*GL_MAP_UNSYNCHRONIZED_BIT*/)) != 0) {
        err("glMapBufferRange access does not support MAP_READ or MAP_UNSYNCHRONIZED");
        return 0;
      }
  
      if ((access & 0x2/*GL_MAP_WRITE_BIT*/) == 0) {
        err("glMapBufferRange access must include MAP_WRITE");
        return 0;
      }
  
      if ((access & (0x4/*GL_MAP_INVALIDATE_BUFFER_BIT*/ | 0x8/*GL_MAP_INVALIDATE_RANGE_BIT*/)) == 0) {
        err("glMapBufferRange access must include INVALIDATE_BUFFER or INVALIDATE_RANGE");
        return 0;
      }
  
      if (!emscriptenWebGLValidateMapBufferTarget(target)) {
        GL.recordError(0x500/*GL_INVALID_ENUM*/);
        err('GL_INVALID_ENUM in glMapBufferRange');
        return 0;
      }
  
      var mem = _malloc(length), binding = emscriptenWebGLGetBufferBinding(target);
      if (!mem) return 0;
  
      binding = GL.mappedBuffers[binding] ??= {};
      binding.offset = offset;
      binding.length = length;
      binding.mem = mem;
      binding.access = access;
      return mem;
    };
  var _emscripten_glMapBufferRange = _glMapBufferRange;

  /** @suppress {duplicate } */
  var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback();
  var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback;

  /** @suppress {duplicate } */
  var _glPixelStorei = (pname, param) => {
      if (pname == 3317) {
        GL.unpackAlignment = param;
      } else if (pname == 3314) {
        GL.unpackRowLength = param;
      }
      GLctx.pixelStorei(pname, param);
    };
  var _emscripten_glPixelStorei = _glPixelStorei;

  /** @suppress {duplicate } */
  var _glPolygonModeWEBGL = (face, mode) => {
      GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode);
    };
  var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL;

  /** @suppress {duplicate } */
  var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
  var _emscripten_glPolygonOffset = _glPolygonOffset;

  /** @suppress {duplicate } */
  var _glPolygonOffsetClampEXT = (factor, units, clamp) => {
      GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp);
    };
  var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT;

  /** @suppress {duplicate } */
  var _glProgramBinary = (program, binaryFormat, binary, length) => {
      GL.recordError(0x500/*GL_INVALID_ENUM*/);
    };
  var _emscripten_glProgramBinary = _glProgramBinary;

  /** @suppress {duplicate } */
  var _glProgramParameteri = (program, pname, value) => {
      GL.recordError(0x500/*GL_INVALID_ENUM*/);
    };
  var _emscripten_glProgramParameteri = _glProgramParameteri;

  /** @suppress {duplicate } */
  var _glQueryCounterEXT = (id, target) => {
      GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target);
    };
  var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;

  /** @suppress {duplicate } */
  var _glReadBuffer = (x0) => GLctx.readBuffer(x0);
  var _emscripten_glReadBuffer = _glReadBuffer;

  var heapObjectForWebGLType = (type) => {
      // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
      // smaller values for the heap, for shorter generated code size.
      // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
      // (since most types are HEAPU16)
      type -= 0x1400;
      if (type == 0) return HEAP8;
  
      if (type == 1) return HEAPU8;
  
      if (type == 2) return HEAP16;
  
      if (type == 4) return HEAP32;
  
      if (type == 6) return HEAPF32;
  
      if (type == 5
        || type == 28922
        || type == 28520
        || type == 30779
        || type == 30782
        )
        return HEAPU32;
  
      return HEAPU16;
    };
  
  var toTypedArrayIndex = (pointer, heap) =>
      pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
  
  /** @suppress {duplicate } */
  var _glReadPixels = (x, y, width, height, format, type, pixels) => {
      if (true) {
        if (GLctx.currentPixelPackBufferBinding) {
          GLctx.readPixels(x, y, width, height, format, type, pixels);
          return;
        }
        var heap = heapObjectForWebGLType(type);
        var target = toTypedArrayIndex(pixels, heap);
        GLctx.readPixels(x, y, width, height, format, type, heap, target);
        return;
      }
    };
  var _emscripten_glReadPixels = _glReadPixels;

  /** @suppress {duplicate } */
  var _glReleaseShaderCompiler = () => {
      // NOP (as allowed by GLES 2.0 spec)
    };
  var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler;

  /** @suppress {duplicate } */
  var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
  var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;

  /** @suppress {duplicate } */
  var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
  var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;

  /** @suppress {duplicate } */
  var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback();
  var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback;

  /** @suppress {duplicate } */
  var _glSampleCoverage = (value, invert) => {
      GLctx.sampleCoverage(value, !!invert);
    };
  var _emscripten_glSampleCoverage = _glSampleCoverage;

  /** @suppress {duplicate } */
  var _glSamplerParameterf = (sampler, pname, param) => {
      GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
    };
  var _emscripten_glSamplerParameterf = _glSamplerParameterf;

  /** @suppress {duplicate } */
  var _glSamplerParameterfv = (sampler, pname, params) => {
      var param = HEAPF32[((params)>>2)];
      GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
    };
  var _emscripten_glSamplerParameterfv = _glSamplerParameterfv;

  /** @suppress {duplicate } */
  var _glSamplerParameteri = (sampler, pname, param) => {
      GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
    };
  var _emscripten_glSamplerParameteri = _glSamplerParameteri;

  /** @suppress {duplicate } */
  var _glSamplerParameteriv = (sampler, pname, params) => {
      var param = HEAP32[((params)>>2)];
      GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
    };
  var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;

  /** @suppress {duplicate } */
  var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
  var _emscripten_glScissor = _glScissor;

  /** @suppress {duplicate } */
  var _glShaderBinary = (count, shaders, binaryformat, binary, length) => {
      GL.recordError(0x500/*GL_INVALID_ENUM*/);
    };
  var _emscripten_glShaderBinary = _glShaderBinary;

  /** @suppress {duplicate } */
  var _glShaderSource = (shader, count, string, length) => {
      var source = GL.getSource(shader, count, string, length);
  
      GLctx.shaderSource(GL.shaders[shader], source);
    };
  var _emscripten_glShaderSource = _glShaderSource;

  /** @suppress {duplicate } */
  var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
  var _emscripten_glStencilFunc = _glStencilFunc;

  /** @suppress {duplicate } */
  var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
  var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;

  /** @suppress {duplicate } */
  var _glStencilMask = (x0) => GLctx.stencilMask(x0);
  var _emscripten_glStencilMask = _glStencilMask;

  /** @suppress {duplicate } */
  var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
  var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;

  /** @suppress {duplicate } */
  var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
  var _emscripten_glStencilOp = _glStencilOp;

  /** @suppress {duplicate } */
  var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
  var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;

  var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
      function roundedToNextMultipleOf(x, y) {
        return (x + y - 1) & -y;
      }
      var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
      var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
      return height * alignedRowSize;
    };
  
  var colorChannelsInGlTextureFormat = (format) => {
      // Micro-optimizations for size: map format to size by subtracting smallest
      // enum value (0x1902) from all values first.  Also omit the most common
      // size value (1) from the list, which is assumed by formats not on the
      // list.
      var colorChannels = {
        // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
        // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
        5: 3,
        6: 4,
        // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
        8: 2,
        29502: 3,
        29504: 4,
        // 0x1903 /* GL_RED */ - 0x1902: 1,
        26917: 2,
        26918: 2,
        // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
        29846: 3,
        29847: 4
      };
      return colorChannels[format - 0x1902]||1;
    };
  
  
  
  var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
      var heap = heapObjectForWebGLType(type);
      var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
      var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
      return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
    };
  
  
  
  /** @suppress {duplicate } */
  var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
      if (true) {
        if (GLctx.currentPixelUnpackBufferBinding) {
          GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
          return;
        }
        if (pixels) {
          var heap = heapObjectForWebGLType(type);
          var index = toTypedArrayIndex(pixels, heap);
          GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
          return;
        }
      }
      var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
      GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
    };
  var _emscripten_glTexImage2D = _glTexImage2D;

  
  /** @suppress {duplicate } */
  var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
      } else if (pixels) {
        var heap = heapObjectForWebGLType(type);
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
      } else {
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
      }
    };
  var _emscripten_glTexImage3D = _glTexImage3D;

  /** @suppress {duplicate } */
  var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
  var _emscripten_glTexParameterf = _glTexParameterf;

  /** @suppress {duplicate } */
  var _glTexParameterfv = (target, pname, params) => {
      var param = HEAPF32[((params)>>2)];
      GLctx.texParameterf(target, pname, param);
    };
  var _emscripten_glTexParameterfv = _glTexParameterfv;

  /** @suppress {duplicate } */
  var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
  var _emscripten_glTexParameteri = _glTexParameteri;

  /** @suppress {duplicate } */
  var _glTexParameteriv = (target, pname, params) => {
      var param = HEAP32[((params)>>2)];
      GLctx.texParameteri(target, pname, param);
    };
  var _emscripten_glTexParameteriv = _glTexParameteriv;

  /** @suppress {duplicate } */
  var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
  var _emscripten_glTexStorage2D = _glTexStorage2D;

  /** @suppress {duplicate } */
  var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);
  var _emscripten_glTexStorage3D = _glTexStorage3D;

  
  
  
  /** @suppress {duplicate } */
  var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
      if (true) {
        if (GLctx.currentPixelUnpackBufferBinding) {
          GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
          return;
        }
        if (pixels) {
          var heap = heapObjectForWebGLType(type);
          GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
          return;
        }
      }
      var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
      GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
    };
  var _emscripten_glTexSubImage2D = _glTexSubImage2D;

  
  /** @suppress {duplicate } */
  var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => {
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
      } else if (pixels) {
        var heap = heapObjectForWebGLType(type);
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
      } else {
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
      }
    };
  var _emscripten_glTexSubImage3D = _glTexSubImage3D;

  /** @suppress {duplicate } */
  var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => {
      program = GL.programs[program];
      var vars = [];
      for (var i = 0; i < count; i++)
        vars.push(UTF8ToString(HEAP32[(((varyings)+(i*4))>>2)]));
  
      GLctx.transformFeedbackVaryings(program, vars, bufferMode);
    };
  var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings;

  
  /** @suppress {duplicate } */
  var _glUniform1f = (location, v0) => {
      GLctx.uniform1f(webglGetUniformLocation(location), v0);
    };
  var _emscripten_glUniform1f = _glUniform1f;

  
  /** @suppress {duplicate } */
  var _glUniform1fv = (location, count, value) => {
  
      count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count);
    };
  var _emscripten_glUniform1fv = _glUniform1fv;

  
  /** @suppress {duplicate } */
  var _glUniform1i = (location, v0) => {
      GLctx.uniform1i(webglGetUniformLocation(location), v0);
    };
  var _emscripten_glUniform1i = _glUniform1i;

  
  /** @suppress {duplicate } */
  var _glUniform1iv = (location, count, value) => {
  
      count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count);
    };
  var _emscripten_glUniform1iv = _glUniform1iv;

  /** @suppress {duplicate } */
  var _glUniform1ui = (location, v0) => {
      GLctx.uniform1ui(webglGetUniformLocation(location), v0);
    };
  var _emscripten_glUniform1ui = _glUniform1ui;

  /** @suppress {duplicate } */
  var _glUniform1uiv = (location, count, value) => {
      count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count);
    };
  var _emscripten_glUniform1uiv = _glUniform1uiv;

  
  /** @suppress {duplicate } */
  var _glUniform2f = (location, v0, v1) => {
      GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
    };
  var _emscripten_glUniform2f = _glUniform2f;

  
  /** @suppress {duplicate } */
  var _glUniform2fv = (location, count, value) => {
  
      count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*2);
    };
  var _emscripten_glUniform2fv = _glUniform2fv;

  
  /** @suppress {duplicate } */
  var _glUniform2i = (location, v0, v1) => {
      GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
    };
  var _emscripten_glUniform2i = _glUniform2i;

  
  /** @suppress {duplicate } */
  var _glUniform2iv = (location, count, value) => {
  
      count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*2);
    };
  var _emscripten_glUniform2iv = _glUniform2iv;

  /** @suppress {duplicate } */
  var _glUniform2ui = (location, v0, v1) => {
      GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1);
    };
  var _emscripten_glUniform2ui = _glUniform2ui;

  /** @suppress {duplicate } */
  var _glUniform2uiv = (location, count, value) => {
      count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*2);
    };
  var _emscripten_glUniform2uiv = _glUniform2uiv;

  
  /** @suppress {duplicate } */
  var _glUniform3f = (location, v0, v1, v2) => {
      GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
    };
  var _emscripten_glUniform3f = _glUniform3f;

  
  /** @suppress {duplicate } */
  var _glUniform3fv = (location, count, value) => {
  
      count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*3);
    };
  var _emscripten_glUniform3fv = _glUniform3fv;

  
  /** @suppress {duplicate } */
  var _glUniform3i = (location, v0, v1, v2) => {
      GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
    };
  var _emscripten_glUniform3i = _glUniform3i;

  
  /** @suppress {duplicate } */
  var _glUniform3iv = (location, count, value) => {
  
      count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*3);
    };
  var _emscripten_glUniform3iv = _glUniform3iv;

  /** @suppress {duplicate } */
  var _glUniform3ui = (location, v0, v1, v2) => {
      GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2);
    };
  var _emscripten_glUniform3ui = _glUniform3ui;

  /** @suppress {duplicate } */
  var _glUniform3uiv = (location, count, value) => {
      count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*3);
    };
  var _emscripten_glUniform3uiv = _glUniform3uiv;

  
  /** @suppress {duplicate } */
  var _glUniform4f = (location, v0, v1, v2, v3) => {
      GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
    };
  var _emscripten_glUniform4f = _glUniform4f;

  
  /** @suppress {duplicate } */
  var _glUniform4fv = (location, count, value) => {
  
      count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*4);
    };
  var _emscripten_glUniform4fv = _glUniform4fv;

  
  /** @suppress {duplicate } */
  var _glUniform4i = (location, v0, v1, v2, v3) => {
      GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
    };
  var _emscripten_glUniform4i = _glUniform4i;

  
  /** @suppress {duplicate } */
  var _glUniform4iv = (location, count, value) => {
  
      count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*4);
    };
  var _emscripten_glUniform4iv = _glUniform4iv;

  /** @suppress {duplicate } */
  var _glUniform4ui = (location, v0, v1, v2, v3) => {
      GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3);
    };
  var _emscripten_glUniform4ui = _glUniform4ui;

  /** @suppress {duplicate } */
  var _glUniform4uiv = (location, count, value) => {
      count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*4);
    };
  var _emscripten_glUniform4uiv = _glUniform4uiv;

  /** @suppress {duplicate } */
  var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => {
      program = GL.programs[program];
  
      GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
    };
  var _emscripten_glUniformBlockBinding = _glUniformBlockBinding;

  
  /** @suppress {duplicate } */
  var _glUniformMatrix2fv = (location, count, transpose, value) => {
  
      count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*4);
    };
  var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;

  /** @suppress {duplicate } */
  var _glUniformMatrix2x3fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6);
    };
  var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv;

  /** @suppress {duplicate } */
  var _glUniformMatrix2x4fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8);
    };
  var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv;

  
  /** @suppress {duplicate } */
  var _glUniformMatrix3fv = (location, count, transpose, value) => {
  
      count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*9);
    };
  var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;

  /** @suppress {duplicate } */
  var _glUniformMatrix3x2fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6);
    };
  var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv;

  /** @suppress {duplicate } */
  var _glUniformMatrix3x4fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12);
    };
  var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv;

  
  /** @suppress {duplicate } */
  var _glUniformMatrix4fv = (location, count, transpose, value) => {
  
      count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16);
    };
  var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;

  /** @suppress {duplicate } */
  var _glUniformMatrix4x2fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8);
    };
  var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv;

  /** @suppress {duplicate } */
  var _glUniformMatrix4x3fv = (location, count, transpose, value) => {
      count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12);
    };
  var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv;

  
  
  
  /** @suppress {duplicate } */
  var _glUnmapBuffer = (target) => {
      if (!emscriptenWebGLValidateMapBufferTarget(target)) {
        GL.recordError(0x500/*GL_INVALID_ENUM*/);
        err('GL_INVALID_ENUM in glUnmapBuffer');
        return 0;
      }
  
      var buffer = emscriptenWebGLGetBufferBinding(target);
      var mapping = GL.mappedBuffers[buffer];
      if (!mapping || !mapping.mem) {
        GL.recordError(0x502 /* GL_INVALID_OPERATION */);
        err('buffer was never mapped in glUnmapBuffer');
        return 0;
      }
  
      if (!(mapping.access & 0x10)) { /* GL_MAP_FLUSH_EXPLICIT_BIT */
        if (true) {
          GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length);
        } else
        GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem+mapping.length));
      }
      _free(mapping.mem);
      mapping.mem = 0;
      return 1;
    };
  var _emscripten_glUnmapBuffer = _glUnmapBuffer;

  /** @suppress {duplicate } */
  var _glUseProgram = (program) => {
      program = GL.programs[program];
      GLctx.useProgram(program);
      // Record the currently active program so that we can access the uniform
      // mapping table of that program.
      GLctx.currentProgram = program;
    };
  var _emscripten_glUseProgram = _glUseProgram;

  /** @suppress {duplicate } */
  var _glValidateProgram = (program) => {
      GLctx.validateProgram(GL.programs[program]);
    };
  var _emscripten_glValidateProgram = _glValidateProgram;

  /** @suppress {duplicate } */
  var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
  var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;

  /** @suppress {duplicate } */
  var _glVertexAttrib1fv = (index, v) => {
  
      GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
    };
  var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv;

  /** @suppress {duplicate } */
  var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);
  var _emscripten_glVertexAttrib2f = _glVertexAttrib2f;

  /** @suppress {duplicate } */
  var _glVertexAttrib2fv = (index, v) => {
  
      GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
    };
  var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;

  /** @suppress {duplicate } */
  var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);
  var _emscripten_glVertexAttrib3f = _glVertexAttrib3f;

  /** @suppress {duplicate } */
  var _glVertexAttrib3fv = (index, v) => {
  
      GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
    };
  var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;

  /** @suppress {duplicate } */
  var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
  var _emscripten_glVertexAttrib4f = _glVertexAttrib4f;

  /** @suppress {duplicate } */
  var _glVertexAttrib4fv = (index, v) => {
  
      GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
    };
  var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;

  /** @suppress {duplicate } */
  var _glVertexAttribDivisor = (index, divisor) => {
      GLctx.vertexAttribDivisor(index, divisor);
    };
  var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;

  
  /** @suppress {duplicate } */
  var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
  var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE;

  
  /** @suppress {duplicate } */
  var _glVertexAttribDivisorARB = _glVertexAttribDivisor;
  var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB;

  
  /** @suppress {duplicate } */
  var _glVertexAttribDivisorEXT = _glVertexAttribDivisor;
  var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT;

  
  /** @suppress {duplicate } */
  var _glVertexAttribDivisorNV = _glVertexAttribDivisor;
  var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV;

  /** @suppress {duplicate } */
  var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4);
  var _emscripten_glVertexAttribI4i = _glVertexAttribI4i;

  /** @suppress {duplicate } */
  var _glVertexAttribI4iv = (index, v) => {
      GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]);
    };
  var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv;

  /** @suppress {duplicate } */
  var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4);
  var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui;

  /** @suppress {duplicate } */
  var _glVertexAttribI4uiv = (index, v) => {
      GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]);
    };
  var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv;

  /** @suppress {duplicate } */
  var _glVertexAttribIPointer = (index, size, type, stride, ptr) => {
      var cb = GL.currentContext.clientBuffers[index];
      if (!GLctx.currentArrayBufferBinding) {
        cb.size = size;
        cb.type = type;
        cb.normalized = false;
        cb.stride = stride;
        cb.ptr = ptr;
        cb.clientside = true;
        cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
          this.vertexAttribIPointer(index, size, type, stride, ptr);
        };
        return;
      }
      cb.clientside = false;
      GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
    };
  var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;

  /** @suppress {duplicate } */
  var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
      var cb = GL.currentContext.clientBuffers[index];
      if (!GLctx.currentArrayBufferBinding) {
        cb.size = size;
        cb.type = type;
        cb.normalized = normalized;
        cb.stride = stride;
        cb.ptr = ptr;
        cb.clientside = true;
        cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) {
          this.vertexAttribPointer(index, size, type, normalized, stride, ptr);
        };
        return;
      }
      cb.clientside = false;
      GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
    };
  var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;

  /** @suppress {duplicate } */
  var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
  var _emscripten_glViewport = _glViewport;

  /** @suppress {duplicate } */
  var _glWaitSync = (sync, flags, timeout) => {
      // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
      timeout = Number(timeout);
      GLctx.waitSync(GL.syncs[sync], flags, timeout);
    };
  var _emscripten_glWaitSync = _glWaitSync;

  var _emscripten_has_asyncify = () => 0;

  
  
  var doRequestFullscreen = (target, strategy) => {
      if (!JSEvents.fullscreenEnabled()) return -1;
      target = findEventTarget(target);
      if (!target) return -4;
  
      if (!target.requestFullscreen
        && !target.webkitRequestFullscreen
        ) {
        return -3;
      }
  
      // Queue this function call if we're not currently in an event handler and
      // the user saw it appropriate to do so.
      if (!JSEvents.canPerformEventHandlerRequests()) {
        if (strategy.deferUntilInEventHandler) {
          JSEvents.deferCall(JSEvents_requestFullscreen, 1 /* priority over pointer lock */, [target, strategy]);
          return 1;
        }
        return -2;
      }
  
      return JSEvents_requestFullscreen(target, strategy);
    };
  
  
  function _emscripten_request_fullscreen_strategy(target, deferUntilInEventHandler, fullscreenStrategy) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(38, 0, 1, target, deferUntilInEventHandler, fullscreenStrategy);
  
      var strategy = {
        scaleMode: HEAP32[((fullscreenStrategy)>>2)],
        canvasResolutionScaleMode: HEAP32[(((fullscreenStrategy)+(4))>>2)],
        filteringMode: HEAP32[(((fullscreenStrategy)+(8))>>2)],
        deferUntilInEventHandler,
        canvasResizedCallbackTargetThread: HEAP32[(((fullscreenStrategy)+(20))>>2)],
        canvasResizedCallback: HEAP32[(((fullscreenStrategy)+(12))>>2)],
        canvasResizedCallbackUserData: HEAP32[(((fullscreenStrategy)+(16))>>2)]
      };
  
      return doRequestFullscreen(target, strategy);
    
  }
  

  
  
  
  
  function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(39, 0, 1, target, deferUntilInEventHandler);
  
      target = findEventTarget(target);
      if (!target) return -4;
      if (!target.requestPointerLock
        ) {
        return -1;
      }
  
      // Queue this function call if we're not currently in an event handler and
      // the user saw it appropriate to do so.
      if (!JSEvents.canPerformEventHandlerRequests()) {
        if (deferUntilInEventHandler) {
          JSEvents.deferCall(requestPointerLock, 2 /* priority below fullscreen */, [target]);
          return 1;
        }
        return -2;
      }
  
      return requestPointerLock(target);
    
  }
  

  var abortOnCannotGrowMemory = (requestedSize) => {
      abort(`Cannot enlarge memory arrays to size ${requestedSize} bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value ${HEAP8.length}, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0`);
    };
  var _emscripten_resize_heap = (requestedSize) => {
      var oldSize = HEAPU8.length;
      // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
      requestedSize >>>= 0;
      abortOnCannotGrowMemory(requestedSize);
    };

  
  /** @suppress {checkTypes} */
  
  function _emscripten_sample_gamepad_data() {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(40, 0, 1);
  
      try {
        if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads())
          ? 0 : -1;
      } catch(e) {
        err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`);
        navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again.
      }
      return -1;
    
  }
  

  
  
  
  var registerBeforeUnloadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) => {
      var beforeUnloadEventHandlerFunc = (e = event) => {
        // Note: This is always called on the main browser thread, since it needs synchronously return a value!
        var confirmationMessage = getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData);
  
        if (confirmationMessage) {
          confirmationMessage = UTF8ToString(confirmationMessage);
        }
        if (confirmationMessage) {
          e.preventDefault();
          e.returnValue = confirmationMessage;
          return confirmationMessage;
        }
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        eventTypeString,
        callbackfunc,
        handlerFunc: beforeUnloadEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_beforeunload_callback_on_thread(userData, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(41, 0, 1, userData, callbackfunc, targetThread);
  
      if (typeof onbeforeunload == 'undefined') return -1;
      // beforeunload callback can only be registered on the main browser thread, because the page will go away immediately after returning from the handler,
      // and there is no time to start proxying it anywhere.
      if (targetThread !== 1) return -5;
      return registerBeforeUnloadEventCallback(2, userData, true, callbackfunc, 28, "beforeunload");
    
  }
  

  
  
  
  
  var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.focusEvent ||= _malloc(256);
  
      var focusEventHandlerFunc = (e = event) => {
        var nodeName = JSEvents.getNodeNameForTarget(e.target);
        var id = e.target.id ? e.target.id : '';
  
        var focusEvent = targetThread ? _malloc(256) : JSEvents.focusEvent;
        stringToUTF8(nodeName, focusEvent + 0, 128);
        stringToUTF8(id, focusEvent + 128, 128);
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, focusEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        eventTypeString,
        callbackfunc,
        handlerFunc: focusEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(42, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread)
  }
  


  
  
  function _emscripten_set_element_css_size(target, width, height) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(43, 0, 1, target, width, height);
  
      target = findEventTarget(target);
      if (!target) return -4;
  
      target.style.width = width + "px";
      target.style.height = height + "px";
  
      return 0;
    
  }
  

  
  
  function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(44, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread)
  }
  

  
  
  
  var fillFullscreenChangeEventData = (eventStruct) => {
      var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
      var isFullscreen = !!fullscreenElement;
      // Assigning a boolean to HEAP32 with expected type coercion.
      /** @suppress{checkTypes} */
      HEAP8[eventStruct] = isFullscreen;
      HEAP8[(eventStruct)+(1)] = JSEvents.fullscreenEnabled();
      // If transitioning to fullscreen, report info about the element that is now fullscreen.
      // If transitioning to windowed mode, report info about the element that just was fullscreen.
      var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
      var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
      var id = reportedElement?.id || '';
      stringToUTF8(nodeName, eventStruct + 2, 128);
      stringToUTF8(id, eventStruct + 130, 128);
      HEAP32[(((eventStruct)+(260))>>2)] = reportedElement ? reportedElement.clientWidth : 0;
      HEAP32[(((eventStruct)+(264))>>2)] = reportedElement ? reportedElement.clientHeight : 0;
      HEAP32[(((eventStruct)+(268))>>2)] = screen.width;
      HEAP32[(((eventStruct)+(272))>>2)] = screen.height;
      if (isFullscreen) {
        JSEvents.previousFullscreenElement = fullscreenElement;
      }
    };
  
  
  var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.fullscreenChangeEvent ||= _malloc(276);
  
      var fullscreenChangeEventhandlerFunc = (e = event) => {
        var fullscreenChangeEvent = targetThread ? _malloc(276) : JSEvents.fullscreenChangeEvent;
  
        fillFullscreenChangeEventData(fullscreenChangeEvent);
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, fullscreenChangeEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: fullscreenChangeEventhandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  
  function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(45, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  
      if (!JSEvents.fullscreenEnabled()) return -1;
      target = findEventTarget(target);
      if (!target) return -4;
  
      // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
      // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
      registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
  
      return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
    
  }
  

  
  
  
  
  var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.gamepadEvent ||= _malloc(1240);
  
      var gamepadEventHandlerFunc = (e = event) => {
        var gamepadEvent = targetThread ? _malloc(1240) : JSEvents.gamepadEvent;
        fillGamepadEventData(gamepadEvent, e["gamepad"]);
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, gamepadEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        allowsDeferredCalls: true,
        eventTypeString,
        callbackfunc,
        handlerFunc: gamepadEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  
  function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(46, 0, 1, userData, useCapture, callbackfunc, targetThread);
  
      if (_emscripten_sample_gamepad_data()) return -1;
      return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
    
  }
  

  
  
  
  function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(47, 0, 1, userData, useCapture, callbackfunc, targetThread);
  
      if (_emscripten_sample_gamepad_data()) return -1;
      return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
    
  }
  

  
  
  
  
  var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.keyEvent ||= _malloc(160);
  
      var keyEventHandlerFunc = (e) => {
        assert(e);
  
        var keyEventData = targetThread ? _malloc(160) : JSEvents.keyEvent; // This allocated block is passed as satellite data to the proxied function call, so the call frees up the data block when done.
        HEAPF64[((keyEventData)>>3)] = e.timeStamp;
  
        var idx = ((keyEventData)>>2);
  
        HEAP32[idx + 2] = e.location;
        HEAP8[keyEventData + 12] = e.ctrlKey;
        HEAP8[keyEventData + 13] = e.shiftKey;
        HEAP8[keyEventData + 14] = e.altKey;
        HEAP8[keyEventData + 15] = e.metaKey;
        HEAP8[keyEventData + 16] = e.repeat;
        HEAP32[idx + 5] = e.charCode;
        HEAP32[idx + 6] = e.keyCode;
        HEAP32[idx + 7] = e.which;
        stringToUTF8(e.key || '', keyEventData + 32, 32);
        stringToUTF8(e.code || '', keyEventData + 64, 32);
        stringToUTF8(e.char || '', keyEventData + 96, 32);
        stringToUTF8(e.locale || '', keyEventData + 128, 32);
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, keyEventData, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, keyEventData, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        eventTypeString,
        callbackfunc,
        handlerFunc: keyEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(48, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread)
  }
  

  
  
  function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(49, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread)
  }
  

  
  
  function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(50, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread)
  }
  

  
  var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => {
      var iterFunc = getWasmTableEntry(func);
      setMainLoop(iterFunc, fps, simulateInfiniteLoop);
    };


  
  var fillMouseEventData = (eventStruct, e, target) => {
      assert(eventStruct % 4 == 0);
      HEAPF64[((eventStruct)>>3)] = e.timeStamp;
      var idx = ((eventStruct)>>2);
      HEAP32[idx + 2] = e.screenX;
      HEAP32[idx + 3] = e.screenY;
      HEAP32[idx + 4] = e.clientX;
      HEAP32[idx + 5] = e.clientY;
      HEAP8[eventStruct + 24] = e.ctrlKey;
      HEAP8[eventStruct + 25] = e.shiftKey;
      HEAP8[eventStruct + 26] = e.altKey;
      HEAP8[eventStruct + 27] = e.metaKey;
      HEAP16[idx*2 + 14] = e.button;
      HEAP16[idx*2 + 15] = e.buttons;
  
      HEAP32[idx + 8] = e["movementX"]
        ;
  
      HEAP32[idx + 9] = e["movementY"]
        ;
  
      // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
      var rect = getBoundingClientRect(target);
      HEAP32[idx + 10] = e.clientX - (rect.left | 0);
      HEAP32[idx + 11] = e.clientY - (rect.top  | 0);
    };
  
  
  
  var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.mouseEvent ||= _malloc(64);
      target = findEventTarget(target);
  
      var mouseEventHandlerFunc = (e = event) => {
        // TODO: Make this access thread safe, or this could update live while app is reading it.
        fillMouseEventData(JSEvents.mouseEvent, e, target);
  
        if (targetThread) {
          var mouseEventData = _malloc(64); // This allocated block is passed as satellite data to the proxied function call, so the call frees up the data block when done.
          fillMouseEventData(mouseEventData, e, target);
          __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, mouseEventData, userData);
        } else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
        eventTypeString,
        callbackfunc,
        handlerFunc: mouseEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(51, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread)
  }
  

  
  
  function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(52, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread)
  }
  

  
  
  function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(53, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread)
  }
  

  
  
  function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(54, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread)
  }
  

  
  
  function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(55, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread)
  }
  

  
  
  var fillPointerlockChangeEventData = (eventStruct) => {
      var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
      var isPointerlocked = !!pointerLockElement;
      // Assigning a boolean to HEAP32 with expected type coercion.
      /** @suppress{checkTypes} */
      HEAP8[eventStruct] = isPointerlocked;
      var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
      var id = pointerLockElement?.id || '';
      stringToUTF8(nodeName, eventStruct + 1, 128);
      stringToUTF8(id, eventStruct + 129, 128);
    };
  
  
  var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.pointerlockChangeEvent ||= _malloc(257);
  
      var pointerlockChangeEventHandlerFunc = (e = event) => {
        var pointerlockChangeEvent = targetThread ? _malloc(257) : JSEvents.pointerlockChangeEvent;
        fillPointerlockChangeEventData(pointerlockChangeEvent);
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, pointerlockChangeEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: pointerlockChangeEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  /** @suppress {missingProperties} */
  
  function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(56, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  
      // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
      if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
        return -1;
      }
  
      target = findEventTarget(target);
      if (!target) return -4;
      registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread);
      registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread);
      registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread);
      return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
    
  }
  

  
  
  
  var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.uiEvent ||= _malloc(36);
  
      target = findEventTarget(target);
  
      var uiEventHandlerFunc = (e = event) => {
        if (e.target != target) {
          // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
          // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
          // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
          // causing a new scroll, etc..
          return;
        }
        var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
        if (!b) {
          // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
          return;
        }
        var uiEvent = targetThread ? _malloc(36) : JSEvents.uiEvent;
        HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll
        HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth;
        HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight;
        HEAP32[(((uiEvent)+(12))>>2)] = innerWidth;
        HEAP32[(((uiEvent)+(16))>>2)] = innerHeight;
        HEAP32[(((uiEvent)+(20))>>2)] = outerWidth;
        HEAP32[(((uiEvent)+(24))>>2)] = outerHeight;
        HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float
        HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0;
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, uiEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: uiEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(57, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread)
  }
  

  
  
  
  
  var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.touchEvent ||= _malloc(1552);
  
      target = findEventTarget(target);
  
      var touchEventHandlerFunc = (e) => {
        assert(e);
        var t, touches = {}, et = e.touches;
        // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
        // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
        // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
  
        for (let t of et) {
          // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
          // changed/target states we may have set from previous frame.
          t.isChanged = t.onTarget = 0;
          touches[t.identifier] = t;
        }
        // Mark which touches are part of the changedTouches list.
        for (let t of e.changedTouches) {
          t.isChanged = 1;
          touches[t.identifier] = t;
        }
        // Mark which touches are part of the targetTouches list.
        for (let t of e.targetTouches) {
          touches[t.identifier].onTarget = 1;
        }
  
        var touchEvent = targetThread ? _malloc(1552) : JSEvents.touchEvent;
        HEAPF64[((touchEvent)>>3)] = e.timeStamp;
        HEAP8[touchEvent + 12] = e.ctrlKey;
        HEAP8[touchEvent + 13] = e.shiftKey;
        HEAP8[touchEvent + 14] = e.altKey;
        HEAP8[touchEvent + 15] = e.metaKey;
        var idx = touchEvent + 16;
        var targetRect = getBoundingClientRect(target);
        var numTouches = 0;
        for (let t of Object.values(touches)) {
          var idx32 = ((idx)>>2); // Pre-shift the ptr to index to HEAP32 to save code size
          HEAP32[idx32 + 0] = t.identifier;
          HEAP32[idx32 + 1] = t.screenX;
          HEAP32[idx32 + 2] = t.screenY;
          HEAP32[idx32 + 3] = t.clientX;
          HEAP32[idx32 + 4] = t.clientY;
          HEAP32[idx32 + 5] = t.pageX;
          HEAP32[idx32 + 6] = t.pageY;
          HEAP8[idx + 28] = t.isChanged;
          HEAP8[idx + 29] = t.onTarget;
          HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
          HEAP32[idx32 + 9] = t.clientY - (targetRect.top  | 0);
  
          idx += 48;
  
          if (++numTouches > 31) {
            break;
          }
        }
        HEAP32[(((touchEvent)+(8))>>2)] = numTouches;
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, touchEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
        eventTypeString,
        callbackfunc,
        handlerFunc: touchEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(58, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread)
  }
  

  
  
  function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(59, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread)
  }
  

  
  
  function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(60, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread)
  }
  

  
  
  function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(61, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread)
  }
  

  
  var fillVisibilityChangeEventData = (eventStruct) => {
      var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
      var visibilityState = visibilityStates.indexOf(document.visibilityState);
  
      // Assigning a boolean to HEAP32 with expected type coercion.
      /** @suppress{checkTypes} */
      HEAP8[eventStruct] = document.hidden;
      HEAP32[(((eventStruct)+(4))>>2)] = visibilityState;
    };
  
  
  var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.visibilityChangeEvent ||= _malloc(8);
  
      var visibilityChangeEventHandlerFunc = (e = event) => {
        var visibilityChangeEvent = targetThread ? _malloc(8) : JSEvents.visibilityChangeEvent;
  
        fillVisibilityChangeEventData(visibilityChangeEvent);
  
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, visibilityChangeEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: visibilityChangeEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  
  function _emscripten_set_visibilitychange_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(62, 0, 1, userData, useCapture, callbackfunc, targetThread);
  
    if (!specialHTMLTargets[1]) {
      return -4;
    }
      return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread);
    
  }
  

  
  
  
  var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
      JSEvents.wheelEvent ||= _malloc(96);
  
      // The DOM Level 3 events spec event 'wheel'
      var wheelHandlerFunc = (e = event) => {
        var wheelEvent = targetThread ? _malloc(96) : JSEvents.wheelEvent; // This allocated block is passed as satellite data to the proxied function call, so the call frees up the data block when done.
        fillMouseEventData(wheelEvent, e, target);
        HEAPF64[(((wheelEvent)+(64))>>3)] = e["deltaX"];
        HEAPF64[(((wheelEvent)+(72))>>3)] = e["deltaY"];
        HEAPF64[(((wheelEvent)+(80))>>3)] = e["deltaZ"];
        HEAP32[(((wheelEvent)+(88))>>2)] = e["deltaMode"];
        if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, wheelEvent, userData);
        else
        if (getWasmTableEntry(callbackfunc)(eventTypeId, wheelEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        allowsDeferredCalls: true,
        eventTypeString,
        callbackfunc,
        handlerFunc: wheelHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  
  function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(63, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
  
      target = findEventTarget(target);
      if (!target) return -4;
      if (typeof target.onwheel != 'undefined') {
        return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
      } else {
        return -1;
      }
    
  }
  

  
  
  
  function _emscripten_set_window_title(title) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(64, 0, 1, title);
  return document.title = UTF8ToString(title)
  }
  

  var _emscripten_sleep = () => {
      throw 'Please compile your program with async support in order to use asynchronous operations like emscripten_sleep';
    };

  
  var webglPowerPreferences = ["default","low-power","high-performance"];
  
  
  /** @suppress {duplicate } */
  var _emscripten_webgl_do_create_context = (target, attributes) => {
      assert(attributes);
      var attr32 = ((attributes)>>2);
      var powerPreference = HEAP32[attr32 + (8>>2)];
      var contextAttributes = {
        'alpha': !!HEAP8[attributes + 0],
        'depth': !!HEAP8[attributes + 1],
        'stencil': !!HEAP8[attributes + 2],
        'antialias': !!HEAP8[attributes + 3],
        'premultipliedAlpha': !!HEAP8[attributes + 4],
        'preserveDrawingBuffer': !!HEAP8[attributes + 5],
        'powerPreference': webglPowerPreferences[powerPreference],
        'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12],
        // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
        majorVersion: HEAP32[attr32 + (16>>2)],
        minorVersion: HEAP32[attr32 + (20>>2)],
        enableExtensionsByDefault: HEAP8[attributes + 24],
        explicitSwapControl: HEAP8[attributes + 25],
        proxyContextToMainThread: HEAP32[attr32 + (28>>2)],
        renderViaOffscreenBackBuffer: HEAP8[attributes + 32]
      };
  
      //  TODO: Make these into hard errors at some point in the future
      if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) {
        err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`);
      }
      if (contextAttributes.majorVersion !== 2) {
        err('WebGL 1 requested but only WebGL 2 is supported (MIN_WEBGL_VERSION is 2)');
      }
  
      var canvas = findCanvasEventTarget(target);
  
      if (!canvas) {
        return 0;
      }
  
      if (contextAttributes.explicitSwapControl) {
        return 0;
      }
  
      var contextHandle = GL.createContext(canvas, contextAttributes);
      return contextHandle;
    };
  var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;

  var _emscripten_webgl_destroy_context = (contextHandle) => {
      if (GL.currentContext == contextHandle) GL.currentContext = 0;
      GL.deleteContext(contextHandle);
    };

  
  
  
  
  
  
  
  var _emscripten_webgl_enable_extension = (contextHandle, extension) => {
      var context = GL.getContext(contextHandle);
      var extString = UTF8ToString(extension);
      if (extString.startsWith('GL_')) extString = extString.slice(3); // Allow enabling extensions both with "GL_" prefix and without.
  
      // Switch-board that pulls in code for all GL extensions, even if those are not used :/
      // Build with -sGL_SUPPORT_SIMPLE_ENABLE_EXTENSIONS=0 to avoid this.
  
      if (extString == 'WEBGL_draw_instanced_base_vertex_base_instance') webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
      if (extString == 'WEBGL_multi_draw_instanced_base_vertex_base_instance') webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
  
      if (extString == 'WEBGL_multi_draw') webgl_enable_WEBGL_multi_draw(GLctx);
      if (extString == 'EXT_polygon_offset_clamp') webgl_enable_EXT_polygon_offset_clamp(GLctx);
      if (extString == 'EXT_clip_control') webgl_enable_EXT_clip_control(GLctx);
      if (extString == 'WEBGL_polygon_mode') webgl_enable_WEBGL_polygon_mode(GLctx);
  
      var ext = context.GLctx.getExtension(extString);
      return !!ext;
    };

  var _emscripten_webgl_make_context_current = (contextHandle) => {
      var success = GL.makeContextCurrent(contextHandle);
      return success ? 0 : -5;
    };

  var ENV = {
  };
  
  var getExecutableName = () => thisProgram || './this.program';
  var getEnvStrings = () => {
      if (!getEnvStrings.strings) {
        // Default values.
        // Browser language detection #8751
        var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8';
        var env = {
          'USER': 'web_user',
          'LOGNAME': 'web_user',
          'PATH': '/',
          'PWD': '/',
          'HOME': '/home/web_user',
          'LANG': lang,
          '_': getExecutableName()
        };
        // Apply the user-provided values, if any.
        for (var x in ENV) {
          // x is a key in ENV; if ENV[x] is undefined, that means it was
          // explicitly set to be so. We allow user code to do that to
          // force variables with default values to remain unset.
          if (ENV[x] === undefined) delete env[x];
          else env[x] = ENV[x];
        }
        var strings = [];
        for (var x in env) {
          strings.push(`${x}=${env[x]}`);
        }
        getEnvStrings.strings = strings;
      }
      return getEnvStrings.strings;
    };
  
  
  
  function _environ_get(__environ, environ_buf) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(65, 0, 1, __environ, environ_buf);
  
      var bufSize = 0;
      var envp = 0;
      for (var string of getEnvStrings()) {
        var ptr = environ_buf + bufSize;
        HEAPU32[(((__environ)+(envp))>>2)] = ptr;
        bufSize += stringToUTF8(string, ptr, Infinity) + 1;
        envp += 4;
      }
      return 0;
    
  }
  

  
  
  
  function _environ_sizes_get(penviron_count, penviron_buf_size) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(66, 0, 1, penviron_count, penviron_buf_size);
  
      var strings = getEnvStrings();
      HEAPU32[((penviron_count)>>2)] = strings.length;
      var bufSize = 0;
      for (var string of strings) {
        bufSize += lengthBytesUTF8(string) + 1;
      }
      HEAPU32[((penviron_buf_size)>>2)] = bufSize;
      return 0;
    
  }
  


  
  
  function _fd_close(fd) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(67, 0, 1, fd);
  
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      FS.close(stream);
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  
  }
  

  /** @param {number=} offset */
  var doReadv = (stream, iov, iovcnt, offset) => {
      var ret = 0;
      for (var i = 0; i < iovcnt; i++) {
        var ptr = HEAPU32[((iov)>>2)];
        var len = HEAPU32[(((iov)+(4))>>2)];
        iov += 8;
        var curr = FS.read(stream, HEAP8, ptr, len, offset);
        if (curr < 0) return -1;
        ret += curr;
        if (curr < len) break; // nothing more to read
        if (typeof offset != 'undefined') {
          offset += curr;
        }
      }
      return ret;
    };
  
  
  
  function _fd_read(fd, iov, iovcnt, pnum) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(68, 0, 1, fd, iov, iovcnt, pnum);
  
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      var num = doReadv(stream, iov, iovcnt);
      HEAPU32[((pnum)>>2)] = num;
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  
  }
  

  
  
  
  function _fd_seek(fd, offset, whence, newOffset) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(69, 0, 1, fd, offset, whence, newOffset);
  
    offset = bigintToI53Checked(offset);
  
  
  try {
  
      if (isNaN(offset)) return 61;
      var stream = SYSCALLS.getStreamFromFD(fd);
      FS.llseek(stream, offset, whence);
      HEAP64[((newOffset)>>3)] = BigInt(stream.position);
      if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  ;
  
  }
  

  /** @param {number=} offset */
  var doWritev = (stream, iov, iovcnt, offset) => {
      var ret = 0;
      for (var i = 0; i < iovcnt; i++) {
        var ptr = HEAPU32[((iov)>>2)];
        var len = HEAPU32[(((iov)+(4))>>2)];
        iov += 8;
        var curr = FS.write(stream, HEAP8, ptr, len, offset);
        if (curr < 0) return -1;
        ret += curr;
        if (curr < len) {
          // No more space to write.
          break;
        }
        if (typeof offset != 'undefined') {
          offset += curr;
        }
      }
      return ret;
    };
  
  
  
  function _fd_write(fd, iov, iovcnt, pnum) {
  if (ENVIRONMENT_IS_PTHREAD)
    return proxyToMainThread(70, 0, 1, fd, iov, iovcnt, pnum);
  
  try {
  
      var stream = SYSCALLS.getStreamFromFD(fd);
      var num = doWritev(stream, iov, iovcnt);
      HEAPU32[((pnum)>>2)] = num;
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  
  }
  









































































  var _llvm_eh_typeid_for = (type) => type;


  function _random_get(buffer, size) {
  try {
  
      randomFill(HEAPU8.subarray(buffer, buffer + size));
      return 0;
    } catch (e) {
    if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
    return e.errno;
  }
  }



  var listenOnce = (object, event, func) =>
      object.addEventListener(event, func, { 'once': true });
  /** @param {Object=} elements */
  var autoResumeAudioContext = (ctx, elements) => {
      if (!elements) {
        elements = [document, document.getElementById('canvas')];
      }
      ['keydown', 'mousedown', 'touchstart'].forEach((event) => {
        elements.forEach((element) => {
          if (element) {
            listenOnce(element, event, () => {
              if (ctx.state === 'suspended') ctx.resume();
            });
          }
        });
      });
    };

  var dynCall = (sig, ptr, args = [], promising = false) => {
      assert(!promising, 'async dynCall is not supported in this mode')
      assert(getWasmTableEntry(ptr), `missing table entry in dynCall: ${ptr}`);
      var func = getWasmTableEntry(ptr);
      var rtn = func(...args);
  
      function convert(rtn) {
        return rtn;
      }
  
      return convert(rtn);
    };





  var getCFunc = (ident) => {
      var func = Module['_' + ident]; // closure exported function
      assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
      return func;
    };
  
  var writeArrayToMemory = (array, buffer) => {
      assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
      HEAP8.set(array, buffer);
    };
  
  
  
  
  
  
    /**
     * @param {string|null=} returnType
     * @param {Array=} argTypes
     * @param {Arguments|Array=} args
     * @param {Object=} opts
     */
  var ccall = (ident, returnType, argTypes, args, opts) => {
      // For fast lookup of conversion functions
      var toC = {
        'string': (str) => {
          var ret = 0;
          if (str !== null && str !== undefined && str !== 0) { // null string
            ret = stringToUTF8OnStack(str);
          }
          return ret;
        },
        'array': (arr) => {
          var ret = stackAlloc(arr.length);
          writeArrayToMemory(arr, ret);
          return ret;
        }
      };
  
      function convertReturnValue(ret) {
        if (returnType === 'string') {
          return UTF8ToString(ret);
        }
        if (returnType === 'boolean') return Boolean(ret);
        return ret;
      }
  
      var func = getCFunc(ident);
      var cArgs = [];
      var stack = 0;
      assert(returnType !== 'array', 'Return type should not be "array".');
      if (args) {
        for (var i = 0; i < args.length; i++) {
          var converter = toC[argTypes[i]];
          if (converter) {
            if (stack === 0) stack = stackSave();
            cArgs[i] = converter(args[i]);
          } else {
            cArgs[i] = args[i];
          }
        }
      }
      var ret = func(...cArgs);
      function onDone(ret) {
        if (stack !== 0) stackRestore(stack);
        return convertReturnValue(ret);
      }
  
      ret = onDone(ret);
      return ret;
    };

  var FS_createPath = (...args) => FS.createPath(...args);



  var FS_unlink = (...args) => FS.unlink(...args);

  var FS_createLazyFile = (...args) => FS.createLazyFile(...args);

  var FS_createDevice = (...args) => FS.createDevice(...args);

  var createContext = Browser.createContext;
PThread.init();;

  FS.createPreloadedFile = FS_createPreloadedFile;
  FS.staticInit();;
embind_init_charCodes();
assert(emval_handles.length === 5 * 2);

      // Signal GL rendering layer that processing of a new frame is about to
      // start. This helps it optimize VBO double-buffering and reduce GPU stalls.
      registerPreMainLoop(() => GL.newRenderingFrameStarted());
    ;

      Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
      Module['pauseMainLoop'] = MainLoop.pause;
      Module['resumeMainLoop'] = MainLoop.resume;
      MainLoop.init();;
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
// End JS library code

// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.

{
  // With WASM_ESM_INTEGRATION this has to happen at the top level and not
  // delayed until processModuleArgs.
  initMemory();

  // Begin ATMODULES hooks
  if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];
if (Module['preloadPlugins']) preloadPlugins = Module['preloadPlugins'];
if (Module['print']) out = Module['print'];
if (Module['printErr']) err = Module['printErr'];
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
  // End ATMODULES hooks

  checkIncomingModuleAPI();

  if (Module['arguments']) arguments_ = Module['arguments'];
  if (Module['thisProgram']) thisProgram = Module['thisProgram'];

  // Assertions on removed incoming Module JS APIs.
  assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
  assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
  assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
  assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
  assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
  assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
  assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
  assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime.  Use -sSTACK_SIZE at link time')

}

// Begin runtime exports
  Module['addRunDependency'] = addRunDependency;
  Module['removeRunDependency'] = removeRunDependency;
  Module['ccall'] = ccall;
  Module['createContext'] = createContext;
  Module['FS_createPreloadedFile'] = FS_createPreloadedFile;
  Module['FS_unlink'] = FS_unlink;
  Module['FS_createPath'] = FS_createPath;
  Module['FS_createDevice'] = FS_createDevice;
  Module['FS_createDataFile'] = FS_createDataFile;
  Module['FS_createLazyFile'] = FS_createLazyFile;
  var missingLibrarySymbols = [
  'writeI53ToI64Clamped',
  'writeI53ToI64Signaling',
  'writeI53ToU64Clamped',
  'writeI53ToU64Signaling',
  'convertI32PairToI53',
  'convertI32PairToI53Checked',
  'convertU32PairToI53',
  'getTempRet0',
  'zeroMemory',
  'getHeapMax',
  'growMemory',
  'inetPton4',
  'inetNtop4',
  'inetPton6',
  'inetNtop6',
  'readSockaddr',
  'writeSockaddr',
  'emscriptenLog',
  'getDynCaller',
  'asmjsMangle',
  'alignMemory',
  'HandleAllocator',
  'getNativeTypeSize',
  'addOnInit',
  'addOnPostCtor',
  'addOnPreMain',
  'STACK_SIZE',
  'STACK_ALIGN',
  'POINTER_SIZE',
  'ASSERTIONS',
  'cwrap',
  'uleb128Encode',
  'sigToWasmTypes',
  'generateFuncType',
  'convertJsFunctionToWasm',
  'getEmptyTableSlot',
  'updateTableMap',
  'getFunctionAddress',
  'addFunction',
  'removeFunction',
  'reallyNegative',
  'unSign',
  'strLen',
  'reSign',
  'formatString',
  'intArrayToString',
  'AsciiToString',
  'stringToAscii',
  'fillDeviceOrientationEventData',
  'registerDeviceOrientationEventCallback',
  'fillDeviceMotionEventData',
  'registerDeviceMotionEventCallback',
  'screenOrientation',
  'fillOrientationChangeEventData',
  'registerOrientationChangeEventCallback',
  'hideEverythingExceptGivenElement',
  'restoreHiddenElements',
  'softFullscreenResizeWebGLRenderTarget',
  'registerPointerlockErrorEventCallback',
  'fillBatteryEventData',
  'battery',
  'registerBatteryEventCallback',
  'jsStackTrace',
  'getCallstack',
  'convertPCtoSourceLocation',
  'wasiRightsToMuslOFlags',
  'wasiOFlagsToMuslOFlags',
  'setImmediateWrapped',
  'safeRequestAnimationFrame',
  'clearImmediateWrapped',
  'registerPostMainLoop',
  'getPromise',
  'makePromise',
  'idsToPromises',
  'makePromiseCallback',
  'Browser_asyncPrepareDataCounter',
  'isLeapYear',
  'ydayFromDate',
  'arraySum',
  'addDays',
  'getSocketFromFD',
  'getSocketAddress',
  'FS_mkdirTree',
  '_setNetworkCallback',
  'writeGLArray',
  'emscripten_webgl_destroy_context_before_on_calling_thread',
  'registerWebGlEventCallback',
  'runAndAbortIfError',
  'ALLOC_NORMAL',
  'ALLOC_STACK',
  'allocate',
  'writeStringToMemory',
  'writeAsciiToMemory',
  'demangle',
  'stackTrace',
  '_wasmWorkersID',
  '_wasmWorkerPostFunction1',
  '_wasmWorkerPostFunction2',
  '_wasmWorkerPostFunction3',
  'getFunctionArgsName',
  'requireRegisteredType',
  'createJsInvokerSignature',
  'PureVirtualError',
  'getBasestPointer',
  'registerInheritedInstance',
  'unregisterInheritedInstance',
  'getInheritedInstance',
  'getInheritedInstanceCount',
  'getLiveInheritedInstances',
  'enumReadValueFromPointer',
  'genericPointerToWireType',
  'constNoSmartPtrRawPointerToWireType',
  'nonConstNoSmartPtrRawPointerToWireType',
  'init_RegisteredPointer',
  'RegisteredPointer',
  'RegisteredPointer_fromWireType',
  'runDestructor',
  'releaseClassHandle',
  'detachFinalizer',
  'attachFinalizer',
  'makeClassHandle',
  'init_ClassHandle',
  'ClassHandle',
  'throwInstanceAlreadyDeleted',
  'flushPendingDeletes',
  'setDelayFunction',
  'RegisteredClass',
  'shallowCopyInternalPointer',
  'downcastPointer',
  'upcastPointer',
  'validateThis',
  'char_0',
  'char_9',
  'makeLegalFunctionName',
  'count_emval_handles',
  'getStringOrSymbol',
  'emval_get_global',
  'emval_returnValue',
  'emval_lookupTypes',
  'emval_addMethodCaller',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)

  var unexportedSymbols = [
  'run',
  'out',
  'err',
  'callMain',
  'abort',
  'wasmMemory',
  'wasmExports',
  'HEAPF32',
  'HEAPF64',
  'HEAP8',
  'HEAPU8',
  'HEAP16',
  'HEAPU16',
  'HEAP32',
  'HEAPU32',
  'HEAP64',
  'HEAPU64',
  'writeStackCookie',
  'checkStackCookie',
  'writeI53ToI64',
  'readI53FromI64',
  'readI53FromU64',
  'INT53_MAX',
  'INT53_MIN',
  'bigintToI53Checked',
  'stackSave',
  'stackRestore',
  'stackAlloc',
  'setTempRet0',
  'ptrToString',
  'exitJS',
  'abortOnCannotGrowMemory',
  'ENV',
  'ERRNO_CODES',
  'strError',
  'DNS',
  'Protocols',
  'Sockets',
  'timers',
  'warnOnce',
  'readEmAsmArgsArray',
  'readEmAsmArgs',
  'runEmAsmFunction',
  'runMainThreadEmAsm',
  'jstoi_q',
  'getExecutableName',
  'listenOnce',
  'autoResumeAudioContext',
  'dynCall',
  'handleException',
  'keepRuntimeAlive',
  'runtimeKeepalivePush',
  'runtimeKeepalivePop',
  'callUserCallback',
  'maybeExit',
  'asyncLoad',
  'mmapAlloc',
  'wasmTable',
  'noExitRuntime',
  'addOnPreRun',
  'addOnExit',
  'addOnPostRun',
  'getCFunc',
  'freeTableIndexes',
  'functionsInTableMap',
  'setValue',
  'getValue',
  'PATH',
  'PATH_FS',
  'UTF8Decoder',
  'UTF8ArrayToString',
  'UTF8ToString',
  'stringToUTF8Array',
  'stringToUTF8',
  'lengthBytesUTF8',
  'intArrayFromString',
  'UTF16Decoder',
  'UTF16ToString',
  'stringToUTF16',
  'lengthBytesUTF16',
  'UTF32ToString',
  'stringToUTF32',
  'lengthBytesUTF32',
  'stringToNewUTF8',
  'stringToUTF8OnStack',
  'writeArrayToMemory',
  'JSEvents',
  'registerKeyEventCallback',
  'specialHTMLTargets',
  'maybeCStringToJsString',
  'findEventTarget',
  'findCanvasEventTarget',
  'getBoundingClientRect',
  'fillMouseEventData',
  'registerMouseEventCallback',
  'registerWheelEventCallback',
  'registerUiEventCallback',
  'registerFocusEventCallback',
  'fillFullscreenChangeEventData',
  'registerFullscreenChangeEventCallback',
  'JSEvents_requestFullscreen',
  'JSEvents_resizeCanvasForFullscreen',
  'registerRestoreOldStyle',
  'setLetterbox',
  'currentFullscreenStrategy',
  'restoreOldWindowedStyle',
  'doRequestFullscreen',
  'fillPointerlockChangeEventData',
  'registerPointerlockChangeEventCallback',
  'requestPointerLock',
  'fillVisibilityChangeEventData',
  'registerVisibilityChangeEventCallback',
  'registerTouchEventCallback',
  'fillGamepadEventData',
  'registerGamepadEventCallback',
  'registerBeforeUnloadEventCallback',
  'setCanvasElementSizeCallingThread',
  'setCanvasElementSizeMainThread',
  'setCanvasElementSize',
  'getCanvasSizeCallingThread',
  'getCanvasSizeMainThread',
  'getCanvasElementSize',
  'UNWIND_CACHE',
  'ExitStatus',
  'getEnvStrings',
  'checkWasiClock',
  'doReadv',
  'doWritev',
  'initRandomFill',
  'randomFill',
  'safeSetTimeout',
  'emSetImmediate',
  'emClearImmediate_deps',
  'emClearImmediate',
  'registerPreMainLoop',
  'promiseMap',
  'uncaughtExceptionCount',
  'exceptionLast',
  'exceptionCaught',
  'ExceptionInfo',
  'findMatchingCatch',
  'Browser',
  'requestFullscreen',
  'requestFullScreen',
  'setCanvasSize',
  'getUserMedia',
  'getPreloadedImageData__data',
  'wget',
  'MONTH_DAYS_REGULAR',
  'MONTH_DAYS_LEAP',
  'MONTH_DAYS_REGULAR_CUMULATIVE',
  'MONTH_DAYS_LEAP_CUMULATIVE',
  'SYSCALLS',
  'preloadPlugins',
  'FS_modeStringToFlags',
  'FS_getMode',
  'FS_stdin_getChar_buffer',
  'FS_stdin_getChar',
  'FS_readFile',
  'FS',
  'FS_root',
  'FS_mounts',
  'FS_devices',
  'FS_streams',
  'FS_nextInode',
  'FS_nameTable',
  'FS_currentPath',
  'FS_initialized',
  'FS_ignorePermissions',
  'FS_filesystems',
  'FS_syncFSRequests',
  'FS_readFiles',
  'FS_lookupPath',
  'FS_getPath',
  'FS_hashName',
  'FS_hashAddNode',
  'FS_hashRemoveNode',
  'FS_lookupNode',
  'FS_createNode',
  'FS_destroyNode',
  'FS_isRoot',
  'FS_isMountpoint',
  'FS_isFile',
  'FS_isDir',
  'FS_isLink',
  'FS_isChrdev',
  'FS_isBlkdev',
  'FS_isFIFO',
  'FS_isSocket',
  'FS_flagsToPermissionString',
  'FS_nodePermissions',
  'FS_mayLookup',
  'FS_mayCreate',
  'FS_mayDelete',
  'FS_mayOpen',
  'FS_checkOpExists',
  'FS_nextfd',
  'FS_getStreamChecked',
  'FS_getStream',
  'FS_createStream',
  'FS_closeStream',
  'FS_dupStream',
  'FS_doSetAttr',
  'FS_chrdev_stream_ops',
  'FS_major',
  'FS_minor',
  'FS_makedev',
  'FS_registerDevice',
  'FS_getDevice',
  'FS_getMounts',
  'FS_syncfs',
  'FS_mount',
  'FS_unmount',
  'FS_lookup',
  'FS_mknod',
  'FS_statfs',
  'FS_statfsStream',
  'FS_statfsNode',
  'FS_create',
  'FS_mkdir',
  'FS_mkdev',
  'FS_symlink',
  'FS_rename',
  'FS_rmdir',
  'FS_readdir',
  'FS_readlink',
  'FS_stat',
  'FS_fstat',
  'FS_lstat',
  'FS_doChmod',
  'FS_chmod',
  'FS_lchmod',
  'FS_fchmod',
  'FS_doChown',
  'FS_chown',
  'FS_lchown',
  'FS_fchown',
  'FS_doTruncate',
  'FS_truncate',
  'FS_ftruncate',
  'FS_utime',
  'FS_open',
  'FS_close',
  'FS_isClosed',
  'FS_llseek',
  'FS_read',
  'FS_write',
  'FS_mmap',
  'FS_msync',
  'FS_ioctl',
  'FS_writeFile',
  'FS_cwd',
  'FS_chdir',
  'FS_createDefaultDirectories',
  'FS_createDefaultDevices',
  'FS_createSpecialDirectories',
  'FS_createStandardStreams',
  'FS_staticInit',
  'FS_init',
  'FS_quit',
  'FS_findObject',
  'FS_analyzePath',
  'FS_createFile',
  'FS_forceLoadFile',
  'FS_absolutePath',
  'FS_createFolder',
  'FS_createLink',
  'FS_joinPath',
  'FS_mmapAlloc',
  'FS_standardizePath',
  'MEMFS',
  'TTY',
  'PIPEFS',
  'SOCKFS',
  'tempFixedLengthArray',
  'miniTempWebGLFloatBuffers',
  'miniTempWebGLIntBuffers',
  'heapObjectForWebGLType',
  'toTypedArrayIndex',
  'webgl_enable_WEBGL_multi_draw',
  'webgl_enable_EXT_polygon_offset_clamp',
  'webgl_enable_EXT_clip_control',
  'webgl_enable_WEBGL_polygon_mode',
  'GL',
  'emscriptenWebGLGet',
  'computeUnpackAlignedImageSize',
  'colorChannelsInGlTextureFormat',
  'emscriptenWebGLGetTexPixelData',
  'emscriptenWebGLGetUniform',
  'webglGetUniformLocation',
  'webglPrepareUniformLocationsBeforeFirstUse',
  'webglGetLeftBracePos',
  'emscriptenWebGLGetVertexAttrib',
  '__glGetActiveAttribOrUniform',
  'emscriptenWebGLGetBufferBinding',
  'emscriptenWebGLValidateMapBufferTarget',
  'AL',
  'GLUT',
  'EGL',
  'GLEW',
  'IDBStore',
  'emscriptenWebGLGetIndexed',
  'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
  'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
  'allocateUTF8',
  'allocateUTF8OnStack',
  'print',
  'printErr',
  'jstoi_s',
  'PThread',
  'terminateWorker',
  'cleanupThread',
  'registerTLSInit',
  'spawnThread',
  'exitOnMainThread',
  'proxyToMainThread',
  'proxiedJSCallArgs',
  'invokeEntryPoint',
  'checkMailbox',
  '_wasmWorkers',
  '_wasmWorkerDelayedMessageQueue',
  '_wasmWorkerAppendToQueue',
  '_wasmWorkerRunPostMessage',
  '_wasmWorkerInitializeRuntime',
  'InternalError',
  'BindingError',
  'throwInternalError',
  'throwBindingError',
  'registeredTypes',
  'awaitingDependencies',
  'typeDependencies',
  'tupleRegistrations',
  'structRegistrations',
  'sharedRegisterType',
  'whenDependentTypesAreResolved',
  'embind_charCodes',
  'embind_init_charCodes',
  'readLatin1String',
  'getTypeName',
  'getFunctionName',
  'heap32VectorToArray',
  'usesDestructorStack',
  'checkArgCount',
  'getRequiredArgCount',
  'createJsInvoker',
  'UnboundTypeError',
  'GenericWireTypeSize',
  'EmValType',
  'EmValOptionalType',
  'throwUnboundTypeError',
  'ensureOverloadTable',
  'exposePublicSymbol',
  'replacePublicSymbol',
  'createNamedFunction',
  'embindRepr',
  'registeredInstances',
  'registeredPointers',
  'registerType',
  'integerReadValueFromPointer',
  'floatReadValueFromPointer',
  'assertIntegerRange',
  'readPointer',
  'runDestructors',
  'craftInvokerFunction',
  'embind__requireFunction',
  'finalizationRegistry',
  'detachFinalizer_deps',
  'deletionQueue',
  'delayFunction',
  'emval_freelist',
  'emval_handles',
  'emval_symbols',
  'Emval',
  'emval_methodCallers',
  'reflectConstruct',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);

  // End runtime exports
  // Begin JS library exports
  // End JS library exports

// end include: postlibrary.js


// proxiedFunctionTable specifies the list of functions that can be called
// either synchronously or asynchronously from other threads in postMessage()d
// or internally queued events. This way a pthread in a Worker can synchronously
// access e.g. the DOM on the main thread.
var proxiedFunctionTable = [
  _proc_exit,
  exitOnMainThread,
  pthreadCreateProxied,
  ___syscall_fcntl64,
  ___syscall_fstat64,
  ___syscall_getdents64,
  ___syscall_ioctl,
  ___syscall_lstat64,
  ___syscall_newfstatat,
  ___syscall_openat,
  ___syscall_readlinkat,
  ___syscall_stat64,
  _eglBindAPI,
  _eglChooseConfig,
  _eglCreateContext,
  _eglCreateWindowSurface,
  _eglDestroyContext,
  _eglDestroySurface,
  _eglGetConfigAttrib,
  _eglGetDisplay,
  _eglGetError,
  _eglInitialize,
  _eglMakeCurrent,
  _eglQueryString,
  _eglSwapBuffers,
  _eglSwapInterval,
  _eglTerminate,
  _eglWaitClient,
  _eglWaitNative,
  _emscripten_exit_fullscreen,
  getCanvasSizeMainThread,
  setCanvasElementSizeMainThread,
  _emscripten_exit_pointerlock,
  _emscripten_get_device_pixel_ratio,
  _emscripten_get_element_css_size,
  _emscripten_get_gamepad_status,
  _emscripten_get_num_gamepads,
  _emscripten_get_screen_size,
  _emscripten_request_fullscreen_strategy,
  _emscripten_request_pointerlock,
  _emscripten_sample_gamepad_data,
  _emscripten_set_beforeunload_callback_on_thread,
  _emscripten_set_blur_callback_on_thread,
  _emscripten_set_element_css_size,
  _emscripten_set_focus_callback_on_thread,
  _emscripten_set_fullscreenchange_callback_on_thread,
  _emscripten_set_gamepadconnected_callback_on_thread,
  _emscripten_set_gamepaddisconnected_callback_on_thread,
  _emscripten_set_keydown_callback_on_thread,
  _emscripten_set_keypress_callback_on_thread,
  _emscripten_set_keyup_callback_on_thread,
  _emscripten_set_mousedown_callback_on_thread,
  _emscripten_set_mouseenter_callback_on_thread,
  _emscripten_set_mouseleave_callback_on_thread,
  _emscripten_set_mousemove_callback_on_thread,
  _emscripten_set_mouseup_callback_on_thread,
  _emscripten_set_pointerlockchange_callback_on_thread,
  _emscripten_set_resize_callback_on_thread,
  _emscripten_set_touchcancel_callback_on_thread,
  _emscripten_set_touchend_callback_on_thread,
  _emscripten_set_touchmove_callback_on_thread,
  _emscripten_set_touchstart_callback_on_thread,
  _emscripten_set_visibilitychange_callback_on_thread,
  _emscripten_set_wheel_callback_on_thread,
  _emscripten_set_window_title,
  _environ_get,
  _environ_sizes_get,
  _fd_close,
  _fd_read,
  _fd_seek,
  _fd_write
];

function checkIncomingModuleAPI() {
  ignoredModuleProp('fetchSettings');
}
var ASM_CONSTS = {
  424109: () => { FS.mkdir('/presets'); FS.mkdir('/textures'); FS.mkdir('/snd'); document.querySelector('#scanvas').height=window.innerHeight; document.querySelector('#scanvas').width=window.innerHeight; document.querySelector('#mcanvas').height=window.innerHeight; document.querySelector('#mcanvas').width=window.innerHeight; var $sngs=[]; var $shds=[]; var $texs=[]; function textures(xml){ const nparser=new DOMParser(); const htmlDocs=nparser.parseFromString(xml.responseText,'text/html'); const preList=htmlDocs.getElementsByTagName('pre')[0].getElementsByTagName('a'); $texs[0]=preList.length; console.log('scanned: '+$texs[0]+' textures.'); for(var i=1;i<preList.length;i++){ var txxt=preList[i].href; let pathName = 'https://noahcohn.com/textures'; let currentOrigin = window.location.origin; let lastSlashIndex = pathName.lastIndexOf('/'); let basePath = pathName.substring(0, lastSlashIndex); txxt=txxt.replace(currentOrigin,''); $texs[i]=basePath+'/textures'+txxt; const ff=new XMLHttpRequest(); ff.open('GET',$texs[i],true); ff.responseType='arraybuffer'; document.querySelector('#stat').innerHTML='Downloading Texture'; document.querySelector('#stat').style.backgroundColor='yellow'; ff.addEventListener("load",function(){ let sarrayBuffer=ff.response; if(sarrayBuffer){ let sfil=new Uint8ClampedArray(sarrayBuffer); FS.writeFile("/textures/"+txxt,sfil); console.log('got texture: '+txxt+' / '+$texs[i]); setTimeout(function(){ document.querySelector('#stat').innerHTML='Downloaded Texture'; document.querySelector('#stat').style.backgroundColor='blue'; },500); } }); ff.send(null); }}; function scanTextures(){ const nxhttp=new XMLHttpRequest(); nxhttp.onreadystatechange=function(){ if(this.readyState==4&&this.status==200){ console.log('scanning textures.'); textures(this); }}; nxhttp.open('GET','./textures/',true); nxhttp.send(); } function shds(xml){ const nparser=new DOMParser(); const htmlDocs=nparser.parseFromString(xml.responseText,'text/html'); const preList=htmlDocs.getElementsByTagName('pre')[0].getElementsByTagName('a'); $shds[0]=preList.length; for(var i=1;i<preList.length;i++){ var txxt=preList[i].href; let pathName = 'https://glsl.1ink.us/milk'; let currentOrigin = window.location.origin; let lastSlashIndex = pathName.lastIndexOf('/'); let basePath = pathName.substring(0, lastSlashIndex); txxt=txxt.replace(currentOrigin,''); $shds[i]=basePath+'/milk'+txxt; }}; function scanShaders(){ const nxhttp=new XMLHttpRequest(); nxhttp.onreadystatechange=function(){ if(this.readyState==4&&this.status==200){ shds(this); }}; nxhttp.open('GET','https://glsl.1ink.us/milk/',true); nxhttp.send(); } function sngs(xml){ const nparser=new DOMParser(); const htmlDocs=nparser.parseFromString(xml.responseText,'text/html'); const preList=htmlDocs.getElementsByTagName('pre')[0].getElementsByTagName('a'); $sngs[0]=preList.length; for(var i=1;i<preList.length;i++){ var txxt=preList[i].href; let pathName = window.location.pathname; let currentOrigin = window.location.origin; let lastSlashIndex = pathName.lastIndexOf('/'); let basePath = pathName.substring(0, lastSlashIndex + 1); txxt=txxt.replace(currentOrigin,''); $sngs[i]=basePath+'songs/'+txxt; }}; function scanSongs(){ const nxhttp=new XMLHttpRequest(); nxhttp.onreadystatechange=function(){ if(this.readyState==4&&this.status==200){ sngs(this); }}; nxhttp.open('GET','songs/',true); nxhttp.send(); } function pll(){ Module.ccall('pl'); } const fll=new BroadcastChannel('file'); fll.addEventListener('message',ea=>{ const fill=new Uint8Array(ea.data.data); FS.writeFile('/snd/sample.wav',fill); setTimeout(function(){pll();},500); const shutDown=new BroadcastChannel('shutDown'); shutDown.postMessage({data:222}); }); var pth=document.querySelector('#milkPath').innerHTML; Module.getShader(); scanSongs(); scanShaders(); scanTextures(); function snd(){ const randSong=Math.floor(($sngs[0]-5)*Math.random()); const songSrc=$sngs[randSong+5]; document.querySelector('#track').src=songSrc; const sng=new BroadcastChannel('sng'); sng.postMessage({data:songSrc}); }; document.querySelector('#musicBtn').addEventListener('click',function(){ window.open('./flac'); setTimeout(function(){ snd(); },1450); }); document.querySelector('#milkBtn').addEventListener('click',function(){ Module.setWindowSize(window.innerHeight,window.innerHeight); const randShd=Math.floor(($shds[0]-5)*Math.random()); const milkSrc=$shds[randShd+5]; console.log('Got shader: '+milkSrc); document.querySelector('#milkPath').innerHTML=milkSrc; Module.getShader(); }); document.querySelector('#meshSize').addEventListener('change', (event) => { let meshValue = event.target.value; let values = meshValue.split(',').map(Number); console.log('Setting Mesh:', values[0], values[1]); Module.setMesh(values[0], values[1]); }); setTimeout(function(){ Module.startRender(window.innerHeight); },1500); },  
 428940: ($0) => { var str = UTF8ToString($0) + '\n\n' + 'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :'; var reply = window.prompt(str, "i"); if (reply === null) { reply = "i"; } return allocate(intArrayFromString(reply), 'i8', ALLOC_NORMAL); },  
 429165: () => { if (typeof(AudioContext) !== 'undefined') { return true; } else if (typeof(webkitAudioContext) !== 'undefined') { return true; } return false; },  
 429312: () => { if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) { return true; } else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') { return true; } return false; },  
 429546: ($0) => { if(typeof(Module['SDL2']) === 'undefined') { Module['SDL2'] = {}; } var SDL2 = Module['SDL2']; if (!$0) { SDL2.audio = {}; } else { SDL2.capture = {}; } if (!SDL2.audioContext) { if (typeof(AudioContext) !== 'undefined') { SDL2.audioContext = new AudioContext(); } else if (typeof(webkitAudioContext) !== 'undefined') { SDL2.audioContext = new webkitAudioContext(); } if (SDL2.audioContext) { if ((typeof navigator.userActivation) === 'undefined') { autoResumeAudioContext(SDL2.audioContext); } } } return SDL2.audioContext === undefined ? -1 : 0; },  
 430098: () => { var SDL2 = Module['SDL2']; return SDL2.audioContext.sampleRate; },  
 430166: ($0, $1, $2, $3) => { var SDL2 = Module['SDL2']; var have_microphone = function(stream) { if (SDL2.capture.silenceTimer !== undefined) { clearInterval(SDL2.capture.silenceTimer); SDL2.capture.silenceTimer = undefined; SDL2.capture.silenceBuffer = undefined } SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream); SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1); SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) { if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; } audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0); SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer; dynCall('vi', $2, [$3]); }; SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode); SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination); SDL2.capture.stream = stream; }; var no_microphone = function(error) { }; SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0); var silence_callback = function() { SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer; dynCall('vi', $2, [$3]); }; SDL2.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) { navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone); } else if (navigator.webkitGetUserMedia !== undefined) { navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone); } },  
 431859: ($0, $1, $2, $3) => { var SDL2 = Module['SDL2']; SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0); SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) { if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; } if (SDL2.audio.silenceTimer !== undefined) { clearInterval(SDL2.audio.silenceTimer); SDL2.audio.silenceTimer = undefined; SDL2.audio.silenceBuffer = undefined; } SDL2.audio.currentOutputBuffer = e['outputBuffer']; dynCall('vi', $2, [$3]); }; SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']); if (SDL2.audioContext.state === 'suspended') { SDL2.audio.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.audio.silenceBuffer.getChannelData(0).fill(0.0); var silence_callback = function() { if ((typeof navigator.userActivation) !== 'undefined') { if (navigator.userActivation.hasBeenActive) { SDL2.audioContext.resume(); } } SDL2.audio.currentOutputBuffer = SDL2.audio.silenceBuffer; dynCall('vi', $2, [$3]); SDL2.audio.currentOutputBuffer = undefined; }; SDL2.audio.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); } },  
 433034: ($0, $1) => { var SDL2 = Module['SDL2']; var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c); if (channelData.length != $1) { throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } if (numChannels == 1) { for (var j = 0; j < $1; ++j) { setValue($0 + (j * 4), channelData[j], 'float'); } } else { for (var j = 0; j < $1; ++j) { setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float'); } } } },  
 433639: ($0, $1) => { var SDL2 = Module['SDL2']; var buf = $0 >>> 2; var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels']; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c); if (channelData.length != $1) { throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } for (var j = 0; j < $1; ++j) { channelData[j] = HEAPF32[buf + (j*numChannels + c)]; } } },  
 434128: ($0) => { var SDL2 = Module['SDL2']; if ($0) { if (SDL2.capture.silenceTimer !== undefined) { clearInterval(SDL2.capture.silenceTimer); } if (SDL2.capture.stream !== undefined) { var tracks = SDL2.capture.stream.getAudioTracks(); for (var i = 0; i < tracks.length; i++) { SDL2.capture.stream.removeTrack(tracks[i]); } } if (SDL2.capture.scriptProcessorNode !== undefined) { SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; SDL2.capture.scriptProcessorNode.disconnect(); } if (SDL2.capture.mediaStreamNode !== undefined) { SDL2.capture.mediaStreamNode.disconnect(); } SDL2.capture = undefined; } else { if (SDL2.audio.scriptProcessorNode != undefined) { SDL2.audio.scriptProcessorNode.disconnect(); } if (SDL2.audio.silenceTimer !== undefined) { clearInterval(SDL2.audio.silenceTimer); } SDL2.audio = undefined; } if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) { SDL2.audioContext.close(); SDL2.audioContext = undefined; } },  
 435134: ($0, $1, $2) => { var w = $0; var h = $1; var pixels = $2; if (!Module['SDL2']) Module['SDL2'] = {}; var SDL2 = Module['SDL2']; if (SDL2.ctxCanvas !== Module['canvas']) { SDL2.ctx = Module['createContext'](Module['canvas'], false, true); SDL2.ctxCanvas = Module['canvas']; } if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { SDL2.image = SDL2.ctx.createImageData(w, h); SDL2.w = w; SDL2.h = h; SDL2.imageCtx = SDL2.ctx; } var data = SDL2.image.data; var src = pixels / 4; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = 0xff; src++; dst += 4; } } else { if (SDL2.data32Data !== data) { SDL2.data32 = new Int32Array(data.buffer); SDL2.data8 = new Uint8Array(data.buffer); SDL2.data32Data = data; } var data32 = SDL2.data32; num = data32.length; data32.set(HEAP32.subarray(src, src + num)); var data8 = SDL2.data8; var i = 3; var j = i + 4*num; if (num % 8 == 0) { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; } } else { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; } } } SDL2.ctx.putImageData(SDL2.image, 0, 0); },  
 436602: ($0, $1, $2, $3, $4) => { var w = $0; var h = $1; var hot_x = $2; var hot_y = $3; var pixels = $4; var canvas = document.createElement("canvas"); canvas.width = w; canvas.height = h; var ctx = canvas.getContext("2d"); var image = ctx.createImageData(w, h); var data = image.data; var src = pixels / 4; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = (val >> 24) & 0xff; src++; dst += 4; } } else { var data32 = new Int32Array(data.buffer); num = data32.length; data32.set(HEAP32.subarray(src, src + num)); } ctx.putImageData(image, 0, 0); var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto"; var urlBuf = _malloc(url.length + 1); stringToUTF8(url, urlBuf, url.length + 1); return urlBuf; },  
 437590: ($0) => { if (Module['canvas']) { Module['canvas'].style['cursor'] = UTF8ToString($0); } },  
 437673: () => { if (Module['canvas']) { Module['canvas'].style['cursor'] = 'none'; } },  
 437742: () => { return window.innerWidth; },  
 437772: () => { return window.innerHeight; }
};
function getShader() { var pth=document.querySelector('#milkPath').innerHTML; const ff=new XMLHttpRequest(); ff.open('GET',pth,true); ff.responseType='arraybuffer'; document.querySelector('#stat').innerHTML='Downloading Shader'; document.querySelector('#stat').style.backgroundColor='yellow'; ff.addEventListener("load",function(){ let sarrayBuffer=ff.response; if(sarrayBuffer){ let sfil=new Uint8ClampedArray(sarrayBuffer); FS.writeFile("/presets/preset.milk",sfil); console.log('got preset: '+pth); setTimeout(function(){ Module.loadPresetFile("/presets/preset.milk"); document.querySelector('#stat').innerHTML='Downloaded Shader'; document.querySelector('#stat').style.backgroundColor='blue'; },500); } }); ff.send(null); }
  var wasmImports;
  function assignWasmImports() {
    wasmImports = {
    /** @export */
    __assert_fail: ___assert_fail,
    /** @export */
    __call_sighandler: ___call_sighandler,
    /** @export */
    __cxa_begin_catch: ___cxa_begin_catch,
    /** @export */
    __cxa_end_catch: ___cxa_end_catch,
    /** @export */
    __cxa_find_matching_catch_2: ___cxa_find_matching_catch_2,
    /** @export */
    __cxa_find_matching_catch_3: ___cxa_find_matching_catch_3,
    /** @export */
    __cxa_find_matching_catch_4: ___cxa_find_matching_catch_4,
    /** @export */
    __cxa_find_matching_catch_5: ___cxa_find_matching_catch_5,
    /** @export */
    __cxa_rethrow: ___cxa_rethrow,
    /** @export */
    __cxa_throw: ___cxa_throw,
    /** @export */
    __pthread_create_js: ___pthread_create_js,
    /** @export */
    __resumeException: ___resumeException,
    /** @export */
    __syscall_fcntl64: ___syscall_fcntl64,
    /** @export */
    __syscall_fstat64: ___syscall_fstat64,
    /** @export */
    __syscall_getdents64: ___syscall_getdents64,
    /** @export */
    __syscall_ioctl: ___syscall_ioctl,
    /** @export */
    __syscall_lstat64: ___syscall_lstat64,
    /** @export */
    __syscall_newfstatat: ___syscall_newfstatat,
    /** @export */
    __syscall_openat: ___syscall_openat,
    /** @export */
    __syscall_readlinkat: ___syscall_readlinkat,
    /** @export */
    __syscall_stat64: ___syscall_stat64,
    /** @export */
    _abort_js: __abort_js,
    /** @export */
    _embind_register_bigint: __embind_register_bigint,
    /** @export */
    _embind_register_bool: __embind_register_bool,
    /** @export */
    _embind_register_emval: __embind_register_emval,
    /** @export */
    _embind_register_float: __embind_register_float,
    /** @export */
    _embind_register_function: __embind_register_function,
    /** @export */
    _embind_register_integer: __embind_register_integer,
    /** @export */
    _embind_register_memory_view: __embind_register_memory_view,
    /** @export */
    _embind_register_std_string: __embind_register_std_string,
    /** @export */
    _embind_register_std_wstring: __embind_register_std_wstring,
    /** @export */
    _embind_register_void: __embind_register_void,
    /** @export */
    _emscripten_init_main_thread_js: __emscripten_init_main_thread_js,
    /** @export */
    _emscripten_notify_mailbox_postmessage: __emscripten_notify_mailbox_postmessage,
    /** @export */
    _emscripten_receive_on_main_thread_js: __emscripten_receive_on_main_thread_js,
    /** @export */
    _emscripten_runtime_keepalive_clear: __emscripten_runtime_keepalive_clear,
    /** @export */
    _emscripten_thread_cleanup: __emscripten_thread_cleanup,
    /** @export */
    _emscripten_thread_mailbox_await: __emscripten_thread_mailbox_await,
    /** @export */
    _emscripten_thread_set_strongref: __emscripten_thread_set_strongref,
    /** @export */
    _tzset_js: __tzset_js,
    /** @export */
    clock_time_get: _clock_time_get,
    /** @export */
    eglBindAPI: _eglBindAPI,
    /** @export */
    eglChooseConfig: _eglChooseConfig,
    /** @export */
    eglCreateContext: _eglCreateContext,
    /** @export */
    eglCreateWindowSurface: _eglCreateWindowSurface,
    /** @export */
    eglDestroyContext: _eglDestroyContext,
    /** @export */
    eglDestroySurface: _eglDestroySurface,
    /** @export */
    eglGetConfigAttrib: _eglGetConfigAttrib,
    /** @export */
    eglGetDisplay: _eglGetDisplay,
    /** @export */
    eglGetError: _eglGetError,
    /** @export */
    eglInitialize: _eglInitialize,
    /** @export */
    eglMakeCurrent: _eglMakeCurrent,
    /** @export */
    eglQueryString: _eglQueryString,
    /** @export */
    eglSwapBuffers: _eglSwapBuffers,
    /** @export */
    eglSwapInterval: _eglSwapInterval,
    /** @export */
    eglTerminate: _eglTerminate,
    /** @export */
    eglWaitGL: _eglWaitGL,
    /** @export */
    eglWaitNative: _eglWaitNative,
    /** @export */
    emscripten_asm_const_int: _emscripten_asm_const_int,
    /** @export */
    emscripten_asm_const_int_sync_on_main_thread: _emscripten_asm_const_int_sync_on_main_thread,
    /** @export */
    emscripten_asm_const_ptr_sync_on_main_thread: _emscripten_asm_const_ptr_sync_on_main_thread,
    /** @export */
    emscripten_check_blocking_allowed: _emscripten_check_blocking_allowed,
    /** @export */
    emscripten_date_now: _emscripten_date_now,
    /** @export */
    emscripten_exit_fullscreen: _emscripten_exit_fullscreen,
    /** @export */
    emscripten_exit_pointerlock: _emscripten_exit_pointerlock,
    /** @export */
    emscripten_exit_with_live_runtime: _emscripten_exit_with_live_runtime,
    /** @export */
    emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio,
    /** @export */
    emscripten_get_element_css_size: _emscripten_get_element_css_size,
    /** @export */
    emscripten_get_gamepad_status: _emscripten_get_gamepad_status,
    /** @export */
    emscripten_get_now: _emscripten_get_now,
    /** @export */
    emscripten_get_num_gamepads: _emscripten_get_num_gamepads,
    /** @export */
    emscripten_get_screen_size: _emscripten_get_screen_size,
    /** @export */
    emscripten_glActiveTexture: _emscripten_glActiveTexture,
    /** @export */
    emscripten_glAttachShader: _emscripten_glAttachShader,
    /** @export */
    emscripten_glBeginQuery: _emscripten_glBeginQuery,
    /** @export */
    emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
    /** @export */
    emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback,
    /** @export */
    emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
    /** @export */
    emscripten_glBindBuffer: _emscripten_glBindBuffer,
    /** @export */
    emscripten_glBindBufferBase: _emscripten_glBindBufferBase,
    /** @export */
    emscripten_glBindBufferRange: _emscripten_glBindBufferRange,
    /** @export */
    emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
    /** @export */
    emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
    /** @export */
    emscripten_glBindSampler: _emscripten_glBindSampler,
    /** @export */
    emscripten_glBindTexture: _emscripten_glBindTexture,
    /** @export */
    emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback,
    /** @export */
    emscripten_glBindVertexArray: _emscripten_glBindVertexArray,
    /** @export */
    emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
    /** @export */
    emscripten_glBlendColor: _emscripten_glBlendColor,
    /** @export */
    emscripten_glBlendEquation: _emscripten_glBlendEquation,
    /** @export */
    emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
    /** @export */
    emscripten_glBlendFunc: _emscripten_glBlendFunc,
    /** @export */
    emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
    /** @export */
    emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer,
    /** @export */
    emscripten_glBufferData: _emscripten_glBufferData,
    /** @export */
    emscripten_glBufferSubData: _emscripten_glBufferSubData,
    /** @export */
    emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
    /** @export */
    emscripten_glClear: _emscripten_glClear,
    /** @export */
    emscripten_glClearBufferfi: _emscripten_glClearBufferfi,
    /** @export */
    emscripten_glClearBufferfv: _emscripten_glClearBufferfv,
    /** @export */
    emscripten_glClearBufferiv: _emscripten_glClearBufferiv,
    /** @export */
    emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv,
    /** @export */
    emscripten_glClearColor: _emscripten_glClearColor,
    /** @export */
    emscripten_glClearDepthf: _emscripten_glClearDepthf,
    /** @export */
    emscripten_glClearStencil: _emscripten_glClearStencil,
    /** @export */
    emscripten_glClientWaitSync: _emscripten_glClientWaitSync,
    /** @export */
    emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
    /** @export */
    emscripten_glColorMask: _emscripten_glColorMask,
    /** @export */
    emscripten_glCompileShader: _emscripten_glCompileShader,
    /** @export */
    emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
    /** @export */
    emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D,
    /** @export */
    emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
    /** @export */
    emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D,
    /** @export */
    emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData,
    /** @export */
    emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
    /** @export */
    emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
    /** @export */
    emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D,
    /** @export */
    emscripten_glCreateProgram: _emscripten_glCreateProgram,
    /** @export */
    emscripten_glCreateShader: _emscripten_glCreateShader,
    /** @export */
    emscripten_glCullFace: _emscripten_glCullFace,
    /** @export */
    emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
    /** @export */
    emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
    /** @export */
    emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
    /** @export */
    emscripten_glDeleteQueries: _emscripten_glDeleteQueries,
    /** @export */
    emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
    /** @export */
    emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
    /** @export */
    emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers,
    /** @export */
    emscripten_glDeleteShader: _emscripten_glDeleteShader,
    /** @export */
    emscripten_glDeleteSync: _emscripten_glDeleteSync,
    /** @export */
    emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
    /** @export */
    emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks,
    /** @export */
    emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays,
    /** @export */
    emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
    /** @export */
    emscripten_glDepthFunc: _emscripten_glDepthFunc,
    /** @export */
    emscripten_glDepthMask: _emscripten_glDepthMask,
    /** @export */
    emscripten_glDepthRangef: _emscripten_glDepthRangef,
    /** @export */
    emscripten_glDetachShader: _emscripten_glDetachShader,
    /** @export */
    emscripten_glDisable: _emscripten_glDisable,
    /** @export */
    emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
    /** @export */
    emscripten_glDrawArrays: _emscripten_glDrawArrays,
    /** @export */
    emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced,
    /** @export */
    emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
    /** @export */
    emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB,
    /** @export */
    emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT,
    /** @export */
    emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV,
    /** @export */
    emscripten_glDrawBuffers: _emscripten_glDrawBuffers,
    /** @export */
    emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT,
    /** @export */
    emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
    /** @export */
    emscripten_glDrawElements: _emscripten_glDrawElements,
    /** @export */
    emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced,
    /** @export */
    emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
    /** @export */
    emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB,
    /** @export */
    emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT,
    /** @export */
    emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV,
    /** @export */
    emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements,
    /** @export */
    emscripten_glEnable: _emscripten_glEnable,
    /** @export */
    emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
    /** @export */
    emscripten_glEndQuery: _emscripten_glEndQuery,
    /** @export */
    emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
    /** @export */
    emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback,
    /** @export */
    emscripten_glFenceSync: _emscripten_glFenceSync,
    /** @export */
    emscripten_glFinish: _emscripten_glFinish,
    /** @export */
    emscripten_glFlush: _emscripten_glFlush,
    /** @export */
    emscripten_glFlushMappedBufferRange: _emscripten_glFlushMappedBufferRange,
    /** @export */
    emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
    /** @export */
    emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
    /** @export */
    emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer,
    /** @export */
    emscripten_glFrontFace: _emscripten_glFrontFace,
    /** @export */
    emscripten_glGenBuffers: _emscripten_glGenBuffers,
    /** @export */
    emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
    /** @export */
    emscripten_glGenQueries: _emscripten_glGenQueries,
    /** @export */
    emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
    /** @export */
    emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
    /** @export */
    emscripten_glGenSamplers: _emscripten_glGenSamplers,
    /** @export */
    emscripten_glGenTextures: _emscripten_glGenTextures,
    /** @export */
    emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks,
    /** @export */
    emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays,
    /** @export */
    emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
    /** @export */
    emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
    /** @export */
    emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
    /** @export */
    emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
    /** @export */
    emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName,
    /** @export */
    emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv,
    /** @export */
    emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv,
    /** @export */
    emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
    /** @export */
    emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
    /** @export */
    emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
    /** @export */
    emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v,
    /** @export */
    emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
    /** @export */
    emscripten_glGetBufferPointerv: _emscripten_glGetBufferPointerv,
    /** @export */
    emscripten_glGetError: _emscripten_glGetError,
    /** @export */
    emscripten_glGetFloatv: _emscripten_glGetFloatv,
    /** @export */
    emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation,
    /** @export */
    emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
    /** @export */
    emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v,
    /** @export */
    emscripten_glGetInteger64v: _emscripten_glGetInteger64v,
    /** @export */
    emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v,
    /** @export */
    emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
    /** @export */
    emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ,
    /** @export */
    emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary,
    /** @export */
    emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
    /** @export */
    emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
    /** @export */
    emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
    /** @export */
    emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
    /** @export */
    emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
    /** @export */
    emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv,
    /** @export */
    emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
    /** @export */
    emscripten_glGetQueryiv: _emscripten_glGetQueryiv,
    /** @export */
    emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
    /** @export */
    emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
    /** @export */
    emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv,
    /** @export */
    emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv,
    /** @export */
    emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
    /** @export */
    emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
    /** @export */
    emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
    /** @export */
    emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
    /** @export */
    emscripten_glGetString: _emscripten_glGetString,
    /** @export */
    emscripten_glGetStringi: _emscripten_glGetStringi,
    /** @export */
    emscripten_glGetSynciv: _emscripten_glGetSynciv,
    /** @export */
    emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
    /** @export */
    emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
    /** @export */
    emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying,
    /** @export */
    emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex,
    /** @export */
    emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices,
    /** @export */
    emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
    /** @export */
    emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
    /** @export */
    emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
    /** @export */
    emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv,
    /** @export */
    emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv,
    /** @export */
    emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv,
    /** @export */
    emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
    /** @export */
    emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
    /** @export */
    emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
    /** @export */
    emscripten_glHint: _emscripten_glHint,
    /** @export */
    emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer,
    /** @export */
    emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer,
    /** @export */
    emscripten_glIsBuffer: _emscripten_glIsBuffer,
    /** @export */
    emscripten_glIsEnabled: _emscripten_glIsEnabled,
    /** @export */
    emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
    /** @export */
    emscripten_glIsProgram: _emscripten_glIsProgram,
    /** @export */
    emscripten_glIsQuery: _emscripten_glIsQuery,
    /** @export */
    emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
    /** @export */
    emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
    /** @export */
    emscripten_glIsSampler: _emscripten_glIsSampler,
    /** @export */
    emscripten_glIsShader: _emscripten_glIsShader,
    /** @export */
    emscripten_glIsSync: _emscripten_glIsSync,
    /** @export */
    emscripten_glIsTexture: _emscripten_glIsTexture,
    /** @export */
    emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback,
    /** @export */
    emscripten_glIsVertexArray: _emscripten_glIsVertexArray,
    /** @export */
    emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
    /** @export */
    emscripten_glLineWidth: _emscripten_glLineWidth,
    /** @export */
    emscripten_glLinkProgram: _emscripten_glLinkProgram,
    /** @export */
    emscripten_glMapBufferRange: _emscripten_glMapBufferRange,
    /** @export */
    emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback,
    /** @export */
    emscripten_glPixelStorei: _emscripten_glPixelStorei,
    /** @export */
    emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
    /** @export */
    emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
    /** @export */
    emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
    /** @export */
    emscripten_glProgramBinary: _emscripten_glProgramBinary,
    /** @export */
    emscripten_glProgramParameteri: _emscripten_glProgramParameteri,
    /** @export */
    emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
    /** @export */
    emscripten_glReadBuffer: _emscripten_glReadBuffer,
    /** @export */
    emscripten_glReadPixels: _emscripten_glReadPixels,
    /** @export */
    emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
    /** @export */
    emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
    /** @export */
    emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample,
    /** @export */
    emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback,
    /** @export */
    emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
    /** @export */
    emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf,
    /** @export */
    emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv,
    /** @export */
    emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri,
    /** @export */
    emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv,
    /** @export */
    emscripten_glScissor: _emscripten_glScissor,
    /** @export */
    emscripten_glShaderBinary: _emscripten_glShaderBinary,
    /** @export */
    emscripten_glShaderSource: _emscripten_glShaderSource,
    /** @export */
    emscripten_glStencilFunc: _emscripten_glStencilFunc,
    /** @export */
    emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
    /** @export */
    emscripten_glStencilMask: _emscripten_glStencilMask,
    /** @export */
    emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
    /** @export */
    emscripten_glStencilOp: _emscripten_glStencilOp,
    /** @export */
    emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
    /** @export */
    emscripten_glTexImage2D: _emscripten_glTexImage2D,
    /** @export */
    emscripten_glTexImage3D: _emscripten_glTexImage3D,
    /** @export */
    emscripten_glTexParameterf: _emscripten_glTexParameterf,
    /** @export */
    emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
    /** @export */
    emscripten_glTexParameteri: _emscripten_glTexParameteri,
    /** @export */
    emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
    /** @export */
    emscripten_glTexStorage2D: _emscripten_glTexStorage2D,
    /** @export */
    emscripten_glTexStorage3D: _emscripten_glTexStorage3D,
    /** @export */
    emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
    /** @export */
    emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D,
    /** @export */
    emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings,
    /** @export */
    emscripten_glUniform1f: _emscripten_glUniform1f,
    /** @export */
    emscripten_glUniform1fv: _emscripten_glUniform1fv,
    /** @export */
    emscripten_glUniform1i: _emscripten_glUniform1i,
    /** @export */
    emscripten_glUniform1iv: _emscripten_glUniform1iv,
    /** @export */
    emscripten_glUniform1ui: _emscripten_glUniform1ui,
    /** @export */
    emscripten_glUniform1uiv: _emscripten_glUniform1uiv,
    /** @export */
    emscripten_glUniform2f: _emscripten_glUniform2f,
    /** @export */
    emscripten_glUniform2fv: _emscripten_glUniform2fv,
    /** @export */
    emscripten_glUniform2i: _emscripten_glUniform2i,
    /** @export */
    emscripten_glUniform2iv: _emscripten_glUniform2iv,
    /** @export */
    emscripten_glUniform2ui: _emscripten_glUniform2ui,
    /** @export */
    emscripten_glUniform2uiv: _emscripten_glUniform2uiv,
    /** @export */
    emscripten_glUniform3f: _emscripten_glUniform3f,
    /** @export */
    emscripten_glUniform3fv: _emscripten_glUniform3fv,
    /** @export */
    emscripten_glUniform3i: _emscripten_glUniform3i,
    /** @export */
    emscripten_glUniform3iv: _emscripten_glUniform3iv,
    /** @export */
    emscripten_glUniform3ui: _emscripten_glUniform3ui,
    /** @export */
    emscripten_glUniform3uiv: _emscripten_glUniform3uiv,
    /** @export */
    emscripten_glUniform4f: _emscripten_glUniform4f,
    /** @export */
    emscripten_glUniform4fv: _emscripten_glUniform4fv,
    /** @export */
    emscripten_glUniform4i: _emscripten_glUniform4i,
    /** @export */
    emscripten_glUniform4iv: _emscripten_glUniform4iv,
    /** @export */
    emscripten_glUniform4ui: _emscripten_glUniform4ui,
    /** @export */
    emscripten_glUniform4uiv: _emscripten_glUniform4uiv,
    /** @export */
    emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding,
    /** @export */
    emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
    /** @export */
    emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv,
    /** @export */
    emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv,
    /** @export */
    emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
    /** @export */
    emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv,
    /** @export */
    emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv,
    /** @export */
    emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
    /** @export */
    emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv,
    /** @export */
    emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv,
    /** @export */
    emscripten_glUnmapBuffer: _emscripten_glUnmapBuffer,
    /** @export */
    emscripten_glUseProgram: _emscripten_glUseProgram,
    /** @export */
    emscripten_glValidateProgram: _emscripten_glValidateProgram,
    /** @export */
    emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
    /** @export */
    emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
    /** @export */
    emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
    /** @export */
    emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
    /** @export */
    emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
    /** @export */
    emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
    /** @export */
    emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
    /** @export */
    emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
    /** @export */
    emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor,
    /** @export */
    emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
    /** @export */
    emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB,
    /** @export */
    emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT,
    /** @export */
    emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV,
    /** @export */
    emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i,
    /** @export */
    emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv,
    /** @export */
    emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui,
    /** @export */
    emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv,
    /** @export */
    emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer,
    /** @export */
    emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
    /** @export */
    emscripten_glViewport: _emscripten_glViewport,
    /** @export */
    emscripten_glWaitSync: _emscripten_glWaitSync,
    /** @export */
    emscripten_has_asyncify: _emscripten_has_asyncify,
    /** @export */
    emscripten_request_fullscreen_strategy: _emscripten_request_fullscreen_strategy,
    /** @export */
    emscripten_request_pointerlock: _emscripten_request_pointerlock,
    /** @export */
    emscripten_resize_heap: _emscripten_resize_heap,
    /** @export */
    emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data,
    /** @export */
    emscripten_set_beforeunload_callback_on_thread: _emscripten_set_beforeunload_callback_on_thread,
    /** @export */
    emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
    /** @export */
    emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
    /** @export */
    emscripten_set_element_css_size: _emscripten_set_element_css_size,
    /** @export */
    emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
    /** @export */
    emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread,
    /** @export */
    emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread,
    /** @export */
    emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread,
    /** @export */
    emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread,
    /** @export */
    emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread,
    /** @export */
    emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread,
    /** @export */
    emscripten_set_main_loop: _emscripten_set_main_loop,
    /** @export */
    emscripten_set_main_loop_timing: _emscripten_set_main_loop_timing,
    /** @export */
    emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread,
    /** @export */
    emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread,
    /** @export */
    emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread,
    /** @export */
    emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
    /** @export */
    emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread,
    /** @export */
    emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
    /** @export */
    emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
    /** @export */
    emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
    /** @export */
    emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
    /** @export */
    emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
    /** @export */
    emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
    /** @export */
    emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread,
    /** @export */
    emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread,
    /** @export */
    emscripten_set_window_title: _emscripten_set_window_title,
    /** @export */
    emscripten_sleep: _emscripten_sleep,
    /** @export */
    emscripten_webgl_create_context: _emscripten_webgl_create_context,
    /** @export */
    emscripten_webgl_destroy_context: _emscripten_webgl_destroy_context,
    /** @export */
    emscripten_webgl_enable_extension: _emscripten_webgl_enable_extension,
    /** @export */
    emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current,
    /** @export */
    environ_get: _environ_get,
    /** @export */
    environ_sizes_get: _environ_sizes_get,
    /** @export */
    exit: _exit,
    /** @export */
    fd_close: _fd_close,
    /** @export */
    fd_read: _fd_read,
    /** @export */
    fd_seek: _fd_seek,
    /** @export */
    fd_write: _fd_write,
    /** @export */
    getShader,
    /** @export */
    glActiveTexture: _glActiveTexture,
    /** @export */
    glAttachShader: _glAttachShader,
    /** @export */
    glBindBuffer: _glBindBuffer,
    /** @export */
    glBindFramebuffer: _glBindFramebuffer,
    /** @export */
    glBindSampler: _glBindSampler,
    /** @export */
    glBindTexture: _glBindTexture,
    /** @export */
    glBindVertexArray: _glBindVertexArray,
    /** @export */
    glBlendFunc: _glBlendFunc,
    /** @export */
    glBufferData: _glBufferData,
    /** @export */
    glBufferSubData: _glBufferSubData,
    /** @export */
    glClear: _glClear,
    /** @export */
    glClearColor: _glClearColor,
    /** @export */
    glCompileShader: _glCompileShader,
    /** @export */
    glCompressedTexImage2D: _glCompressedTexImage2D,
    /** @export */
    glCopyTexSubImage2D: _glCopyTexSubImage2D,
    /** @export */
    glCreateProgram: _glCreateProgram,
    /** @export */
    glCreateShader: _glCreateShader,
    /** @export */
    glCullFace: _glCullFace,
    /** @export */
    glDeleteBuffers: _glDeleteBuffers,
    /** @export */
    glDeleteFramebuffers: _glDeleteFramebuffers,
    /** @export */
    glDeleteProgram: _glDeleteProgram,
    /** @export */
    glDeleteSamplers: _glDeleteSamplers,
    /** @export */
    glDeleteShader: _glDeleteShader,
    /** @export */
    glDeleteTextures: _glDeleteTextures,
    /** @export */
    glDeleteVertexArrays: _glDeleteVertexArrays,
    /** @export */
    glDetachShader: _glDetachShader,
    /** @export */
    glDisable: _glDisable,
    /** @export */
    glDisableVertexAttribArray: _glDisableVertexAttribArray,
    /** @export */
    glDrawArrays: _glDrawArrays,
    /** @export */
    glDrawBuffers: _glDrawBuffers,
    /** @export */
    glDrawElements: _glDrawElements,
    /** @export */
    glEnable: _glEnable,
    /** @export */
    glEnableVertexAttribArray: _glEnableVertexAttribArray,
    /** @export */
    glFramebufferTexture2D: _glFramebufferTexture2D,
    /** @export */
    glFrontFace: _glFrontFace,
    /** @export */
    glGenBuffers: _glGenBuffers,
    /** @export */
    glGenFramebuffers: _glGenFramebuffers,
    /** @export */
    glGenSamplers: _glGenSamplers,
    /** @export */
    glGenTextures: _glGenTextures,
    /** @export */
    glGenVertexArrays: _glGenVertexArrays,
    /** @export */
    glGetError: _glGetError,
    /** @export */
    glGetIntegerv: _glGetIntegerv,
    /** @export */
    glGetProgramInfoLog: _glGetProgramInfoLog,
    /** @export */
    glGetProgramiv: _glGetProgramiv,
    /** @export */
    glGetShaderInfoLog: _glGetShaderInfoLog,
    /** @export */
    glGetShaderiv: _glGetShaderiv,
    /** @export */
    glGetString: _glGetString,
    /** @export */
    glGetUniformLocation: _glGetUniformLocation,
    /** @export */
    glHint: _glHint,
    /** @export */
    glLineWidth: _glLineWidth,
    /** @export */
    glLinkProgram: _glLinkProgram,
    /** @export */
    glPixelStorei: _glPixelStorei,
    /** @export */
    glSamplerParameteri: _glSamplerParameteri,
    /** @export */
    glScissor: _glScissor,
    /** @export */
    glShaderSource: _glShaderSource,
    /** @export */
    glTexImage2D: _glTexImage2D,
    /** @export */
    glTexImage3D: _glTexImage3D,
    /** @export */
    glTexParameteri: _glTexParameteri,
    /** @export */
    glUniform1fv: _glUniform1fv,
    /** @export */
    glUniform1iv: _glUniform1iv,
    /** @export */
    glUniform2fv: _glUniform2fv,
    /** @export */
    glUniform2iv: _glUniform2iv,
    /** @export */
    glUniform3fv: _glUniform3fv,
    /** @export */
    glUniform4fv: _glUniform4fv,
    /** @export */
    glUniform4iv: _glUniform4iv,
    /** @export */
    glUniformMatrix3x4fv: _glUniformMatrix3x4fv,
    /** @export */
    glUniformMatrix4fv: _glUniformMatrix4fv,
    /** @export */
    glUseProgram: _glUseProgram,
    /** @export */
    glVertexAttrib4f: _glVertexAttrib4f,
    /** @export */
    glVertexAttribIPointer: _glVertexAttribIPointer,
    /** @export */
    glVertexAttribPointer: _glVertexAttribPointer,
    /** @export */
    glViewport: _glViewport,
    /** @export */
    invoke_di,
    /** @export */
    invoke_did,
    /** @export */
    invoke_fii,
    /** @export */
    invoke_fiif,
    /** @export */
    invoke_i,
    /** @export */
    invoke_ii,
    /** @export */
    invoke_iidddd,
    /** @export */
    invoke_iif,
    /** @export */
    invoke_iii,
    /** @export */
    invoke_iiidd,
    /** @export */
    invoke_iiii,
    /** @export */
    invoke_iiiii,
    /** @export */
    invoke_iiiiii,
    /** @export */
    invoke_iiiiiii,
    /** @export */
    invoke_iiiiiiii,
    /** @export */
    invoke_v,
    /** @export */
    invoke_vf,
    /** @export */
    invoke_vi,
    /** @export */
    invoke_vif,
    /** @export */
    invoke_viffff,
    /** @export */
    invoke_vii,
    /** @export */
    invoke_viif,
    /** @export */
    invoke_viii,
    /** @export */
    invoke_viiii,
    /** @export */
    invoke_viiiii,
    /** @export */
    invoke_viiiiii,
    /** @export */
    invoke_viiiiiiii,
    /** @export */
    invoke_viiiiiiiii,
    /** @export */
    invoke_viiiiiiiiii,
    /** @export */
    llvm_eh_typeid_for: _llvm_eh_typeid_for,
    /** @export */
    memory: wasmMemory,
    /** @export */
    proc_exit: _proc_exit,
    /** @export */
    random_get: _random_get
  };
  }
  var wasmExports = await createWasm();
var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0);
var _pl = Module['_pl'] = createExportWrapper('pl', 0);
var _add_audio_data = Module['_add_audio_data'] = createExportWrapper('add_audio_data', 2);
var _main = Module['_main'] = createExportWrapper('main', 2);
var ___getTypeName = createExportWrapper('__getTypeName', 1);
var __embind_initialize_bindings = createExportWrapper('_embind_initialize_bindings', 0);
var _pthread_self = () => (_pthread_self = wasmExports['pthread_self'])();
var _free = createExportWrapper('free', 1);
var _malloc = createExportWrapper('malloc', 1);
var _strerror = createExportWrapper('strerror', 1);
var __emscripten_tls_init = createExportWrapper('_emscripten_tls_init', 0);
var __emscripten_run_callback_on_thread = createExportWrapper('_emscripten_run_callback_on_thread', 5);
var __emscripten_thread_init = createExportWrapper('_emscripten_thread_init', 6);
var ___set_thread_state = createExportWrapper('__set_thread_state', 4);
var __emscripten_thread_crashed = createExportWrapper('_emscripten_thread_crashed', 0);
var _fflush = createExportWrapper('fflush', 1);
var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])();
var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])();
var __emscripten_run_on_main_thread_js = createExportWrapper('_emscripten_run_on_main_thread_js', 5);
var __emscripten_thread_free_data = createExportWrapper('_emscripten_thread_free_data', 1);
var __emscripten_thread_exit = createExportWrapper('_emscripten_thread_exit', 1);
var __emscripten_check_mailbox = createExportWrapper('_emscripten_check_mailbox', 0);
var _setThrew = createExportWrapper('setThrew', 2);
var __emscripten_tempret_set = createExportWrapper('_emscripten_tempret_set', 1);
var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])();
var _emscripten_stack_set_limits = (a0, a1) => (_emscripten_stack_set_limits = wasmExports['emscripten_stack_set_limits'])(a0, a1);
var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])();
var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0);
var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0);
var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])();
var ___cxa_decrement_exception_refcount = createExportWrapper('__cxa_decrement_exception_refcount', 1);
var ___cxa_increment_exception_refcount = createExportWrapper('__cxa_increment_exception_refcount', 1);
var ___cxa_can_catch = createExportWrapper('__cxa_can_catch', 3);
var ___cxa_get_exception_ptr = createExportWrapper('__cxa_get_exception_ptr', 1);
var __emscripten_wasm_worker_initialize = createExportWrapper('_emscripten_wasm_worker_initialize', 2);

function invoke_ii(index,a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vi(index,a1) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vii(index,a1,a2) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vif(index,a1,a2) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iii(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iidddd(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiii(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiii(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiii(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiii(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_v(index) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)();
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiii(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fii(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fiif(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_i(index) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)();
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iif(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viif(index,a1,a2,a3) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viffff(index,a1,a2,a3,a4,a5) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1,a2,a3,a4,a5);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vf(index,a1) {
  var sp = stackSave();
  try {
    getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_di(index,a1) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_did(index,a1,a2) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiidd(index,a1,a2,a3,a4) {
  var sp = stackSave();
  try {
    return getWasmTableEntry(index)(a1,a2,a3,a4);
  } catch(e) {
    stackRestore(sp);
    if (e !== e+0) throw e;
    _setThrew(1, 0);
  }
}


// include: postamble.js
// === Auto-generated postamble setup entry stuff ===

var calledRun;

function callMain() {
  assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
  assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');

  var entryFunction = _main;

  var argc = 0;
  var argv = 0;

  try {

    var ret = entryFunction(argc, argv);

    // if we're not running an evented main loop, it's time to exit
    exitJS(ret, /* implicit = */ true);
    return ret;
  } catch (e) {
    return handleException(e);
  }
}

function stackCheckInit() {
  // This is normally called automatically during __wasm_call_ctors but need to
  // get these values before even running any of the ctors so we call it redundantly
  // here.
  // See $establishStackSpace for the equivalent code that runs on a thread
  assert(!ENVIRONMENT_IS_PTHREAD);
  _emscripten_stack_init();
  // TODO(sbc): Move writeStackCookie to native to to avoid this.
  writeStackCookie();
}

function run() {

  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }

  if ((ENVIRONMENT_IS_PTHREAD||ENVIRONMENT_IS_WASM_WORKER)) {
    readyPromiseResolve(Module);
    initRuntime();
    return;
  }

  stackCheckInit();

  preRun();

  // a preRun added a dependency, run will be called later
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }

  function doRun() {
    // run may have just been called through dependencies being fulfilled just in this very frame,
    // or while the async setStatus time below was happening
    assert(!calledRun);
    calledRun = true;
    Module['calledRun'] = true;

    if (ABORT) return;

    initRuntime();

    preMain();

    readyPromiseResolve(Module);
    Module['onRuntimeInitialized']?.();
    consumedModuleProp('onRuntimeInitialized');

    var noInitialRun = Module['noInitialRun'] || false;
    if (!noInitialRun) callMain();

    postRun();
  }

  if (Module['setStatus']) {
    Module['setStatus']('Running...');
    setTimeout(() => {
      setTimeout(() => Module['setStatus'](''), 1);
      doRun();
    }, 1);
  } else
  {
    doRun();
  }
  checkStackCookie();
}

function checkUnflushedContent() {
  // Compiler settings do not allow exiting the runtime, so flushing
  // the streams is not possible. but in ASSERTIONS mode we check
  // if there was something to flush, and if so tell the user they
  // should request that the runtime be exitable.
  // Normally we would not even include flush() at all, but in ASSERTIONS
  // builds we do so just for this check, and here we see if there is any
  // content to flush, that is, we check if there would have been
  // something a non-ASSERTIONS build would have not seen.
  // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
  // mode (which has its own special function for this; otherwise, all
  // the code is inside libc)
  var oldOut = out;
  var oldErr = err;
  var has = false;
  out = err = (x) => {
    has = true;
  }
  try { // it doesn't matter if it fails
    _fflush(0);
    // also flush in the JS FS layer
    ['stdout', 'stderr'].forEach((name) => {
      var info = FS.analyzePath('/dev/' + name);
      if (!info) return;
      var stream = info.object;
      var rdev = stream.rdev;
      var tty = TTY.ttys[rdev];
      if (tty?.output?.length) {
        has = true;
      }
    });
  } catch(e) {}
  out = oldOut;
  err = oldErr;
  if (has) {
    warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
  }
}

function preInit() {
  if (Module['preInit']) {
    if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
    while (Module['preInit'].length > 0) {
      Module['preInit'].shift()();
    }
  }
  consumedModuleProp('preInit');
}

preInit();
run();

// end include: postamble.js

// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
//
// We assign to the `moduleRtn` global here and configure closure to see
// this as and extern so it won't get minified.

moduleRtn = readyPromise;

// Assertion for attempting to access module properties on the incoming
// moduleArg.  In the past we used this object as the prototype of the module
// and assigned properties to it, but now we return a distinct object.  This
// keeps the instance private until it is ready (i.e the promise has been
// resolved).
for (const prop of Object.keys(Module)) {
  if (!(prop in moduleArg)) {
    Object.defineProperty(moduleArg, prop, {
      configurable: true,
      get() {
        abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`)
      }
    });
  }
}
// end include: postamble_modularize.js



  return moduleRtn;
}
);
})();
if (typeof exports === 'object' && typeof module === 'object') {
  module.exports = createModule;
  // This default export looks redundant, but it allows TS to import this
  // commonjs style module.
  module.exports.default = createModule;
} else if (typeof define === 'function' && define['amd'])
  define([], () => createModule);
var isPthread = globalThis.self?.name?.startsWith('em-pthread');
// When running as a pthread, construct a new instance on startup
isPthread && createModule();
var isWW = globalThis.self?.name == 'em-ww';
// When running as a wasm worker, construct a new instance on startup
isWW && createModule();
